Module:Items
From Melvor Idle
Lua module containing all sorts of functions for getting data on items. Pulls data from Module:GameData/data.
Some functions were split to submodules:
--This module contains all sorts of functions for getting data on items
--Several functions related to use tables can be found at Module:Items/UseTables
--Functions related to source tables can be found at Module:Items/SourceTables
--Other functions moved to Module:Items/ComparisonTables
local p = {}
local MonsterData = mw.loadData('Module:Monsters/data')
local ItemData = mw.loadData('Module:Items/data')
local SkillData = mw.loadData('Module:Skills/data')
local Constants = mw.loadData('Module:Constants/data')
local Shared = require('Module:Shared')
local Magic = require('Module:Magic')
local Areas = require('Module:CombatAreas')
local Icons = require('Module:Icons')
local EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon'}
local OtherShopItems = {'Cooking Gloves', 'Mining Gloves', 'Gem Gloves', 'Smithing Gloves', 'Thieving Gloves'}
--This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change
p.GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50},
["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5},
["Ruby"] = {name = "Ruby", id = 130, chance = 17.5},
["Emerald"] = {name = "Emerald", id = 131, chance = 10},
["Diamond"] = {name = "Diamond", id = 132, chance = 5}}
--The base chance to receive a gem while mining
local GemChance = .01
--The number of different fishing junk items
local junkCount = 8
--Items (aside from bars & gems) which can be created via Alt Magic
local AltMagicProducts = {'Rune Essence', 'Bones', 'Holy Dust'}
--The kinds of gloves with cost & charges
p.GloveTable = {['Cooking Gloves'] = {cost=50000, charges=500},
['Mining Gloves'] = {cost=75000, charges=500},
['Smithing Gloves'] = {cost=100000, charges=500},
['Thieving Gloves'] = {cost=100000, charges=500},
['Gem Gloves'] = {cost=500000, charges=2000}}
p.specialFishWt = 6722
p.specialFishLoot = {{128, 2000}, {129, 1600}, {130, 1400}, {131, 1000}, {132, 400}, {667, 10}, {668, 10}, {902, 1}, {670, 1}, {669, 50}, {120, 250}}
function p.buildSpecialFishingTable()
--This shouldn't ever be included in a page
--This is for generating the above 'specialFishLoot' variable if it ever needs to change
--To re-run, edit the module, type in "console.log(p.buildSpecialFishingTable())" and copy+paste the result as the new value of the variable
--Also gives you the total fishing weight for saving time later
local lootArray = {}
local totalWt = 0
for i, item in pairs(ItemData.Items) do
if item.fishingCatchWeight ~= nil then
totalWt = totalWt + item.fishingCatchWeight
table.insert(lootArray, '{'..(i - 1)..', '..item.fishingCatchWeight..'}')
end
end
local result = 'p.specialFishWt = '..totalWt..'\r\n'
result = result..'p.specialFishLoot = {'..table.concat(lootArray, ', ')..'}'
return result
end
function p.getSpecialAttackByID(ID)
local result = Shared.clone(ItemData.SpecialAttacks[ID + 1])
if result ~= nil then
result.id = ID
end
return result
end
function p.getItemByID(ID)
local result = Shared.clone(ItemData.Items[ID + 1])
if result ~= nil then
result.id = ID
end
return result
end
function p.getItem(name)
local result = nil
name = string.gsub(name, "%%27", "'")
name = string.gsub(name, "'", "'")
name = string.gsub(name, "'", "'")
for i, item in pairs(ItemData.Items) do
local itemName = string.gsub(item.name, '#', '')
if(name == itemName) then
result = Shared.clone(item)
--Make sure every item has an id, and account for Lua being 1-index
result.id = i - 1
break
end
end
return result
end
function p.getItems(checkFunc)
local result = {}
for i, item in pairs(ItemData.Items) do
if checkFunc(item) then
local newItem = Shared.clone(item)
newItem.id = i - 1
table.insert(result, newItem)
end
end
return result
end
function p._getItemStat(item, StatName, ZeroIfNil)
local result = item[StatName]
--Special Overrides:
if StatName == 'stabAttackBonus' then
if item.attackBonus == nil then
result = nil
else
result = item.attackBonus[1]
end
elseif StatName == 'slashAttackBonus' then
if item.attackBonus == nil then
result = nil
else
result = item.attackBonus[2]
end
elseif StatName == 'blockAttackBonus' then
if item.attackBonus == nil then
result = nil
else
result = item.attackBonus[3]
end
elseif StatName == 'attackType' then
result = p._getWeaponAttackType(item)
elseif StatName == 'description' then
result = item.description
if result == nil or result == '' then result = 'No Description' end
end
if result == nil and ZeroIfNil then result = 0 end
return result
end
function p.getItemStat(frame)
local args = frame.args ~= nil and frame.args or frame
local ItemName = args[1]
local StatName = args[2]
local ZeroIfNil = args.ForceZero ~= nil and args.ForceZero ~= '' and args.ForceZero ~= 'false'
local formatNum = args.formatNum ~= nil and args.formatNum ~= '' and args.formatNum ~= 'false'
local item = p.getItem(ItemName)
if item == nil then
return "ERROR: No item named "..ItemName.." exists in the data module"
end
local result = p._getItemStat(item, StatName, ZeroIfNil)
if formatNum then result = Shared.formatnum(result) end
return result
end
function p._getWeaponAttackType(item)
if item.type == 'Weapon' then
return Icons.Icon({'Melee', nolink='true'})
elseif item.type == 'Ranged Weapon' then
return Icons.Icon({'Ranged', type='skill', nolink='true'})
elseif item.type == 'Magic Staff' or item.type == 'Magic Wand' then
return Icons.Icon({'Magic', type='skill', nolink='true'})
else
return "Invalid"
end
end
function p.getWeaponAttackType(frame)
local itemName = frame.args ~= nil and frame.args[1] or frame
local item = p.getItem(itemName)
if item == nil then
return "ERROR: No item named "..ItemName.." exists in the data module"
end
return p._getWeaponAttackType(item)
end
function p.getPotionTable(frame)
local potionName = frame.args ~= nil and frame.args[1] or frame
local tiers = {'I', 'II', 'III', 'IV'}
local result = '{| class="wikitable"'
result = result..'\r\n!Potion!!Tier!!Charges!!Effect'
local tier1potion = p.getItem(potionName..' I')
for i, tier in pairs(tiers) do
local tierName = potionName..' '..tier
local potion = p.getItemByID(tier1potion.id + i - 1)
if potion ~= nil then
result = result..'\r\n|-'
result = result..'\r\n|'..Icons.Icon({tierName, type='item', notext='true', size='60'})
result = result..'||'..'[['..tierName..'|'..tier..']]'
result = result..'||'..potion.potionCharges..'||'..potion.description
end
end
result = result..'\r\n|}'
return result
end
function p.getEquipmentSlotName(id)
for slotName, i in Shared.skpairs(Constants.equipmentSlot) do
if i == id then
return slotName
end
end
return 'Invalid'
end
function p._getOtherItemBoxText(item)
result = ''
--For equipment, show the slot they go in
if item.equipmentSlot ~= nil then
result = result..'\r\n|-\r\n|Equipment Slot: '..p.getEquipmentSlotName(item.equipmentSlot)
end
--For weapons with a special attack, show the details
if item.hasSpecialAttack then
local spAtt = p.getSpecialAttackByID(item.specialAttackID)
result = result..'\r\n|-\r\n|Special Attack:'
result = result..'\r\n* '..spAtt.chance..'% chance for '..spAtt.name..':'
result = result..'\r\n** '..spAtt.description
end
--For potions, show the number of charges
if item.potionCharges ~= nil then
result = result..'\r\n|-\r\n|Charges: '..item.potionCharges
end
--For food, show how much it heals for
if item.healsFor ~= nil then
result = result..'\r\n|-\r\n|Heals for: '..Icons.Icon({"Hitpoints", type="skill", notext="true"})..' '..(item.healsFor * 10)
end
--For Prayer Points, show how many you get
if item.prayerPoints ~= nil then
result = result..'\r\n|-\r\n|'..Icons.Icon({'Prayer', type='skill'})..' Points: '..item.prayerPoints
end
return result
end
function p.getOtherItemBoxText(frame)
local itemName = frame.args ~= nil and frame.args[1] or frame
local item = p.getItem(itemName)
local asList = false
if frame.args ~= nil then
asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
end
if item == nil then
return "ERROR: No item named "..itemName.." exists in the data module"
end
return p._getOtherItemBoxText(item, asList)
end
function p._getItemCategories(item)
local result = ''
if item.category ~= nil then result = result..'[[Category:'..item.category..']]' end
if item.type ~= nil then result = result..'[[Category:'..item.type..']]' end
return result
end
function p.getItemCategories(frame)
local itemName = frame.args ~= nil and frame.args[1] or frame
local item = p.getItem(itemName)
if item == nil then
return "ERROR: No item named "..itemName.." exists in the data module"
end
return p._getItemCategories(item)
end
function p.getSkillcapeTable(frame)
local skillName = frame.args ~= nil and frame.args[1] or frame
local cape = p.getItem(skillName..' Skillcape')
local result = '{| class="wikitable"\r\n'
result = result..'!Skillcape!!Name!!Effect'
result = result..'\r\n|-\r\n|'..Icons.Icon({cape.name, type='item', size='60', notext=true})
result = result..'||[['..cape.name..']]||'..cape.description
result = result..'\r\n|}'
return result
end
function p.getShopSkillcapeTable()
local result = ''
local capeList = {}
for i, item in pairs(ItemData.Items) do
if Shared.contains(item.name, 'Skillcape') or item.name == 'Cape of Completion' then
table.insert(capeList, item)
end
end
result = result..'\r\n{|class="wikitable sortable"'
result = result..'\r\n!colspan="2" style="width:200px"|Cape'
result = result..'!!Description!!style="width:120px"|Price'
--Sort the table by cost and then name
table.sort(capeList, function(a, b)
if a.buysFor == b.buysFor then
return a.name < b.name
else
return a.sellsFor < b.buysFor
end
end)
for i, thisItem in pairs(capeList) do
result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item', size='50', notext=true})
result = result..'||[['..thisItem.name..']]'
result = result..'\r\n||'..thisItem.description
result = result..'||style="text-align:left" data-sort-value="'..thisItem.buysFor..'"'
result = result..'|'..Icons.GP(thisItem.buysFor)
end
result = result..'\r\n|}'
return result
end
function p.getItemGrid(frame)
result = '{|'
for i, item in Shared.skpairs(ItemData.Items) do
if i % 17 == 1 then
result = result..'\r\n|-\r\n|'
else
result = result..'||'
end
result = result..'style="padding:3px"|'..Icons.Icon({item.name, type='item', notext=true, size='40'})
end
result = result..'\r\n|}'
return result
end
return p