Module:Sandbox/CombatAreas
From Melvor Idle
Documentation for this module may be created at Module:Sandbox/CombatAreas/doc
--NOTE: Some tables are in Module:CombatAreas/AreaTables to prevent loop from referencing Monsters
local p = {}
local AreaData = mw.loadData('Module:CombatAreas/data')
local Constants = require('Module:Sandbox/Constants')
local Shared = require('Module:Shared')
local Icons = require('Module:Icons')
local Items = require('Module:Sandbox/Items')
local Shop = require('Module:Sandbox/Shop')
p.eventData = AreaData.event
function processArea(area, index, type)
local result = Shared.clone(area)
result.id = index - 1
if result.name == nil then
result.name = result.areaName
end
result.type = type
return result
end
function p.getArea(name)
local result = nil
--There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
for i, area in pairs(AreaData.combatAreas) do
if area.name == name then
return processArea(area, i, 'combat')
end
end
for i, area in pairs(AreaData.slayerAreas) do
if area.name == name then
return processArea(area, i, 'slayer')
end
end
for i, area in pairs(AreaData.dungeons) do
if area.name == name then
return processArea(area, i, 'dungeon')
end
end
return nil
end
function p.getAreaByID(type, id)
if type == 'dungeon' then type = 'dungeons'
elseif type == 'combat' then type = 'combatAreas'
elseif type == 'slayer' then type = 'slayerAreas' end
return processArea(AreaData[type][id + 1], id + 1)
end
function p.getAreaFilterType(type, name)
local areaName = nil
if type == 'dungeon' then areas = AreaData.dungeons
elseif type == 'combat' then areas = AreaData.combatAreas
elseif type == 'slayer' then areas = AreaData.slayerAreas
else return nil end
for i, area in pairs(areas) do
if type == 'dungeon' then areaName = area.name
else areaName = area.areaName end
if areaName == name then
return processArea(area, i, type)
end
end
return nil
end
function p.getAreas(checkFunc)
local resultArray = {}
for i, area in Shared.skpairs(AreaData.combatAreas) do
local temp = processArea(area, i, 'combat')
if checkFunc(temp) then
table.insert(resultArray, temp)
end
end
for i, area in Shared.skpairs(AreaData.slayerAreas) do
local temp = processArea(area, i, 'slayer')
if checkFunc(temp) then
table.insert(resultArray, temp)
end
end
for i, area in Shared.skpairs(AreaData.dungeons) do
local temp = processArea(area, i, 'dungeon')
if checkFunc(temp) then
table.insert(resultArray, temp)
end
end
return resultArray
end
function p._getAreaRequirements(area)
local result = ''
local resultArray = {}
local addReqsToArray = function(reqArray, requirements)
for i, reqDetails in Shared.skpairs(requirements) do
if reqDetails.type == 'Level' then
for j, lvlDetails in Shared.skpairs(reqDetails.levels) do
local skill = Constants.getSkillName(lvlDetails.skill)
table.insert(reqArray, Icons._SkillReq(skill, lvlDetails.level))
end
elseif reqDetails.type == 'SlayerItem' then
local item = Items.getItemByID(reqDetails.itemID)
table.insert(reqArray, Icons.Icon({item.name, type='item'})..' Equipped')
elseif reqDetails.type == 'Dungeon' then
for j, dungDetails in Shared.skpairs(reqDetails.dungeons) do
local dung = p.getAreaByID('dungeon', dungDetails.dungeonID)
if dungDetails.count > 1 then
table.insert(reqArray, dungDetails.count..'x '..Icons.Icon({dung.name, type='dungeon'})..' Completions')
else
table.insert(reqArray, Icons.Icon({dung.name, type='dungeon'})..' Completed')
end
end
elseif reqDetails.type == 'ShopPurchase' then
local shopPurchase = Shop.processPurchase(reqDetails.category, reqDetails.id)
if shopPurchase ~= nil then
table.insert(reqArray, Shop._getPurchaseIcon({ shopPurchase }) .. ' Purchased')
end
else
table.insert(reqArray, 'ERROR: Unknown requirement type ' .. (reqDetails.type or 'nil') .. '[[Category:Pages with script errors]]')
end
end
end
if area.entryRequirements ~= nil then
addReqsToArray(resultArray, area.entryRequirements)
end
if area.unlockRequirement ~= nil then
-- Ensure this requirement isn't already part of the entry requirements
local addReq = true
if area.entryRequirements ~= nil then
local unlockReqStr = mw.dumpObject(area.unlockRequirement)
for i, reqDetails in ipairs(area.entryRequirements) do
-- Using mw.dumpObject() as a lazy way to compare tables
if area.unlockRequirement.type == reqDetails.type and mw.dumpObject(reqDetails) == unlockReqStr then
addReq = false
break
end
end
end
if addReq then
addReqsToArray(resultArray, { area.unlockRequirement })
end
end
result = table.concat(resultArray, '<br/>')
return result
end
function p._getAreaStat(area, statName)
if statName == 'requirements' then
return p._getAreaRequirements(area)
elseif statName == 'areaEffectDesc' then
if area.areaEffect ~= nil and area.areaEffect then
local descText, subIdx = string.gsub(area.areaEffectDescription, '${effectValue}', area.areaEffectValue or 0)
return descText
else
return 'None'
end
elseif statName == 'difficulty' then
local result = Constants.getDifficultyString(area.difficulty[1])
if area.difficulty[2] ~= nil then
result = result..' - '..Constants.getDifficultyString(area.difficulty[2])
end
return result
end
return area[statName]
end
function p.getAreaStat(frame)
local areaName = frame.args ~= nil and frame.args[1] or frame[1]
local statName = frame.args ~= nil and frame.args[2] or frame[2]
local area = p.getArea(areaName)
if area == nil then
return "ERROR: Could not find an area named "..areaName
end
return p._getAreaStat(area, statName)
end
function p.getMonsterAreas(monsterID)
local areaArray = {}
--There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
for i, area in pairs(AreaData.combatAreas) do
if Shared.contains(area.monsters, monsterID) then
table.insert(areaArray, processArea(area, i, 'combat'))
end
end
for i, area in pairs(AreaData.slayerAreas) do
if Shared.contains(area.monsters, monsterID) then
table.insert(areaArray, processArea(area, i, 'slayer'))
end
end
for i, area in pairs(AreaData.dungeons) do
if Shared.contains(area.monsters, monsterID) then
table.insert(areaArray, processArea(area, i, 'dungeon'))
end
end
return areaArray
end
function p.getDungeonRequirements(frame)
local areaName = frame.args ~= nil and frame.args[1] or frame
local area = p.getArea(areaName)
if area == nil then
return "ERROR: Could not find an area named "..areaName
end
local result = p._getAreaStat(area, 'requirements')
if result ~= '' then
result = "\r\n|-\r\n|'''Requirements:'''<br/>"..result
end
return result
end
return p