Template:TownshipBiomeTable/doc: Difference between revisions

Add data-sort-values
mNo edit summary
(Add data-sort-values)
 
Line 7: Line 7:
let requirement = biome.abyssalTier > 0 ? game.township.abyssalTierRequirements[biome.abyssalTier] : game.township.populationForTier[biome.tier];
let requirement = biome.abyssalTier > 0 ? game.township.abyssalTierRequirements[biome.abyssalTier] : game.township.populationForTier[biome.tier];
let skillType = biome.abyssalTier > 0 ? 'AbyssalSkill' : 'Skill';
let skillType = biome.abyssalTier > 0 ? 'AbyssalSkill' : 'Skill';
let population = game.township.populationForTier[biome.tier].population;
results += `\n|-\n| {{TownshipIcon|${biome.name}|notext=true}}`
results += `\n|-\n| {{TownshipIcon|${biome.name}|notext=true}}`
results += `\n| ${biome.name}`
results += `\n| ${biome.name}`
results += `\n| {{${skillType}|Township|notext=true}} ${requirement.level || requirement.abyssalLevel}`
results += `\n|data-sort-value=${requirement.level || (requirement.abyssalLevel + 120)}| {{${skillType}|Township|notext=true}} ${requirement.level || requirement.abyssalLevel}`
results += `\n| ${numberWithCommas(game.township.populationForTier[biome.tier].population)}`
results += `\n|data-sort-value=${population}| ${numberWithCommas(population)}`
results += `\n| ${requirement.fortification || 0}%`
results += `\n|data-sort-value=${requirement.fortification || 0}| ${requirement.fortification || 0}%`
});
});
results += '\n|}';console.log(results);
results += '\n|}';console.log(results);
self.nw?.Clipboard.get().set ? self.nw?.Clipboard?.get().set(results, 'text') : copy(results);
self.nw?.Clipboard.get().set ? self.nw?.Clipboard?.get().set(results, 'text') : copy(results);
</syntaxhighlight>
</syntaxhighlight>