V1.3: Difference between revisions

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(Amend header levels for consistency with other changelog pages)
 
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= Game Update - v1.3 (13th June 2024) =
== Game Update - v1.3 (13th June 2024) ==
==Upcoming v1.3 Changelog + "Need to knows"==
===Upcoming v1.3 Changelog + "Need to knows"===
The v1.3 Major Update is less than 24 hours away, so I thought I'd use the time to provide the changelog, as well as some "need to knows" so we're all on the same page.
The v1.3 Major Update is less than 24 hours away, so I thought I'd use the time to provide the changelog, as well as some "need to knows" so we're all on the same page.


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The v1.3 Major Update is less than 24 hours away (as of the time of writing this post), so I thought I'd use the time to provide the changelog, as well as some "need to knows" so we're all on the same page.
The v1.3 Major Update is less than 24 hours away (as of the time of writing this post), so I thought I'd use the time to provide the changelog, as well as some "need to knows" so we're all on the same page.


===Need to Knows===
====Need to Knows====
There's a few things to consider when the v1.3 update drops.
There's a few things to consider when the v1.3 update drops.


===v1.3 isn't out yet===
====v1.3 isn't out yet====
UPDATE: If you are reading this news announcement now - v1.3 has officially been released on all platforms!
UPDATE: If you are reading this news announcement now - v1.3 has officially been released on all platforms!


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You can check the character select screen for the version number (If you can't see it then its probably not released yet).
You can check the character select screen for the version number (If you can't see it then its probably not released yet).


===Your Mods will break===
====Your Mods will break====
Due to the reworks of many fundamental systems in v1.3, your Mods will most definitely break. A few things to take note when the update drops:
Due to the reworks of many fundamental systems in v1.3, your Mods will most definitely break. A few things to take note when the update drops:


*Double check your mods and ensure they are up to date.
* Double check your mods and ensure they are up to date.
*Make a local copy of your save if you wish to try and load it with mods. The game generally catches game-breaking bugs before anything happens to the save though (Better to be safe than sorry).
* Make a local copy of your save if you wish to try and load it with mods. The game generally catches game-breaking bugs before anything happens to the save though (Better to be safe than sorry).
*Play without mods until they are updated (Note that this results in lost Mod save data if a save is loaded without the Mod).
* Play without mods until they are updated (Note that this results in lost Mod save data if a save is loaded without the Mod).
The good news about this is that some of the more promiment mods will be ready to go with an update as the developers have had access to the update prior to launch.
The good news about this is that some of the more promiment mods will be ready to go with an update as the developers have had access to the update prior to launch.


Please respect the time and effort of Mod developers as they are always working in their spare time to provide mods for you to use! Understand that they probably already know their mod is broken, and are working on a fix.
Please respect the time and effort of Mod developers as they are always working in their spare time to provide mods for you to use! Understand that they probably already know their mod is broken, and are working on a fix.


===Into the Abyss is not released at the same time as v1.3===
====Into the Abyss is not released at the same time as v1.3====
We always release the Major Update a few days before the official release of the Expansions. This allows us to fix potential critical bugs or issues leading up to the release.
We always release the Major Update a few days before the official release of the Expansions. This allows us to fix potential critical bugs or issues leading up to the release.


Exact time Into the Abyss releases will be posted on socials closer to the date.
Exact time Into the Abyss releases will be posted on socials closer to the date.


==v1.3 Changelog==
===v1.3 Changelog===
Here is the changelog for the v1.3 update.
Here is the changelog for the v1.3 update.


===Important Preface===
====Important Preface====
*This update adds new content required for Completion to the base game. This means Completion capes cannot be equipped until Completion is met again.
*This update adds new content required for Completion to the base game. This means Completion capes cannot be equipped until Completion is met again.
*You are provided with a free death on your first load. This means if you are idling Combat/Thieving offline and die due to some potential changes (Like completion cape unequipping), you will not lose any items.
*You are provided with a free death on your first load. This means if you are idling Combat/Thieving offline and die due to some potential changes (Like completion cape unequipping), you will not lose any items.
*Changelog isn't final as we continue fixing some bugs leading up to release.
*Changelog isn't final as we continue fixing some bugs leading up to release.
===Strongholds===
 
*Added 4 new Strongholds to the game under a new “Strongholds” Combat category
====Strongholds====
*Added new damage type to the game - Pure Damage - used by Monsters in the Stronghold
* Added 4 new Strongholds to the game under a new “Strongholds” Combat category
===Equipment Slots===
* Added new damage type to the game - Pure Damage - used by Monsters in the Stronghold
*Added 3 new Equipment Slots - Enhancement slots. Used by Enhancements obtained from Strongholds
 
*Equipment slots are now moddable - Mods can now add custom equipment slots.
====Equipment Slots====
===New Items===
* Added 3 new Equipment Slots - Enhancement slots. Used by Enhancements obtained from Strongholds
*Added 3 new Standard Enhancements to each Stronghold
* Equipment slots are now moddable - Mods can now add custom equipment slots.
*Added 3 new Augmented Enhancements to each Stronghold
 
*Added 1 new Superior Enhancement to each Stronghold
====New Items====
===Quality of Life Additions===
* Added 3 new Standard Enhancements to each Stronghold
*Added a breakdown of modifier sources for various things like XP, Mastery XP, interval, Preservation, Doubling, Thieving Stealth. This information is contained in the tooltip of the relevant bonus.
* Added 3 new Augmented Enhancements to each Stronghold
*Added the ability to search for Agility Obstacles. Searching for any word in a positive modifier will highlight its location.
* Added 1 new Superior Enhancement to each Stronghold
*You can now view the Monster list of any Dungeon / Stronghold
====Quality of Life Additions====
*Added Area Info to Combat Areas which displays information about the Combat Triangle, and also # of completions and whether you have the Pet or not.
* Added a breakdown of modifier sources for various things like XP, Mastery XP, interval, Preservation, Doubling, Thieving Stealth. This information is contained in the tooltip of the relevant bonus.
*Offline Progress calculation now displays its progress.
* Added the ability to search for Agility Obstacles. Searching for any word in a positive modifier will highlight its location.
*Added some more Combat Stats to the Combat Stats area.
* You can now view the Monster list of any Dungeon / Stronghold
*Fishing Areas now display the Interval and XP provided by the Fish without needing to select it first.
* Added Area Info to Combat Areas which displays information about the Combat Triangle, and also # of completions and whether you have the Pet or not.
*You can now Export / Download / Create Shareable URL of your current save from the top-right dropdown menu.
* Offline Progress calculation now displays its progress.
*The Bank Search now supports queries such as “Throne of the Herald” or “toth” which will only show items from that expansion.
* Added some more Combat Stats to the Combat Stats area.
*Weapons now display their damage type icon in the Bank.
* Fishing Areas now display the Interval and XP provided by the Fish without needing to select it first.
===Item Changes===
* You can now Export / Download / Create Shareable URL of your current save from the top-right dropdown menu.
*Fighter Amulet - Changed effect - While you are using Melee attack type: Enemies are Stunned for 1 Attack turn when they deal damage greater than 30% of your maximum hitpoints
* The Bank Search now supports queries such as “Throne of the Herald” or “toth” which will only show items from that expansion.
*Sailor's Top now provides -100% Fishing Special Chance
* Weapons now display their damage type icon in the Bank.
*[AoD] Merman Pendant has now been split into two pieces which need to be upgraded to acquire the Amulet itself. Piece 1 has replaced the original Merman Pendant drop at the Melantis Dig Site, Piece 2 can be found as a rare drop from the Merman in the Underwater Ruins Combat Area. If you already have the Pendant then you still keep it and nothing else changed.
 
*[AoD] Candelabra (Lit) now only requires 3 Candles, instead of 5.
====Item Changes====
*[AoD] Biting Gloves - Nasty Bite Special Attack - Damage now capped at 2K (20K for Adventure). Description also updated.
* Fighter Amulet - Changed effect - While you are using Melee attack type: Enemies are Stunned for 1 Attack turn when they deal damage greater than 30% of your maximum hitpoints
===Monster Changes===
* Sailor's Top now provides -100% Fishing Special Chance
*Wicked Greater Dragon - Confusion Special Attack - now performs an avoidable attack that deals 300 + 5% of your max hit as damage. This special attack can no longer kill you if you are too strong.
* [AoD] Merman Pendant has now been split into two pieces which need to be upgraded to acquire the Amulet itself. Piece 1 has replaced the original Merman Pendant drop at the Melantis Dig Site, Piece 2 can be found as a rare drop from the Merman in the Underwater Ruins Combat Area. If you already have the Pendant then you still keep it and nothing else changed.
*[TotH] Increased Torvair’s Hitpoints to 19,730, up from 19,500. They are now Combat Level 1,337.
* [AoD] Candelabra (Lit) now only requires 3 Candles, instead of 5.
===Other Changes===
* [AoD] Biting Gloves - Nasty Bite Special Attack - Damage now capped at 2K (20K for Adventure). Description also updated.
*Sleep - Adjusted Effect - Characters will now become “Drowsy” after the Sleep effect wears off for 2 of their attack turns. Drowsy increases their attack interval by 10%, and also makes them immune to Sleep.
 
*Capped the damage of Burn, Poison and Deadly Poison to a total of 10K damage (100K for Adventure). This damage cap is set prior to resistance calculations (Eg if total damage after modifiers is 15K, it's then capped to 10K, then resistance applied for final value).
====Monster Changes====
*Total Frostburn total Damage is now capped at 2K (20K for Adventure).
* Wicked Greater Dragon - Confusion Special Attack - now performs an avoidable attack that deals 300 + 5% of your max hit as damage. This special attack can no longer kill you if you are too strong.
*Effects that deal damage based on Max or Current HP are now capped at 10K (100K for Adventure). Tooltips/descriptions should mention this detail now as well.
* [TotH] Increased Torvair’s Hitpoints to 19,730, up from 19,500. They are now Combat Level 1,337.
*Effects that deal damage based on Max or Current HP are now affected by resistance. They used to ignore all resistances for some reason.
 
*Confusion Curse - Current HP Damage 3% -> 2%
====Other Changes====
*Decay Curse - Changed 3% Max HP Damage to 2.5% Current HP Damage
* Sleep - Adjusted Effect - Characters will now become “Drowsy” after the Sleep effect wears off for 2 of their attack turns. Drowsy increases their attack interval by 10%, and also makes them immune to Sleep.
*Despair Curse - Changed 3% Max HP Damage & 3% Current HP Damage to 3% Current HP Damage & +12% Damage Taken
* Capped the damage of Burn, Poison and Deadly Poison to a total of 10K damage (100K for Adventure). This damage cap is set prior to resistance calculations (Eg if total damage after modifiers is 15K, it's then capped to 10K, then resistance applied for final value).
*[TotH] Fox + Dragon Synergy changed to Enemy takes +100% Burn DOT Damage, changed from Burn applied to the Enemy deal +5% Max HP as extra damage
* Total Frostburn total Damage is now capped at 2K (20K for Adventure).
*The option to spend Legacy Ticks (an old feature removed 14 months ago) has now been removed from Township. If you wish to keep spending them, a mod will need to bring back the option. However, we can’t confirm if the legacy functionality still works as intended since the rewrites in this major update.
* Effects that deal damage based on Max or Current HP are now capped at 10K (100K for Adventure). Tooltips/descriptions should mention this detail now as well.
*Removed double bone drops from Crafting Lesser Relic
* Effects that deal damage based on Max or Current HP are now affected by resistance. They used to ignore all resistances for some reason.
===Firemaking Changes===
* Confusion Curse - Current HP Damage 3% -> 2%
*Firemaking Bonfires now automatically relight using the same Logs it initially started with when depleted. This means you can start a Bonfire with Redwood Logs for its XP bonus, then switch back to Normal Logs to burn, and once the Bonfire depletes it will relight using Redwood Logs. The Bonfire will tell you which logs are used, and the quantity in your Bank.
* Decay Curse - Changed 3% Max HP Damage to 2.5% Current HP Damage
*If you run out of Logs for the Bonfire, it will default back to using the Logs you are currently burning.
* Despair Curse - Changed 3% Max HP Damage & 3% Current HP Damage to 3% Current HP Damage & +12% Damage Taken
*Controlled Heat Potion simply makes regular logs free now.
* [TotH] Fox + Dragon Synergy changed to Enemy takes +100% Burn DOT Damage, changed from Burn applied to the Enemy deal +5% Max HP as extra damage
*Firemaking “Select Logs” will now always show all logs, instead of only the ones you have in the Bank.
* The option to spend Legacy Ticks (an old feature removed 14 months ago) has now been removed from Township. If you wish to keep spending them, a mod will need to bring back the option. However, we can’t confirm if the legacy functionality still works as intended since the rewrites in this major update.
===UI Adjustments===
* Removed double bone drops from Crafting Lesser Relic
*Slightly updated the Combat UI to make better use of space.
 
*Slightly updated some of the Bank UI - like the “Equip Item” panel.
====Firemaking Changes====
*Updated Fishing UI to now show more information about the Fish.
* Firemaking Bonfires now automatically relight using the same Logs it initially started with when depleted. This means you can start a Bonfire with Redwood Logs for its XP bonus, then switch back to Normal Logs to burn, and once the Bonfire depletes it will relight using Redwood Logs. The Bonfire will tell you which logs are used, and the quantity in your Bank.
*Updated Artisan Skill UI - Image is now larger and the ingredients required to craft are now always displayed. It also mentioned if there’s alternate recipes.
* If you run out of Logs for the Bonfire, it will default back to using the Logs you are currently burning.
*Cooking now only shows the base healing value of food instead of the adjusted value based on current modifiers.
* Controlled Heat Potion simply makes regular logs free now.
*Currency values now show decimal places over 1M.
* Firemaking “Select Logs” will now always show all logs, instead of only the ones you have in the Bank.
===Bug Fixes===
 
*Fixed Potion total sell price is not updated after upgrading potions
====UI Adjustments====
*Fixed Burning Scroll of Gold never receiving it's buff from an old update
* Slightly updated the Combat UI to make better use of space.
*Fixed Fervor Scroll still using the pre-buffed description
* Slightly updated some of the Bank UI - like the “Equip Item” panel.
*Fixed Candelabra (lit) not being consumed in alt.magic
* Updated Fishing UI to now show more information about the Fish.
*Fixed instances of the disabled “offline mode” screen showing up.
* Updated Artisan Skill UI - Image is now larger and the ingredients required to craft are now always displayed. It also mentioned if there’s alternate recipes.
*Adjust wording for Cleansing Ring to show it does not remove pre-existing debuffs
* Cooking now only shows the base healing value of food instead of the adjusted value based on current modifiers.
*Fixed Summoner's Pack II and III have the apostrophe in the wrong spot
* Currency values now show decimal places over 1M.
*Fixed a TS Casual tasking showing up without the reqs to do it
 
*Fixed Wooden hut double up with stone requirement
====Bug Fixes====
*Fixed 'Many Eyed Monster' and 'Lots of Eyes' are listed out of order.
* Fixed Potion total sell price is not updated after upgrading potions
*Fixed firemaking bonfire xp bonus not updating when changing logs with inactive bonfire
* Fixed Burning Scroll of Gold never receiving it's buff from an old update
*Fixed bulk and tab sell in bank failing with 0 value items
* Fixed Fervor Scroll still using the pre-buffed description
*Adjust Agility Save Blueprint dropdown to prevent clipping on extremely narrow screen widths
* Fixed Candelabra (lit) not being consumed in alt.magic
*Fixed missing scrollbar on character select page
* Fixed instances of the disabled “offline mode” screen showing up.
*Fixed large tooltips hiding behind the header on mobile.
* Adjust wording for Cleansing Ring to show it does not remove pre-existing debuffs
*Fixed red border on “Requires” in Artisan skills not disappearing when Quick Buying items.
* Fixed Summoner's Pack II and III have the apostrophe in the wrong spot
*Fixed Farming Relic 5 (10% increased chance to locate a Skill Pet) decreasing the chance of locating Larry The Lonely Lizard  
* Fixed a TS Casual tasking showing up without the reqs to do it
*Fixed Consumable count bubbles on Combat screen not aligning correctly.
* Fixed Wooden hut double up with stone requirement
*Fixed issues relating to Cartography map not loading in some rare scenarios.
* Fixed 'Many Eyed Monster' and 'Lots of Eyes' are listed out of order.
*Fixed Scaled Shield poison & Magicburn Shield burn working on Into The Mist
* Fixed firemaking bonfire xp bonus not updating when changing logs with inactive bonfire
*Fixed visual issues with Ancient Relics XP progress bar when reaching level cap.
* Fixed bulk and tab sell in bank failing with 0 value items
*Fixed Consumables concerning gem veins being consumed when mining rocks
* Adjust Agility Save Blueprint dropdown to prevent clipping on extremely narrow screen widths
*Fixed issues with consumable preservation chance not working.
* Fixed missing scrollbar on character select page
*Fixed Slayer Master Relic not being accounted for when rolling a new Slayer Task.
* Fixed large tooltips hiding behind the header on mobile.
*Fixed issues with the calculations of Sanguine Blade bleed damage bonus.
* Fixed red border on “Requires” in Artisan skills not disappearing when Quick Buying items.
*Fixed Summoning Attack interval being able to reach 0.
* Fixed Farming Relic 5 (10% increased chance to locate a Skill Pet) decreasing the chance of locating Larry The Lonely Lizard  
*Fixed instances of some Summoning Synergies working in Ancient Relics mode when they are not intended to.
* Fixed Consumable count bubbles on Combat screen not aligning correctly.
*Fixed visual bug with Firemaking Bonfire progress bar.
* Fixed issues relating to Cartography map not loading in some rare scenarios.
*Fixed visual bug with HP master relic affecting the description of stun on the enemy
* Fixed Scaled Shield poison & Magicburn Shield burn working on Into The Mist
*Fixed Big Ol Ron Not Calculating DR in Offline Combat  
* Fixed visual issues with Ancient Relics XP progress bar when reaching level cap.
*Fixed Big ol Ron weapon effect is removed until re-equipped if any character changes happen during combat
* Fixed Consumables concerning gem veins being consumed when mining rocks
*Fixed issue relating to Bank slots where you would receive 5 more than intended when turning in the Very Hard Bank Slot Token TS Task.
* Fixed issues with consumable preservation chance not working.
*Fixed Offhand 2H weapon text remaining after swapping weapon
* Fixed Slayer Master Relic not being accounted for when rolling a new Slayer Task.
*Fixed Darksteel Dagger bleed damage calculation issues.
* Fixed issues with the calculations of Sanguine Blade bleed damage bonus.
*Fixed Township task counts not updating in real time.
* Fixed Summoning Attack interval being able to reach 0.
*Fixed issues with some content not visually unlocking until refreshing, like the AoD trees in Woodcutting.
* Fixed instances of some Summoning Synergies working in Ancient Relics mode when they are not intended to.
*Fixed some cases where Summoning Tablets would not be consumed correctly in Combat.
* Fixed visual bug with Firemaking Bonfire progress bar.
*Fixed formatting issues for currency in the Sidebar for certain languages.
* Fixed visual bug with HP master relic affecting the description of stun on the enemy
*Fixed some visual inconsistencies with the Quick Equip menu on certain zoom levels.
* Fixed Big Ol Ron Not Calculating DR in Offline Combat  
*Fixed issue where Completion Log Monster info max values were displayed wrong due to incorrect damage reduction being used.
* Fixed Big ol Ron weapon effect is removed until re-equipped if any character changes happen during combat
*Fixed Frostburn applying one extra stack than intended in certain situations.
* Fixed issue relating to Bank slots where you would receive 5 more than intended when turning in the Very Hard Bank Slot Token TS Task.
*Fixed Township Jungle Worship modifiers not applying correctly.
* Fixed Offhand 2H weapon text remaining after swapping weapon
*Fixed visual issues where “Clear the Mist” buttons do not disappear after the ID event is no longer active.
* Fixed Darksteel Dagger bleed damage calculation issues.
*Fixed instances of Township Modifiers from buildings not updating when they should be.
* Fixed Township task counts not updating in real time.
*Fixed Rune Costs being able to go below 1.
* Fixed issues with some content not visually unlocking until refreshing, like the AoD trees in Woodcutting.
==Technical Stuff==
* Fixed some cases where Summoning Tablets would not be consumed correctly in Combat.
* Fixed formatting issues for currency in the Sidebar for certain languages.
* Fixed some visual inconsistencies with the Quick Equip menu on certain zoom levels.
* Fixed issue where Completion Log Monster info max values were displayed wrong due to incorrect damage reduction being used.
* Fixed Frostburn applying one extra stack than intended in certain situations.
* Fixed Township Jungle Worship modifiers not applying correctly.
* Fixed visual issues where “Clear the Mist” buttons do not disappear after the ID event is no longer active.
* Fixed instances of Township Modifiers from buildings not updating when they should be.
* Fixed Rune Costs being able to go below 1.
 
===Technical Stuff===
This section details what broke your mods.
This section details what broke your mods.


===Modifier System Rework===
====Modifier System Rework====
*The entire modifier system has been reworked. This is simply a behind the scenes change, however it will break mods.
* The entire modifier system has been reworked. This is simply a behind the scenes change, however it will break mods.
*This new modifier system now tracks the sources of every modifier which will be useful for future functionality, or for mod developers to use.
* This new modifier system now tracks the sources of every modifier which will be useful for future functionality, or for mod developers to use.
*Allows for defining of “scopes” for modifiers which allows us to attach modifiers to certain things like Skills, Currencies, Realms etc.
* Allows for defining of “scopes” for modifiers which allows us to attach modifiers to certain things like Skills, Currencies, Realms etc.
===Combat Effects System Rework===
 
*This new system allows for expansive customization of Combat effects around the game.
====Combat Effects System Rework====
*Almost all content that supports a Modifier now also supports defining a Combat Effect.
* This new system allows for expansive customization of Combat effects around the game.
==Modding==
* Almost all content that supports a Modifier now also supports defining a Combat Effect.
===Data Migration Tool & Guide===
 
===Modding===
====Data Migration Tool & Guide====
A Data Migration Tool & Guide has been created to assist with the migration of v1.2.2 mods to support the new v1.3 data format.
A Data Migration Tool & Guide has been created to assist with the migration of v1.2.2 mods to support the new v1.3 data format.