Damage Reduction

From Melvor Idle
Revision as of 01:08, 23 December 2021 by Jetbent (talk | contribs) (Created Damage Reduction page)
This page was last updated for (v1.0).

Damage Reduction is a stat that does exactly what it suggests: It reduces the amount of damage taken by a player or monster. Unlike other combat numbers that are complex calculations, a player's Damage Reduction is determined by simply adding together all Damage Reduction bonuses the player has, whether from equipment or something else like a Damage Reduction Potion or Leonardo (pet).svg Leonardo.

Many monsters have Damage Reduction modifiers that affect their defensive stats.

Mechanics

Whenever a player or monster with Damage Reduction greater than 0% would receive damage, instead the damage the damage they take is equal to:

Damage Taken=Base Damage∗(1−Damage Reduction)

Note that the Combat Triangle will affect how much damage reduction the player has if they are using a different style from the monster.

Modifiers

Monsters with Damage Reduction

TO BE CREATED