Money Making/Endgame ItA Abyssal Pieces: Difference between revisions

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=Standard=
=Estimated GP/h=
==Estimated GP/h==
Standard Players can expect roughly 97 Billion {{AP}}AP per hour. And uses roughly {{ItemIcon|Toxic Octopus Stew (Perfect)|qty=15000}} per hour. <br>
Standard Players can expect roughly 97 Billion {{AP}}AP per hour. And uses roughly {{ItemIcon|Toxic Octopus Stew (Perfect)|qty=15000}} per hour. <br>


=Skill Requirements=
==Skill Requirements==


* {{AbyssalSkillReq|Cooking|29}}
* {{AbyssalSkillReq|Cooking|29}}
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* {{AbyssalSkillReq|Hitpoints|60}}
* {{AbyssalSkillReq|Hitpoints|60}}


=Gear=
==Gear==
If {{TotH}} is not owned, {{ItemIcon|Palladium Cerulean Necklace}} can be swapped for {{ItemIcon|Azurian Moonstone Amulet II}}. This reduced {{AP}}/h from roughly 97b to 55b.
If {{TotH}} is not owned, {{ItemIcon|Palladium Cerulean Necklace}} can be swapped for {{ItemIcon|Azurian Moonstone Amulet II}}. This reduced {{AP}}/h from roughly 97b to 55b.


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=Agility=
==Agility==
{{AgilityCourseTable
{{AgilityCourseTable
|Cargo Net
|Cargo Net
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|Tier 11 - 2
|Tier 11 - 2
|Tier 12 - 1
|Tier 12 - 1
|Sloth Obelisk
|showtotals = false
|showcosts = false
|showrequirements = false
}}
=Ancient Relics=
==Estimated GP/h==
Ancient Relics Players can expect roughly 170 Billion {{AP}}AP per hour. And uses roughly {{ItemIcon|Toxic Octopus Stew (Perfect)|qty=1500}} per hour. <br>
==Skill Requirements==
* {{AbyssalSkillReq|Cooking|29}}
* {{AbyssalSkillReq|Crafting|15}}
* {{AbyssalSkillReq|Summoning|45}}
* {{AbyssalSkillReq|Magic|50}}
* {{AbyssalSkillReq|Agility|60}}
* {{AbyssalSkillReq|Hitpoints|60}}
==Gear==
* Food: {{ItemIcon|Toxic Octopus Stew (Perfect)}}
* Prayer: {{PrayerIcon|Renewal}}
* Potion: {{ItemIcon|Regeneration Potion IV}}
* Point of Interest: {{POIIcon|Spider Forest}}
{{Equipment/Recommended
|helm1 = Eldritch Harbinger Helmet
|body1 = Eldritch Harbinger Robes
|legs1 = Eldritch Harbinger Legs
|boots1 = Eldritch Harbinger Boots
|gloves1 = Netherite Gloves
|cape1 = Superior Hitpoints Skillcape
|neck1 = Azurian Moonstone Amulet II
|ring1 = Signet Ring of Corrupted Souls
|weapon1 = Abyssal Hourglass (Upright)
|shield1 = Water Shield
|passive1 = Gold Ruby Necklace
|consumable1 = Portable Rations II
|familiar11 = Abyssal Golbin Thief
|familiar21 = Abyssal Unicorn
|enhC1 = Gods Enhancement (Superior)
|enhT1 = Blighted Enhancement (Superior)
|enhS1 = Fear Enhancement (Superior)
}}
==Agility==
{{AgilityCourseTable
|Cargo Net
|Balance Beam
|Pipe Climb
|Mud Dive
|Cliff Climb
|Lake Swim
|Boulder Trap
|Raft Building
|Lava Jump
|Dragon Fight
|Forest Maze
|Boulder Balance
|Burning Trap
|Gap Climb
|Waterfall Crossing
|Pillar of Combat
|Elite Pillar of Conflict
|showtotals = false
|showcosts = false
|showrequirements = false
}}
{{AgilityCourseTable
|Tier 1 - 3
|Tier 2 - 3
|Tier 3 - 2
|Tier 4 - 1
|Tier 5 - 3
|Tier 6 - 3
|Tier 7 - 2
|Tier 8 - 1
|Tier 9 - 3
|Tier 10 - 1
|Tier 11 - 2
|Tier 12 - 2
|Sloth Obelisk
|Sloth Obelisk
|showtotals = false
|showtotals = false
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