User:GragasBro
What to level second
Introduction
This guide was written with the intent of giving a rather fresh player 3 good options for their first major goal in the game. It wants to cater to different kinds of players which is why the 3 example routes presented here have a different playstyle in mind.
The first route or goal is called 'the Completionist route'. It focuses on getting important key items, bonuses and in general useful stuff so that the rest of the game will be facilitated as much as possible.
The second route is called 'the Slayer of Gods route'. Its main goal is to complete the God dungeons as well as the dungeon Into the Mist as early as possible in order to gain great bonuses for the rest of the skills. These are the God dungeon upgrades which are buyable in the shop and the passive slot from completing Into the Mist.
The third route is called 'the Banker route'. Going for this route will unlock the most powerful money making method in the game: Fletching Dragon Javelins. After following this route the player will be swimming in money for all of their financial needs (which are a lot in this game).
The starting point for all of these routes is the aforementioned requirements from What to level first.
What you choose to do first depends entirely on your personal preference. Always remember that this guide does not think that these routes are the only way to play the game. In fact, it might be more enjoyable to figure out the game by yourself or with the help of the Melvor Idle Discord: Discord
The following guide starts where 'What to level first' left off. This means that you should have:
Skill or item | Explanation |
---|---|
95% mastery pool in |
+5% Global Mastery XP |
at least 90 |
with 31 marks from WC, Fishing and FM |
with at least | |
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+8% Global Skill XP |
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+7% Global Mastery XP |
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+5% Global Skill XP |
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+1% Global Skill XP |
The Completionist route
What you will get
This should set you up with the most useful items and bonuses for the game. In the beginning, we will concentrate on getting more global bonuses, the most important being skill and mastery xp. A lot of research went into planning a logical sequence of obtaining items and bonuses. The bonuses were chosen by how easy they are to obtain and how much benefit they bring to the table.
In this guide you will get the following items:
Globally useful items
Item | Bonus |
---|---|
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When equipped +100% GP granted from all sources except Alt. Magic and Item Sales, +5% chance to obtain double loot from slain monsters or Thieving, +10% chance to gain double resources from any skill. |
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Passive: Auto-loots when equipped |
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Passive: +3% Global Skill XP and -15% Global GP (except Item Sales) |
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Passive: +10% Chance To Double Loot in Combat and +10% Chance to Double Items in Thieving |
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10% increased chance to receive Global Rare Items, Mastery Tokens, Bird Nests from Woodcutting, Gems from Mining, and Coal from Firemaking |
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+10% chance to preserve resources in non-combat skills (Does not work with Alt. Magic).
This bonus is increased to 25% if there is at least 1 Charge of Rhaelyx in your bank. There is a 0.1% chance a Charge will be destroyed per action |
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Passive: +4% Combat XP. Does not work with Slayer or Alt. Magic. |
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permanent 10% discount on all skill gloves that can be purchased from the Shop |
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+7% Chance to Double Items Globally and -3% Chance to Preserve Resources in Skills |
Skill-specific items
Item | Bonus |
---|---|
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-0.2s Magic Interval and +10% Rune Preservation for Alt. Magic Spells |
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+1% Cooking Skill XP, +1% Cooking Mastery XP, and -0.1s Cooking Interval |
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+1% Cooking Skill XP, +1% Cooking Mastery XP, and +2% chance to successfully Cook an item |
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+1% Cooking Skill XP, +1% Cooking Mastery XP, and +20% Food Healing Value |
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Passive: +10% Global GP (except Item Sales) |
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+20 Stealth while Thieving, +20 GP From Thieving, and +2% Thieving Mastery XP |
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+5% Global GP (except Item Sales) |
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+2% Chance for Bird Nests to drop in Woodcutting and +2% Woodcutting Mastery XP |
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+3% Chance to deal no Damage to a Mining Node and +2% Mining Mastery XP |
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Reduces the Nature Rune cost of spells by 1, and grants access to the Nature's Call Spell |
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-3% chance to receive Special Items from Fishing |
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+40 Stealth while Thieving and +5% Global GP (except Item Sales) |
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+25 Stealth while Thieving, +10% GP From Thieving, and +2% Thieving Skill XP |
Skill requirements
There are a few skills in this game which are designed to facilitate other skills so we will want to level these up as well. We will want to get:
First preparations
Because a lot of the items that are either globally useful or useful in certain skills come from Thieving, we will have to make sure that we have enough
Hitpoints to survive their hits. Therefore, we will have to level up our
Combat Level as well as getting the
Auto Eat upgrades from the shop. This is done so that we can idle the thieving targets.
We will start by going back to fishing for three reasons:
- Getting money for the
Auto Eat (AE) upgrades
- Getting 300
Salmon and
Herring for
Pit Jump
- Getting enough
Raw Magic Fish to sustain the combat and thieving grind
And here is how we will do it:
- Equip your best fishing gear which should include the
Fishing Skillcape and the
Amulet of Fishing.
- Change the
Ameria bonuses to at least +5% Chance to Double Items in Fishing and -3% Fishing Interval.
In this guide, we will usually work with these numbers. A 5% bonus from Standard Modifiers should be easily obtainable without too much re-rolling and the same goes for 3% bonuses from Unique Modifiers.
- Build
Octopus to go with your fishing grind as it will speed up the process.
- Get 300
Salmon and
Herring and build
Pit Jump.
- Fish
Raw Magic Fish for a total of 26,000,000
. You should be able to get there while fishing overnight.
- Fish even more
Raw Magic Fish for 5k to 10k fish to equip as food.
This is all we needed to fish for right now. There is one more thing for us to do before we will go into combat. We will need to get some mastery levels in Astrology constellations. As mentioned earlier, this guide aims at easily achievable rolls. For this reason, we will generally aim for 5% in standard modifiers and 3% in unique modifiers. If you get better rolls that's good but do not stress it. In total we want:
+5% Attack Skill XP, +3% of Maximum Hit added to Minimum Hit | |
+5% Strength Skill XP, +3% Strength Bonus from Equipment | |
+5% Hitpoints Skill XP, +3% chance to preserve Food when eaten | |
+5% Defense Skill XP, +3% damage to Slayer Tasks |
And we're done!
Leveling up Combat
After this section you will have:
Attack 40,
Strength 40 and
Defence 40
Hitpoints 45
Ice Sword
- Full
Adamant armor
Gold Emerald Ring
Amulet of Looting
Clue Chasers Insignia
Some general information on combat in general and in this guide. Feel free to skip this paragraph if you already know how combat works. Guide specific information is highlighted in bold:
- First, go to settings and Toggle offline combat. Because we have Auto Eat Tier 3 we do not run the risk of dying in this guide. I will always list the required HP values to idle a certain monster when you are not already at the required threshold to do so.
- To level a certain skill you will need to change your combat style in the combat menu. Stab gives Attack, Slash gives Strength and Block gives Defence. Hitpoint XP is gathered passively in combination with the other 3 skills.
- While fighting you will discover new marks in
Summoning. As you already know you will have to craft the corresponding tablets once in order to get more marks. This is why I recommend to craft them once when you get your first mark. This is easily doable by investing a little bit in Mining/Smithing for most of them. The table below shows you what you will need to craft a tablet:
50 ![]() | |
50 ![]() | |
50 ![]() | |
1,000 | |
50 ![]() | |
5 ![]() ![]() |
Slayer: the way slayer works is that you get XP and
Slayer Coins for killing monsters that are your current Slayer target. You can find the Slayer tab in the combat menu. When you click on 'New Task' and 'Easy', you will randomly be assigned a monster to hunt. For easy target (meaning ranging from level 1-50) you can reset your target for free. That means you can cancel your assignment and roll for a new one. This will be done throughout the guide, so that the monster we are killing is also our Slayer target.
That is all you need to know about combat for now.
Here is how we will accomplish the goals list at the beginning of this section:
- Craft 1
Bronze Dagger (get 1 Copper Ore and 1 Tin Ore from Mining, smith 1 Bronze Bar and turn it into a Bronze Dagger) and equip it.
- We will start by killing
Cows for
Attack,
Strength and
Defence level 10.
KeepRaw Beef for
Herblore later.
- Next, kill
Steel Knights for a set of
Steel armor as well as a
Steel Sword and a
Steel Scimitar.
In general, we will use a sword to level up attack and defence and a scimitar to level up strength.
KeepBones for
Herblore later.
- Kill
Mummy for the
Gold Emerald Ring and the
Amulet of Strength.
You can find this monster in thePenumbra slayer area and the drop rates for both items are really good at 9.43% each. So this will be quick.
Equip both.
Now is a good time to get Clue Chasers Insignia. I recommend following this guide: Easter_Eggs#Clue_Chasers_Insignia
- kill Mithril Knights while getting 20/20/20 and full mithril
- get 40 attack with mithril sword
- get ice sword from ice monster
- kill Frozen Archers until 45 HP and around 40/40/40
- get Amulet of Looting
- farm Adamant Knights for full Adamant armor but at least platebody, legs and shield
At this point we're going to start a thieving grind for a lot of beneficial items.
- agility to 30, build gap jump - mining to 30, copper/tin to 15, iron to 30 - buy thieving gloves - steal man till 4 - steal woman till 12 - steal bandit thug till thievers cape - steal golbin chief till golbin mask - go back to woman till jeweled necklace and fine coinpurse - at 30 thieving get 500 teak, 500 coal and 500 onion seeds (from bird nests --> bird nest potions?! ; ent octopus) - steal merchant till merchants permit - steal assistant cook till chef's spoon - steal chef till chef's hat - at 50 thieving change agility obstacle 5 to Rooftop Run (500 lemontyle from merchant, 750 lobster from chef) - steal dock hand till sailor's top - steal lumberjack for lumberjack's top - steal miner for miner's helmet (acolyte first if at 75 thieving) - steal acolyte for book of skills - level mining to 40 - get enough silver and gold ore for upgrading adamant armor (1250 silver, 2500 gold) - buy smithing gloves - smith bronze bars and gear to level 10 - smith iron bars and gear to level 30 - smith silver bars to level 40 and get 1250 silver bars - smith gold bars until you have 2500 of them - upgrade your adamant armor to their (g) variants for a total of 20% DR or 12% from platebody, platelegs and shield - smith one pair of steel gloves or mithril gloves if your mining is at 50 and you have 44 smithing (which you should have from smithing gold bars) - level hp to 48 by killing bandits which give you the highest xp/hour and access to amulets of ranged which will be useful for the future (FEZ) - steal court jester for ring of wealth (can equip book of scholars with adamant platebody and platelegs (g)) - steal wizard for amulet of incantation (need adamant shield (g))