Module:Skills
From Melvor Idle
Data pulled from Module:GameData
Some skills have their own modules:
- Module:Magic for Magic
- Module:Prayer for Prayer
- Module:Skills/Agility for Agility
- Module:Skills/Summoning for Summoning
- Module:Skills/Gathering for Mining, Fishing, Woodcutting
- Module:Skills/Artisan for Smithing, Cooking, Herblore, etc.
Also be aware of:
- Module:Navboxes for navigation boxes appearing near the bottom of pages
--Some skills have their own modules:
--Module:Magic for Magic
--Module:Prayer for Prayer
--Module:Agility for Agility
--Module:Skills/Gathering for Mining, Fishing, Woodcutting
--Module:Skills/Artisan for Smithing, Cooking, Herblore, etc.
local p = {}
local ItemData = mw.loadData('Module:Items/data')
local SkillData = mw.loadData('Module:Skills/data')
local Constants = mw.loadData('Module:Constants/data')
local Shared = require('Module:Shared')
local Items = require('Module:Items')
local ItemSourceTables = require('Module:Items/SourceTables')
local Icons = require('Module:Icons')
local MasteryCheckpoints = {.1, .25, .5, .95}
function p.getSkillID(skillName)
for skName, ID in Shared.skpairs(Constants.skill) do
if skName == skillName then
return ID
end
end
return nil
end
function p.getSkillName(skillID)
for skName, ID in Shared.skpairs(Constants.skill) do
if ID == skillID then
return skName
end
end
return nil
end
function p.getMasteryUnlockTable(frame)
local skillName = frame.args ~= nil and frame.args[1] or frame
local skillID = p.getSkillID(skillName)
if skillID == nil then
return "ERROR: Failed to find a skill ID for "..skillName
end
local unlockTable = SkillData.MasteryUnlocks[skillID]
if unlockTable == nil then
return 'ERROR: Failed to find Mastery Unlock data for '..skillName
end
local result = '{|class="wikitable"\r\n!Level!!Unlock'
for i, unlock in Shared.skpairs(unlockTable) do
result = result..'\r\n|-'
result = result..'\r\n|'..unlock.level..'||'..unlock.unlock
end
result = result..'\r\n|}'
return result
end
function p.getMasteryCheckpointTable(frame)
local skillName = frame.args ~= nil and frame.args[1] or frame
local skillID = p.getSkillID(skillName)
if skillID == nil then
return "ERROR: Failed to find a skill ID for "..skillName
end
if SkillData.MasteryCheckpoints[skillID] == nil then
return 'ERROR: Failed to find Mastery Unlock data for '..skillName
end
local bonuses = SkillData.MasteryCheckpoints[skillID].bonuses
local totalPoolXP = SkillData.MasteryPoolXP[skillID + 1]
local result = '{|class="wikitable"\r\n!Pool %!!style="width:100px"|Pool XP!!Bonus'
for i, bonus in Shared.skpairs(bonuses) do
result = result..'\r\n|-'
result = result..'\r\n|'..(MasteryCheckpoints[i] * 100)..'%||'
result = result..Shared.formatnum(totalPoolXP * MasteryCheckpoints[i])..' xp||'..bonus
end
result = result..'\r\n|-\r\n!colspan="2"|Total Mastery Pool XP'
result = result..'\r\n|'..Shared.formatnum(totalPoolXP)
result = result..'\r\n|}'
return result
end
function p._getFarmingTable(category)
local seedList = {}
if category == 'Allotment' or category == 'Herb' or category == 'Tree' then
seedList = Items.getItems(function(item) return item.tier == category end)
else
return 'ERROR: Invalid farming category. Please choose Allotment, Herb, or Tree'
end
local result = '{|class="wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan=2|Seeds!!'..Icons.Icon({'Farming', type='skill', notext=true})..' Level'
result = result..'!!XP!!Growth Time!!Seed Value'
if category == 'Allotment' then
result = result..'!!colspan="2"|Crop!!Crop Healing!!Crop Value'
elseif category == 'Herb' then
result = result..'!!colspan="2"|Herb!!Herb Value'
elseif category == 'Tree' then
result = result..'!!colspan="2"|Logs!!Log Value'
end
result = result..'!!Seed Sources'
table.sort(seedList, function(a, b) return a.farmingLevel < b.farmingLevel end)
for i, seed in pairs(seedList) do
result = result..'\r\n|-'
result = result..'\r\n|'..Icons.Icon({seed.name, type='item', size='50', notext=true})..'||[['..seed.name..']]'
result = result..'||'..seed.farmingLevel..'||'..Shared.formatnum(seed.farmingXP)
result = result..'||data-sort-value="'..seed.timeToGrow..'"|'..Shared.timeString(seed.timeToGrow, true)
result = result..'||data-sort-value="'..seed.sellsFor..'"|'..Icons.GP(seed.sellsFor)
local crop = Items.getItemByID(seed.grownItemID)
result = result..'||'..Icons.Icon({crop.name, type='item', size='50', notext=true})..'||[['..crop.name..']]'
if category == 'Allotment' then
result = result..'||'..Icons.Icon({'Hitpoints', type='skill', notext=true})..' '..(crop.healsFor * 10)
end
result = result..'||data-sort-value="'..crop.sellsFor..'"|'..Icons.GP(crop.sellsFor)
result = result..'||'..ItemSourceTables._getItemSources(seed)
end
result = result..'\r\n|}'
return result
end
function p.getFarmingTable(frame)
local category = frame.args ~= nil and frame.args[1] or frame
return p._getFarmingTable(category)
end
function p.getPotionNavbox(frame)
--•
local result = '{| class="wikitable" style="margin:auto; clear:both; width: 100%"'
result = result..'\r\n!colspan=2|'..Icons.Icon({'Herblore', 'Potions', type='skill'})
local CombatPots = {}
local SkillPots = {}
for i, potData in Shared.skpairs(SkillData.Herblore.ItemData) do
if potData.category == 0 then
table.insert(CombatPots, Icons.Icon({potData.name, type='item', img=(potData.name..' I')}))
else
if potData.name == 'Bird Nests Potion' then
table.insert(SkillPots, Icons.Icon({"Bird Nest Potion", type='item', img="Bird Nest Potion I"}))
else
table.insert(SkillPots, Icons.Icon({potData.name, type='item', img=(potData.name..' I')}))
end
end
end
result = result..'\r\n|-\r\n!Combat Potions\r\n|class="center" style="vertical-align:middle;"'
result = result..'|'..table.concat(CombatPots, ' • ')
result = result..'\r\n|-\r\n!Skill Potions\r\n|class="center" style="vertical-align:middle;"'
result = result..'|'..table.concat(SkillPots, ' • ')
result = result..'\r\n|}'
return result
end
function p.getSmithingTable(frame)
local tableType = frame.args ~= nil and frame.args[1] or frame
local bar = nil
if tableType ~= 'Smelting' then
bar = Items.getItem(tableType)
if bar == nil then
return 'ERROR: Could not find an item named '..tableType..' to build a smithing table with'
elseif bar.type ~= 'Bar' then
return 'ERROR: '..tableType.." is not a bar and thus can't be used for smithing"
end
end
local smithList = {}
for i, item in pairs(ItemData.Items) do
if item.smithingLevel ~= nil then
if tableType == 'Smelting' then
if item.type == 'Bar' then
table.insert(smithList, item)
end
else
for j, req in pairs(item.smithReq) do
if req.id == bar.id then
table.insert(smithList, item)
end
end
end
end
end
local result = '{|class="wikitable sortable stickyHeader"'
result = result..'\r\n|-class="headerRow-0"'
result = result..'\r\n!Item!!Name!!'..Icons.Icon({'Smithing', type='skill', notext=true})..' Level!!XP!!Value!!Ingredients'
--Adding value/bar for things other than smelting
if bar ~= nil then result = result..'!!Value/Bar' end
table.sort(smithList, function(a, b)
if a.smithingLevel ~= b.smithingLevel then
return a.smithingLevel < b.smithingLevel
else
return a.name < b.name
end end)
for i, item in Shared.skpairs(smithList) do
result = result..'\r\n|-'
result = result..'\r\n|'..Icons.Icon({item.name, type='item', size='50', notext=true})..'||'
local qty = item.smithingQty ~= nil and item.smithingQty or 1
if qty > 1 then
result = result..item.smithingQty..'x '
end
result = result..'[['..item.name..']]'
result = result..'||data-sort-value="'..item.smithingLevel..'"|'..Icons._SkillReq('Smithing', item.smithingLevel)
result = result..'||'..item.smithingXP
local totalValue = item.sellsFor * qty
result = result..'||data-sort-value="'..totalValue..'"|'..Icons.GP(item.sellsFor)
if qty > 1 then
result = result..' (x'..qty..')'
end
result = result..'||'
local barQty = 0
for i, mat in Shared.skpairs(item.smithReq) do
matItem = Items.getItemByID(mat.id)
if i > 1 then result = result..', ' end
result = result..Icons.Icon({matItem.name, type='item', qty=mat.qty, notext=true})
if bar ~= nil and mat.id == bar.id then
barQty = mat.qty
end
end
--Add the data for the value per bar
if bar ~= nil then
if barQty == 0 then
result = result..'||data-sort-value="0"|N/A'
else
local barVal = totalValue / barQty
result = result..'||data-sort-value="'..barVal..'"|'..Icons.GP(Shared.round(barVal, 1, 1))
end
end
end
result = result..'\r\n|}'
return result
end
function p.getFiremakingTable(frame)
local result = '{| class="wikitable sortable stickyHeader"'
result = result..'\r\n|-class="headerRow-0"'
result = result..'\r\n!colspan="2"|Logs!!'..Icons.Icon({'Firemaking', type='skill', notext=true})..' Level'
result = result..'!!XP!!Burn Time!!XP/s!!Bonfire Bonus!!Bonfire Time'
for i, logData in Shared.skpairs(SkillData.Firemaking) do
result = result..'\r\n|-'
local name = Shared.titleCase(logData.type..' Logs')
result = result..'\r\n|data-sort-value="'..name..'"|'..Icons.Icon({name, type='item', size='50', notext=true})
result = result..'||'..name
result = result..'||style ="text-align: right;"|'..logData.level
result = result..'||style ="text-align: right;"|'..logData.xp
local burnTime = logData.interval / 1000
local XPS = logData.xp / burnTime
result = result..'||style ="text-align: right;" data-sort-value="'..burnTime..'"|'..Shared.timeString(burnTime, true)
result = result..'||style ="text-align: right;" data-sort-value="'..XPS..'"|'..Shared.round(XPS, 2, 2)
result = result..'||style ="text-align: right;" data-sort-value="'..logData.bonfireBonus..'"|'..logData.bonfireBonus..'%'
result = result..'||style ="text-align: right;" data-sort-value="'..logData.bonfireInterval..'"|'..Shared.timeString(logData.bonfireInterval / 1000, true)
end
result = result..'\r\n|}'
return result
end
return p