Agility: Difference between revisions

48 bytes removed ,  Thursday at 05:30
m
Bumped version to 1.3.1
m (Combine the two HasMMG template invocations)
m (Bumped version to 1.3.1)
Line 1: Line 1:
{{HasMMG|Agility|High Level Agility}}
{{HasMMG|Agility|High Level Agility}}
{{UserContentVersion|1.2.2}}
{{UserContentVersion|1.3.1}}
{{HasSkillGuide|Agility/Training}}
{{HasSkillGuide|Agility/Training}}
{{Skillbox
{{Skillbox
Line 14: Line 14:


== Blueprints ==
== Blueprints ==
Agility Blueprints allow you to save an obstacle course allowing for easy swapping between different obstacle courses. If an obstacle is left empty and that course is swapped to, the obstacle that is built in that slot will be deleted. Up to 5 blueprints can be created for the [[Realms|Melvor Realm]] and 5 additional blueprints can be created for the [[Realms|Abyssal Realm]].
Agility Blueprints allow you to save an obstacle course allowing for easy swapping between different obstacle courses. If an obstacle is left empty and that course is swapped to, the obstacle that is built in that slot will be deleted. Up to 5 blueprints can be created for each [[Realms|Realm]] that has an agility course.


== Obstacles ==
== Obstacles ==
Line 34: Line 34:


== Passive Pillars ==
== Passive Pillars ==
In order to receive the bonuses from the passive pillar, the player must also have an obstacle built obstacle slot with a lower  or equal agility level requirement. Only one pillar, one elite pillar, and one abyssal pillar can be active at a time, and the cost must be paid each time the active pillar is changed.
In order to receive the bonuses from the passive pillar, the player must also have an obstacle built obstacle slot with a lower  or equal agility level requirement. Only one pillar, one elite pillar, and one abyssal pillar can be active at a time, and the cost must be paid each time the active pillar is changed.


The cost of building pillars is reduced by 10% once the {{AoD}} {{UpgradeIcon|Agility Prosperity}} upgrade has been purchased from the {{Icon|Shop}}.
The cost of building pillars is reduced by 10% once the {{AoD}} {{UpgradeIcon|Agility Prosperity}} upgrade has been purchased from the {{Icon|Shop}}.


===Melvor Pillars===
=== Melvor Pillars ===
 
Passive pillars provide global bonuses and can be purchased upon reaching {{SkillReq|Agility|99}}. If the {{TotH}} [[Throne of the Herald Expansion]] is owned, elite passive pillars also become available at {{SkillReq|Agility|120}}.
Passive pillars provide global bonuses and can be purchased upon reaching {{SkillReq|Agility|99}}. If the {{TotH}} [[Throne of the Herald Expansion]] is owned, elite passive pillars also become available at {{SkillReq|Agility|120}}.
{{AgilityPillarTable|realm=Melvor Realm}}
{{AgilityPillarTable|realm=Melvor Realm}}


===Abyssal Pillars===
=== Abyssal Pillars ===
 
Passive pillars provide global bonuses and can be purchased upon reaching {{AbyssalSkillReq|Agility|60}}.
Passive pillars provide global bonuses and can be purchased upon reaching {{AbyssalSkillReq|Agility|60}}.
{{AgilityPillarTable|realm=Abyssal Realm}}
{{AgilityPillarTable|realm=Abyssal Realm}}
Line 56: Line 53:
==== Melvor Realm ====
==== Melvor Realm ====
{{MasteryCheckpoints|realm=Melvor Realm}}
{{MasteryCheckpoints|realm=Melvor Realm}}
==== Abyssal Realm ====
==== Abyssal Realm ====
{{MasteryCheckpoints|realm=Abyssal Realm}}
{{MasteryCheckpoints|realm=Abyssal Realm}}
Line 69: Line 67:
The [[Performance Enhancing Potion]] can be used to decrease the interval of Agility obstacles.
The [[Performance Enhancing Potion]] can be used to decrease the interval of Agility obstacles.
{{PotionTable|Performance Enhancing Potion}}
{{PotionTable|Performance Enhancing Potion}}
The [[Traps Potion]] increases the rewards for traversing obstacles with negative modifiers.
The [[Traps Potion]] increases the rewards for traversing obstacles with negative modifiers.
{{PotionTable|Traps Potion}}
{{PotionTable|Traps Potion}}


==Summoning Boosts==
== Summoning Boosts ==
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to Agility.
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to Agility.
{{SkillSummoningBonusTable|{{PAGENAME}}}}
{{SkillSummoningBonusTable|{{PAGENAME}}}}
==Skill Boosts==
== Skill Boosts ==
{{Main|Reference={{PAGENAME}}/Boosts|Name={{PAGENAME}} Boosts}}
{{Main|Reference={{PAGENAME}}/Boosts|Name={{PAGENAME}} Boosts}}
Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:
Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do: