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mw.log(GameData.skillData) | mw.log(GameData.skillData) | ||
local skillData = GameData.skillData[skillName] | |||
if not skillData then return nil end | |||
local nodes = {} | |||
for _, node in ipairs(skillData.skillTrees[1].nodes) do | |||
table.insert(nodes, node) | |||
end | |||
return nodes | |||
end | |||
local p = {} | |||
local GameData = require('Module:GameData') | |||
function p.getSkillTreeNodesFromSkillName(skillName) | |||
local skillData = GameData.skillData[skillName] | local skillData = GameData.skillData[skillName] | ||
if not skillData then return nil end | if not skillData then return nil end | ||
Line 96: | Line 111: | ||
local baseY = 50 -- Start Y position (top of the screen) | local baseY = 50 -- Start Y position (top of the screen) | ||
local verticalSpacing = 200 -- Distance between levels (Y-axis) | local verticalSpacing = 200 -- Distance between levels (Y-axis) | ||
local horizontalSpacing = | local horizontalSpacing = 300 -- Distance between nodes at the same level (X-axis) | ||
-- Count nodes per level for horizontal positioning | -- Count nodes per level for horizontal positioning | ||
Line 138: | Line 153: | ||
local yPos = baseY + level * verticalSpacing | local yPos = baseY + level * verticalSpacing | ||
-- | -- Debugging output to track node positions | ||
nodePositions[node.name] = { x = xPos, y = yPos } | nodePositions[node.name] = { x = xPos, y = yPos } | ||
Line 189: | Line 204: | ||
return tostring(html) | return tostring(html) | ||
end | end | ||
return p | return p |
edits