Template:HarvestingVeinsTable/doc: Difference between revisions

Split chance into 2 row
m (Hide spoiler recipe; Cleanup script)
(Split chance into 2 row)
 
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<syntaxhighlight lang="javascript" line>
<syntaxhighlight lang="javascript" line>
let results = `<noinclude>{{/doc}}[[Category:Manual Tables]]</noinclude>\n{| class="wikitable sortable stickyHeader col-7-center col-8-center"\n|- class="headerRow-0"\n!colspan=2| Vein\n! {{Skill|Harvesting|notext=true|nolink=true}} Level\n! Products\n! Intensity\n! Chance\n! AXP\n! AXP/s`;
let results = `<noinclude>{{/doc}}[[Category:Manual Tables]]</noinclude>\n{| class="wikitable sortable stickyHeader col-7-center col-8-center"\n|- class="headerRow-0"\n!colspan=2| Vein\n! {{Skill|Harvesting|notext=true|nolink=true}} Level\n! Products\n! Intensity\n!colspan=2| Chance\n! AXP\n! AXP/s`;
game.harvesting.sortedMasteryActions.forEach((vein, i) => {
game.harvesting.sortedMasteryActions.forEach((vein, i) => {
if (vein.realm.id === 'melvorItA:Eternal') return;
if (vein.realm.id === 'melvorItA:Eternal') return;
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results += `${i !== 0 ? '\n|-\n|' : '\n|'} {{ItemIcon|${product.item.name}}}`;
results += `${i !== 0 ? '\n|-\n|' : '\n|'} {{ItemIcon|${product.item.name}}}`;
results += `\n| ${product.minIntensityPercent}%`;
results += `\n| ${product.minIntensityPercent}%`;
results += `\n| ${product.weight}/${vein.totalProductWeight} (${formatNumber(product.weight / vein.totalProductWeight * 100, 2)}%)`;
results += `\n| ${product.weight}/${vein.totalProductWeight}`;
results += `\n| ${formatNumber(product.weight / vein.totalProductWeight * 100, 2)}%`;
if (i === 0) {
if (i === 0) {
results += `\n|rowspan=4| ${formatNumber(vein.baseAbyssalExperience, 0)}`;
results += `\n|rowspan=4| ${formatNumber(vein.baseAbyssalExperience, 0)}`;