This page was last updated for (v0.17.0).
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Hardcore Combat Only (HCCO) is a community created Game Mode, where a player's Character is only allowed to use combat skills in
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Hardcore mode. This means the player will only be allowed to level
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Attack,
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Strength,
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Defence,
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Hitpoints,
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Ranged,
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Magic,
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Prayer, and Slayer.
The entire gameplay consists of fighting enemies in different areas, and trying to reach end-game bosses, without ever touching any of the non-combat skills, or ever dying.
There's also a Google Sheets with highscores and some number crunching made by the community of the various players who play this gamemode. Hit mazunki [they/them]#3247 up on Discord if you wanna join or view it. Similarly, 8992#7954 has made a completion log script to hide unavailable items, which you can find at GreasyFork.
Differences
Since we're playing Hardcore, there are some important parts to keep in mind:
- No natural HP regeneration/s.
- We start with 12 bank slots, capped to 80 (+ slots gained from Bank Slot Tokens after hitting 80 cap)
- Harder penalties for being on the weak corner of Combat Triangle.
- Permanent death
To regain
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Hitpoints, our choices are very limited:
- Consuming food, gained from monster loot:
Ancient Sword with its 25% chance for Life Leech (25% healing from damage dealt)
Warlock Amulet with its 20% healing from damage done from spells.
Known alternatives
Some people play alternative versions of this gamemode.
One of these variants (called HCCO 12 Bank Slots or HCCO12B) includes limiting themselves to the starting 12 bank slots.
Another style (called Hardcore No Gathering, or HCNG), allows using some non-combat skills, but none of the gathering-skills. This means they can't use
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Woodcutting,
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Fishing,
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Mining,
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Farming, but they can use the resources they gain from killing enemies. As a note, they will not be able to level
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Firemaking, as there is no way to obtain
Normal Logs without
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Woodcutting.