Adventure: Difference between revisions

Added information for Abyssal Realm
m (Bumped version to 1.3.1)
(Added information for Abyssal Realm)
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<onlyinclude>'''Adventure''' mode is a [[Game Mode]] in which players start with only a few skills and must work to unlock others. It includes the following changes:
<onlyinclude>'''Adventure''' mode is a [[Game Mode]] in which players start with only a few skills and must work to unlock others. It includes the following changes:


== Melvor Realm Changes ==
* Skills are locked and must be purchased using {{Icon|Coins|GP}} to access
* Skills are locked and must be purchased using {{Icon|Coins|GP}} to access
* Start with only {{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}}, and {{Skill|Hitpoints}} unlocked along with {{ItemIcon|Shrimp|qty=10}} and a {{ItemIcon|Bronze Sword}}.
* Start with only {{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}}, and {{Skill|Hitpoints}} unlocked along with {{ItemIcon|Shrimp|qty=10}} and a {{ItemIcon|Bronze Sword}}.
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**With a Combat Level at 99 ({{TotH}} 120) or higher, experience in skills is still limited to experience required for the next virtual level minus 1 experience point (e.g., with a combat level at 99, skill experience is limited to 14,391,159).  
**With a Combat Level at 99 ({{TotH}} 120) or higher, experience in skills is still limited to experience required for the next virtual level minus 1 experience point (e.g., with a combat level at 99, skill experience is limited to 14,391,159).  
* The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased (identical to the changes in {{Icon|Hardcore}} mode)
* The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased (identical to the changes in {{Icon|Hardcore}} mode)
* Hitpoints, Damage, and [[Food]] Healing values are 10x larger than in Standard or Hardcore modes. This is purely a cosmetic change - all gains that are based on HP work as in other modes.
== Abyssal Realm Changes ==
* All skills are available however they are capped at abyssal level 10. In order to raise the level cap, the player must level all the following Combat Skills: {{AbyssalSkill|Attack}}, {{AbyssalSkill|Strength}}, {{AbyssalSkill|Defence}}, {{AbyssalSkill|Hitpoints}}, {{AbyssalSkill|Ranged}}, and {{AbyssalSkill|Magic}}. When the lowest level of these skills reaches a number that's divisible by 10 (10, 20, 30, etc) then the player will be able to raise the abyssal level of skills by 10. (e.g., When the combat skills are all level 30 or above, the player may raise the abyssal level cap to 40).
** Each skill has it's own abyssal level cap increase that must be purchased and each purchase will raise the cost of future increases. The [[#Abyssal Level Cap Costs|Level Cap costs]] cap out at 1 billion {{AP}} at 60 abyssal level cap increases.
* Any Abyssal Experience that is gained beyond the abyssal level cap will be stored until the player can raise their abyssal level cap.
* {{PAGENAME}} uses the {{Icon|Hardcore}} [[Combat_Triangle#Reversed_Combat_Triangle|Reversed Combat Triangle]].
* Hitpoints, Damage, and [[Food]] Healing values are 10x larger than in Standard or Hardcore modes. This is purely a cosmetic change - all gains that are based on HP work as in other modes.</onlyinclude>
* Hitpoints, Damage, and [[Food]] Healing values are 10x larger than in Standard or Hardcore modes. This is purely a cosmetic change - all gains that are based on HP work as in other modes.</onlyinclude>