Hitpoints
This page was last updated for (v0.22.1). |
The Hitpoints skill determines the maximum amount of Hitpoints the player can have and their passive regeneration rate.
Mechanics
Increasing Max Hitpoints
For each Hitpoints level the player has, their maximum hitpoints will be increased by 10, to a maximum of 990 at level 99.
There are also several other boosts which can increase the player's maximum hitpoints:
Name | Type | Boost |
---|---|---|
![]() |
Equipment | +30 Maximum Hitpoints |
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Pet | +10 Maximum Hitpoints |
Mud Dive | +20 Maximum Hitpoints | |
Cliff Balance | +20 Maximum Hitpoints | |
Rocky Waters | +50 Maximum Hitpoints | |
Raft Building | +20 Maximum Hitpoints | |
Ice Jump | +20 Maximum Hitpoints | |
Total | +170 Maximum Hitpoints |
Hitpoints experience can be earned by dealing damage to Monsters. 0.133 XP is awarded per point of damage done to a monster. This experience can be increased by 7% by equipping the Gold Emerald Ring.
Recovering Hitpoints
Hitpoints are passively regenerated once every 10 seconds, with 1% of your max health being gained per interval by default. This can be increased by an additional +10 if the File:Hitpoints Skillcape (item).png Hitpoints Skillcape is equipped, +6 when the Shaman Ring is equipped, and +50 when the Pillar of Combat Agility Pillar is active. In
Adventure mode, these flat regeneration amounts scale to +100, +60, and +500 respectively.
Equipping the Gold Ruby Ring increases this amount (including any flat bonuses) by +10%, and using the
Unicorn familiar increases by +50% (with many Unicorn synergies providing additional regeneration bonuses). The
Rapid Heal Prayer further increases the resulting amount by +100%. Regeneration Potions provide a 30-150% chance to double the amount. These multiplicative bonuses may stack.
The amount of Hitpoints regenerated can be calculated as follows: [math]\displaystyle{ \text{HP Regenerated} = \left \lfloor \left ( \frac{\text{Player Maximum HP}}{100} + \text{Flat Regeneration Bonus} \right ) \times \left ( 1 + \frac{\text{% Regeneration Bonus}}{100} \right ) \right \rfloor }[/math]
Hitpoints may also be replenished by eating Food. Raising Hitpoints to Level 99 will unlock the File:Hitpoints Skillcape (item).png Hitpoints Skillcape for purchase from the Shop.
Hardcore characters will not regenerate hitpoints passively and must eat in order to regain lost HP.
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches
Level 99.
Regular Skillcape
The File:Hitpoints Skillcape (item).png Hitpoints Skillcape is the skillcape for the Hitpoints skill. It can be purchased for 1,000,000 from the Shop once the player reaches
Level 99 in the Hitpoints skill. The Hitpoints Skillcape offers the following benefits when worn:
'
Superior Skillcape
The Superior Hitpoints Skillcape is the superior skillcape for the Hitpoints skill. It can be purchased for 10,000,000
from the Shop once the player reaches
Level 120 in the Hitpoints skill.
Level 120 can only be reached if the player owns the
Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:
+15 Flat Hitpoints Regeneration and +5% Lifesteal
Pet
The pet can be unlocked by doing any action that provides Hitpoints XP.
Pet | Name | DLC | Effect |
---|---|---|---|
![]() | Finn, the Cat | +10 Maximum Hitpoints |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |