Module:Skills/Artisan
From Melvor Idle
Documentation for this module may be created at Module:Skills/Artisan/doc
--Splitting some functions into here to avoid bloating a single file
--Contains function for skills that consume resources (ie smithing, cooking, herblore, etc.)
local p = {}
local SkillData = mw.loadData('Module:Skills/data')
local Constants = mw.loadData('Module:Constants/data')
local Shared = require('Module:Shared')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
function p.getCookedItemsTable(frame)
local result = '{| class="wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan="2"|Cooked Item!!'..Icons.Icon({'Cooking', type='skill', notext=true})..' Level'
result = result..'!!XP!!Healing!!Value!!Ingredients'
local itemArray = Items.getItems(function(item) return item.cookingID ~= nil end)
table.sort(itemArray, function(a, b) return a.cookingLevel < b.cookingLevel end)
for i, item in Shared.skpairs(itemArray) do
local cookedItem = Items.getItemByID(item.cookedItemID)
result = result..'\r\n|-'
result = result..'\r\n|'..Icons.Icon({cookedItem.name, type='item', notext='true', size='50'})..'||[['..cookedItem.name..']]'
result = result..'||style="text-align:right"|'..item.cookingLevel
result = result..'||style="text-align:right"|'..item.cookingXP
result = result..'||style="text-align:right" data-sort-value="'..cookedItem.healsFor..'"|'..Icons.Icon({"Hitpoints", type="skill", notext=true})..' '..(cookedItem.healsFor * 10)
result = result..'||style="text-align:right" data-sort-value="'..cookedItem.sellsFor..'"|'..Icons.GP(cookedItem.sellsFor)
result = result..'||'..Icons.Icon({item.name, type='item', qty = 1})
end
result = result..'\r\n|}'
return result
end
local tierSuffix = { 'I', 'II', 'III', 'IV' }
function p._getHerblorePotionTable(category)
if string.upper(category) == 'COMBAT' then
category = 0
elseif string.upper(category) == 'SKILL' then
category = 1
elseif type(category) == 'string' then
category = tonumber(category)
end
local potionArray = {}
for i, potion in Shared.skpairs(SkillData.Herblore.ItemData) do
if potion.category == category then
table.insert(potionArray, potion)
end
end
local result = '{|class = "wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!Potion!!'..Icons.Icon({'Herblore', type='skill', notext=true})..' Level'
result = result..'!!XP!!Ingredients!!colspan="2"|Tier!!Value!!Charges!!Effect'
table.sort(potionArray, function(a, b) return a.herbloreLevel < b.herbloreLevel end)
for i, potion in Shared.skpairs(potionArray) do
local tierPots = {}
for j = 1, 4, 1 do
table.insert(tierPots, Items.getItemByID(potion.itemID[j]))
end
result = result..'\r\n|-'
result = result..'\r\n|rowspan="4"|[['..potion.name..']]'
result = result..'||rowspan="4" style="text-align:right"|'..potion.herbloreLevel
result = result..'||rowspan="4" style="text-align:right"|'..potion.herbloreXP
local matArray = {}
for j, mat in Shared.skpairs(tierPots[1].herbloreReq) do
local matItem = Items.getItemByID(mat.id)
table.insert(matArray, Icons.Icon({matItem.name, type='item', notext=true, qty=mat.qty}))
end
result = result..'||rowspan="4"|'..table.concat(matArray, ', ')..'||'
local tierRows = {}
for j, tierPot in Shared.skpairs(tierPots) do
local rowTxt = Icons.Icon({tierPot.name, type='item', notext=true})
rowTxt = rowTxt..'||[['..tierPot.name..'|'..tierSuffix[j]..']]'
rowTxt = rowTxt..'||style="text-align:right;" data-sort-value="'..tierPot.sellsFor..'"|'..Icons.GP(tierPot.sellsFor)
rowTxt = rowTxt..'||style="text-align:right;"|'..tierPot.potionCharges..'||'..tierPot.description
table.insert(tierRows, rowTxt)
end
result = result..table.concat(tierRows, '\r\n|-\r\n|')
end
result = result..'\r\n|}'
return result
end
function p.getHerblorePotionTable(frame)
local category = frame.args ~= nil and frame.args[1] or frame
return p._getHerblorePotionTable(category)
end
return p