Combat Passive Slot
From Melvor Idle
This page is up to date (v1.3.1). |
The Combat Passive Slot is an equipment slot which is unlocked after beating
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Into the Mist.
After completing the dungeon you will upgrade all your equipment sets, where you can equip most Combat Items with passives, and gain their passive benefit. While an item is required to have some passive effect useful in combat to equip, other passive effects that are beneficial outside of combat will still work, such as Aorpheat's Signet Ring giving a 10% chance to double resources
You cannot equip Weapons, Capes, Skilling Items, or items which you already have equipped in the same loadout to this slot.
List of compatible items
Item | Passive | |
---|---|---|
Gold Topaz Ring | Passive: +15% GP from Combat and if equipped, something special might drop while training Skills. | |
Ranger Hat | Passive: +5% Ammo Preservation | |
Ranger Boots | Passive: +5% Ammo Preservation | |
Amulet of Looting | Passive: Auto-loots when equipped | |
Ancient Wizard Hat | Passive: +5 Minimum Damage when using Air, Water, Earth or Fire Spells; +6% Accuracy Rating and Maximum Hit when using Surge Spells. | |
Ancient Wizard Robes | Passive: +5 Minimum Damage when using Air, Water, Earth or Fire Spells; +6% Accuracy Rating and Maximum Hit when using Surge Spells. | |
Ancient Wizard Bottoms | Passive: +5 Minimum Damage when using Air, Water, Earth or Fire Spells; +6% Accuracy Rating and Maximum Hit when using Surge Spells. | |
Ancient Wizard Boots | Passive: +5 Minimum Damage when using Air, Water, Earth or Fire Spells; +6% Accuracy Rating and Maximum Hit when using Surge Spells. | |
Aorpheat's Signet Ring | Created by Patreon (Aorpheat) Passive: When equipped - +100% GP granted from all sources except Alt. Magic, Township and Item Sales, +5% chance to obtain double loot from slain monsters, +10% chance to gain double resources from any skill. | |
Bone Necklace | Passive: Bones are automatically buried for 200% of their Prayer Point value | |
Red Party Hat | +1 Bragging Rights | |
Dragonfire Shield | Created by Patreon (Michael7050) +30 Maximum Hitpoints and -30% damage taken from dragonbreath | |
Purple Party Hat | Happy 1st Birthday to Melvor Idle! | |
Santa Hat | +2 Bragging Rights Christmas Event 2020. | |
Friendship Bracelet | There is nothing more important than those around you. Be kind to each other. Christmas Event 2020. | |
Christmas Coal | One of the most beautiful looking rings you will ever find. Small chance to gain coal when killing an enemy. Christmas Event 2020. | |
Christmas Sweater | Hmmm... -1 style points? Christmas Event 2020. | |
Christmas Wreath | Wearing this around your neck is not recommended. But for some reason it gives you Damage Reduction. Christmas Event 2020. | |
Yellow Party Hat | +1 Bragging Rights | |
Gold Sapphire Ring | Passive: +0-30 Reflect Damage (Reflect dmg cannot activate more than once every 2 seconds. Reflect dmg cannot kill an enemy nor provide XP). | |
Gold Ruby Ring | Passive: +3 Flat Hitpoints Regeneration | |
Gold Emerald Ring | Passive: +4% Combat Skill XP. Does not work with Slayer or Alt. Magic. | |
Gold Diamond Ring | Passive: The Protect Item Prayer costs nothing | |
Silver Topaz Necklace | Passive: +12 Hidden Attack Level | |
Silver Sapphire Necklace | Passive: +3% Magic lifesteal | |
Silver Ruby Necklace | Passive: +8 Hidden Strength Level | |
Silver Emerald Necklace | Passive: +6 Hidden Ranged Level and +5% Ammo Preservation | |
Silver Diamond Necklace | Passive: +10% of Maximum Hit added to Minimum Hit when using a 2H Melee weapon | |
Gold Topaz Necklace | Passive: +10% GP from Combat and +50 GP from Monster drops | |
Gold Sapphire Necklace | Passive: +1% Damage Reduction when fighting Ranged enemies with Melee | |
Gold Ruby Necklace | Passive: -2s Hitpoint Regeneration interval and +20% Hitpoint Regeneration | |
Gold Emerald Necklace | Passive: +1% Damage Reduction when fighting Magic enemies with Ranged | |
Gold Diamond Necklace | Passive: +1% Damage Reduction when fighting Melee enemies with Magic | |
Slayer Helmet (Basic) | Passive: +5% Slayer Skill XP, +5% Flat Slayer Area Effect Negation, +2% Damage To Slayer Tasks, and +2% Global Slayer Coins (except Item Sales) | |
Slayer Platebody (Basic) | Passive: +5% Slayer Skill XP, +5% Flat Slayer Area Effect Negation, +2% Damage To Slayer Tasks, and +2% Global Slayer Coins (except Item Sales) | |
Slayer Helmet (Strong) | Passive: +15% Slayer Skill XP, +10% Flat Slayer Area Effect Negation, +3% Damage To Slayer Tasks, and +3% Global Slayer Coins (except Item Sales) | |
Slayer Platebody (Strong) | Passive: +15% Slayer Skill XP, +10% Flat Slayer Area Effect Negation, +3% Damage To Slayer Tasks, and +3% Global Slayer Coins (except Item Sales) | |
Slayer Helmet (Elite) | Passive: +30% Slayer Skill XP, +15% Flat Slayer Area Effect Negation, +4% Damage To Slayer Tasks, and +4% Global Slayer Coins (except Item Sales) | |
Slayer Platebody (Elite) | Passive: +30% Slayer Skill XP, +15% Flat Slayer Area Effect Negation, +4% Damage To Slayer Tasks, and +4% Global Slayer Coins (except Item Sales) | |
Mirror Shield | Passive: Grants access to Strange Cave. | |
Magical Ring | Passive: Grants access to High Lands. | |
Slayer Wizard Hat (Basic) | Passive: +5% Slayer Skill XP, +5% Flat Slayer Area Effect Negation, +2% Damage To Slayer Tasks, and +2% Global Slayer Coins (except Item Sales) | |
Slayer Wizard Robes (Basic) | Passive: +5% Slayer Skill XP, +5% Flat Slayer Area Effect Negation, +2% Damage To Slayer Tasks, and +2% Global Slayer Coins (except Item Sales) | |
Slayer Wizard Hat (Strong) | Passive: +15% Slayer Skill XP, +10% Flat Slayer Area Effect Negation, +3% Damage To Slayer Tasks, and +3% Global Slayer Coins (except Item Sales) | |
Slayer Wizard Robes (Strong) | Passive: +15% Slayer Skill XP, +10% Flat Slayer Area Effect Negation, +3% Damage To Slayer Tasks, and +3% Global Slayer Coins (except Item Sales) | |
Slayer Wizard Hat (Elite) | Passive: +30% Slayer Skill XP, +15% Flat Slayer Area Effect Negation, +4% Damage To Slayer Tasks, and +4% Global Slayer Coins (except Item Sales) | |
Slayer Wizard Robes (Elite) | Passive: +30% Slayer Skill XP, +15% Flat Slayer Area Effect Negation, +4% Damage To Slayer Tasks, and +4% Global Slayer Coins (except Item Sales) | |
Slayer Cowl (Basic) | Passive: +5% Slayer Skill XP, +5% Flat Slayer Area Effect Negation, +2% Damage To Slayer Tasks, and +2% Global Slayer Coins (except Item Sales) | |
Slayer Leather Body (Basic) | Passive: +5% Slayer Skill XP, +5% Flat Slayer Area Effect Negation, +2% Damage To Slayer Tasks, and +2% Global Slayer Coins (except Item Sales) | |
Slayer Cowl (Strong) | Passive: +15% Slayer Skill XP, +10% Flat Slayer Area Effect Negation, +3% Damage To Slayer Tasks, and +3% Global Slayer Coins (except Item Sales) | |
Slayer Leather Body (Strong) | Passive: +15% Slayer Skill XP, +10% Flat Slayer Area Effect Negation, +3% Damage To Slayer Tasks, and +3% Global Slayer Coins (except Item Sales) | |
Slayer Cowl (Elite) | Passive: +30% Slayer Skill XP, +15% Flat Slayer Area Effect Negation, +4% Damage To Slayer Tasks, and +4% Global Slayer Coins (except Item Sales) | |
Slayer Leather Body (Elite) | Passive: +30% Slayer Skill XP, +15% Flat Slayer Area Effect Negation, +4% Damage To Slayer Tasks, and +4% Global Slayer Coins (except Item Sales) | |
Chapeau Noir | Created by Patreon (ChapeauNoir) Passive: +10% Chance To Double Loot in Combat and +10% Chance to Double Items in Thieving | |
Glacia God Helmet | Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells. | |
Glacia God Platelegs | Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells. | |
Glacia God Platebody | Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells. | |
Glacia God Boots | Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells. | |
Glacia God Gloves | Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells. | |
Deadeye Amulet | Passive: +25% Ranged Crit chance | |
Warlock Amulet | Passive: +10% Magic lifesteal | |
Guardian Amulet | Passive: +5% Damage Reduction and +10% Attack Interval. Both are doubled if you are below 50% Hitpoints | |
Fighter Amulet | Passive: While you are using Melee attack type, Enemies are Stunned for 1 Attack turn when they deal damage greater than 30% of your maximum hitpoints. | |
Air Acolyte Wizard Hat | Passive: +5 Minimum Air Spell Dmg | |
Air Acolyte Wizard Robes | Passive: +5 Minimum Air Spell Dmg | |
Air Acolyte Wizard Bottoms | Passive: +5 Minimum Air Spell Dmg | |
Air Acolyte Wizard Boots | Passive: +5 Minimum Air Spell Dmg | |
Water Acolyte Wizard Hat | Passive: +5 Minimum Water Spell Dmg | |
Water Acolyte Wizard Robes | Passive: +5 Minimum Water Spell Dmg | |
Water Acolyte Wizard Bottoms | Passive: +5 Minimum Water Spell Dmg | |
Water Acolyte Wizard Boots | Passive: +5 Minimum Water Spell Dmg | |
Earth Acolyte Wizard Hat | Passive: +5 Minimum Earth Spell Dmg | |
Earth Acolyte Wizard Robes | Passive: +5 Minimum Earth Spell Dmg | |
Earth Acolyte Wizard Bottoms | Passive: +5 Minimum Earth Spell Dmg | |
Earth Acolyte Wizard Boots | Passive: +5 Minimum Earth Spell Dmg | |
Fire Acolyte Wizard Hat | Passive: +5 Minimum Fire Spell Dmg | |
Fire Acolyte Wizard Robes | Passive: +5 Minimum Fire Spell Dmg | |
Fire Acolyte Wizard Bottoms | Passive: +5 Minimum Fire Spell Dmg | |
Fire Acolyte Wizard Boots | Passive: +5 Minimum Fire Spell Dmg | |
Air Adept Wizard Hat | Passive: +15 Minimum Air Spell Dmg | |
Air Adept Wizard Robes | Passive: +15 Minimum Air Spell Dmg | |
Air Adept Wizard Bottoms | Passive: +15 Minimum Air Spell Dmg | |
Air Adept Wizard Boots | Passive: +15 Minimum Air Spell Dmg | |
Water Adept Wizard Hat | Passive: +15 Minimum Water Spell Dmg | |
Water Adept Wizard Robes | Passive: +15 Minimum Water Spell Dmg | |
Water Adept Wizard Bottoms | Passive: +15 Minimum Water Spell Dmg | |
Water Adept Wizard Boots | Passive: +15 Minimum Water Spell Dmg | |
Earth Adept Wizard Hat | Passive: +15 Minimum Earth Spell Dmg | |
Earth Adept Wizard Robes | Passive: +15 Minimum Earth Spell Dmg | |
Earth Adept Wizard Bottoms | Passive: +15 Minimum Earth Spell Dmg | |
Earth Adept Wizard Boots | Passive: +15 Minimum Earth Spell Dmg | |
Fire Adept Wizard Hat | Passive: +15 Minimum Fire Spell Dmg | |
Fire Adept Wizard Robes | Passive: +15 Minimum Fire Spell Dmg | |
Fire Adept Wizard Bottoms | Passive: +15 Minimum Fire Spell Dmg | |
Fire Adept Wizard Boots | Passive: +15 Minimum Fire Spell Dmg | |
Air Expert Wizard Hat | Passive: +20 Minimum Air Spell Dmg | |
Air Expert Wizard Robes | Passive: +20 Minimum Air Spell Dmg | |
Air Expert Wizard Bottoms | Passive: +20 Minimum Air Spell Dmg | |
Air Expert Wizard Boots | Passive: +20 Minimum Air Spell Dmg | |
Water Expert Wizard Hat | Passive: +20 Minimum Water Spell Dmg | |
Water Expert Wizard Robes | Passive: +20 Minimum Water Spell Dmg | |
Water Expert Wizard Bottoms | Passive: +20 Minimum Water Spell Dmg | |
Water Expert Wizard Boots | Passive: +20 Minimum Water Spell Dmg | |
Earth Expert Wizard Hat | Passive: +20 Minimum Earth Spell Dmg | |
Earth Expert Wizard Robes | Passive: +20 Minimum Earth Spell Dmg | |
Earth Expert Wizard Bottoms | Passive: +20 Minimum Earth Spell Dmg | |
Earth Expert Wizard Boots | Passive: +20 Minimum Earth Spell Dmg | |
Fire Expert Wizard Hat | Passive: +20 Minimum Fire Spell Dmg | |
Fire Expert Wizard Robes | Passive: +20 Minimum Fire Spell Dmg | |
Fire Expert Wizard Bottoms | Passive: +20 Minimum Fire Spell Dmg | |
Fire Expert Wizard Boots | Passive: +20 Minimum Fire Spell Dmg | |
Desert Hat | Passive: Grants access to Arid Plains. | |
Blazing Lantern | Passive: Grants access to Shrouded Badlands. | |
Climbing Boots | Passive: Grants access to Perilous Peaks. | |
Gloves of Silence | Passive: +150 GP from Monster drops, +150 GP from Thieving, +50 Stealth while Thieving, and -0.10s Thieving Interval | |
Shaman Ring | +3% Magic Damage Bonus. Passive: +6 Flat Hitpoints Regeneration | |
Sand Treaders | Passive: -0.10s Attack Interval while using Normal Damage | |
Elder Crown | Passive: While using Normal Damage: +10% Lifesteal, +100% Bleed lifesteal, and -0.10s Attack Interval | |
Recoil Shield | Passive: Reflects up to +25% of damage dealt to you (Reflect dmg cannot activate more than once per enemy turn. Reflect dmg cannot kill an enemy nor provide XP). | |
Wasteful Ring | Passive: +5% Auto Eat Threshold and -25% Auto Eat Efficiency | |
Priest Hat | Passive: -1 Prayer Point Cost for Prayers (Cost cannot go below 1) and +10% Chance To Preserve Prayer Points | |
Slayer Helmet (Master) | Passive: +3% Chance To Double Loot in Combat, +3% Chance to Double Items in Thieving, +40% Slayer Skill XP, +20% Flat Slayer Area Effect Negation, +5% Damage To Slayer Tasks, and +5% Global Slayer Coins (except Item Sales) | |
Slayer Platebody (Master) | Passive: +3% Chance To Double Loot in Combat, +3% Chance to Double Items in Thieving, +40% Slayer Skill XP, +20% Flat Slayer Area Effect Negation, +5% Damage To Slayer Tasks, and +5% Global Slayer Coins (except Item Sales) | |
Slayer Cowl (Master) | Passive: +3% Chance To Double Loot in Combat, +3% Chance to Double Items in Thieving, +40% Slayer Skill XP, +20% Flat Slayer Area Effect Negation, +5% Damage To Slayer Tasks, and +5% Global Slayer Coins (except Item Sales) | |
Slayer Leather Body (Master) | Passive: +3% Chance To Double Loot in Combat, +3% Chance to Double Items in Thieving, +40% Slayer Skill XP, +20% Flat Slayer Area Effect Negation, +5% Damage To Slayer Tasks, and +5% Global Slayer Coins (except Item Sales) | |
Slayer Wizard Hat (Master) | Passive: +3% Chance To Double Loot in Combat, +3% Chance to Double Items in Thieving, +40% Slayer Skill XP, +20% Flat Slayer Area Effect Negation, +5% Damage To Slayer Tasks, and +5% Global Slayer Coins (except Item Sales) | |
Slayer Wizard Robes (Master) | Passive: +3% Chance To Double Loot in Combat, +3% Chance to Double Items in Thieving, +40% Slayer Skill XP, +20% Flat Slayer Area Effect Negation, +5% Damage To Slayer Tasks, and +5% Global Slayer Coins (except Item Sales) | |
Green Party Hat | +1 Bragging Rights | |
Hunter's Ring | Passive: +10% Global Slayer Coins (except Item Sales), +10% Slayer Skill XP, and +10% Flat Slayer Area Effect Negation | |
Necromancer Hat | Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP When all Necromancer gear is equipped: +5% Summoning Skill XP, +5% Summoning Mastery XP, +5 Base Quantity for Summoning Tablet Creation, and -1s Summoning Interval | |
Necromancer Robes | Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP When all Necromancer gear is equipped: +5% Summoning Skill XP, +5% Summoning Mastery XP, +5 Base Quantity for Summoning Tablet Creation, and -1s Summoning Interval | |
Necromancer Bottoms | Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP When all Necromancer gear is equipped: +5% Summoning Skill XP, +5% Summoning Mastery XP, +5 Base Quantity for Summoning Tablet Creation, and -1s Summoning Interval | |
Necromancer Boots | Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP When all Necromancer gear is equipped: +5% Summoning Skill XP, +5% Summoning Mastery XP, +5 Base Quantity for Summoning Tablet Creation, and -1s Summoning Interval | |
Sneak-Ers | Passive: +40 Stealth while Thieving and +5% Global GP (except Item Sales) | |
Jeweled Necklace | Passive: +5% Global GP (except Item Sales) | |
Ring of Wealth | Passive: +7% Chance to Double Items Globally and -3% Chance to Preserve Resources in Skills | |
Absorbing Shield | Passive: When hit, lose 5% evasion ratings and gain +1% damage reduction, stacking up to 3 times (lasts until end of fight) | |
Training Shield | Passive: +3% Combat Skill XP. Does not work with Slayer or Alt. Magic, +3% of Maximum Hit as Minimum Hit | |
Knight's Defender | Passive: (MELEE ONLY) While using Normal Damage, -0.10s Attack Interval, -3% Damage Reduction, +7 Melee Attack Bonus | |
Cave Giant Boots | Passive: +5% Melee Maximum Hit and -15% Melee Evasion | |
Fine Coinpurse | Passive: +10% Global GP (except Item Sales) | |
Gold Crested Shield | Passive: +150% GP from Combat | |
Book of Scholars | Passive: +3% Skill XP for all Skills and -15% Global GP (except Item Sales) | |
Shield of Melee Power | Passive: +10% Melee Maximum Hit and +10% chance to stun when hitting with a Melee attack. Enemies have -5% Damage Reduction. | |
Shield of Ranged Power | Passive: +10% Ranged Maximum Hit and +10% Ranged critical hit chance. Enemies have -5% Damage Reduction. | |
Shield of Magic Power | Passive: +10% Magic Maximum Hit and +10% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack. Enemies have -5% Damage Reduction. | |
Ring of Power | Passive: +5% of Maximum Hit added to Minimum Hit. Enemies have -5% Damage Reduction. | |
Nature's Blessing Ring | Passive: +10 Flat Hitpoints Regeneration. When equipped with Nature's Wrath Staff: +50% Hitpoint Regeneration, +40 Maximum Hitpoints and +30% of Maximum Hit added to Minimum Hit when using Nature spells. | |
Scaled Shield | Passive: +10% chance to apply Poison when hit by an attack (once per turn) | |
Poison Virulence Ring | Passive: -30 Maximum Hitpoints and while using Normal Damage, +20% chance to apply poison when hitting with an attack. When equipped with Poison Virulence Gloves: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are poisoned; Enemies have -20% Maximum Hit, -20% Global Evasion, -20% Global Accuracy and +20% Attack Interval when they are poisoned. | |
Poison Virulence Gloves | Passive: +10% chance to ignore poison. When equipped with Poison Virulence Ring: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are poisoned; Enemies have -20% Maximum Hit, -20% Global Evasion, -20% Global Accuracy and +20% Attack Interval when they are poisoned. | |
Burning Madness Ring | Passive: +20% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack and -10% Magic Accuracy Rating. When equipped with Burning Madness Gloves: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are Slowed, Frostburned or Burning. | |
Burning Madness Gloves | Passive: +10% chance to ignore Slow effects, +10% chance to ignore Frostburn and +10% chance to ignore burn. When equipped with Burning Madness Ring: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are Slowed, Frostburned or Burning. | |
Spiked Shell Ring | Passive: +10% Attack Interval and +15% chance to inflict a bleed that does 300% of the attack's damage to attackers when hit (once per turn). When equipped with Spiked Shell Gloves: +5% Damage Reduction and +30% Global Evasion when you are bleeding. | |
Spiked Shell Gloves | Passive: +10% chance to ignore bleed. When equipped with Spiked Shell Ring: +5% Damage Reduction and +30% Global Evasion when you are bleeding. | |
Relentless Fury Ring | Passive: +15% chance to stun when hitting with a Melee attack and -10% Global Evasion. When equipped with Relentless Fury Gloves: +5% chance to increase the length of stun inflicted by 1 turn and +15% chance to ignore Stuns and Freezes. | |
Relentless Fury Gloves | Passive: +10% chance to ignore Stuns and Freezes. When equipped with Relentless Fury Ring: +15% chance to increase the length of stun inflicted by 1 turn and +5% chance to ignore Stun and Freeze. | |
Prats Hat | When equipped with Cape of Prat: +25% Ranged Strength Bonus from Equipment and +25% Ranged Accuracy Rating. | |
Top Hat | Passive: +200 GP gained when hitting with an attack | |
Hunters Hat | Passive: -0.20s Monster Respawn Timer | |
Necromancers Crown | Passive: All Bone drops from Combat are doubled | |
Amulet of Prayers | Passive: +10% Chance To Preserve Prayer Points and Gain +1 Prayer Points for each successful Enemy hit on you | |
Iridium Onyx Ring | Passive: +1 Flat Melee Accuracy Bonus per 0.10s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped and +1 Flat Melee Strength Bonus per 0.10s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped | |
Palladium Onyx Ring | Passive: +4% Damage Reduction when fighting against Ranged | |
Iridium Oricha Ring | Passive: +1 Flat Ranged Accuracy Bonus per 0.10s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped and +1 Flat Ranged Strength Bonus per 0.10s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped | |
Palladium Oricha Ring | Passive: +4% Damage Reduction when fighting against Magic | |
Iridium Cerulean Ring | Passive: +25% Auto Eat Efficiency | |
Palladium Cerulean Ring | Passive: +8% Damage Reduction when using a Magic 2-Handed Weapon | |
Iridium Runestone Ring | Passive: +8% of Maximum Hit added to Minimum Hit | |
Palladium Runestone Ring | Passive: +4% Damage Reduction when fighting against Melee | |
Iridium Zephyte Ring | Passive: +0.25% Maximum Hit for each 1% of base target Damage Reduction | |
Palladium Zephyte Ring | Passive: Damage Reduction is halved and +1% Maximum Hit for each 1% of Damage Reduction | |
Meteorite Warrior Ring | When equipped with Meteorite 2H Sword: +10% of Maximum Hit added to Minimum Hit, and +10% Melee Strength Bonus | |
Meteorite Marksman Ring | When equipped with Meteorite Javelins OR Meteorite Bolts: +30% Ammo Preservation and +10% Ranged Strength Bonus from Equipment | |
Iridium Onyx Necklace | Passive: +5% Melee Maximum Hit. This value is tripled if fighting a Ranged Enemy | |
Palladium Onyx Necklace | Passive: +1 Slayer Coins per Enemy Combat Level from Melee Slayer Tasks | |
Iridium Oricha Necklace | Passive: +5% Ranged Maximum Hit. This value is tripled if fighting a Magic Enemy | |
Palladium Oricha Necklace | Passive: +1 Slayer Coins per Enemy Combat Level from Ranged Slayer Tasks | |
Iridium Cerulean Necklace | Passive: Passive Hitpoint Regeneration is disabled and Increased Lifesteal based on +5% * Current HP Regen Effectiveness (Eg. 5% * 300 = +15% Lifesteal) | |
Palladium Cerulean Necklace | Passive: -7.50s Hitpoint Regeneration interval and -75% Hitpoint Regeneration | |
Iridium Runestone Necklace | Passive: +5% Magic Maximum Hit. This value is tripled if fighting a Melee Enemy | |
Palladium Runestone Necklace | Passive: +1 Slayer Coins per Enemy Combat Level from Magic Slayer Tasks | |
Iridium Zephyte Necklace | Passive: +4% Damage Reduction when fighting against a Dungeon Boss | |
Poison Master Wizard Hat | Passive: +5% Magic Accuracy Rating when using Poison Spells | |
Poison Master Wizard Boots | Passive: +5% Magic Accuracy Rating when using Poison Spells | |
Poison Master Wizard Bottoms | Passive: +5% Magic Accuracy Rating when using Poison Spells | |
Poison Master Wizard Robes | Passive: +5% Magic Accuracy Rating when using Poison Spells | |
Infernal Master Wizard Hat | Passive: +5% Magic Accuracy Rating when using Infernal Spells | |
Infernal Master Wizard Boots | Passive: +5% Magic Accuracy Rating when using Infernal Spells | |
Infernal Master Wizard Bottoms | Passive: +5% Magic Accuracy Rating when using Infernal Spells | |
Infernal Master Wizard Robes | Passive: +5% Magic Accuracy Rating when using Infernal Spells | |
Lightning Master Wizard Hat | Passive: +5% Magic Accuracy Rating when using Lightning Spells | |
Lightning Master Wizard Boots | Passive: +5% Magic Accuracy Rating when using Lightning Spells | |
Lightning Master Wizard Bottoms | Passive: +5% Magic Accuracy Rating when using Lightning Spells | |
Lightning Master Wizard Robes | Passive: +5% Magic Accuracy Rating when using Lightning Spells | |
Poison Legendary Wizard Hat | Passive: +10% Magic Accuracy Rating when using Poison Spells | |
Poison Legendary Wizard Boots | Passive: +10% Magic Accuracy Rating when using Poison Spells | |
Poison Legendary Wizard Bottoms | Passive: +10% Magic Accuracy Rating when using Poison Spells | |
Poison Legendary Wizard Robes | Passive: +10% Magic Accuracy Rating when using Poison Spells | |
Infernal Legendary Wizard Hat | Passive: +10% Magic Accuracy Rating when using Infernal Spells | |
Infernal Legendary Wizard Boots | Passive: +10% Magic Accuracy Rating when using Infernal Spells | |
Infernal Legendary Wizard Bottoms | Passive: +10% Magic Accuracy Rating when using Infernal Spells | |
Infernal Legendary Wizard Robes | Passive: +10% Magic Accuracy Rating when using Infernal Spells | |
Lightning Legendary Wizard Hat | Passive: +10% Magic Accuracy Rating when using Lightning Spells | |
Lightning Legendary Wizard Boots | Passive: +10% Magic Accuracy Rating when using Lightning Spells | |
Lightning Legendary Wizard Bottoms | Passive: +10% Magic Accuracy Rating when using Lightning Spells | |
Lightning Legendary Wizard Robes | Passive: +10% Magic Accuracy Rating when using Lightning Spells | |
Poison Mythical Wizard Hat | Passive: +15% Magic Accuracy Rating when using Poison Spells | |
Poison Mythical Wizard Boots | Passive: +15% Magic Accuracy Rating when using Poison Spells | |
Poison Mythical Wizard Bottoms | Passive: +15% Magic Accuracy Rating when using Poison Spells | |
Poison Mythical Wizard Robes | Passive: +15% Magic Accuracy Rating when using Poison Spells | |
Infernal Mythical Wizard Hat | Passive: +15% Magic Accuracy Rating when using Infernal Spells | |
Infernal Mythical Wizard Boots | Passive: +15% Magic Accuracy Rating when using Infernal Spells | |
Infernal Mythical Wizard Bottoms | Passive: +15% Magic Accuracy Rating when using Infernal Spells | |
Infernal Mythical Wizard Robes | Passive: +15% Magic Accuracy Rating when using Infernal Spells | |
Lightning Mythical Wizard Hat | Passive: +15% Magic Accuracy Rating when using Lightning Spells | |
Lightning Mythical Wizard Boots | Passive: +15% Magic Accuracy Rating when using Lightning Spells | |
Lightning Mythical Wizard Bottoms | Passive: +15% Magic Accuracy Rating when using Lightning Spells | |
Lightning Mythical Wizard Robes | Passive: +15% Magic Accuracy Rating when using Lightning Spells | |
Perfect Sight Legs | Passive: +20% Accuracy Rating | |
Bundled Protection Body | Passive: When hit by an Enemy, gain +5% Damage Reduction for 1 Enemy Turn (Does not Stack) | |
Poison Lifesteal Amulet | Passive: +50% Poison lifesteal | |
Burning Protection Platelegs | Passive: +15% chance to ignore Burn | |
Ward of Flame Platebody | Passive: +15% chance to apply Burn when attacking | |
Blazing Helmet | Passive: +10% chance to ignore Burn and +15% chance to apply Burn when attacking | |
Frost Walker Boots | Passive: +15% chance to ignore Slow Effects | |
Freezing Touch Body | Passive: +20% chance to apply Frostburn when attacking | |
Frostshield Amulet | While the Target is Slowed or Frozen, +80 Maximum Hitpoints. | |
Lightning Amulet | Passive: +20% Reflect Damage and +10% chance to ignore Stun, Freeze or Crystallize | |
FrostSpark Amulet | Passive: +20% Reflect Damage and +10% chance to ignore Stuns and Freezes. When you are Slowed or Frozen: +80 Maximum Hitpoints and +3% Damage Reduction. When equipped with Frostspark Boots and Frostspark 1H Sword: +10% chance to ignore Stuns and Freezes, -0.2s Attack Interval, and +15% Maximum Hit | |
Lightning Boots | While the Target is stunned, -0.3s Attack Interval. | |
Frostspark Boots | While the Target is stunned, -0.3s Attack Interval. Also, +30% chance to ignore Slow effects. When equipped with Frostspark Amulet and Frostspark Sword: +10% chance to ignore Stuns and Freezes, -0.2s Attack Interval, and +15% Maximum Hit | |
Lightning Aura Helmet | Passive: When the Enemy is Stunned: +20% of Maximum Hit added to Minimum Hit | |
Allure Amulet | Passive: +10% chance to ignore Sleep and +5% chance to apply Sleep to the Attacker for 1 Attack turn when hit by an attack | |
Leviathan Shield | Passive: When hit, gain a stack of Leviathan: +5% Reflect Damage and +1% Damage Reduction (Stacks up to 5 times) | |
Gauntlets of Rage | Passive: While using Normal Damage: When hit, gain a stack of Rage: +2% Max Hit and -2% Attack Interval (Stacks up to 10 times) | |
Ring of Curse Protection | Passive: +20% chance to ignore Curses and +10% Lifesteal if target is Cursed | |
Mask of Madness | Passive: +20% chance to ignore Curses and Applies the Madness Curse to the Target at the start of a fight | |
Mask of Torment | Passive: +20% chance to ignore Curses and Applies the Torment Curse to the Target at the start of a fight | |
Mask of Despair | Passive: +20% chance to ignore Curses and Applies the Despair Curse to the Target at the start of a fight | |
Voodoo Trinket | Passive: Magic Curses can be used without a Magic weapon | |
Slayer Helmet (Legendary) | Passive: +4% Chance To Double Loot in Combat, +4% Chance to Double Items in Thieving, +45% Slayer Skill XP, +25% Flat Slayer Area Effect Negation, +6% Damage To Slayer Tasks, and +6% Global Slayer Coins (except Item Sales) | |
Slayer Platebody (Legendary) | Passive: +4% Chance To Double Loot in Combat, +4% Chance to Double Items in Thieving, +45% Slayer Skill XP, +25% Flat Slayer Area Effect Negation, +6% Damage To Slayer Tasks, and +6% Global Slayer Coins (except Item Sales) | |
Slayer Cowl (Legendary) | Passive: +4% Chance To Double Loot in Combat, +4% Chance to Double Items in Thieving, +45% Slayer Skill XP, +25% Flat Slayer Area Effect Negation, +6% Damage To Slayer Tasks, and +6% Global Slayer Coins (except Item Sales) | |
Slayer Leather Body (Legendary) | Passive: +4% Chance To Double Loot in Combat, +4% Chance to Double Items in Thieving, +45% Slayer Skill XP, +25% Flat Slayer Area Effect Negation, +6% Damage To Slayer Tasks, and +6% Global Slayer Coins (except Item Sales) | |
Slayer Wizard Hat (Legendary) | Passive: +4% Chance To Double Loot in Combat, +4% Chance to Double Items in Thieving, +45% Slayer Skill XP, +25% Flat Slayer Area Effect Negation, +6% Damage To Slayer Tasks, and +6% Global Slayer Coins (except Item Sales) | |
Slayer Wizard Robes (Legendary) | Passive: +4% Chance To Double Loot in Combat, +4% Chance to Double Items in Thieving, +45% Slayer Skill XP, +25% Flat Slayer Area Effect Negation, +6% Damage To Slayer Tasks, and +6% Global Slayer Coins (except Item Sales) | |
Slayer Helmet (Mythical) | Passive: +5% Chance To Double Loot in Combat, +5% Chance to Double Items in Thieving, +50% Slayer Skill XP, +30% Flat Slayer Area Effect Negation, +8% Damage To Slayer Tasks, and +8% Global Slayer Coins (except Item Sales) | |
Slayer Platebody (Mythical) | Passive: +5% Chance To Double Loot in Combat, +5% Chance to Double Items in Thieving, +50% Slayer Skill XP, +30% Flat Slayer Area Effect Negation, +8% Damage To Slayer Tasks, and +8% Global Slayer Coins (except Item Sales) | |
Slayer Cowl (Mythical) | Passive: +5% Chance To Double Loot in Combat, +5% Chance to Double Items in Thieving, +50% Slayer Skill XP, +30% Flat Slayer Area Effect Negation, +8% Damage To Slayer Tasks, and +8% Global Slayer Coins (except Item Sales) | |
Slayer Leather Body (Mythical) | Passive: +5% Chance To Double Loot in Combat, +5% Chance to Double Items in Thieving, +50% Slayer Skill XP, +30% Flat Slayer Area Effect Negation, +8% Damage To Slayer Tasks, and +8% Global Slayer Coins (except Item Sales) | |
Slayer Wizard Hat (Mythical) | Passive: +5% Chance To Double Loot in Combat, +5% Chance to Double Items in Thieving, +50% Slayer Skill XP, +30% Flat Slayer Area Effect Negation, +8% Damage To Slayer Tasks, and +8% Global Slayer Coins (except Item Sales) | |
Slayer Wizard Robes (Mythical) | Passive: +5% Chance To Double Loot in Combat, +5% Chance to Double Items in Thieving, +50% Slayer Skill XP, +30% Flat Slayer Area Effect Negation, +8% Damage To Slayer Tasks, and +8% Global Slayer Coins (except Item Sales) | |
Blood Ring | Passive: +25% Bleed lifesteal. If target is currently Bleeding: +15% Magic Damage Bonus from Equipment, +15% Melee Strength Bonus from Equipment, and +15% Ranged Strength Bonus from Equipment | |
Meteorite Spellcaster Ring | Passive: Reduces the Infernal Rune cost of Magic Spells by 6 when equipped in the Ring slot (Cost cannot go below 1).When equipped with Meteorite Staff: +20 minimum Spell damage when using Meteor Shower Archaic Spell and +20% Magic Accuracy Bonus. | |
Decoy Idol | This is always chosen as the item lost on death. | |
Circlet of Pain | Passive: Deal damage to self equal to +5% of your current Hitpoints per hit and +0-40 Reflect Damage | |
Golden Wreath | Passive: +100 GP gained when earning GP, except from Alt. Magic and Item Sales, +3% non-Combat Skill XP, and +3% Mastery XP in all Skills for Melvor Realm only | |
Mask of Weakening | Applies Weakening I curse to the Target at the start of the fight. | |
Mask of Confusion | Applies Confusion curse to the Target at the start of the fight. | |
Old Summoning Amulet | Passive: +10% Summoning Maximum Hit and +10% Chance to preserve Summoning Charges | |
Ring of Summoning | Passive: -0.20s Summoning Interval, +8% Summoning Skill XP, and +5% Chance to preserve Summoning Charges | |
Kings Crown | Passive: +40% Global GP (except Item Sales) | |
Old Pirate Pants | Passive: +1 GP gained when hitting with an attack per enemy Combat Level (once per turn) | |
Ring of Deception | Passive: +15% Chance To Double Loot in Combat and +3% chance to receive no Combat Item drops from Monsters or Dungeons | |
Merman Pendant | Passive: While using Normal Damage - all player special attacks are disabled, -20% Attack Interval, +50% Max Hit, +75% Accuracy Rating, and -10% Damage Reduction. | |
Pirate Hook | Passive: -0.20s Attack Interval while using Normal Damage | |
Haunted Ring | Per Attack Turn you gain +3% Global Accuracy, +5% Lifesteal and +5% Max Hit. This stacks up to 6 times and stacks reset to 0 after maximum stacks reached. When stacks are reset, a random Curse is applied to you and you take self damage equal to 30% current Hitpoints. | |
Bronze Ring | Passive: +3 Hidden Attack Level, +3 Hidden Strength Level, +3 Hidden Defence Level, +3 Hidden Ranged Level, and +3 Hidden Magic Level | |
Barrier Touch Shield | Passive: +5% Summoning Familiar damage added as extra damage to Barrier and +20 Flat Barrier damage added to Summon Familiar | |
Barrier Sapping Shield | Passive: +10% Summoning Familiar damage added as extra damage to Barrier | |
Barrier Sapping Gloves | Passive: +40 Flat Barrier damage added to Summon Familiar | |
Barrier Draining Gloves | Passive: +60 Flat Barrier damage added to Summon Familiar and +5% Summoning Familiar damage added as extra damage to Barrier | |
Barrier Burn Shield | Passive: +20% Summoning Familiar damage added as extra damage to Barrier and +10% chance to apply Barrier Burn when hitting with a summon attack | |
Ring of Barrier Touch | Passive: +10 Flat Barrier damage added to Summon Familiar | |
Amulet of Barrier Touch | Passive: +10 Flat Barrier damage added to Summon Familiar | |
Barrier Hunter Ring | Passive: +5% Summoning Familiar damage added as extra damage to Barrier | |
Barrier Hunter Amulet | Passive: +5% Summoning Familiar damage added as extra damage to Barrier | |
Barrier Eroding Ring | Passive: +10% Summoning Familiar damage added as extra damage to Barrier | |
Barrier Eroding Amulet | Passive: +10% Summoning Familiar damage added as extra damage to Barrier | |
Cleansing Ring | Passive: +15% to apply Cleansed (Immune to all future debuffs and damage over time effects) to self for 2 turns when attacking | |
Nullifying Amulet | Passive: +15% chance to apply Nulled (Prevents the Target from applying buffs or modifier effects to themself) for 1 turns when attacking | |
Underwater Helmet | Passive: While using Normal Damage: Each Attack Turn, Attacker's Attack interval is decreased by -1% and the Target is slow by +1% (Stacks 20 times). | |
Summoner's Blessed Ring | Passive: -10% Summoning Familiar Attack Interval | |
(B) Air Acolyte Wizard Hat | Passive: +5 Magic Minimum Hit when using Air Spells, +10 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize | |
(B) Air Acolyte Wizard Robes | Passive: +5 Magic Minimum Hit when using Air Spells, +10 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize | |
(B) Air Acolyte Wizard Bottoms | Passive: +5 Magic Minimum Hit when using Air Spells, +10 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize | |
(B) Water Acolyte Wizard Hat | Passive: +5 Magic Minimum Hit when using Water Spells, +10 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize | |
(B) Water Acolyte Wizard Robes | Passive: +5 Magic Minimum Hit when using Water Spells, +10 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize | |
(B) Water Acolyte Wizard Bottoms | Passive: +5 Magic Minimum Hit when using Water Spells, +10 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize | |
(B) Earth Acolyte Wizard Hat | Passive: +5 Magic Minimum Hit when using Earth Spells, +10 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize | |
(B) Earth Acolyte Wizard Robes | Passive: +5 Magic Minimum Hit when using Earth Spells, +10 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize | |
(B) Earth Acolyte Wizard Bottoms | Passive: +5 Magic Minimum Hit when using Earth Spells, +10 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize | |
(B) Fire Acolyte Wizard Hat | Passive: +5 Magic Minimum Hit when using Fire Spells, +10 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize | |
(B) Fire Acolyte Wizard Robes | Passive: +5 Magic Minimum Hit when using Fire Spells, +10 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize | |
(B) Fire Acolyte Wizard Bottoms | Passive: +5 Magic Minimum Hit when using Fire Spells, +10 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize | |
(B) Air Adept Wizard Hat | Passive: +15 Magic Minimum Hit when using Air Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize | |
(B) Air Adept Wizard Robes | Passive: +15 Magic Minimum Hit when using Air Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize | |
(B) Air Adept Wizard Bottoms | Passive: +15 Magic Minimum Hit when using Air Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize | |
(B) Water Adept Wizard Hat | Passive: +15 Magic Minimum Hit when using Water Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize | |
(B) Water Adept Wizard Robes | Passive: +15 Magic Minimum Hit when using Water Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize | |
(B) Water Adept Wizard Bottoms | Passive: +15 Magic Minimum Hit when using Water Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize | |
(B) Earth Adept Wizard Hat | Passive: +15 Magic Minimum Hit when using Earth Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize | |
(B) Earth Adept Wizard Robes | Passive: +15 Magic Minimum Hit when using Earth Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize | |
(B) Earth Adept Wizard Bottoms | Passive: +15 Magic Minimum Hit when using Earth Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize | |
(B) Fire Adept Wizard Hat | Passive: +15 Magic Minimum Hit when using Fire Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize | |
(B) Fire Adept Wizard Robes | Passive: +15 Magic Minimum Hit when using Fire Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize | |
(B) Fire Adept Wizard Bottoms | Passive: +15 Magic Minimum Hit when using Fire Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize | |
(B) Air Expert Wizard Hat | Passive: +20 Magic Minimum Hit when using Air Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize | |
(B) Air Expert Wizard Robes | Passive: +20 Magic Minimum Hit when using Air Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize | |
(B) Air Expert Wizard Bottoms | Passive: +20 Magic Minimum Hit when using Air Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize | |
(B) Water Expert Wizard Hat | Passive: +20 Magic Minimum Hit when using Water Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize | |
(B) Water Expert Wizard Robes | Passive: +20 Magic Minimum Hit when using Water Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize | |
(B) Water Expert Wizard Bottoms | Passive: +20 Magic Minimum Hit when using Water Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize | |
(B) Earth Expert Wizard Hat | Passive: +20 Magic Minimum Hit when using Earth Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize | |
(B) Earth Expert Wizard Robes | Passive: +20 Magic Minimum Hit when using Earth Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize | |
(B) Earth Expert Wizard Bottoms | Passive: +20 Magic Minimum Hit when using Earth Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize | |
(B) Fire Expert Wizard Hat | Passive: +20 Magic Minimum Hit when using Fire Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize | |
(B) Fire Expert Wizard Robes | Passive: +20 Magic Minimum Hit when using Fire Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize | |
(B) Fire Expert Wizard Bottoms | Passive: +20 Magic Minimum Hit when using Fire Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize | |
(B) Ancient Wizard Hat | Passive: +5 Magic Minimum Hit, +6% Magic Accuracy Rating when using Surge Spells, +6% Magic Max Hit when using Surge Spells, +25% Summoning Familiar damage added as extra damage to Barrier, +40 Flat Barrier damage added to Summon Familiar, and +35% chance to ignore Crystallize | |
(B) Ancient Wizard Robes | Passive: +5 Magic Minimum Hit, +6% Magic Accuracy Rating when using Surge Spells, +6% Magic Max Hit when using Surge Spells, +25% Summoning Familiar damage added as extra damage to Barrier, +40 Flat Barrier damage added to Summon Familiar, and +35% chance to ignore Crystallize | |
(B) Ancient Wizard Bottoms | Passive: +5 Magic Minimum Hit, +6% Magic Accuracy Rating when using Surge Spells, +6% Magic Max Hit when using Surge Spells, +25% Summoning Familiar damage added as extra damage to Barrier, +40 Flat Barrier damage added to Summon Familiar, and +35% chance to ignore Crystallize | |
Cult Robes | Passive: +20 Flat Magic Maximum Hit when using Bolt Spells | |
Summoner's Defender | Passive: -10% Summoning Familiar Attack Interval | |
Knight's Summoning Defender | Passive: While using Normal Damage - -0.10s Attack Interval, -10% Summoning Familiar Attack Interval, -3% Damage Reduction, +9 Melee Attack Bonus | |
Glacia God Helmet (B) | Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +55 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, and +25 Magic Minimum Hit when using Elemental Spells | |
Glacia God Platelegs (B) | Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +55 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, and +25 Magic Minimum Hit when using Elemental Spells | |
Glacia God Platebody (B) | Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +55 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, and +25 Magic Minimum Hit when using Elemental Spells | |
Glacia God Boots (B) | Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +55 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, and +25 Magic Minimum Hit when using Elemental Spells | |
Glacia God Helmet (C) | Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +55 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, +35% chance to ignore Crystal Sanction, +25 Magic Minimum Hit when using Elemental Spells, and +1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) for 1 Attack turn(s) when attacking | |
Glacia God Platelegs (C) | Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +55 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, +35% chance to ignore Crystal Sanction, +25 Magic Minimum Hit when using Elemental Spells, and +1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) for 1 Attack turn(s) when attacking | |
Glacia God Platebody (C) | Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +55 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, +35% chance to ignore Crystal Sanction, +25 Magic Minimum Hit when using Elemental Spells, and +1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) for 1 Attack turn(s) when attacking | |
Glacia God Boots (C) | Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +55 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, +35% chance to ignore Crystal Sanction, +25 Magic Minimum Hit when using Elemental Spells, and +1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) for 1 Attack turn(s) when attacking | |
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Obsidian Nightopal Ring I | Passive: -25% Melee Evasion, +25% Ranged Evasion, and +25% Magic Evasion |
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Obsidian Shadowpearl Ring I | Passive: -25% Ranged Evasion, +25% Melee Evasion, and +25% Magic Evasion |
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Obsidian Moonstone Ring I | Passive: -25% Magic Evasion, +25% Melee Evasion, and +25% Ranged Evasion |
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Obsidian Voidheart Ring I | Passive: -25% Auto Eat Efficiency and +1% Abyssal Resistance and +2% Lifesteal when hit by an attack (Stacks up to 5 times) |
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Obsidian Nightopal Ring II | Passive: -20% Melee Evasion, +35% Ranged Evasion, and +35% Magic Evasion |
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Obsidian Shadowpearl Ring II | Passive: -20% Ranged Evasion, +35% Melee Evasion, and +35% Magic Evasion |
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Obsidian Moonstone Ring II | Passive: -20% Magic Evasion, +35% Melee Evasion, and +35% Ranged Evasion |
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Obsidian Voidheart Ring II | Passive: -20% Auto Eat Efficiency and +1% Abyssal Resistance, +3% Lifesteal and +1% Global critical hit chance when hit by an attack (Stacks up to 5 times) |
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Obzurian Melee Breaker Ring | Passive: -10% Melee Evasion, +50% Ranged Evasion, +50 Magic Evasion and -5% Enemy Abyssal Resistance |
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Obzurian Ranged Impactor Ring | Passive: -10% Ranged Evasion, +50% Melee Evasion, +50% Magic Evasion, and +30% Global critical hit multiplier |
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Obzurian Magic Debilitator Ring | Passive: -10% Magic Evasion, +50% Melee Evasion, +50% Ranged Evasion, -5% Enemy Maximum Hitpoints and +5% Enemy Attack Interval |
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Obzurian Unnatural Vitality Ring | Passive: +75% Global Evasion and Heal 2% of current Hitpoints every 1 turns |
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Azurian Nightopal Amulet I | Passive: +6% of Maximum Hit added to Minimum Hit and -2% Enemy Abyssal Resistance |
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Azurian Shadowpearl Amulet I | Passive: +6% Corruption Abyssal XP and -0.1s Attack Interval when Corrupted |
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Azurian Moonstone Amulet I | Passive: +15% AP from Combat |
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Azurian Voidheart Amulet I | Passive: -3% Maximum Hitpoints and +15% of Maximum Hit added to Minimum Hit per attack turn (Stacks up to 3 times) |
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Azurian Nightopal Amulet II | Passive: +12% of Maximum Hit added to Minimum Hit and -4% Enemy Abyssal Resistance |
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Azurian Shadowpearl Amulet II | Passive: +12% Corruption Abyssal XP and -0.2s Attack Interval when Corrupted |
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Azurian Moonstone Amulet II | Passive: +30% AP from Combat |
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Azurian Voidheart Amulet II | Passive: -6% Maximum Hitpoints and +30% of Maximum Hit added to Minimum Hit per attack turn (Stacks up to 3 times) |
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Obsidian Nightopal Amulet I | Passive: +10% Global Abyssal Slayer Coins (except Item Sales), -10% Global AP (except Item Sales), +10% flat Abyssal Slayer Region effect negation, and +10% Damage to Slayer Tasks when fighting against Abyssal Damage |
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Obsidian Shadowpearl Amulet I | Passive: +15% Global Evasion and +1% Maximum Hitpoints when you evade an attack (Stacks up to 5 times). Stacks reset when hit by an attack. |
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Obsidian Moonstone Amulet I | Passive: Start each fight with +100% Accuracy Rating. Lose 20% Accuracy Rating each Attack Turn until the bonus is zero. |
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Obsidian Voidheart Amulet I | Passive: +1 Soul Points gained when hit by an attack, +5% chance to preserve Soul Points, and +15% Maximum Hit when two Abyssal Prayers are active |
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Obsidian Nightopal Amulet II | Passive: +20% Global Abyssal Slayer Coins (except Item Sales), -20% Global AP (except Item Sales), +20% flat Abyssal Slayer Region effect negation, and +20% Damage to Slayer Tasks when fighting against Abyssal Damage |
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Obsidian Shadowpearl Amulet II | Passive: +30% Global Evasion and +2% Maximum Hitpoints when you evade an attack (Stacks up to 5 times). Stacks reset when hit by an attack. |
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Obsidian Moonstone Amulet II | Passive: Start each fight with +200% Accuracy Rating. Lose 40% Accuracy Rating each Attack Turn until the bonus is zero. |
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Obsidian Voidheart Amulet II | Passive: +2 Soul Points gained when hit by an attack, +10% chance to preserve Soul Points, and +30% Maximum Hit when two Abyssal Prayers are active |
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Obzurian Critical Strike Amulet | Passive: +20% Global critical hit chance and -20% Global Evasion |
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Obzurian Versatile Hunter Amulet | Passive: +200% Accuracy Rating, +200% Global Evasion, and -20% Maximum Hitpoints |
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Obzurian Rampant Power Amulet | Passive: +1% Maximum Hit, +3% Accuracy Rating and -1% Enemy Abyssal Resistance when hitting with an attack (Stacks up to 10 times) |
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Obzurian Unbreakable Defender Amulet | Passive: +2% Abyssal Resistance, +30% Reflect Damage and -2% Maximum Hit when hit by an attack (Stacks up to 5 times) |
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Abyssal Master Wizard Hat | Passive: +75 Magic Minimum Hit when using Abyssal Spells |
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Abyssal Master Wizard Robes | Passive: +75 Magic Minimum Hit when using Abyssal Spells |
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Abyssal Master Wizard Legs | Passive: +75 Magic Minimum Hit when using Abyssal Spells |
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Abyssal Master Wizard Boots | Passive: +75 Magic Minimum Hit when using Abyssal Spells |
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Abyssal Master Wizard Hat (U) | Passive: +75 Magic Minimum Hit when using Abyssal Spells |
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Abyssal Master Wizard Robes (U) | Passive: +75 Magic Minimum Hit when using Abyssal Spells |
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Abyssal Master Wizard Legs (U) | Passive: +75 Magic Minimum Hit when using Abyssal Spells |
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Abyssal Master Wizard Boots (U) | Passive: +75 Magic Minimum Hit when using Abyssal Spells |
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Abyssal Mystic Wizard Hat | Passive: +190 Magic Minimum Hit when using Abyssal Spells |
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Abyssal Mystic Wizard Robes | Passive: +190 Magic Minimum Hit when using Abyssal Spells |
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Abyssal Mystic Wizard Legs | Passive: +190 Magic Minimum Hit when using Abyssal Spells |
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Abyssal Mystic Wizard Boots | Passive: +190 Magic Minimum Hit when using Abyssal Spells |
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Abyssal Mystic Wizard Hat (U) | Passive: +190 Magic Minimum Hit when using Abyssal Spells |
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Abyssal Mystic Wizard Robes (U) | Passive: +190 Magic Minimum Hit when using Abyssal Spells |
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Abyssal Mystic Wizard Legs (U) | Passive: +190 Magic Minimum Hit when using Abyssal Spells |
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Abyssal Mystic Wizard Boots (U) | Passive: +190 Magic Minimum Hit when using Abyssal Spells |
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Brume Mystic Wizard Hat | Passive: +115 Magic Minimum Hit when using Brume Spells |
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Brume Mystic Wizard Robes | Passive: +115 Magic Minimum Hit when using Brume Spells |
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Brume Mystic Wizard Legs | Passive: +115 Magic Minimum Hit when using Brume Spells |
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Brume Mystic Wizard Boots | Passive: +115 Magic Minimum Hit when using Brume Spells |
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Brume Mystic Wizard Hat (U) | Passive: +115 Magic Minimum Hit when using Brume Spells |
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Brume Mystic Wizard Robes (U) | Passive: +115 Magic Minimum Hit when using Brume Spells |
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Brume Mystic Wizard Legs (U) | Passive: +115 Magic Minimum Hit when using Brume Spells |
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Brume Mystic Wizard Boots (U) | Passive: +115 Magic Minimum Hit when using Brume Spells |
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Abyssal Legendary Wizard Hat | Passive: +345 Magic Minimum Hit when using Abyssal Spells |
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Abyssal Legendary Wizard Robes | Passive: +345 Magic Minimum Hit when using Abyssal Spells |
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Abyssal Legendary Wizard Legs | Passive: +345 Magic Minimum Hit when using Abyssal Spells |
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Abyssal Legendary Wizard Boots | Passive: +345 Magic Minimum Hit when using Abyssal Spells |
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Abyssal Legendary Wizard Hat (U) | Passive: +345 Magic Minimum Hit when using Abyssal Spells |
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Abyssal Legendary Wizard Robes (U) | Passive: +345 Magic Minimum Hit when using Abyssal Spells |
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Abyssal Legendary Wizard Legs (U) | Passive: +345 Magic Minimum Hit when using Abyssal Spells |
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Abyssal Legendary Wizard Boots (U) | Passive: +345 Magic Minimum Hit when using Abyssal Spells |
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Brume Legendary Wizard Hat | Passive: +270 Magic Minimum Hit when using Brume Spells |
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Brume Legendary Wizard Robes | Passive: +270 Magic Minimum Hit when using Brume Spells |
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Brume Legendary Wizard Legs | Passive: +270 Magic Minimum Hit when using Brume Spells |
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Brume Legendary Wizard Boots | Passive: +270 Magic Minimum Hit when using Brume Spells |
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Brume Legendary Wizard Hat (U) | Passive: +270 Magic Minimum Hit when using Brume Spells |
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Brume Legendary Wizard Robes (U) | Passive: +270 Magic Minimum Hit when using Brume Spells |
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Brume Legendary Wizard Legs (U) | Passive: +270 Magic Minimum Hit when using Brume Spells |
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Brume Legendary Wizard Boots (U) | Passive: +270 Magic Minimum Hit when using Brume Spells |
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Gloom Legendary Wizard Hat | Passive: +155 Magic Minimum Hit when using Gloom Spells |
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Gloom Legendary Wizard Robes | Passive: +155 Magic Minimum Hit when using Gloom Spells |
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Gloom Legendary Wizard Legs | Passive: +155 Magic Minimum Hit when using Gloom Spells |
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Gloom Legendary Wizard Boots | Passive: +155 Magic Minimum Hit when using Gloom Spells |
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Gloom Legendary Wizard Hat (U) | Passive: +155 Magic Minimum Hit when using Gloom Spells |
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Gloom Legendary Wizard Robes (U) | Passive: +155 Magic Minimum Hit when using Gloom Spells |
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Gloom Legendary Wizard Legs (U) | Passive: +155 Magic Minimum Hit when using Gloom Spells |
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Gloom Legendary Wizard Boots (U) | Passive: +155 Magic Minimum Hit when using Gloom Spells |
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Abyssal Mythical Wizard Hat | Passive: +540 Magic Minimum Hit when using Abyssal Spells |
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Abyssal Mythical Wizard Robes | Passive: +540 Magic Minimum Hit when using Abyssal Spells |
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Abyssal Mythical Wizard Legs | Passive: +540 Magic Minimum Hit when using Abyssal Spells |
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Abyssal Mythical Wizard Boots | Passive: +540 Magic Minimum Hit when using Abyssal Spells |
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Abyssal Mythical Wizard Hat (U) | Passive: +540 Magic Minimum Hit when using Abyssal Spells |
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Abyssal Mythical Wizard Robes (U) | Passive: +540 Magic Minimum Hit when using Abyssal Spells |
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Abyssal Mythical Wizard Legs (U) | Passive: +540 Magic Minimum Hit when using Abyssal Spells |
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Abyssal Mythical Wizard Boots (U) | Passive: +540 Magic Minimum Hit when using Abyssal Spells |
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Brume Mythical Wizard Hat | Passive: +465 Magic Minimum Hit when using Brume Spells |
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Brume Mythical Wizard Robes | Passive: +465 Magic Minimum Hit when using Brume Spells |
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Brume Mythical Wizard Legs | Passive: +465 Magic Minimum Hit when using Brume Spells |
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Brume Mythical Wizard Boots | Passive: +465 Magic Minimum Hit when using Brume Spells |
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Brume Mythical Wizard Hat (U) | Passive: +465 Magic Minimum Hit when using Brume Spells |
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Brume Mythical Wizard Robes (U) | Passive: +465 Magic Minimum Hit when using Brume Spells |
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Brume Mythical Wizard Legs (U) | Passive: +465 Magic Minimum Hit when using Brume Spells |
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Brume Mythical Wizard Boots (U) | Passive: +465 Magic Minimum Hit when using Brume Spells |
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Gloom Mythical Wizard Hat | Passive: +350 Magic Minimum Hit when using Gloom Spells |
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Gloom Mythical Wizard Robes | Passive: +350 Magic Minimum Hit when using Gloom Spells |
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Gloom Mythical Wizard Legs | Passive: +350 Magic Minimum Hit when using Gloom Spells |
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Gloom Mythical Wizard Boots | Passive: +350 Magic Minimum Hit when using Gloom Spells |
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Gloom Mythical Wizard Hat (U) | Passive: +350 Magic Minimum Hit when using Gloom Spells |
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Gloom Mythical Wizard Robes (U) | Passive: +350 Magic Minimum Hit when using Gloom Spells |
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Gloom Mythical Wizard Legs (U) | Passive: +350 Magic Minimum Hit when using Gloom Spells |
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Gloom Mythical Wizard Boots (U) | Passive: +350 Magic Minimum Hit when using Gloom Spells |
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Wither Mythical Wizard Robes | Passive: +195 Magic Minimum Hit when using Wither Spells |
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Wither Mythical Wizard Legs | Passive: +195 Magic Minimum Hit when using Wither Spells |
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Wither Mythical Wizard Boots | Passive: +195 Magic Minimum Hit when using Wither Spells |
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Wither Mythical Wizard Hat (U) | Passive: +195 Magic Minimum Hit when using Wither Spells |
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Wither Mythical Wizard Robes (U) | Passive: +195 Magic Minimum Hit when using Wither Spells |
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Wither Mythical Wizard Legs (U) | Passive: +195 Magic Minimum Hit when using Wither Spells |
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Wither Mythical Wizard Boots (U) | Passive: +195 Magic Minimum Hit when using Wither Spells |
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Thorn Defender | Passive: While using Abyssal Damage: -0.10 Attack Interval and 0-300 Reflect Damage |
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Thorn Legs | Passive: 0-300 Reflect Damage while using Abyssal Damage |
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Thorn Ward | Passive: 0-300 Reflect Damage while using Abyssal Damage |
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Weaver's Amulet | Passive: +100% chance to apply a 5% Slow for 1 Attack turn(s) when hit by an attack and +100% chance to apply Toxin when hit by an attack |
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Crimson Lantern Stick | Passive: +4% Corruption Abyssal XP, -0.20s Monster Respawn Timer, and +50 AP from Monster drops |
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Blighted Heart Amulet | Passive: +5% Maximum Hitpoints, -15% Global Evasion, -15% Global Accuracy, and While the Enemy is affected by Blight: +20% Lifesteal |
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Silent Boots | Passive: +30% Global Evasion, +10% Abyssal Resistance, +5% Attack Interval, and -5% Maximum Hit |
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Voidseeker Glasses | Passive: +30% Accuracy Rating, Gives the Enemy: -10% Global Accuracy, -5% Maximum Hit, and -5% Abyssal Resistance |
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Signet Ring of Corrupted Souls | Passive: When equipped, +150% GP & Abyssal Pieces granted from all sources except Alt. Magic, Township and Item Sales, +15% chance to double loot in Combat, +15% chance to gain double resources from any skill including Thieving, +2 additional quantity of primary resource gained globally. |
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Amulet of Power | Passive: +3% Melee Maximum Hit |
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Elite Amulet of Power | Passive: +6% Melee Maximum Hit |
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Amulet of Distance | Passive: +3% Ranged Maximum Hit |
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Elite Amulet of Distance | Passive: +6% Ranged Maximum Hit |
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Amulet of Enchantment | Passive: +3% Magic Maximum Hit |
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Elite Amulet of Enchantment | Passive: +6% Magic Maximum Hit |
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Amulet of Precision | Passive: +10% Accuracy Rating |
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Elite Amulet of Precision | Passive: +20% Accuracy Rating |
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Amulet of Corruption | Passive: +5% Corruption Abyssal XP |
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Elite Amulet of Corruption | Passive: +10% Corruption Abyssal XP |
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EXalted Ornament of Destruction, Illusion, Umbra & Sorcery | Passive: +6% Maximum Hit, +20% Accuracy Rating, and +10% Corruption Abyssal XP |
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Blight Warder Body | Passive: +10% chance to ignore Blight and +10% chance to apply Blight when hit by an attack |
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Toxic Protection Mask | Passive: +50% chance to ignore Toxin and +50% chance to ignore Blight |
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Soul Harvester Gloves | Passive: +3 Soul Points gained per Monster kill When equipped with Soul Harvester Amulet: +3 Soul Points gained per Monster kill, +5% chance to preserve Soul Points, and -1 Soul Point Cost for Prayers (Soul Point cost cannot go below 1) |
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Soul Harvester Amulet | Passive: +5% chance to preserve Soul Points and -1 Soul Point Cost for Prayers (Soul Point cost cannot go below 1) When equipped with Soul Harvester Gloves: +3 Soul Points gained per Monster kill, +5% chance to preserve Soul Points, and -1 Soul Point Cost for Prayers (Soul Point cost cannot go below 1) |
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Petrifying Shield | Passive: +20% chance to ignore Fear, +10% chance to apply Fear when hit by an attack and +20% Global Evasion when Feared |
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Petrifying Ring | Passive: +15% chance to apply Fear for 1 turn when hitting with an attack and +10% Maximum Hit when the Enemy is Feared |
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Fractured Beast Shield | Passive: Start each fight with +10% Abyssal Resistance. Lose 1% Abyssal Resistance each Attack Turn until the bonus is zero. |
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Wither Guard Shield | Passive: +20% chance to ignore Wither and +20% chance to apply Wither when hit by an attack |
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Tortoise Shell Platebody | Passive: When hit, gain +2% Abyssal Resistance, stacking up to 3 times (lasts until the end of the fight) and Silenced for 1 turn at the start of a fight |
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Echoing Ring | Passive: Gain +5% Maximum Hit each time you hit with an attack, stacking up to 4 times (Stacks reset on a miss) |
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Echo Walker Boots | Passive: Gain -2.50% Attack Interval each time you hit with an attack, stacking up to 4 times (Stacks reset on a miss) |
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Echoing Amulet | Passive: Gain -2% Attack Interval each time you hit with an attack, stacking up to 4 times (Stacks reset on a miss) |
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Eldritch Marker Amulet | Passive: +20% chance to ignore Eldritch Curse |
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Soulbind Ring | Passive: +100% chance to double Soul drops from enemies |
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Mind Visage | Passive: +50% chance to ignore Fear |
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Abyssal Slayer Helmet (Woeful) | Passive: +2% Slayer Abyssal XP, +5% flat Abyssal Slayer Region effect negation, +2% Damage To Slayer Tasks, and +2% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Platebody (Woeful) | Passive: +2% Slayer Abyssal XP, +5% flat Abyssal Slayer Region effect negation, +2% Damage To Slayer Tasks, and +2% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Cowl (Woeful) | Passive: +2% Slayer Abyssal XP, +5% flat Abyssal Slayer Region effect negation, +2% Damage To Slayer Tasks, and +2% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Leather Body (Woeful) | Passive: +2% Slayer Abyssal XP, +5% flat Abyssal Slayer Region effect negation, +2% Damage To Slayer Tasks, and +2% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Wizard Hat (Woeful) | Passive: +2% Slayer Abyssal XP, +5% flat Abyssal Slayer Region effect negation, +2% Damage To Slayer Tasks, and +2% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Wizard Robes (Woeful) | Passive: +2% Slayer Abyssal XP, +5% flat Abyssal Slayer Region effect negation, +2% Damage To Slayer Tasks, and +2% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Helmet (Decayer) | Passive: +4% Slayer Abyssal XP, +10% flat Abyssal Slayer Region effect negation, +3% Damage To Slayer Tasks, and +3% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Platebody (Decayer) | Passive: +4% Slayer Abyssal XP, +10% flat Abyssal Slayer Region effect negation, +3% Damage To Slayer Tasks, and +3% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Cowl (Decayer) | Passive: +4% Slayer Abyssal XP, +10% flat Abyssal Slayer Region effect negation, +3% Damage To Slayer Tasks, and +3% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Leather Body (Decayer) | Passive: +4% Slayer Abyssal XP, +10% flat Abyssal Slayer Region effect negation, +3% Damage To Slayer Tasks, and +3% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Wizard Hat (Decayer) | Passive: +4% Slayer Abyssal XP, +10% flat Abyssal Slayer Region effect negation, +3% Damage To Slayer Tasks, and +3% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Wizard Robes (Decayer) | Passive: +4% Slayer Abyssal XP, +10% flat Abyssal Slayer Region effect negation, +3% Damage To Slayer Tasks, and +3% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Helmet (Fearful) | Passive: +6% Slayer Abyssal XP, +15% flat Abyssal Slayer Region effect negation, +4% Damage To Slayer Tasks, and +4% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Platebody (Fearful) | Passive: +6% Slayer Abyssal XP, +15% flat Abyssal Slayer Region effect negation, +4% Damage To Slayer Tasks, and +4% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Cowl (Fearful) | Passive: +6% Slayer Abyssal XP, +15% flat Abyssal Slayer Region effect negation, +4% Damage To Slayer Tasks, and +4% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Leather Body (Fearful) | Passive: +6% Slayer Abyssal XP, +15% flat Abyssal Slayer Region effect negation, +4% Damage To Slayer Tasks, and +4% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Wizard Hat (Fearful) | Passive: +6% Slayer Abyssal XP, +15% flat Abyssal Slayer Region effect negation, +4% Damage To Slayer Tasks, and +4% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Wizard Robes (Fearful) | Passive: +6% Slayer Abyssal XP, +15% flat Abyssal Slayer Region effect negation, +4% Damage To Slayer Tasks, and +4% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Helmet (Ruiner) | Passive: +1% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +20% flat Abyssal Slayer Region effect negation, +5% Damage To Slayer Tasks, and +5% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Platebody (Ruiner) | Passive: +1% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +20% flat Abyssal Slayer Region effect negation, +5% Damage To Slayer Tasks, and +5% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Cowl (Ruiner) | Passive: +1% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +20% flat Abyssal Slayer Region effect negation, +5% Damage To Slayer Tasks, and +5% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Leather Body (Ruiner) | Passive: +1% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +20% flat Abyssal Slayer Region effect negation, +5% Damage To Slayer Tasks, and +5% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Wizard Hat (Ruiner) | Passive: +1% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +20% flat Abyssal Slayer Region effect negation, +5% Damage To Slayer Tasks, and +5% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Wizard Robes (Ruiner) | Passive: +1% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +20% flat Abyssal Slayer Region effect negation, +5% Damage To Slayer Tasks, and +5% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Helmet (Isolator) | Passive: +2% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +30% flat Abyssal Slayer Region effect negation, +6% Damage To Slayer Tasks, and +6% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Platebody (Isolator) | Passive: +2% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +30% flat Abyssal Slayer Region effect negation, +6% Damage To Slayer Tasks, and +6% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Cowl (Isolator) | Passive: +2% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +30% flat Abyssal Slayer Region effect negation, +6% Damage To Slayer Tasks, and +6% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Leather Body (Isolator) | Passive: +2% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +30% flat Abyssal Slayer Region effect negation, +6% Damage To Slayer Tasks, and +6% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Wizard Hat (Isolator) | Passive: +2% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +30% flat Abyssal Slayer Region effect negation, +6% Damage To Slayer Tasks, and +6% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Wizard Robes (Isolator) | Passive: +2% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +30% flat Abyssal Slayer Region effect negation, +6% Damage To Slayer Tasks, and +6% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Helmet (Dissolver) | Passive: +3% Chance To Double Loot in Combat, +12% Slayer Abyssal XP, +40% flat Abyssal Slayer Region effect negation, +7% Damage To Slayer Tasks, and +7% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Platebody (Dissolver) | Passive: +3% Chance To Double Loot in Combat, +12% Slayer Abyssal XP, +40% flat Abyssal Slayer Region effect negation, +7% Damage To Slayer Tasks, and +7% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Cowl (Dissolver) | Passive: +3% Chance To Double Loot in Combat, +12% Slayer Abyssal XP, +40% flat Abyssal Slayer Region effect negation, +7% Damage To Slayer Tasks, and +7% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Leather Body (Dissolver) | Passive: +3% Chance To Double Loot in Combat, +12% Slayer Abyssal XP, +40% flat Abyssal Slayer Region effect negation, +7% Damage To Slayer Tasks, and +7% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Wizard Hat (Dissolver) | Passive: +3% Chance To Double Loot in Combat, +12% Slayer Abyssal XP, +40% flat Abyssal Slayer Region effect negation, +7% Damage To Slayer Tasks, and +7% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Wizard Robes (Dissolver) | Passive: +3% Chance To Double Loot in Combat, +12% Slayer Abyssal XP, +40% flat Abyssal Slayer Region effect negation, +7% Damage To Slayer Tasks, and +7% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Helmet (Resolver) | Passive: +5% Chance To Double Loot in Combat, +15% Slayer Abyssal XP, +50% flat Abyssal Slayer Region effect negation, +8% Damage To Slayer Tasks, and +8% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Platebody (Resolver) | Passive: +5% Chance To Double Loot in Combat, +15% Slayer Abyssal XP, +50% flat Abyssal Slayer Region effect negation, +8% Damage To Slayer Tasks, and +8% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Cowl (Resolver) | Passive: +5% Chance To Double Loot in Combat, +15% Slayer Abyssal XP, +50% flat Abyssal Slayer Region effect negation, +8% Damage To Slayer Tasks, and +8% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Leather Body (Resolver) | Passive: +5% Chance To Double Loot in Combat, +15% Slayer Abyssal XP, +50% flat Abyssal Slayer Region effect negation, +8% Damage To Slayer Tasks, and +8% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Wizard Hat (Resolver) | Passive: +5% Chance To Double Loot in Combat, +15% Slayer Abyssal XP, +50% flat Abyssal Slayer Region effect negation, +8% Damage To Slayer Tasks, and +8% Global Abyssal Slayer Coins (except Item Sales) |
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Abyssal Slayer Wizard Robes (Resolver) | Passive: +5% Chance To Double Loot in Combat, +15% Slayer Abyssal XP, +50% flat Abyssal Slayer Region effect negation, +8% Damage To Slayer Tasks, and +8% Global Abyssal Slayer Coins (except Item Sales) |
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Woeful Gloves | Passive: Gives the enemy -5% Maximum Hit for 5 of their turns at the start of a fight |
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Woeful Platebody | Passive: Gives the enemy -1% Maximum Hit when you are hit by an attack (stacks up to 5 times). Lasts until the end of the fight |
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Abyss Ring | Passive: +5% flat Abyssal Slayer Region effect negation and +10% chance to ignore Fear |
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Blighting Platelegs | Passive: +15% chance to apply Blight when hit by an attack |
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Blighting Amulet | Passive: +10% chance to apply Blight when hitting with an attack |
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Blighting Gloves | Passive: +10% chance to apply Blight. While you are Blighted: +2% Abyssal Resistance. |
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Fear Helmet | Passive: +3% Abyssal Resistance if using Melee against Magic, Ranged against Melee or Magic against Ranged |
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Fear Protection Amulet | Passive: +20% chance to ignore Fear |
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Powerful Abyss Ring | Passive: +10% flat Abyssal Slayer Region effect negation, +15% chance to ignore Fear, and +3% chance to apply Fear when hitting with an attack |
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Netherite Gloves | Passive: +3% Maximum Hitpoints and +3% Abyssal Resistance if using Melee against Magic, Ranged against Melee or Magic against Ranged |
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Eldritch Abyss Ring | Passive: +15% flat Abyssal Slayer Region effect negation, +25% chance to ignore Fear, +25% chance to ignore Eldritch Curse, and +5% chance to apply Fear when hitting with an attack |