Slayer Areas

From Melvor Idle
Revision as of 19:53, 16 December 2020 by Auron956 (talk | contribs) (Update for v.0.18.0 - Add new areas & area effect information)
This page was last updated for (v0.18.0).
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Slayer

experience can be earned by killing the monsters found in Slayer Areas, regardless of if the player has a task for that monster. The Slayer experience earned in Slayer Areas is equal to 5% of the slain monster's hitpoints. Slayer Areas with equipment entry requirements require the item to be worn during Combat to deal damage to the monster being fought. Unequipping the required item during combat results in the player's attacks consistently missing. Wearing either the Slayer Skillcape, Max Skillcape, or Cape of Completion removes this requirement.

Some Slayer Areas have area effects, which will negatively impact the player while in combat with monsters within that area. The impact of these effects can be reduced by wearing equipment such as slayer armour (acquired from the shop), Hunter's Ring, Slayer Skillcape, Max Skillcape, and Cape of Completion.

Slayer Areas

Slayer Area Name Monster Difficulty Highest Combat Level Monster Entry Requirements Area Effect
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Penumbra Easy - Hard 100
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Forest of Goo Easy - Hard 69
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Strange Cave Medium - Hard 82
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Level 10

Equipped

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Holy Isles Medium - Hard 155
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Level 30
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Runic Ruins Hard 171
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Level 45
-30% Magic Evasion if your Attack Style is not
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Magic
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Arid Plains Hard - Very Hard 197
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Level 50

Equipped

-30% Food Efficiency
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High Lands Very Hard 182
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Level 60

Equipped

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Desolate Plains Very Hard - Elite 239 Slayer (skill).svg Level 70
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Shrouded Badlands Elite 348
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Level 80

Equipped

-30% Accuracy Rating
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Perilous Peaks Elite 447
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Level 85

Equipped

-30% Evasion Ratings
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Dark Waters Elite 611
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Level 90
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Cleared
Permanent 30% Slow applied