End of Fight Effects: Difference between revisions

Converted into a table; Added extra sources
(Converted into a table; Added extra sources)
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Certain effects apply '''until the end of the fight'''. To aid in planning for manual fights where you might want to swap to equipment to apply these effects at the start of the fight, they are listed here. Be mindful that some gear will lower your stats and make you more vulnerable to death.
Certain effects apply '''until the end of the fight'''. To aid in planning for manual fights where you might want to swap to equipment to apply these effects at the start of the fight, they are listed here. Be mindful that some gear will lower your stats and make you more vulnerable to death.


==Equipment==
{| class="wikitable sortable"
* {{ItemIcon|Absorbing Shield}} - Lose 5% evasion ratings and gain +1% damage reduction, stacking up to 3 times
|-
* {{ItemIcon|Desert Sabre}} - Gives the enemy -10% Melee Evasion
! Item
* {{ItemIcon|Desert Shortbow}} - Gives the enemy -10% Global Accuracy
! DLC
* {{ItemIcon|Ancient Crossbow}} - Gives the enemy -30% Ranged Evasion
! Type
* {{ItemIcon|Tidal Edge}} - Gives the enemy -30% Melee Evasion
! Stacks
* {{ItemIcon|Ocean Song}} - Gives the enemy -30% Magic Evasion
! Stacks On
* {{ItemIcon|Shockwave}} - Gives the enemy -30% Ranged Evasion
! Effect
* {{AoD}} {{ItemIcon|Elusive Boots}} - +3% Global Evasion Rating and -1% Attack Interval (Stacks 10 times)
|-
* {{ItA}} {{ItemIcon|Woeful Platebody}} - Gives the enemy -1% Maximum Hit when you are hit by an attack (stacks up to 5 times)
| {{ItemIcon|Desert Sabre}}
* {{ItA}} {{ItemIcon|Tortoise Shell Platebody}} - When hit, gain +2% Abyssal Resistance, stacking up to 3 times
| {{Melvor}}
* {{ItA}} {{ItemIcon|Obzurian Rampant Power Amulet}} - -1% Enemy Abyssal Resistance (Stacks up to 10 times)
| Equipment ([[Weapons|Weapon]])
* {{ItA}} {{ItemIcon|Void Shambler Cape}} - When hit, gain +1% Abyssal Resistance and +2% Lifesteal, stacking up to 5 times
| 1
 
| Special Attack (30%)
==Spells==
| <span class="text-positive">Gives the enemy -10% Melee Evasion</span>
* {{ItA}} {{SpellIcon|Abyssal Blast}} (1 stack), {{SpellIcon|Abyssal Wave|Wave}} (2 stacks), {{SpellIcon|Abyssal Surge|Surge}} (3 stacks), and {{SpellIcon|Abyssal Eruption|Eruption}} (4 stacks) - Each stack gives the enemy -2% Global Accuracy and -2% Max Hit
|-
** These used to stack with each other, but no longer do. The first of these spells used will determine the strength of the effect for the rest of the fight.
| {{ItemIcon|Desert Shortbow}}
* {{ItA}} {{SpellIcon|Infinite Void}} - On a hit, gives the enemy -13% Abyssal Resistance until the end of the fight
| {{Melvor}}
 
| Equipment ([[Weapons|Weapon]])
==Familiars==
| 1
* {{ItA}} {{ItemIcon|Eldritch Eyeball}} & {{ItemIcon|Abyssal Yak}} synergy - -1% Abyssal Resistance and -2% Enemy Abyssal Resistance when hitting with an attack (stacks up to 6 times)
| Special Attack (30%)
 
| <span class="text-positive">Gives the enemy -10% Global Accuracy</span>
==Effects==
|-
* {{ItA}} {{EffectIcon|Laceration}}
| {{ItemIcon|Ancient Crossbow}}
* {{ItA}} {{EffectIcon|Wither}}
| {{Melvor}}
* {{ItA}} {{EffectIcon|Voidburst}} ?
| Equipment ([[Weapons|Weapon]])
 
| 1
<!--
| Special Attack (15%)
==Enemies==
| <span class="text-positive">Gives the enemy -30% Ranged Evasion</span>
* Aeris: Gives the enemy +10% Global Evasion and +300 Reflect Damage
|-
* Anketh, the Silent Harbinger: gives the enemy -5% Attack Interval and +5% Accuracy Rating that stacks up to 5 times and gives you -5% Maximum Hit that stacks up to 5 times
| {{ItemIcon|Tidal Edge}}
* Xon (multiple phases): Gives the enemy +2% Maximum Hit, +2% Maximum Hitpoints, +2% Accuracy Rating, and +2% Global Evasion each turn (Stacks up to 50 times)
| {{Melvor}}
-->
| Equipment ([[Weapons|Weapon]])
| 1
| Special Attack (25%)
| <span class="text-positive">Gives the enemy -30% Melee Evasion</span>
|-
| {{ItemIcon|Shockwave}}
| {{Melvor}}
| Equipment ([[Weapons|Weapon]])
| 1
| Special Attack (15%)
| <span class="text-positive">Gives the enemy -30% Ranged Evasion</span>
|-
| {{ItemIcon|Ocean Song}}
| {{Melvor}}
| Equipment ([[Weapons|Weapon]])
| 1
| Special Attack (35%)
| <span class="text-positive">Gives the enemy -30% Magic Evasion</span>
|-
| {{ItemIcon|Absorbing Shield}}
| {{Melvor}}
| Equipment ([[Offhand]])
| 3
| Player is hit
| <span class="text-negative">-5% Evasion Ratings</span><br><span class="text-positive">+1% Damage Reduction</span>
|-
| {{ItemIcon|Woeful Platebody}}
| {{ItA}}
| Equipment ([[Platebodies|Torso]])
| 5
| Player is hit
| <span class="text-positive">Gives the enemy -1% Maximum Hit</span>
|-
| {{ItemIcon|Tortoise Shell Platebody}}
| {{ItA}}
| Equipment ([[Platebodies|Torso]])
| 3
| Player is hit
| <span class="text-positive">+2% Abyssal Resistance</span>
|-
| {{ItemIcon|Elusive Boots}}
| {{AoD}}
| Equipment ([[Boots]])
| 10
| Enemy is hit
| <span class="text-positive">+3% Global Evasion Rating<br>-1% Attack Interval</span>
|-
| {{ItemIcon|Void Shambler Cape}}
| {{ItA}}
| Equipment ([[Capes|Cape]])
| 5
| Player is hit
| <span class="text-positive">+1% Abyssal Resistance<br>+2% Lifesteal</span>
|-
| {{ItemIcon|Obzurian Rampant Power Amulet}}
| {{ItA}}
| Equipment ([[Amulets|Amulet]])
| 10
| Enemy is hit
| <span class="text-positive">+1% Maximum Hit<br>+3% Accuracy Rating<br>-1% Enemy Abyssal Resistance</span>
|-
| {{ItemIcon|Obzurian Unbreakable Defender Amulet}}
| {{ItA}}
| Equipment ([[Amulets|Amulet]])
| 5
| Player is hit
| <span class="text-positive">+30% Reflect Damage<br>-2% Maximum Hit</span>
|-
| {{ItemIcon|Undead Enhancement (Superior)}}
| {{Melvor}}
| Equipment ([[Enhancement]])
| 5
| Player attack turn
| <span class="text-positive">+4% Accuracy Rating</span>
|-
| {{ItemIcon|Magic Enhancement (Superior)}}
| {{Melvor}}
| Equipment ([[Enhancement]])
| 5
| Player attack turn
| <span class="text-positive">+4% Evasion Rating</span>
|-
| {{ItemIcon|Gods Enhancement (Superior)}}
| {{Melvor}}
| Equipment ([[Enhancement]])
| 5
| Player attack turn
| <span class="text-positive">+4% Maximum Hit while the target is Stunned</span>
|-
| {{ItemIcon|Blighted Enhancement (Superior)}}
| {{ItA}}
| Equipment ([[Enhancement]])
| 5
| Player attack turn
| <span class="text-positive">+2% Lifesteal</span>
|-
| {{ItemIcon|Overlords Enhancement (Superior)}}
| {{ItA}}
| Equipment ([[Enhancement]])
| 5
| Player attack turn
| <span class="text-positive">+2% chance to convert a miss into a successful hit</span>
|-
| {{SpellIcon|Abyssal Blast}} (T1)<br>{{SpellIcon|Abyssal Wave}} (T2)<br>{{SpellIcon|Abyssal Surge}} (T3)<br>{{SpellIcon|Abyssal Eruption}} (T4)
| {{ItA}}
| [[Abyssal Spellbook|Spell]]
| 1*Tier
| Enemy is hit
| <span class="text-positive">Gives the enemy -2% Global Accuracy<br>Gives the enemy -2% Max Hit</span><br>Note: These do not stack with each other. The first tier used will determine the strength for the rest of the fight.
|-
| {{SpellIcon|Infinite Void}}
| {{ItA}}
| [[Abyssal Spellbook|Spell]]
| 1
| Enemy is hit
| <span class="text-positive">Gives the enemy -13% Abyssal Resistance</span>
|-
| {{Synergy|Eldritch Eyeball|Abyssal Yak}}
| {{ItA}}
| Synergy
| 6
| Enemy is hit
| <span class="text-negative">-1% Abyssal Resistance</span><br><span class="text-positive">-2% Enemy Abyssal Resistance</span>
|-
| {{EffectIcon|Laceration}}
| {{ItA}}
| [[Combat Effects|Effect]]
| 25
| Enemy is hit
| Makes the target take 4% of attacker's maximum hit as damage every 0.5s
|-
| {{EffectIcon|Wither}}
| {{ItA}}
| [[Combat Effects|Effect]]
| 10
| Enemy is hit
| Gives the target -1% Abyssal Resistance and -2% Global Accuracy
|-
| {{EffectIcon|Voidburst}}
| {{ItA}}
| [[Combat Effects|Effect]]
| 5
| Enemy is hit
| Target takes 100% of Attacker's Max Hit as Damage when stacks reach their maximum 5
|}