Infernal Stronghold/Guide
This page was last updated for (v1.0). |
Why clear Infernal Stronghold?
There are three main uses for
:
- Clear it once after 100 Error creating thumbnail: File missingVolcanic Caves to get the
Infernal Cape that has 4% DR.
- Clear it 10 times to get 10
Infernal Cores to merge
Dragon Claw and
Ancient Claw into
Infernal Claw.
- Clear it infinitely to farm money. This option is feasible closer to the end of the game.
Manual-eating build
The following build is for the players who just finished the
.
Without manual eating, this build dies from the Malcs's combo of Sealing (Stun) + Penetrating Claws.
Item | Slot | DR% |
---|---|---|
![]() |
Head | 7% |
![]() |
Body | 7% |
![]() |
Leggings | 7% |
![]() |
Boots | 6% |
![]() |
Hands | 6% |
Subtotal | 33% | |
![]() |
Cape | 2% |
![]() |
Neck | 2% |
![]() |
Ring | 1% |
![]() |
Main Weapon | 0% |
![]() |
Off-hand | 7% |
Total | 45% |
You might want to use prayers to increase your accuracy. Without the prayers, your hit chance against Malcs will likely be around 20%. With them, it's around 40%.
If you have Diamond Luck potions, it might be the right occasion to use them.
Getting the Infernal Cape after the first clear should make it a bit easier to clear it for the next 9 times if you aim for the
Infernal Claw.
Optionally, you can grind out the DFS, preferably with
because it oneshots Green Dragons or with 20k-accuracy
otherwise. DFS can make your fight with Malcs more relaxed if you can't yet survive Malcs's Sealing+Penetrating Claws from full health.
You also can swap Silver Diamond Ring for
Aorpheat's Signet Ring if you have enough DR to survive the combo from full HP. It will give you more than 200k GP per clear and a 5% chance to double the drops.
Ideally, the only manual part of the dungeon should be the fight with Malcs - to manually track your HP only if he uses Sealing. Check your thresholds in the first fight. As additional info, with DFS and 990 total HP, you definitely can do it like that.