Farming
This page was last updated for (v0.18.0). |
Farming is a Skill used to grow seeds into food, herbs or logs.
Aorpheat's Signet Ring,
Weird Gloop and
Generous Harvest Potions can increase the number of Herbs, Crops, and Logs received when harvested. Items which increase crop and herb yields also increase the Farming skill and mastery experience received.
Raising Farming to level 99 will unlock the Farming Skillcape for purchase from the Shop. Equipping the skillcape increases the harvest quantity from crops by 20% and allows the player to add
Compost to allotments, herbs, and trees for free.
Equipping Bob's Rake provides a 20% chance that
Compost or
Weird Gloop is retained in a plot when harvested.
Gaining Experience
Farming Experience is gained through two actions: Planting seeds and harvesting crops that survive.
- Planting a seed will grant the player that seed's base experience value
- Harvesting trees will grant a fixed amount of experience, while harvesting allotments or herbs will grant experience equal to the base experience value multiplied by the number of items harvested
For example, Potato Seeds have a base experience of 8, so if a player plants a plot with Potato Seeds and then harvests 5
Potatoes, they will receive 48 total experience: 8 for planting and then 40 for harvesting.
Since experience for allotments and herbs is tied to the number of items harvested, anything that increases the number of items harvested will also increase the amount of experience received. Trees give a fixed amount of experience for harvesting regardless of how many logs are acquired.
Mastery Unlocks
Item Mastery Unlocks
Level | Unlock |
---|---|
1 | Each level provides increased Farming Yield. |
16 | Receive up to 1 Allotment or Herb seed back from harvesting. |
31 | Receive up to 2 Allotment or Herb seeds back from harvesting. |
46 | Receive up to 3 Allotment or Herb seeds back from harvesting. |
50 | No compost required to successfully grow. |
61 | Receive up to 4 Allotment or Herb seeds back from harvesting. |
76 | Receive up to 5 Allotment or Herb seeds back from harvesting. |
91 | Receive up to 6 Allotment or Herb seeds back from harvesting. |
99 | +20% Farming Yield. 10% reduced grow time for this Crop. Receive up to 8 Allotment or Herb seeds back from harvesting. |
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 1,950,000 xp | +5% Farming Mastery XP for Melvor Realm only |
25% | 4,875,000 xp | Crops in Farming cannot die |
50% | 9,750,000 xp | +5% base primary resource quantity gained in Farming for Melvor Realm only |
95% | 18,525,000 xp | -10% Farming Interval |
Total Mastery Pool XP | 19,500,000 |
Crop Harvest Quantity
The harvest quantity (before any quantity bonuses are applied), [math]\displaystyle{ Q_h }[/math], increases with the mastery level, [math]\displaystyle{ L_m }[/math], according to the formula: [math]\displaystyle{ Q_h = \left \lfloor 5 + 0.4L_m \right \rfloor }[/math] after bonuses are applied, the harvest is then multiplied by 3 for allotments and herbs, and 7 for trees
where: [math]\displaystyle{ \left \lfloor x \right \rfloor }[/math] is the floor function.
Mastery Level | Harvest Amount herbs/allotments | Harvest Amount trees |
---|---|---|
1 | 15 | 35 |
2 | 15 | 35 |
3 | 18 | 42 |
4 | 18 | 42 |
5 | 21 | 49 |
10 | 27 | 56 |
20 | 39 | 84 |
50 | 75 | 175 |
75 | 105 | 245 |
99 (before 20% boost) | 132 | 308 |
Seed Return Chance
Starting at level 16 Mastery, there is a chance to get seeds back when harvesting herb and allotment plots. Higher levels of mastery increase the chance and quantity of seeds that are returned. The average number of seeds returned, [math]\displaystyle{ Q_s }[/math], varies with the mastery level, [math]\displaystyle{ L_m }[/math] as follows:
[math]\displaystyle{ Q_s = \frac{n}{x} \left (x-\frac{n+1}{2}\right) }[/math]
where:
[math]\displaystyle{ x = \frac{L_m}{15} }[/math]
[math]\displaystyle{ n = \left \lfloor x \right \rfloor }[/math]
This means that at 75 mastery two seeds are returned on average and herbs become self-sustainable. At 99 mastery [math]\displaystyle{ L_m }[/math] is replaced with 120, resulting in an average seed return of 3.5 seeds per harvest and making allotments self-sustainable.
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches
Level 99.
Skillcape | Name | Effect |
---|---|---|
Farming Skillcape | +20% Crop Harvest Quantity. Adding Compost is free. |
Pet
Chance to get pet is rolled once for each quantity of a crop you harvest.
The bonus from Larry is applied after other bonuses to harvest quantity, including the double harvest from Generous Harvest Potions.
Pet | Name | Effect |
---|---|---|
![]() |
Larry, the Lonely Lizard | +5 Harvest Quantity |
Farming Plots
The player will originally only have access to a single allotment plot. Additional plots are unlocked by levelling up Farming and must be purchased with GP. Below are tables outlining the level requirements and costs for the plots:
Allotments
Plot | Requirements | Cost |
---|---|---|
1 | Free | |
2 | 500 | |
3 | 5,000 | |
4 | 10,000 20 ![]() | |
5 | 15,000 | |
6 | 25,000 | |
7 | 350,000 100 ![]() | |
8 | 40,000 | |
9 | 65,000 | |
10 | 80,000 | |
11 | 100,000 200 ![]() | |
12 | 100,000 | |
13 | 120,000 | |
14 | 150,000 | |
15 | 4,000,000 350 ![]() | |
16 | 200,000 | |
17 | 1,000,000 | |
18 | 5,000,000 | |
19 | 10,000,000 |
Herbs
Plot | Requirements | Cost |
---|---|---|
1 | 10,000 20 ![]() | |
2 | 10,000 | |
3 | 20,000 | |
4 | 35,000 | |
5 | 350,000 100 ![]() | |
6 | 50,000 | |
7 | 80,000 | |
8 | 900,000 200 ![]() | |
9 | 100,000 | |
10 | 125,000 | |
11 | 150,000 | |
12 | 17,000,000 350 ![]() | |
13 | 200,000 | |
14 | 1,000,000 | |
15 | 5,000,000 | |
16 | 10,000,000 |
Trees
Plot | Requirements | Cost |
---|---|---|
1 | 50,000 | |
2 | 100,000 | |
3 | 250,000 | |
4 | 400,000 | |
5 | 5,000,000 | |
6 | 10,000,000 |
Seeds
Seeds are required to start Farming and can be acquired from several sources, such as Thieving, Combat, or Woodcutting. Allotments require three seeds to plant, herbs require two, and trees require one. Seeds planted without fertiliser have a 50% chance to yield crops after growing, unless mastery level 50 has been reached. To increase the chance above 50% seeds must be fertilised using Compost. Each
Compost used on a seed will increase its survival chance by 10%, raising the Compost Level to 5 will guarantee the crops survive.
As an alternative to compost players may use Weird Gloop. Only 1 Gloop is required to fill the compost bar and prevent crops from dying. In addition, it provides a bonus of 10% to harvest quantity.
Allotments
Seeds | Level | DLC | XP | Growth Time | Seed Value | Produce | Healing | Produce Value | ||
---|---|---|---|---|---|---|---|---|---|---|
![]() | Potato Seeds | 1 | 8 | 2h | 1 | ![]() | Potatoes | 1 | ||
![]() | Onion Seeds | 5 | 10 | 2h | 5 | ![]() | Onions | 2 | ||
![]() | Cabbage Seeds | 7 | 11 | 2h | 10 | ![]() | Cabbage | 5 | ||
![]() | Tomato Seeds | 12 | 14 | 2h | 20 | ![]() | Tomatoes | 1 | ||
![]() | Sweetcorn Seeds | 20 | 21 | 3h | 30 | ![]() | Sweetcorn | 8 | ||
![]() | Ancient Wildberry Seeds | 20 | ![]() | 23 | 3h | 3 | ![]() | Ancient Wildberry | 28 | |
![]() | Strawberry Seeds | 31 | 39 | 3h | 40 | ![]() | Strawberries | 10 | ||
![]() | Cherry Seeds | 40 | 42 | 3h | 42 | ![]() | Cherry | 12 | ||
![]() | Watermelon Seeds | 47 | 78 | 4h | 50 | ![]() | Watermelons | 15 | ||
![]() | Ancient Corn Seeds | 50 | ![]() | 84 | 4h | 8 | ![]() | Ancient Corn | 28 | |
![]() | Snape Grass Seeds | 61 | 92 | 3h, 30m | 75 | ![]() | Snape Grass | 23 | ||
![]() | Carrot Seeds | 69 | 118 | 3h, 30m | 85 | ![]() | Carrot | 28 | ||
![]() | Ancient Carrot Seeds | 69 | ![]() | 122 | 3h, 30m | 16 | ![]() | Ancient Carrot | 28 | |
![]() | Pumpkin Seeds | 100 | 175 | 5h | 100 | ![]() | Pumpkin | 33 | ||
![]() | Chilli Seeds | 105 | 185 | 5h | 130 | ![]() | Chilli | 45 | ||
![]() | Mushroom Spores | 115 | 255 | 6h, 30m | 230 | ![]() | Mushrooms | 75 | ||
![]() | Starfruit Seeds | 118 | 306 | 7h, 30m | 300 | ![]() | Starfruit | 110 |
Herbs
Seeds | Level | DLC | XP | Growth Time | Seed Value | Produce | Produce Value | ||
---|---|---|---|---|---|---|---|---|---|
![]() | Garum Seeds | 5 | 9 | 1h, 30m | 3 | ![]() | Garum Herb | 1 | |
![]() | Sourweed Seeds | 15 | 12 | 1h, 30m | 20 | ![]() | Sourweed Herb | 9 | |
![]() | Mantalyme Seeds | 25 | 16 | 2h | 62 | ![]() | Mantalyme Herb | 20 | |
![]() | Lemontyle Seeds | 35 | 28 | 2h, 30m | 88 | ![]() | Lemontyle Herb | 40 | |
![]() | Oxilyme Seeds | 50 | 35 | 3h | 140 | ![]() | Oxilyme Herb | 80 | |
![]() | Poraxx Seeds | 60 | 48 | 3h, 30m | 190 | ![]() | Poraxx Herb | 150 | |
![]() | Pigtayle Seeds | 70 | 69 | 3h, 30m | 222 | ![]() | Pigtayle Herb | 210 | |
![]() | Barrentoe Seeds | 80 | 92 | 4h | 450 | ![]() | Barrentoe Herb | 330 | |
![]() | Snowcress Seeds | 102 | 106 | 4h | 600 | ![]() | Snowcress Herb | 425 | |
![]() | Bitterlyme Seeds | 106 | 123 | 4h | 725 | ![]() | Bitterlyme Herb | 580 | |
![]() | Moonwort Seeds | 112 | 161 | 5h | 950 | ![]() | Moonwort Herb | 775 | |
![]() | Wurmtayle Seeds | 118 | 182 | 5h, 30m | 1,200 | ![]() | Wurmtayle Herb | 925 |
Trees
Seeds | Level | DLC | XP | Growth Time | Seed Value | Produce | Produce Value | ||
---|---|---|---|---|---|---|---|---|---|
![]() | Oak Tree Seeds | 15 | 5,835 | 6h, 40m | 400 | ![]() | Oak Logs | 5 | |
![]() | Willow Tree Seeds | 30 | 18,185 | 9h, 20m | 750 | ![]() | Willow Logs | 10 | |
![]() | Maple Tree Seeds | 45 | 42,535 | 10h, 40m | 1,250 | ![]() | Maple Logs | 35 | |
![]() | Yew Tree Seeds | 60 | 88,360 | 13h, 20m | 2,500 | ![]() | Yew Logs | 75 | |
![]() | Apple Tree Seeds | 70 | 48,925 | 6h, 40m | 4,000 | ![]() | Apple | 1 | |
![]() | Magic Tree Seeds | 75 | 172,250 | 16h | 10,000 | ![]() | Magic Logs | 400 | |
![]() | Banana Tree Seeds | 100 | 200,000 | 18h | 15,000 | ![]() | Bananas | 350 | |
![]() | Grove Tree Seeds | 105 | 220,000 | 18h | 17,500 | ![]() | Grove Logs | 400 | |
![]() | Elderwood Tree Seeds | 110 | 315,000 | 20h | 22,500 | ![]() | Elderwood Logs | 555 | |
![]() | Carrion Tree Seeds | 120 | 405,000 | 22h | 30,000 | ![]() | Carrion Logs | 3,333 |
Potion
The Generous Harvest Potion has a chance to double crops/herbs/logs harvested.
Generous Harvest Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
![]() | I | 10 | +10% Chance to Double Items in Farming |
![]() | II | 10 | +15% Chance to Double Items in Farming |
![]() | III | 10 | +20% Chance to Double Items in Farming |
![]() | IV | 10 | +30% Chance to Double Items in Farming |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |