Damage Reduction

From Melvor Idle
Revision as of 03:22, 9 April 2022 by Pollychan (talk | contribs) (Update potion icon)
This page was last updated for (v1.0.3).

Damage Reduction is a stat that does exactly what it suggests: It reduces the amount of damage taken by a player or monster. Unlike other combat numbers that are complex calculations, a player's Damage Reduction is determined by simply adding together all Damage Reduction bonuses the player has, whether from equipment or something else like a Damage Reduction Potion or

Error creating thumbnail: File missing
Leonardo

.

Many monsters have Damage Reduction modifiers that affect their defensive stats.

Mechanics

Whenever a player or monster with Damage Reduction greater than 0% would receive damage, instead the damage they take is equal to:

[math]\displaystyle{ \text{Damage Taken} = \text{Base Damage} \times \left (1 - \text{Damage Reduction} \right ) }[/math]

Note that the Combat Triangle will affect how much damage reduction the player has if they are using a different style from the monster.

Damage Reduction Modifiers

Melee Damage Reduction Equipment

Ranged Damage Reduction Equipment

Mage Damage Reduction Equipment