Module:Sandbox/Monsters
From Melvor Idle
Documentation for this module may be created at Module:Sandbox/Monsters/doc
local p = {}
local MonsterData = mw.loadData('Module:Monsters/data')
local Constants = require('Module:Sandbox/Constants')
local Areas = require('Module:Sandbox/CombatAreas')
local Magic = require('Module:Sandbox/Magic')
local Shared = require('Module:Shared')
local Icons = require('Module:Icons')
local Items = require('Module:Sandbox/Items')
function p.getMonster(name)
local result = nil
if name == 'Spider (lv. 51)' or name == 'Spider' then
return p.getMonsterByID(50)
elseif name == 'Spider (lv. 52)' or name == 'Spider2' then
return p.getMonsterByID(51)
end
for i, monster in pairs(MonsterData.Monsters) do
if monster.name == name then
result = Shared.clone(monster)
--Make sure every monster has an ID, and account for the 1-based indexing of Lua
result.id = i - 1
break
end
end
return result
end
function p.getMonsterByID(ID)
local result = Shared.clone(MonsterData.Monsters[ID + 1])
if result ~= nil then
result.id = ID
return result
else
return nil
end
end
function p.getPassive(name)
local result = nil
for i, passive in pairs(MonsterData.Passives) do
if passive.name == name then
result = Shared.clone(passive)
--Make sure every passive has an ID, and account for the 1-based indexing of Lua
result.id = i - 1
break
end
end
return result
end
function p.getPassiveByID(ID)
return MonsterData.Passives[ID + 1]
end
-- Given a list of monster IDs, calls statFunc with each monster and returns
-- the lowest & highest values
function p.getLowHighStat(idList, statFunc)
local lowVal, highVal = nil, nil
for i, monID in ipairs(idList) do
local monster = p.getMonsterByID(monID)
local statVal = statFunc(monster)
if lowVal == nil or statVal < lowVal then lowVal = statVal end
if highVal == nil or statVal > highVal then highVal = statVal end
end
return lowVal, highVal
end
function p._getMonsterStat(monster, statName)
if statName == 'HP' then
return p._getMonsterHP(monster)
elseif statName == 'maxHit' then
return p._getMonsterMaxHit(monster)
elseif statName == 'accuracyRating' then
return p._getMonsterAR(monster)
elseif statName == 'meleeEvasionRating' then
return p._getMonsterER(monster, 'Melee')
elseif statName == 'rangedEvasionRating' then
return p._getMonsterER(monster, 'Ranged')
elseif statName == 'magicEvasionRating' then
return p._getMonsterER(monster, 'Magic')
elseif statName == 'damageReduction' then
return p.getEquipmentStat(monster, 'damageReduction')
end
return monster[statName]
end
function p.getMonsterStat(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame[1]
local StatName = frame.args ~= nil and frame.args[2] or frame[2]
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
end
return p._getMonsterStat(monster, StatName)
end
function p._getMonsterStyleIcon(frame)
local args = frame.args ~= nil and frame.args or frame
local monster = args[1]
local notext = args.notext
local nolink = args.nolink
local iconText = ''
if monster.attackType == 'melee' then
iconText = Icons.Icon({'Melee', notext=notext, nolink=nolink})
elseif monster.attackType == 'ranged' then
iconText = Icons.Icon({'Ranged', type='skill', notext=notext, nolink=nolink})
elseif monster.attackType == 'magic' then
iconText = Icons.Icon({'Magic', type='skill', notext=notext, nolink=nolink})
elseif monster.attackType == 'random' then
iconText = Icons.Icon({'Bane', notext=notext, nolink=nolink, img='Question'})
end
return iconText
end
function p.getMonsterStyleIcon(frame)
local args = frame.args ~= nil and frame.args or frame
local MonsterName = args[1]
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
end
args[1] = monster
return p._getMonsterStyleIcon(args)
end
function p._getMonsterHP(monster)
return 10 * p._getMonsterLevel(monster, 'Hitpoints')
end
function p.getMonsterEffectiveHP(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster ~= nil then
return math.floor((p._getMonsterHP(monster)/(1 - p._getMonsterStat(monster, 'damageReduction')/100)) + 0.5)
else
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
end
end
function p.getMonsterHP(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster ~= nil then
return p._getMonsterHP(monster)
else
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
end
end
function p._getMonsterLevel(monster, skillName)
local result = 0
if monster.levels[skillName] ~= nil then
result = monster.levels[skillName]
end
return result
end
function p.getMonsterLevel(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame[1]
local SkillName = frame.args ~= nil and frame.args[2] or frame[2]
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
end
return p._getMonsterLevel(monster, SkillName)
end
function p.getEquipmentStat(monster, statName)
local result = 0
for i, stat in Shared.skpairs(monster.equipmentStats) do
if stat.key == statName then
result = stat.value
break
end
end
return result
end
function p.calculateStandardStat(effectiveLevel, bonus)
--Based on calculateStandardStat in Characters.js
return (effectiveLevel + 9) * (bonus + 64)
end
function p.calculateStandardMaxHit(baseLevel, strengthBonus)
--Based on calculateStandardMaxHit in Characters.js
local effectiveLevel = baseLevel + 9
return math.floor(10 * (1.3 + effectiveLevel / 10 + strengthBonus / 80 + effectiveLevel * strengthBonus / 640))
end
function p._getMonsterAttackSpeed(monster)
return p.getEquipmentStat(monster, 'attackSpeed') / 1000
end
function p.getMonsterAttackSpeed(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster ~= nil then
return p._getMonsterAttackSpeed(monster)
else
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
end
end
function p._getMonsterCombatLevel(monster)
local base = 0.25 * (p._getMonsterLevel(monster, 'Defence') + p._getMonsterLevel(monster, 'Hitpoints'))
local melee = 0.325 * (p._getMonsterLevel(monster, 'Attack') + p._getMonsterLevel(monster, 'Strength'))
local range = 0.325 * (1.5 * p._getMonsterLevel(monster, 'Ranged'))
local magic = 0.325 * (1.5 * p._getMonsterLevel(monster, 'Magic'))
return math.floor(base + math.max(melee, range, magic))
end
function p.getMonsterCombatLevel(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
end
return p._getMonsterCombatLevel(monster)
end
function p._getMonsterAR(monster)
local baseLevel = 0
local bonus = 0
if monster.attackType == 'melee' then
baseLevel = p._getMonsterLevel(monster, 'Attack')
bonus = p.getEquipmentStat(monster, 'stabAttackBonus')
elseif monster.attackType == 'ranged' then
baseLevel = p._getMonsterLevel(monster, 'Ranged')
bonus = p.getEquipmentStat(monster, 'rangedAttackBonus')
elseif monster.attackType == 'magic' then
baseLevel = p._getMonsterLevel(monster, 'Magic')
bonus = p.getEquipmentStat(monster, 'magicAttackBonus')
elseif monster.attackType == 'random' then
--Bane has the same AR with every attack type so being lazy and just showing the one.
baseLevel = p._getMonsterLevel(monster, 'Attack')
bonus = p.getEquipmentStat(monster, 'stabAttackBonus')
else
return "ERROR: This monster has an invalid attack type somehow[[Category:Pages with script errors]]"
end
return p.calculateStandardStat(baseLevel, bonus)
end
function p.getMonsterAR(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
end
return p._getMonsterAR(monster)
end
function p._getMonsterER(monster, style)
local baseLevel= 0
local bonus = 0
if style == "Melee" then
baseLevel = p._getMonsterLevel(monster, 'Defence')
bonus = p.getEquipmentStat(monster, 'meleeDefenceBonus')
elseif style == "Ranged" then
baseLevel = p._getMonsterLevel(monster, 'Defence')
bonus = p.getEquipmentStat(monster, 'rangedDefenceBonus')
elseif style == "Magic" then
baseLevel = math.floor(p._getMonsterLevel(monster, 'Magic') * 0.7 + p._getMonsterLevel(monster, 'Defence') * 0.3)
bonus = p.getEquipmentStat(monster, 'magicDefenceBonus')
else
return "ERROR: Must choose Melee, Ranged, or Magic[[Category:Pages with script errors]]"
end
return p.calculateStandardStat(baseLevel, bonus)
end
function p.getMonsterER(frame)
local args = frame.args ~= nil and frame.args or frame
local MonsterName = args[1]
local style = args[2]
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
end
return p._getMonsterER(monster, style)
end
-- Determines if the monster is capable of dropping bones, and returns the bones
-- item if so, or nil otherwise
function p._getMonsterBones(monster)
if monster.bones ~= nil and monster.bones >= 0 then
local boneItem = Items.getItemByID(monster.bones)
if boneItem.prayerPoints == nil then
-- Assume bones without prayer points are shards (from God dungeons),
-- and drop unconditionally
return boneItem
elseif not monster.isBoss and not p._isDungeonOnlyMonster(monster) then
-- Otherwise, bones drop when the monster isn't dungeon exclusive
return boneItem
end
end
end
function p._isDungeonOnlyMonster(monster)
local areaList = Areas.getMonsterAreas(monster.id)
local inDungeon = false
for i, area in ipairs(areaList) do
if area.type == 'dungeon' then
inDungeon = true
else
return false
end
end
return inDungeon
end
function p.isDungeonOnlyMonster(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with name "..monsterName.." found[[Category:Pages with script errors]]"
end
return p._isDungeonOnlyMonster(monster)
end
function p._getMonsterAreas(monster, excludeDungeons)
local resultPart = {}
local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false
local areaList = Areas.getMonsterAreas(monster.id)
for i, area in ipairs(areaList) do
if area.type ~= 'dungeon' or not hideDungeons then
table.insert(resultPart, Icons.Icon({area.name, type = area.type}))
end
end
return table.concat(resultPart, '<br/>')
end
function p.getMonsterAreas(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local hideDungeons = frame.args ~= nil and frame.args[2] or nil
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with name "..monsterName.." found[[Category:Pages with script errors]]"
end
return p._getMonsterAreas(monster, hideDungeons)
end
function p.getSpecAttackMaxHit(specAttack, normalMaxHit)
local result = 0
for i, dmg in pairs(specAttack.damage) do
if dmg.maxRoll == 'Fixed' then
result = dmg.maxPercent * 10
elseif dmg.maxRoll == 'MaxHit' then
if dmg.character == 'Target' then
--Confusion applied damage based on the player's max hit. Gonna just ignore that one
result = 0
else
result = dmg.maxPercent * normalMaxHit * 0.01
end
elseif Shared.contains({'Bleeding', 'Poisoned'}, dmg.maxRoll) then
-- TODO: This is limited in that there is no verification that bleed/poison
-- can be applied to the target, it is assumed that it can and so this applies
result = result + dmg.maxPercent * 10
end
end
return result
end
function p.canSpecAttackApplyEffect(specAttack, effectType)
local result = false
for i, effect in pairs(specAttack.prehitEffects) do
if effect.type == effectType then
result = true
break
end
end
for i, effect in pairs(specAttack.onhitEffects) do
if effect.type == effectType then
result = true
break
end
end
return result
end
function p._getMonsterMaxHit(monster, doStuns)
-- 2021-06-11 Adjusted for v0.20 stun/sleep changes, where damage multiplier now applies
-- to all enemy attacks if stun/sleep is present on at least one special attack
if doStuns == nil then
doStuns = true
elseif type(doStuns) == 'string' then
doStuns = string.upper(doStuns) == 'TRUE'
end
local normalChance = 100
local specialMaxHit = 0
local normalMaxHit = p._getMonsterBaseMaxHit(monster)
local hasActiveBuffSpec = false
local damageMultiplier = 1
if monster.specialAttacks[1] ~= nil then
local canStun, canSleep = false, false
for i, specAttack in pairs(monster.specialAttacks) do
if monster.overrideSpecialChances ~= nil then
normalChance = normalChance - monster.overrideSpecialChances[i]
else
normalChance = normalChance - specAttack.defaultChance
end
local thisMax = p.getSpecAttackMaxHit(specAttack, normalMaxHit)
if not canStun and p.canSpecAttackApplyEffect(specAttack, 'Stun') then canStun = true end
if not canSleep and p.canSpecAttackApplyEffect(specAttack, 'Sleep') then canSleep = true end
if thisMax > specialMaxHit then specialMaxHit = thisMax end
if Shared.contains(string.upper(specAttack.description), 'NORMAL ATTACK INSTEAD') then
hasActiveBuffSpec = true
end
end
if canSleep and doStuns then damageMultiplier = damageMultiplier * 1.2 end
if canStun and doStuns then damageMultiplier = damageMultiplier * 1.3 end
end
--Ensure that if the monster never does a normal attack, the normal max hit is irrelevant
if normalChance == 0 and not hasActiveBuffSpec then normalMaxHit = 0 end
return math.floor(math.max(specialMaxHit, normalMaxHit) * damageMultiplier)
end
function p.getMonsterMaxHit(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local doStuns = frame.args ~= nil and frame.args[2] or true
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
end
return p._getMonsterMaxHit(monster, doStuns)
end
function p._getMonsterBaseMaxHit(monster)
--8/27/21 - Now references p.calculateStandardMaxHit for Melee & Ranged
local result = 0
local baseLevel = 0
local bonus = 0
if monster.attackType == 'melee' then
baseLevel = p._getMonsterLevel(monster, 'Strength')
bonus = p.getEquipmentStat(monster, 'meleeStrengthBonus')
result = p.calculateStandardMaxHit(baseLevel, bonus)
elseif monster.attackType == 'ranged' then
baseLevel = p._getMonsterLevel(monster, 'Ranged')
bonus = p.getEquipmentStat(monster, 'rangedStrengthBonus')
result = p.calculateStandardMaxHit(baseLevel, bonus)
elseif monster.attackType == 'magic' then
local mSpell = nil
if monster.selectedSpell ~= nil then mSpell = Magic.getSpellByID('Spells', monster.selectedSpell) end
bonus = p.getEquipmentStat(monster, 'magicDamageBonus')
baseLevel = p._getMonsterLevel(monster, 'Magic')
result = math.floor(10 * mSpell.maxHit * (1 + bonus / 100) * (1 + (baseLevel + 1) / 200))
elseif monster.attackType == 'random' then
local hitArray = {}
local iconText = Icons.Icon({'Melee', notext=true})
baseLevel = p._getMonsterLevel(monster, 'Strength')
bonus = p.getEquipmentStat(monster, 'meleeStrengthBonus')
table.insert(hitArray, p.calculateStandardMaxHit(baseLevel, bonus))
iconText = Icons.Icon({'Ranged', type='skill', notext=true})
baseLevel = p._getMonsterLevel(monster, 'Ranged')
bonus = p.getEquipmentStat(monster, 'rangedStrengthBonus')
table.insert(hitArray, p.calculateStandardMaxHit(baseLevel, bonus))
iconText = Icons.Icon({'Magic', type='skill', notext=true})
local mSpell = nil
if monster.selectedSpell ~= nil then mSpell = Magic.getSpellByID('Spells', monster.selectedSpell) end
bonus = p.getEquipmentStat(monster, 'magicDamageBonus')
baseLevel = p._getMonsterLevel(monster, 'Magic')
local magicDmg = math.floor(10 * mSpell.maxHit * (1 + bonus / 100) * (1 + (baseLevel + 1) / 200))
table.insert(hitArray, magicDmg)
local max = 0
for i, val in pairs(hitArray) do
if val > max then max = val end
end
result = max
else
return "ERROR: This monster has an invalid attack type somehow[[Category:Pages with script errors]]"
end
return result
end
function p.getMonsterBaseMaxHit(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
end
return p._getMonsterBaseMaxHit(monster)
end
function p.getMonsterAttacks(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
end
local result = ''
local iconText = p._getMonsterStyleIcon({monster, notext=true})
local typeText = ''
if monster.attackType == 'melee' then
typeText = 'Melee'
elseif monster.attackType == 'ranged' then
typeText = 'Ranged'
elseif monster.attackType == 'magic' then
typeText = 'Magic'
elseif monster.attackType == 'random' then
typeText = "Random"
end
local buffAttacks = {}
local hasActiveBuffSpec = false
local normalAttackChance = 100
if monster.specialAttacks[1] ~= nil then
for i, specAttack in pairs(monster.specialAttacks) do
local attChance = 0
if monster.overrideSpecialChances ~= nil then
attChance = monster.overrideSpecialChances[i]
else
attChance = specAttack.defaultChance
end
normalAttackChance = normalAttackChance - attChance
result = result..'\r\n* '..attChance..'% '..iconText..' '..specAttack.name..'\r\n** '..specAttack.description
if Shared.contains(string.upper(specAttack.description), 'NORMAL ATTACK INSTEAD') then
table.insert(buffAttacks, specAttack.name)
hasActiveBuffSpec = true
end
end
end
if normalAttackChance == 100 then
result = iconText..' 1 - '..p._getMonsterBaseMaxHit(monster)..' '..typeText..' Damage'
elseif normalAttackChance > 0 then
result = '* '..normalAttackChance..'% '..iconText..' 1 - '..p.getMonsterBaseMaxHit(frame)..' '..typeText..' Damage'..result
elseif hasActiveBuffSpec then
--If the monster normally has a 0% chance of doing a normal attack but some special attacks can't be repeated, include it
--(With a note about when it does it)
result = '* '..iconText..' 1 - '..p._getMonsterBaseMaxHit(monster)..' '..typeText..' Damage (Instead of repeating '..table.concat(buffAttacks, ' or ')..' while the effect is already active)'..result
end
return result
end
function p.getMonsterPassives(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
end
local result = ''
if type(monster.passiveID) == 'table' and Shared.tableCount(monster.passiveID) > 0 then
result = result .. '===Passives==='
for i, passiveID in pairs(monster.passiveID) do
local passive = p.getPassiveByID(passiveID)
result = result .. '\r\n* ' .. passive.name .. '\r\n** ' .. passive.description
end
end
return result
end
function p.getMonsterCategories(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
end
local result = '[[Category:Monsters]]'
if monster.attackType == 'melee' then
result = result..'[[Category:Melee Monsters]]'
elseif monster.attackType == 'ranged' then
result = result..'[[Category:Ranged Monsters]]'
elseif monster.attackType == 'magic' then
result = result..'[[Category:Magic Monsters]]'
end
if monster.specialAttacks[1] ~= nil then
result = result..'[[Category:Monsters with Special Attacks]]'
end
if monster.isBoss then
result = result..'[[Category:Bosses]]'
end
return result
end
function p.getOtherMonsterBoxText(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
end
local result = ''
--Going through and finding out which damage bonuses will apply to this monster
local monsterTypes = {}
if monster.isBoss then table.insert(monsterTypes, 'Boss') end
local areaList = Areas.getMonsterAreas(monster.id)
local counts = {combat = 0, slayer = 0, dungeon = 0}
for i, area in Shared.skpairs(areaList) do
counts[area.type] = counts[area.type] + 1
end
if counts.combat > 0 then table.insert(monsterTypes, 'Combat Area') end
if counts.slayer > 0 then table.insert(monsterTypes, 'Slayer Area') end
if counts.dungeon > 0 then table.insert(monsterTypes, 'Dungeon') end
result = result.."\r\n|-\r\n|'''Monster Types:''' "..table.concat(monsterTypes, ", ")
local SlayerTier = 'N/A'
if monster.canSlayer then
SlayerTier = Constants.getSlayerTierNameByLevel(p._getMonsterCombatLevel(monster))
end
result = result.."\r\n|-\r\n|'''"..Icons.Icon({'Slayer', type='skill'}).." [[Slayer#Slayer Tier Monsters|Tier]]:''' "
if monster.canSlayer then
result = result.."[[Slayer#"..SlayerTier.."|"..SlayerTier.."]]"
else
result = result..SlayerTier
end
return result
end
function p.getMonsterDrops(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
end
local result = ''
local bones = p._getMonsterBones(monster)
local boneVal = 0
--Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards
if bones ~= nil then
local boneQty = (monster.boneQty ~= nil and monster.boneQty or 1)
result = result.."'''Always Drops:'''"
result = result..'\r\n{|class="wikitable" id="bonedrops"'
result = result..'\r\n!Item !! Qty'
result = result..'\r\n|-\r\n|'..Icons.Icon({bones.name, type='item'})
result = result..'||'..boneQty..'\r\n'..'|}'
boneVal = boneQty * bones.sellsFor
end
--Likewise, seeing the loot table is tied to the monster appearing outside of dungeons
if not p._isDungeonOnlyMonster(monster) then
local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
local lootValue = 0
result = result.."'''Loot:'''"
local avgGp = 0
if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
avgGp = (monster.dropCoins[1] + monster.dropCoins[2]) / 2
local gpTxt = Icons.GP(monster.dropCoins[1], monster.dropCoins[2])
result = result.."\r\nIn addition to loot, the monster will also drop "..gpTxt..'.'
end
local multiDrop = Shared.tableCount(monster.lootTable) > 1
local totalWt = 0
for i, row in pairs(monster.lootTable) do
totalWt = totalWt + row[2]
end
result = result..'\r\n{|class="wikitable sortable" id="itemdrops"'
result = result..'\r\n!Item!!Qty'
result = result..'!!Price!!colspan="2"|Chance'
--Sort the loot table by weight in descending order
table.sort(monster.lootTable, function(a, b) return a[2] > b[2] end)
for i, row in ipairs(monster.lootTable) do
local thisItem = Items.getItemByID(row[1])
local maxQty = row[3]
if thisItem ~= nil then
result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
else
result = result..'\r\n|-\r\n|Unknown Item[[Category:Pages with script errors]]'
end
result = result..'||style="text-align:right" data-sort-value="'..maxQty..'"|'
if maxQty > 1 then
result = result.. '1 - '
end
result = result..Shared.formatnum(row[3])
--Adding price columns
local itemPrice = 0
if thisItem == nil then
result = result..'||data-sort-value="0"|???'
else
itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0
if itemPrice == 0 or maxQty == 1 then
result = result..'||'..Icons.GP(itemPrice)
else
result = result..'||'..Icons.GP(itemPrice, itemPrice * maxQty)
end
end
--Getting the drop chance
local dropChance = (row[2] / totalWt * lootChance)
if dropChance < 100 then
--Show fraction as long as it isn't going to be 1/1
result = result..'||style="text-align:right" data-sort-value="'..row[2]..'"'
result = result..'|'..Shared.fraction(row[2] * lootChance, totalWt * 100)
result = result..'||'
else
result = result..'||colspan="2" data-sort-value="'..row[2]..'"'
end
-- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places
local fmt = (dropChance < 0.10 and '%.2g') or '%.2f'
result = result..'style="text-align:right"|'..string.format(fmt, dropChance)..'%'
--Adding to the average loot value based on price & dropchance
lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((1 + maxQty) / 2))
end
if multiDrop then
result = result..'\r\n|-class="sortbottom" \r\n!colspan="3"|Total:'
if lootChance < 100 then
result = result..'\r\n|style="text-align:right"|'..Shared.fraction(lootChance, 100)..'||'
else
result = result..'\r\n|colspan="2" '
end
result = result..'style="text-align:right"|'..Shared.round(lootChance, 2, 2)..'%'
end
result = result..'\r\n|}'
result = result..'\r\nThe loot dropped by the average kill is worth '..Icons.GP(Shared.round(lootValue, 2, 0)).." if sold."
if avgGp > 0 then
result = result.."<br/>Including GP"
if boneVal > 0 then
result = result..' and bones'
end
result = result..', the average kill is worth '..Icons.GP(Shared.round(avgGp + lootValue + boneVal, 2, 0))..'.'
end
end
--If no other drops, make sure to at least say so.
if result == '' then result = 'None' end
return result
end
function p._getMonsterLootValue(monster)
if monster == nil then
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
end
local result = 0
local boneVal = 0
local bones = p._getMonsterBones(monster)
--Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards
if bones ~= nil then
local boneQty = monster.boneQty ~= nil and monster.boneQty or 1
boneVal = bones.sellsFor * boneQty
result = result + boneVal
end
--Likewise, seeing the loot table is tied to the monster appearing outside of dungeons
if not p._isDungeonOnlyMonster(monster) then
local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
local lootValue = 0
local avgGp = 0
if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
avgGp = (monster.dropCoins[1] + monster.dropCoins[2]) / 2
end
local multiDrop = Shared.tableCount(monster.lootTable) > 1
local totalWt = 0
for i, row in pairs(monster.lootTable) do
totalWt = totalWt + row[2]
end
for i, row in ipairs(monster.lootTable) do
local thisItem = Items.getItemByID(row[1])
local maxQty = row[3]
--Adding price columns
local itemPrice = 0
if thisItem ~= nil then
itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0
end
--Getting the drop chance
local dropChance = (row[2] / totalWt * lootChance)
--Adding to the average loot value based on price & dropchance
lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((1 + maxQty) / 2))
end
if avgGp > 0 then
result = result + avgGp + lootValue
end
end
return result
end
-- Find drop chance of specified item from specified monster.
-- Usage: |Monster Name|Item Name
function p.getItemDropChance(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame[1]
local ItemName = frame.args ~= nil and frame.args[2] or frame[2]
local monster = p.getMonster(MonsterName)
local item = Items.getItem(ItemName)
if monster == nil then
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
end
if item == nil then
return "ERROR: No item with that name found[[Category:Pages with script errors]]"
end
if not p._isDungeonOnlyMonster(monster) then
local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
local totalWt = 0
--for i, row in pairs(monster.lootTable) do
--totalWt = totalWt + row[2]
--end
local dropChance = 0
local dropWt = 0
for i, row in ipairs(monster.lootTable) do
totalWt = totalWt + row[2]
if item.id == row[1] then
dropWt = row[2]
end
end
dropChance = (dropWt / totalWt * lootChance)
return Shared.round(dropChance, 2, 2)
end
end
function p.getChestDrops(frame)
local ChestName = frame.args ~= nil and frame.args[1] or frame
local chest = Items.getItem(ChestName)
if chest == nil then
return "ERROR: No item named "..ChestName..' found[[Category:Pages with script errors]]'
end
local result = ''
if chest.dropTable == nil then
return "ERROR: "..ChestName.." does not have a drop table[[Category:Pages with script errors]]"
else
local lootChance = 100
local lootValue = 0
local multiDrop = Shared.tableCount(chest.dropTable) > 1
local totalWt = 0
for i, row in pairs(chest.dropTable) do
totalWt = totalWt + row[2]
end
result = result..'\r\n{|class="wikitable sortable"'
result = result..'\r\n!Item!!Qty'
result = result..'!!colspan="2"|Chance!!Price'
--Sort the loot table by weight in descending order
local chestDrops, dropIdx = {}, 0
local hasQty = type(chest.dropQty) == 'table'
for i, row in pairs(chest.dropTable) do
local qty = hasQty and chest.dropQty[i] or 1
dropIdx = dropIdx + 1
chestDrops[dropIdx] = {row[1], row[2], qty}
end
table.sort(chestDrops, function(a, b) return a[2] > b[2] end)
for i, row in ipairs(chestDrops) do
local thisItem = Items.getItemByID(row[1])
local qty = row[3]
result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
result = result..'||style="text-align:right" data-sort-value="'..qty..'"|'
if qty > 1 then
result = result.. '1 - '
end
result = result..Shared.formatnum(qty)
local dropChance = (row[2] / totalWt) * 100
result = result..'||style="text-align:right" data-sort-value="'..row[2]..'"'
result = result..'|'..Shared.fraction(row[2], totalWt)
result = result..'||style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%'
result = result..'||style="text-align:left" data-sort-value="'..thisItem.sellsFor..'"'
if qty > 1 then
result = result..'|'..Icons.GP(thisItem.sellsFor, thisItem.sellsFor * qty)
else
result = result..'|'..Icons.GP(thisItem.sellsFor)
end
lootValue = lootValue + (dropChance * 0.01 * thisItem.sellsFor * ((1 + qty)/ 2))
end
result = result..'\r\n|}'
result = result..'\r\nThe average value of the contents of one chest is '..Icons.GP(Shared.round(lootValue, 2, 0))..'.'
end
return result
end
function p.getAreaMonsterTable(frame)
local areaName = frame.args ~= nil and frame.args[1] or frame
local area = Areas.getArea(areaName)
if area == nil then
return "ERROR: Could not find an area named "..areaName..'[[Category:Pages with script errors]]'
end
if area.type == 'dungeon' then
return p.getDungeonMonsterTable(frame)
end
local tableTxt = '{| class="wikitable sortable"'
tableTxt = tableTxt..'\r\n! Name !! Combat Level !! Hitpoints !! Max Hit !! [[Combat Triangle|Combat Style]]'
for i, monsterID in pairs(area.monsters) do
local monster = p.getMonsterByID(monsterID)
tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({monster.name, type='monster'})
tableTxt = tableTxt..'||'..p._getMonsterCombatLevel(monster)
tableTxt = tableTxt..'||'..Shared.formatnum(p._getMonsterHP(monster))
tableTxt = tableTxt..'||'..Shared.formatnum(p._getMonsterMaxHit(monster))
tableTxt = tableTxt..'||'..p._getMonsterStyleIcon({monster, nolink=true})
end
tableTxt = tableTxt..'\r\n|}'
return tableTxt
end
function p.getDungeonMonsterTable(frame)
local areaName = frame.args ~= nil and frame.args[1] or frame
local area = Areas.getArea(areaName)
if area == nil then
return "ERROR: Could not find a dungeon named "..areaName..'[[Category:Pages with script errors]]'
end
--For Dungeons, go through and count how many of each monster are in the dungeon first
local monsterCounts = {}
for i, monsterID in pairs(area.monsters) do
if monsterCounts[monsterID] == nil then
monsterCounts[monsterID] = 1
else
monsterCounts[monsterID] = monsterCounts[monsterID] + 1
end
end
local usedMonsters = {}
-- Declare function for building table rows to avoid repeating code
local buildRow = function(entityID, monsterCount, specialType)
local monIcon, monLevel, monHP, monMaxHit, monStyle, monCount
local monData = {}
if specialType ~= nil and Shared.contains({'Afflicted', 'SlayerArea'}, specialType) then
-- Special handling for Into the Mist
if specialType == 'Afflicted' then
local iconQ = Icons.Icon({'Into the Mist', notext=true, nolink=true, img='Question'})
monIcon = Icons.Icon({'Into the Mist', 'Afflicted Monster', nolink=true, img='Question'})
monLevel, monHP, monMaxHit, monStyle, monCount = iconQ, iconQ, iconQ, iconQ, monsterCount
elseif specialType == 'SlayerArea' then
-- entityID corresponds to a slayer area
local area = Areas.getAreaByID('slayer', entityID)
monIcon = Icons.Icon({area.name, type='combatArea'}) .. ' Monsters'
monLevel = {p.getLowHighStat(area.monsters, function(monster) return p._getMonsterCombatLevel(monster) end)}
monHP = {p.getLowHighStat(area.monsters, function(monster) return p._getMonsterHP(monster) end)}
local lowMaxHit, highMaxHit = p.getLowHighStat(area.monsters, function(monster) return p._getMonsterMaxHit(monster) end)
monMaxHit = highMaxHit
monStyle = Icons.Icon({area.name, area.name, notext=true, nolink=true, img='Question'})
monCount = monsterCount
end
else
-- entityID corresponds to a monster
local monster = p.getMonsterByID(entityID)
monIcon = Icons.Icon({monster.name, type='monster'})
monLevel = p._getMonsterCombatLevel(monster)
monHP = p._getMonsterHP(monster)
monMaxHit = p._getMonsterMaxHit(monster)
monStyle = p._getMonsterStyleIcon({monster})
monCount = monsterCount
end
local getValSort = function(val)
if type(val) == 'table' then
if type(val[1]) == 'number' and type(val[2]) == 'number' then
return (val[1] + val[2]) / 2
else
return (type(val[1]) == 'number' and val[1]) or 0
end
else
return (type(val) == 'number' and val) or 0
end
end
local getValText = function(val)
if type(val) == 'table' and Shared.tableCount(val) == 2 then
if type(val[1]) == 'number' and type(val[2]) == 'number' then
return Shared.formatnum(val[1]) .. ' - ' .. Shared.formatnum(val[2])
else
return val[1] .. ' - ' .. val[2]
end
elseif type(val) == 'number' then
return Shared.formatnum(val)
else
return val
end
end
local resultPart = {}
table.insert(resultPart, '\r\n|-\r\n| ' .. monIcon)
table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monLevel) .. '"| ' .. getValText(monLevel))
table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monHP) .. '"| ' .. getValText(monHP))
table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monMaxHit) .. '"| ' .. getValText(monMaxHit))
table.insert(resultPart, '\r\n| ' .. monStyle)
table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monCount) .. '"| ' .. getValText(monCount))
return table.concat(resultPart)
end
local returnPart = {}
table.insert(returnPart, '{| class="wikitable sortable"')
table.insert(returnPart, '\r\n! Name !! Combat Level !! Hitpoints !! Max Hit !! [[Combat Triangle|Combat Style]] !! Count')
-- Special handing for Impending Darkness event
-- TODO needs to be revised once there is a better understanding of how the event works
--if area.isEvent ~= nil and area.isEvent then
-- for i, eventAreaID in ipairs(Areas.eventData.slayerAreas) do
-- table.insert(returnPart, buildRow(eventAreaID, {5, 8}, 'SlayerArea'))
-- end
-- -- Add Bane * 4
-- table.insert(returnPart, buildRow(152, 4))
--end
for i, monsterID in pairs(area.monsters) do
if not Shared.contains(usedMonsters, monsterID) then
if monsterID >= 0 then
table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID]))
else
--Special handling for Into the Mist
table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID], 'Afflicted'))
end
table.insert(usedMonsters, monsterID)
end
end
table.insert(returnPart, '\r\n|}')
return table.concat(returnPart)
end
function p.getDungeonTotalHp(frame)
local areaName = frame.args ~= nil and frame.args[1] or frame
local area = Areas.getArea(areaName)
if area == nil then
return "ERROR: Could not find a dungeon named "..areaName..'[[Category:Pages with script errors]]'
end
local totalHP = 0
for i, monsterID in pairs(area.monsters) do
if not Shared.contains(usedMonsters, monsterID) then
local monster = p.getMonsterByID(monsterID)
totalHP = totalHP + p._getMonsterHP(monster)
end
end
return totalHP
end
function p._getAreaMonsterList(area)
local monsterList = {}
for i, monsterID in pairs(area.monsters) do
local monster = p.getMonsterByID(monsterID)
table.insert(monsterList, Icons.Icon({monster.name, type='monster'}))
end
return table.concat(monsterList, '<br/>')
end
function p._getDungeonMonsterList(area)
local monsterList = {}
local lastMonster = nil
local lastID = -2
local count = 0
-- Special handing for Impending Darkness event
-- TODO needs to be revised once there is a better understanding of how the event works
--if area.isEvent ~= nil and area.isEvent then
-- for i, eventAreaID in ipairs(Areas.eventData.slayerAreas) do
-- local eventArea = Areas.getAreaByID('slayer', eventAreaID)
-- table.insert(monsterList, '5-8 ' .. Icons.Icon({eventArea.name, type='combatArea'}) .. ' Monsters')
-- end
-- table.insert(monsterList, '4 ' .. Icons.Icon({'Bane', type='monster'}))
--end
for i, monsterID in Shared.skpairs(area.monsters) do
if monsterID ~= lastID then
local monster = nil
if monsterID ~= -1 then monster = p.getMonsterByID(monsterID) end
if lastID ~= -2 then
if lastID == -1 then
--Special handling for Afflicted Monsters
table.insert(monsterList, Icons.Icon({'Affliction', 'Afflicted Monster', img='Question', qty=count}))
else
local name = lastMonster.name
table.insert(monsterList, Icons.Icon({name, type='monster', qty=count}))
end
end
lastMonster = monster
lastID = monsterID
count = 1
else
count = count + 1
end
--Make sure the final monster in the dungeon gets counted
if i == Shared.tableCount(area.monsters) then
local name = lastMonster.name
table.insert(monsterList, Icons.Icon({lastMonster.name, type='monster', qty=count}))
end
end
return table.concat(monsterList, '<br/>')
end
function p.getAreaMonsterList(frame)
local areaName = frame.args ~= nil and frame.args[1] or frame
local area = Areas.getArea(areaName)
if area == nil then
return "ERROR: Could not find an area named "..areaName..'[[Category:Pages with script errors]]'
end
if area.type == 'dungeon' then
return p._getDungeonMonsterList(area)
else
return p._getAreaMonsterList(area)
end
end
function p.getFoxyTable(frame)
local result = 'Monster,Min GP,Max GP,Average GP'
for i, monster in Shared.skpairs(MonsterData.Monsters) do
if not p._isDungeonOnlyMonster(monster) then
if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
local avgGp = (monster.dropCoins[1] + monster.dropCoins[2]) / 2
result = result..'<br/>'..monster.name..','..monster.dropCoins[1]..','..(monster.dropCoins[2])..','..avgGp
end
end
end
return result
end
function p._getMonsterAverageGP(monster)
local result = ''
local totalGP = 0
local bones = p._getMonsterBones(monster)
if bones ~= nil then
totalGP = totalGP + bones.sellsFor * (type(monster.boneQty) == 'number' and monster.boneQty or 1)
end
--Likewise, seeing the loot table is tied to the monster appearing outside of dungeons
if not p._isDungeonOnlyMonster(monster) then
local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
local lootValue = 0
local avgGp = 0
if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
avgGp = (monster.dropCoins[1] + monster.dropCoins[2]) / 2
end
totalGP = totalGP + avgGp
local multiDrop = Shared.tableCount(monster.lootTable) > 1
local totalWt = 0
for i, row in pairs(monster.lootTable) do
totalWt = totalWt + row[2]
end
for i, row in Shared.skpairs(monster.lootTable) do
local thisItem = Items.getItemByID(row[1])
local maxQty = row[3]
local itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0
--Getting the drop chance
local dropChance = (row[2] / totalWt * lootChance)
--Adding to the average loot value based on price & dropchance
lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((1 + maxQty) / 2))
end
totalGP = totalGP + lootValue
end
return Shared.round(totalGP, 2, 2)
end
function p.getMonsterAverageGP(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
end
return p._getMonsterAverageGP(monster)
end
function p.getMonsterEVTable(frame)
local result = '{| class="wikitable sortable"'
result = result..'\r\n!Monster!!Combat Level!!Average GP'
for i, monsterTemp in Shared.skpairs(MonsterData.Monsters) do
local monster = Shared.clone(monsterTemp)
monster.id = i - 1
if not p._isDungeonOnlyMonster(monster) then
local monsterGP = p._getMonsterAverageGP(monster)
local combatLevel = p._getMonsterCombatLevel(monster, 'Combat Level')
result = result..'\r\n|-\r\n|'..Icons.Icon({monster.name, type='monster', noicon=true})..'||'..combatLevel..'||'..monsterGP
end
end
result = result..'\r\n|}'
return result
end
function p.getSlayerTierMonsterTable(frame)
-- Input validation
local tier = frame.args ~= nil and frame.args[1] or frame
local slayerTier = nil
if tier == nil then
return "ERROR: No tier specified[[Category:Pages with script errors]]"
end
if tonumber(tier) ~= nil then
slayerTier = Constants.getSlayerTierByID(tonumber(tier))
else
slayerTier = Constants.getSlayerTier(tier)
end
if slayerTier == nil then
return "ERROR: Invalid slayer tier[[Category:Pages with script errors]]"
end
-- Obtain required tier details
local minLevel, maxLevel = slayerTier.minLevel, slayerTier.maxLevel
-- Build list of monster IDs
-- Right now hiddenMonsterIDs is empty
local hiddenMonsterIDs = {}
local monsterIDs = {}
for i, monster in Shared.skpairs(MonsterData.Monsters) do
if monster.canSlayer and not Shared.contains(hiddenMonsterIDs, i - 1) then
local cmbLevel = p._getMonsterCombatLevel(monster)
if cmbLevel >= minLevel and (maxLevel == nil or cmbLevel <= maxLevel) then
table.insert(monsterIDs, i - 1)
end
end
end
if Shared.tableCount(monsterIDs) == 0 then
-- Somehow no monsters are in the tier, return nothing
return ''
else
return p._getMonsterTable(monsterIDs, true)
end
end
function p.getFullMonsterTable(frame)
local monsterIDs = {}
for i = 0, Shared.tableCount(MonsterData.Monsters) - 1, 1 do
table.insert(monsterIDs, i)
end
return p._getMonsterTable(monsterIDs, false)
end
function p._getMonsterTable(monsterIDs, excludeDungeons)
--Making a single function for getting a table of monsters given a list of IDs.
local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false
local tableParts = {}
table.insert(tableParts, '{| class="wikitable sortable stickyHeader"')
-- First header row
table.insert(tableParts, '\r\n|- class="headerRow-0"\r\n! colspan="5" | !! colspan="4" |Offensive Stats !! colspan="3" |Evasion Rating !! colspan="4" |')
-- Second header row
table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!ID !!Combat Level ')
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'}))
table.insert(tableParts, '!!Attack Speed (s) !!colspan="2"|Max Hit !!Accuracy ')
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Defence', type='skill', notext=true}))
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Ranged', type='skill', notext=true}))
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Magic', type='skill', notext=true}))
table.insert(tableParts, '!!' .. Icons.Icon({'Coins', notext=true, nolink=true}) .. ' Coins !!Bones !!Locations')
-- Generate row per monster
for i, monsterID in Shared.skpairs(monsterIDs) do
local monster = p.getMonsterByID(monsterID)
local cmbLevel = p._getMonsterCombatLevel(monster)
local atkSpeed = p._getMonsterAttackSpeed(monster)
local maxHit = p._getMonsterMaxHit(monster)
local accR = p._getMonsterAR(monster)
local evaR = {p._getMonsterER(monster, "Melee"), p._getMonsterER(monster, "Ranged"), p._getMonsterER(monster, "Magic")}
local gpRange = {0, 0}
if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
gpRange = {monster.dropCoins[1], monster.dropCoins[2]}
end
local gpTxt = nil
if gpRange[1] >= gpRange[2] then
gpTxt = Shared.formatnum(gpRange[1])
else
gpTxt = Shared.formatnum(gpRange[1]) .. ' - ' .. Shared.formatnum(gpRange[2])
end
local bones = p._getMonsterBones(monster)
local boneTxt = (bones ~= nil and Icons.Icon({bones.name, type='item', notext=true})) or 'None'
table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({monster.name, type='monster', size=50, notext=true}))
table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({monster.name, type='monster', noicon=true}))
table.insert(tableParts, '\r\n|style="text-align:right" |' .. monsterID)
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Shared.formatnum(p._getMonsterHP(monster)))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. atkSpeed .. '" |' .. Shared.round(atkSpeed, 1, 1))
table.insert(tableParts, '\r\n|style="text-align:center;border-right:hidden" |' .. p._getMonsterStyleIcon({monster, notext=true}))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. maxHit .. '" |' .. Shared.formatnum(maxHit))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. accR .. '" |' .. Shared.formatnum(accR))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[1] .. '" |' .. Shared.formatnum(evaR[1]))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[2] .. '" |' .. Shared.formatnum(evaR[2]))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[3] .. '" |' .. Shared.formatnum(evaR[3]))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (gpRange[1] + gpRange[2]) / 2 .. '" |' .. gpTxt)
table.insert(tableParts, '\r\n|style="text-align:center" |' .. boneTxt)
table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, hideDungeons))
end
table.insert(tableParts, '\r\n|}')
return table.concat(tableParts)
end
function p.getMattMonsterTable(frame)
--Making a single function for getting a table of monsters given a list of IDs.
local tableParts = {}
table.insert(tableParts, '{| class="wikitable sortable stickyHeader"')
-- Second header row
table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!ID !!Combat Level ')
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'}))
table.insert(tableParts, '!!' .. Icons.Icon({'Coins', notext=true, nolink=true}) .. ' Coins !!Avg. Kill Value!!Locations')
-- Generate row per monster
for i, monster in Shared.skpairs(MonsterData.Monsters) do
local cmbLevel = p._getMonsterCombatLevel(monster)
local gpRange = {0, 0}
if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
gpRange = {monster.dropCoins[1], monster.dropCoins[2]}
end
local gpTxt = nil
if gpRange[1] >= gpRange[2] then
gpTxt = Shared.formatnum(gpRange[1])
else
gpTxt = Shared.formatnum(gpRange[1]) .. ' - ' .. Shared.formatnum(gpRange[2])
end
local lootVal = p._getMonsterLootValue(monster)
local lootTxt = '0'
if lootVal ~= 0 then
lootTxt = Shared.formatnum(Shared.round(lootVal, 2, 2))
end
table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({monster.name, type='monster', size=50, notext=true}))
table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({monster.name, type='monster', noicon=true}))
table.insert(tableParts, '\r\n|style="text-align:right" |' .. monster.id)
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Shared.formatnum(p._getMonsterHP(monster)))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (gpRange[1] + gpRange[2]) / 2 .. '" |' .. gpTxt)
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. lootVal .. '" |' .. lootTxt)
table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, hideDungeons))
end
table.insert(tableParts, '\r\n|}')
return table.concat(tableParts)
end
function p.getMattMonsterTableV2(frame)
--Making a single function for getting a table of monsters given a list of IDs.
local tableParts = {}
table.insert(tableParts, '{| class="wikitable sortable stickyHeader"')
-- Second header row
table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!Combat Level ')
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'}))
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Defence', type='skill', notext=true}))
table.insert(tableParts, '!!Attack Speed (s) !!colspan="2"|Max Hit !!Accuracy ')
-- table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Ranged', type='skill', notext=true}))
-- table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Magic', type='skill', notext=true}))
table.insert(tableParts, '!!' .. Icons.Icon({'Coins', notext=true, nolink=true}) .. ' Coins !!Avg. Kill Value !!Bones')
-- Generate row per monster
for i, monster in Shared.skpairs(MonsterData.Monsters) do
local cmbLevel = p._getMonsterCombatLevel(monster)
local gpRange = {0, 0}
if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
gpRange = {monster.dropCoins[1], monster.dropCoins[2]}
end
local gpTxt = nil
if gpRange[1] >= gpRange[2] then
gpTxt = Shared.formatnum(gpRange[1])
else
gpTxt = Shared.formatnum(gpRange[1]) .. ' - ' .. Shared.formatnum(gpRange[2])
end
local lootVal = p._getMonsterLootValue(monster)
local lootTxt = '0'
if lootVal ~= 0 then
lootTxt = Shared.formatnum(Shared.round(lootVal, 2, 2))
end
local atkSpeed = p._getMonsterAttackSpeed(monster)
local maxHit = p._getMonsterMaxHit(monster)
local accR = p._getMonsterAR(monster)
local evaR = {p._getMonsterER(monster, "Melee"), p._getMonsterER(monster, "Ranged"), p._getMonsterER(monster, "Magic")}
local bones = p._getMonsterBones(monster)
local boneTxt = (bones ~= nil and Icons.Icon({bones.name, type='item', notext=true})) or 'None'
table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({monster.name, type='monster', size=50, notext=true}))
table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({monster.name, type='monster', noicon=true}))
-- table.insert(tableParts, '\r\n|style="text-align:right" |' .. monster.id)
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Shared.formatnum(p._getMonsterHP(monster)))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[1] .. '" |' .. Shared.formatnum(evaR[1]))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. atkSpeed .. '" |' .. Shared.round(atkSpeed, 1, 1))
table.insert(tableParts, '\r\n|style="text-align:center;border-right:hidden" |' .. p._getMonsterStyleIcon({monster, notext=true}))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. maxHit .. '" |' .. Shared.formatnum(maxHit))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. accR .. '" |' .. Shared.formatnum(accR))
--table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[2] .. '" |' .. Shared.formatnum(evaR[2]))
--table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[3] .. '" |' .. Shared.formatnum(evaR[3]))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (gpRange[1] + gpRange[2]) / 2 .. '" |' .. gpTxt)
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. lootVal .. '" |' .. lootTxt)
table.insert(tableParts, '\r\n|style="text-align:center" |' .. boneTxt)
-- table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, hideDungeons))
end
table.insert(tableParts, '\r\n|}')
return table.concat(tableParts)
end
function p.getSpecialAttackTable(frame)
local spAttTable = {}
for i, monster in ipairs(MonsterData.Monsters) do
if monster.specialAttacks ~= nil and Shared.tableCount(monster.specialAttacks) > 0 then
local overrideChance = (monster.overrideSpecialChances ~= nil and Shared.tableCount(monster.overrideSpecialChances) > 0)
for j, spAtt in ipairs(monster.specialAttacks) do
local attChance = (overrideChance and monster.overrideSpecialChances[j] or spAtt.defaultChance)
if spAttTable[spAtt.id] == nil then
spAttTable[spAtt.id] = { ['defn'] = spAtt, ['icons'] = {} }
end
if spAttTable[spAtt.id]['icons'][attChance] == nil then
spAttTable[spAtt.id]['icons'][attChance] = {}
end
table.insert(spAttTable[spAtt.id]['icons'][attChance], Icons.Icon({ monster.name, type = 'monster' }))
end
end
end
local resultPart = {}
table.insert(resultPart, '{|class="wikitable sortable stickyHeader"')
table.insert(resultPart, '\r\n|- class="headerRow-0"')
table.insert(resultPart, '\r\n!Name!!style="min-width:225px"|Monsters!!Chance!!Effect')
for i, spAttData in Shared.skpairs(spAttTable) do
local spAtt = spAttData.defn
local firstRow = true
local rowsSpanned = Shared.tableCount(spAttData.icons)
local rowSuffix = ''
if rowsSpanned > 1 then
rowSuffix = '|rowspan="' .. rowsSpanned .. '"'
end
for chance, iconList in Shared.skpairs(spAttData.icons) do
table.insert(resultPart, '\r\n|-')
if firstRow then
table.insert(resultPart, '\r\n' .. rowSuffix .. '| ' .. spAtt.name)
end
table.insert(resultPart, '\r\n|data-sort-value="' .. spAtt.name .. '"| ' .. table.concat(iconList, '<br/>'))
table.insert(resultPart, '\r\n|data-sort-value="' .. chance .. '"| ' .. Shared.round(chance, 2, 0) .. '%')
if firstRow then
table.insert(resultPart, '\r\n' .. rowSuffix .. '| ' .. spAtt.description)
firstRow = false
end
end
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
return p