What to level first

From Melvor Idle
Revision as of 07:24, 30 April 2022 by Auron956 (talk | contribs) (Fix ordered list numbering)
This page was last updated for (v1.0.3).

Introduction

This page presents one of the possible ways to start your Melvor journey. Please note that the instructions below are for the Standard and

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Hardcore

Game Modes. For Adventure, please refer to Adventure/Guide.

The goal of the provided steps is to make your overall progress to 100% completion as fast as possible. However, it is not guaranteed that this is the fastest method, nor is there a right or wrong way to progress in the game. New players in particular may wish to try a larger diversity of rather than training the same skills for a significant amount of time. Therefore, feel free to diverge from the below guidance should you wish to do so.

This page is inspired by the following reddit post.

Steps

  1. Level
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    Astrology
    until level 20 to unlock
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    Ameria
    , then continue training on this constellation until level 80
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    Mastery
    . Doing so will provide access to 3 basic modifiers and 2 unique modifiers from Ameria, which can then be re-rolled using the 'Reroll All' option to acquire some
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    Fishing
    bonuses, consuming Stardust and Golden Stardust in the process.
    • For standard modifiers, aim for at least +5% Fishing Skill XP over all three modifiers.
    • For unique modifiers, aim for at least +5% Special Items chance from Fishing, or -3% Fishing Interval over both modifiers.
    Please note that these are the overall bonuses across all standard or unique modifiers unlocked, not the suggested modifiers for a single slot. The chance of 5% in a single slot is 1 in 100, so don't attempt to roll for that.
  2. Train
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    Woodcutting
    by following as many of the steps outlined below as you're able to until you obtain one Mark of the
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    Ent
    , then craft Ent tablets until about
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    Level 10
    . Use these tablets in
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    Woodcutting
    until
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    Level 15
    (using tablets grants more XP than crafting them) and you receive five more Mark of the Ent to unlock the Ent//Octopus
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    Synergy
    . Train
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    Fishing
    until you receive one Mark of the
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    Octopus
    .
    • Axe upgrades should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
    • No matter what you're doing, try to ensure you always have tablets equipped, even if this means temporarily stopping whatever skill you are doing to create some more. Having a
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      Synergy
      that works in the skill you're training increases the amount of
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      Summoning
      XP you gain per action.
  3. Train
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    Fishing
    with
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    Ent
    and
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    Octopus
    equipped until both the Ancient Ring of Skills and Ancient Ring of Mastery have been acquired. It is likely that
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    Level 99
    will have been reached by the time this happens due to the rarity of these rings.
    • Create a small chunk of
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      Ent
      and
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      Octopus
      . Remember to stop training Fishing if you need to create more tablets. All summoning tablets have a dropdown box to Select Recipe that changes which, and how many raw resources you consume per action.
    • Open any Treasure Chests, equipping the
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      Amulet of Fishing
      if it drops as this reduces the catch time for all fish.
    • Fishing Rods also provide a significant decrease to catch time and should be purchased as soon as they become available.
    • Keep any Diamonds gained along the way as these are required for a number of highly desirable things later, notably Diamond Luck Potions and the Ice Jump
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      Agility
      obstacle.
    • Sell everything else acquired while Fishing, which should provide enough GP to fund fishing rod upgrades, the
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      Multi-Tree
      upgrade for later, and any other purchases such as additional bank slots.
    • Once you've obtained a decent nest egg of GP, you can begin saving any Diamonds and Emeralds and Sapphires obtained through fishing, as these will be useful for Summoning
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      Devil tablets
      later, and for various other skills further down the line.
    • If possible, all gems can reasonably be saved at this point, and only sold in small quantities if necessary.

    Catching the following fish is suggested:
    • Whales for gp (preferably with
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      Summoning
      ) and eventually so it can be cooked into food
    • Raw Magic Fish are *very slightly* higher gp/h than whales without summoning. These should only be fished if you don't want to do support skills just yet, or if you want the higher special chance.
    • Skeleton Fish, which can be redeemed for
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      Prayer
      points,
    • Seahorses if you don't care about anything but the highest number of special rolls per hour, which maximises the chance of acquiring both rings. This doesn't apply if you are able to catch Skeleton Fish or have reached
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      Level 99
      to massively improve your money gains with the Fishing Skillcape.
  4. Consume any Mastery Tokens acquired to increase your
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    Mastery Pool
    . When your
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    Fishing
    mastery pool exceeds 95%, you can start spending your mastery pool to increase your
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    Mastery
    level for individual fish. First, level ALL fish to at least level 20, then focus spending on whichever fish you're currently working on, if if it is below 88 Mastery.
    • Level 88
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      Mastery
      is an approximate point where spending mastery pool becomes inefficient, while you CAN use the pool to level an item higher than 88, it is recommended at that point to simply train the item until it hits 99 and spend your pool on other, lower leveled items.
    • Higher total
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      Mastery
      levels across all items and all skills increase the rate at which you obtain certain rare items, so your first goal when hitting above 95% Pool in any skill should be to level as many items as possible as high as possible.
  5. Train
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    Astrology
    further. Equip the Ancient Ring of Mastery and study
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    Deedree
    until level 80
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    Mastery
    . Once reached, re-roll modifiers as follows:
    • For
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      Deedree
      aim for any
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      Woodcutting
      bonuses - preferably increased Skill XP or Mastery XP for standard modifiers, and increased Bird Nest drop rate for unique modifiers.
    • For
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      Ameria
      aim for any
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      Firemaking
      bonuses - preferably increased Skill XP or Mastery XP for standard modifiers, and decreased Firemaking interval for unique modifiers.
  6. Alternate between training
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    Woodcutting
    and
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    Firemaking
    . Equip the Ancient Ring of Skills before starting. The ultimate goal here is
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    Level 99
    to unlock the Firemaking Skillcape. Before getting too deep into woodcutting, be aware of the Clue Chasers Insignia; this amulet counts for completion, is very useful for skilling, and requires exact, low numbers of Redwood and Maple logs, it is likely best to simply skip Maple Logs at this point.
    • Axe upgrades should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
    • Skip Magic Logs due to the long cut time. This means using
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      Multi-Tree
      to simultaneously cut Redwood and Yew logs.
    • Having
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      Ent
      and
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      Octopus
      equipped will increase the number of Bird Nests dropped and continue to grant you more summoning XP.
    • If you have reached
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      Level 90
      , as soon as you obtain one Mark of the
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      Devil
      you can begin to craft them and use them for Firemaking to increase your summoning XP/action considerably and your Firemaking XP/h.
    • Open any Bird Nests dropped for seeds, then begin training
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      Farming
      . Once started, any planted seeds will grow in the background while training any other skill. Keep Strawberry Seeds for Gentle Hands Potions used in
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      Thieving
      , and keep Watermelons for
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      Agility
      .
    • Save any Redwood Logs gained as these should be turned into Dragon Javelins later, burning only up to and including Yew Logs to achieve
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      Level 99
      .
    • Manually lighting bonfires is not recommended. Although doing so will increase the
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      Firemaking
      Skill XP gained, this is very manual to maintain and uses significantly more logs. Lighting bonfires automatically by using Controlled Heat Potions is however highly recommended if you are able to reach
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      Level 20
      by creating only Bird Nest Potions, requiring Garum Herbs from
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      Farming
      and Potato Seeds from Bird Nests to create.
    • After reaching
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      Level 15
      , train
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      Agility
      until level 10 is reached. This will allow the Monkey Bars Agility obstacle to be created, providing a 4% decrease to the Firemaking interval.
    • After reaching
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      Level 35
      and {F{SkillReq|Firemaking|30}}, training
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      Agility
      once more, this time until level 20 is reached for the purpose of creating the Stepping Stones obstacle. This obstacle provides both a 6% decrease to Woodcutting interval and a 3% increase to Firemaking skill XP.
  7. Train
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    Astrology
    once more, this time until
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    Level 99
    is reached in order to unlock many more bonuses. Re-roll any modifiers as you see fit, however try not to spend too much time re-rolling until all constellations are
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    Mastery
    level 99, at which point all modifiers will be unlocked.

At this point, you have both ancient rings (providing +8% Skill or Mastery XP, depending on which is equipped), the Firemaking Skillcape (providing +5% Skill XP to all skills), and a variety of other bonuses from

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Astrology

and

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Agility

.

The choices on what path to take next start to open up, some suggestions are:

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    Thieving
    for GP, and various Area unique & NPC unique items, a number of which provide various bonuses to other skills.
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    Mining
    ,
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    Smithing
    , and
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    Fletching
    for the Dragon Javelin money-making method, which is one of the best in the game. This is where any saved Redwood Logs from Woodcutting will be used. This will also allow you to spend any Maple Logs in order to have the correct amount for the Clue Chasers Insignia.
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    Agility
    to unlock further obstacles, providing additional bonuses. Reaching any further than obstacle 5 or 6 may be difficult initially however, due to the significant cost of obstacles and various level requirements.