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* <code>header#</code> - Optional. Specifies the custom header text for headers 1 through 5 | * <code>header#</code> - Optional. Specifies the custom header text for headers 1 through 5 | ||
For all other parameters, the value passed will be the name of an item of equipment by default. If required, plain text may also be passed by prefixing the value with <code>!</code>. For example, specifying <code>passive1 = !Any Master Slayer armour piece</code> will result in the text following the prefix to be displayed in the table as is. | For all other parameters, the value passed will be the name of an item of equipment by default. If required, plain text may also be passed by prefixing the value with <code>!</code>. For example, specifying <code>passive1 = !Any Master Slayer armour piece</code> will result in the text following the prefix to be displayed in the table as is. A slot can also be left empty by passing in <code>Empty</code> as the item name. | ||
Currently there is a cap of 5 that will be rendered per slot. Anything added past that will not be shown on the table. | Currently there is a cap of 5 that will be rendered per slot. Anything added past that will not be shown on the table. |