Hall of Wizards/Guide: Difference between revisions

added standard
m (Add hint to steal from bandit thug.)
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{{StrategyGuide}}
{{StrategyGuide}}
{{UserContentVersion|1.3}}
{{UserContentVersion|1.3.1}}


=Hall of Wizards (Level 40)=
=Standard=


This guide is written around the restrictions of the {{AoD}} {{Icon|Ancient Relics}} game mode, but intended to serve for players playing in {{Icon|Combat|notext=true}} Standard Mode.  
This guide assumes {{UpgradeIcon|Auto Eat - Tier III}} has been unlocked.
 
== Magic ==
 
This setup will need 420 {{Skill|Hitpoints|Hitpoints}} and 21% [[Damage Reduction]]. And can expect roughly 5.5 clears per hour.
 
* Spell: {{SpellIcon|Wind Blast}}
* Prayers: {{PrayerIcon|Mystic Lore}} & {{PrayerIcon|Mystic Will}}
{{Equipment/Recommended
|helm1 = Air Adept Wizard Hat
|body1 = Air Adept Wizard Robes
|legs1 = Air Adept Wizard Bottoms
|boots1 = Air Adept Wizard Boots
|neck1 = Amulet of Magic
|ring1 = Silver Diamond Ring
|weapon1 = Magic Wand (Powerful)
|shield1 = (G) Adamant Shield
}}
 
 
== Melee ==
 
This setup will need 440 {{Skill|Hitpoints|Hitpoints}} and 21% [[Damage Reduction]]. And can expect roughly 7.5 clears per hour.
 
* Prayers: {{PrayerIcon|Improved Reflexes}} & {{PrayerIcon|Superhuman Strength}}
{{Equipment/Recommended
|helm1 = (G) Adamant Helmet
|body1 = (G) Adamant Platebody
|legs1 = (G) Adamant Platelegs
|boots1 = (G) Adamant Boots
|gloves1 = Adamant Gloves
|neck1 = Amulet of Glory
|ring1 = Silver Diamond Ring
|weapon1 = Adamant Scimitar
|shield1 = (G) Adamant Shield
}}
 
 
== Ranged ==
 
This setup will need 430 {{Skill|Hitpoints|Hitpoints}} and 15% [[Damage Reduction]]. And can expect roughly 11 clears per hour.
 
* Prayers: {{PrayerIcon|Hawk Eye}} & {{PrayerIcon|Sharp Eye}}
{{Equipment/Recommended
|helm1 = (G) Adamant Helmet
|body1 = (U) Green D-hide Body
|legs1 = (U) Green D-hide Chaps
|boots1 = (G) Adamant Boots
|gloves1 = (U) Green D-hide Vambraces
|neck1 = Amulet of Ranged
|ring1 = Silver Diamond Ring
|weapon1 = Yew Shortbow
|ammo1 = Adamant Arrows
}}
 
 
=Ancient Relics=
==Hall of Wizards (Level 40)==
 
This guide is written around the restrictions of the {{AoD}} {{Icon|Ancient Relics}} game mode.


The {{Icon|Ancient Relics}} game mode restricts the players maximum Levels for {{Icon|Combat|notext=true}} Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of '''40''', and the guide will assume all non-combat skills are of a similar level.
The {{Icon|Ancient Relics}} game mode restricts the players maximum Levels for {{Icon|Combat|notext=true}} Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of '''40''', and the guide will assume all non-combat skills are of a similar level.
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The idle requirements are technically possible but very impractical.
The idle requirements are technically possible but very impractical.


==Equipment==


===Magic===
===Magic===
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===Melee===
====Melee====


* A township tasks let you obtain {{ItemIcon|(G) Mithril Platebody}} and {{ItemIcon|(G) Mithril Shield}}.
* A township tasks let you obtain {{ItemIcon|(G) Mithril Platebody}} and {{ItemIcon|(G) Mithril Shield}}.
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}}
}}


===Ranged===
====Ranged====


* Use the rapid ranged attack on the boss:
* Use the rapid ranged attack on the boss:
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