Ranged
This page was last updated for (v1.0.2). |
Ranged affects how good the player is with ranged
. It determines what ranged armour and weapons the player can use. The Ranged skill also increases the maximum hit and accuracy rating of ranged weapons. Players using Ranged will gain Combat Triangle bonuses against monsters that use
and penalties against monsters that use
.
Combat Styles
There are three Ranged combat styles: Accurate, Rapid, and Longranged.
When using the Rapid or Accurate styles, 0.4 Ranged experience is earned per point of damage dealt. When using the Longranged style, 0.2 Ranged experience and 0.2 Defence experience is earned per point of damage instead.
In addition to affecting what experience is earned, each Ranged combat style has a special bonus:
- When using the Accurate style, the player's Ranged Accuracy Rating is slightly increased. Details can be found on the Combat page.
- When using the Rapid style, the player attacks 0.4s faster. This is the recommended style for increasing experience per hour.
- When using the Longrange style, the player's Defense rating is increased by an invisible +3.
Experience Boosts
Ranged experience earned can be increased by 4% by equipping the Gold Emerald Ring, which is additive with the 1% increase from Pyro and 5% from Firemaking Skillcape for an increase of 10%.
Material Unlocks
Each bow, crossbow, javelin, throwing knife, arrow, bolt and armour material requires a certain Ranged level to be equipped. Below are some tables detailing which Ranged level is required for which material.
Bows
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Material | Weapon Type |
---|---|---|
1 | Normal | Shortbow, Longbow |
5 | Oak | Shortbow, Longbow |
20 | Willow | Shortbow, Longbow |
30 | Maple | Shortbow, Longbow |
40 | Yew | Shortbow, Longbow |
Ice | Shortbow, Longbow | |
50 | Magic | Shortbow, Longbow |
Desert | Shortbow | |
60 | Redwood | Shortbow, Longbow |
70 | Ancient | Longbow |
80 | Stormsnap |
Arrows
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Material |
---|---|
1 | Bronze |
Iron | |
Ice | |
5 | Steel |
20 | Mithril |
30 | Adamant |
40 | Rune |
60 | Dragon |
70 | Ancient |
Crossbows
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Material |
---|---|
1 | Bronze |
Iron | |
5 | Steel |
20 | Mithril |
30 | Adamant |
40 | Rune |
60 | Dragon |
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| |
Slayer's Crossbow | |
70 | Error creating thumbnail: File missing Ancient
|
90 | Error creating thumbnail: File missing Shockwave
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Crossbow Bolts
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Material |
---|---|
1 | Topaz |
20 | Sapphire |
40 | Ruby |
60 | Emerald |
80 | Diamond |
90 | Jadestone |
Javelins/Throwing Knives
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Material |
---|---|
1 | Bronze |
Iron | |
5 | Steel |
20 | Mithril |
30 | Adamant |
40 | Rune |
60 | Dragon |
70 | Ancient |
Armour
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Material |
---|---|
1 | Leather |
Slayer (Basic) | |
10 | Hard Leather |
30 | Slayer (Strong) |
40 | Green D-Hide |
Ranger | |
Ice | |
50 | Blue D-Hide |
60 | Red D-Hide |
Slayer (Elite) | |
70 | Black D-Hide |
80 | Ancient |
Slayer (Master) | |
85 | Error creating thumbnail: File missing Aeris
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Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches
.
Regular Skillcape
The Ranged Skillcape is the skillcape for the Ranged skill. It can be purchased for 1,000,000 from the Shop once the player reaches
in the Ranged skill. The Ranged Skillcape offers the following benefits when worn:
+50% Ammo Preservation
Superior Skillcape
The Superior Ranged Skillcape is the superior skillcape for the Ranged skill. It can be purchased for 10,000,000 from the Shop once the player reaches
in the Ranged skill.
can only be reached if the player owns the Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:
+75% Ammo Preservation and +5% Ranged Strength Bonus from Equipment
Pet
The pet can be unlocked by doing any action that grants Ranged experience.
Pet | Name | DLC | Effect |
---|---|---|---|
Marahute | +5% Ammo Preservation |
Ammo Preservation
Ammo Preservation reduces the likelihood of ammunition being consumed while using ranged attacks. The chance to preserve ammo is capped at 80%.
Source | Type | DLC | Other Modifiers | |
---|---|---|---|---|
Superior Cape of Completion | Item (Cape) | +75% Ammo Preservation | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Skill XP for all Skills +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Superior Max Skillcape | Item (Cape) | +75% Ammo Preservation | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Skill XP for all Skills +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Superior Ranged Skillcape | Item (Cape) | +75% Ammo Preservation | +5% Ranged Strength Bonus from Equipment | |
Cape of Completion | Item (Cape) | +50% Ammo Preservation | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +5% Skill XP for all Skills +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +10 base primary resource quantity gained in Summoning x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +100% GP gained from Thieving +10% GP gained from Agility +25% Flat Slayer Area Effect Negation -15% Woodcutting Interval -15% Cooking Interval +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +10% Chance to preserve Summoning Charges +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +25% base primary resource quantity gained in Farming Rune providing items provide 2x as many runes | |
Maximum Skillcape | Item (Cape) | +50% Ammo Preservation | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +5% Skill XP for all Skills Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +10 base primary resource quantity gained in Summoning +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +25% Flat Slayer Area Effect Negation -50% Coal Costs for Smithing Rune providing items provide 2x as many runes +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10 Flat HP Regen +25% base primary resource quantity gained in Farming | |
Ranged Skillcape | Item (Cape) | +50% Ammo Preservation | ||
Ethereal Longbow | Item (Weapon) | +30% Ammo Preservation | ||
Cape of Ranged Preservation | Item (Cape) | +20% Ammo Preservation | ||
Error creating thumbnail: File missing Sloth Obelisk | Agility Pillar | Error creating thumbnail: File missing | +15% Ammo Preservation | -15% Summoning Familiar Attack Interval +5% Chance to Double Items Globally +50 Bank Space +15% Global AP (except Item Sales) +15% Rune Preservation +15% Chance to preserve Summoning Charges |
Error creating thumbnail: File missing Abyssium Javelin | Item (Quiver) | Error creating thumbnail: File missing | +15% Ammo Preservation | |
Error creating thumbnail: File missing Abyssium Throwing Knife | Item (Quiver) | Error creating thumbnail: File missing | +15% Ammo Preservation | |
Adamant Javelin | Item (Quiver) | +15% Ammo Preservation | ||
Adamant Throwing Knife | Item (Quiver) | +15% Ammo Preservation | ||
Ancient Javelin | Item (Quiver) | +15% Ammo Preservation | ||
Ancient Throwing Knife | Item (Quiver) | +15% Ammo Preservation | ||
Augite Javelin | Item (Quiver) | +15% Ammo Preservation | ||
Augite Throwing Knife | Item (Quiver) | +15% Ammo Preservation | ||
Bronze Javelin | Item (Quiver) | +15% Ammo Preservation | ||
Bronze Throwing Knife | Item (Quiver) | +15% Ammo Preservation | ||
Error creating thumbnail: File missing Brumite Javelin | Item (Quiver) | Error creating thumbnail: File missing | +15% Ammo Preservation | |
Error creating thumbnail: File missing Brumite Throwing Knife | Item (Quiver) | Error creating thumbnail: File missing | +15% Ammo Preservation | |
Corundum Javelin | Item (Quiver) | +15% Ammo Preservation | ||
Corundum Throwing Knife | Item (Quiver) | +15% Ammo Preservation | ||
Crystal Javelin | Item (Quiver) | +15% Ammo Preservation | ||
Crystal Throwing Knife | Item (Quiver) | +15% Ammo Preservation | ||
Divine Javelin | Item (Quiver) | +15% Ammo Preservation | ||
Divine Throwing Knife | Item (Quiver) | +15% Ammo Preservation | ||
Dragon Javelin | Item (Quiver) | +15% Ammo Preservation | ||
Dragon Throwing Knife | Item (Quiver) | +15% Ammo Preservation | ||
Error creating thumbnail: File missing Gloomite Javelin | Item (Quiver) | Error creating thumbnail: File missing | +15% Ammo Preservation | |
Error creating thumbnail: File missing Gloomite Throwing Knife | Item (Quiver) | Error creating thumbnail: File missing | +15% Ammo Preservation | |
Iron Javelin | Item (Quiver) | +15% Ammo Preservation | ||
Iron Throwing Knife | Item (Quiver) | +15% Ammo Preservation | ||
Meteorite Javelin | Item (Quiver) | +15% Ammo Preservation | ||
Mithril Javelin | Item (Quiver) | +15% Ammo Preservation | ||
Mithril Throwing Knife | Item (Quiver) | +15% Ammo Preservation | ||
Error creating thumbnail: File missing Netherite Javelin | Item (Quiver) | Error creating thumbnail: File missing | +15% Ammo Preservation | |
Error creating thumbnail: File missing Netherite Throwing Knife | Item (Quiver) | Error creating thumbnail: File missing | +15% Ammo Preservation | |
Pure Crystal Javelin | Item (Quiver) | +15% Ammo Preservation | ||
Pure Crystal Throwing Knife | Item (Quiver) | +15% Ammo Preservation | ||
Rune Javelin | Item (Quiver) | +15% Ammo Preservation | ||
Rune Throwing Knife | Item (Quiver) | +15% Ammo Preservation | ||
Error creating thumbnail: File missing Shadow Throwing Knife | Item (Quiver) | Error creating thumbnail: File missing | +15% Ammo Preservation | +15% Ranged critical hit chance |
Steel Javelin | Item (Quiver) | +15% Ammo Preservation | ||
Steel Throwing Knife | Item (Quiver) | +15% Ammo Preservation | ||
Error creating thumbnail: File missing Witherite Javelin | Item (Quiver) | Error creating thumbnail: File missing | +15% Ammo Preservation | |
Error creating thumbnail: File missing Witherite Throwing Knife | Item (Quiver) | Error creating thumbnail: File missing | +15% Ammo Preservation | |
Error creating thumbnail: File missing Cave Maze | Agility Obstacle 9 | +10% Ammo Preservation | +10% Chance To Preserve Prayer Points -1 Prayer Point Cost for Prayers +10% Rune Preservation | |
Charged Relic Quiver | Item (Consumable) | +10% Ammo Preservation | +10% Ranged Accuracy Rating +1% Ranged Strength Bonus per 8 Ranged Skill Levels (Floored) | |
Error creating thumbnail: File missing Tier 3 - 3 | Agility Obstacle 3 | Error creating thumbnail: File missing | +5% Ammo Preservation | +3% chance to gain +1 base primary resource quantity in Runecrafting for Abyssal Runes +3 additional quantity of primary resource gained in Fletching for Abyssal Arrows nodes (Cannot be doubled) +5% Rune Preservation |
Error creating thumbnail: File missing Cave Climb | Agility Obstacle 4 | +5% Ammo Preservation | -40 Maximum Hitpoints +5% Rune Preservation +5% Melee Max Hit | |
Error creating thumbnail: File missing Tree Hop | Agility Obstacle 6 | +5% Ammo Preservation | +5% Rune Preservation +5% Chance to Preserve Resources in Skills | |
Error creating thumbnail: File missing Lava Waterfall Dodge | Agility Obstacle 10 | +5% Ammo Preservation | +10% Chance To Preserve Prayer Points +10% Rune Preservation +10% Chance to Preserve Resources in Skills | |
Error creating thumbnail: File missing Syllia | Constellation | +5% Ammo Preservation | +8% Fletching Mastery XP +8% Chance to Double Items in Fletching +5% Ranged Strength Bonus from Equipment +5 Hidden Ranged Level +8% Ranged Skill XP +8% Fletching Skill XP +8% Accuracy Rating +5% Chance to gain +1 additional resource in Fletching (Cannot be doubled) | |
Charged Ancient Quiver | Item (Consumable) | +5% Ammo Preservation | +5% Ranged Accuracy Rating +10% Ranged Strength Bonus from Equipment | |
Charged Golden Quiver | Item (Consumable) | +5% Ammo Preservation | +5% Ranged Strength Bonus from Equipment | |
Ranger Boots | Item (Boots, Passive) | +5% Ammo Preservation | ||
Ranger Hat | Item (Helmet, Passive) | +5% Ammo Preservation | ||
Silver Emerald Necklace | Item (Amulet, Passive) | +5% Ammo Preservation | +6 Hidden Ranged Level | |
Marahute | Pet | +5% Ammo Preservation | ||
Harold | Pet | +3% Ammo Preservation | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Mastery XP in all Skills +50% Mastery Pool XP Cap -0.2s Monster Respawn Timer +2% of Maximum Hit added to Minimum Hit -2% Interval for all Non-Combat Skills +3% Rune Preservation +2% Chance to Double Items Globally | |
Error creating thumbnail: File missing Arctic Yeti | Pet | +2% Ammo Preservation | ||
Error creating thumbnail: File missing Tree Climb | Agility Obstacle 5 | -10% Ammo Preservation | +3% Mastery XP in all Skills +4% Skill XP for all Skills -10% Rune Preservation -10% Chance to Preserve Resources in Skills | |
Error creating thumbnail: File missing Frozen Maze | Agility Obstacle 11 | -20% Ammo Preservation | +1% Damage Reduction -3 Prayer Point Cost for Prayers -20% Rune Preservation -0.1s Monster Respawn Timer | |
Error creating thumbnail: File missing Freezing Trap | Agility Obstacle 7 | -30% Ammo Preservation | -30% Rune Preservation -16% Ranged Accuracy Rating -16% Magic Accuracy Rating -16% Melee Accuracy Rating |
Ranged Weapon Stats
Bows
Arrows
Crossbows
Crossbow Bolts
Javelins
Throwing Knives
Ranged Armour Stats
Helmets
Bodies
Legs
Boots
Gloves
Shields
Capes
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Error creating thumbnail: File missing Combat: Error creating thumbnail: File missing Attack • Error creating thumbnail: File missing Strength • Error creating thumbnail: File missing Defence • Error creating thumbnail: File missing Hitpoints • Error creating thumbnail: File missing Ranged • Error creating thumbnail: File missing Magic • Error creating thumbnail: File missing Prayer • Error creating thumbnail: File missing Slayer • Error creating thumbnail: File missing Corruption
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Skills: Error creating thumbnail: File missing Farming • Error creating thumbnail: File missing Township • Error creating thumbnail: File missing Woodcutting • Error creating thumbnail: File missing Fishing • Error creating thumbnail: File missing Firemaking • Error creating thumbnail: File missing Cooking • Error creating thumbnail: File missing Mining • Error creating thumbnail: File missing Smithing • Error creating thumbnail: File missing Thieving • Error creating thumbnail: File missing Fletching • Error creating thumbnail: File missing Crafting • Error creating thumbnail: File missing Runecrafting • Error creating thumbnail: File missing Herblore • Error creating thumbnail: File missing Agility • Error creating thumbnail: File missing Summoning • Error creating thumbnail: File missing Astrology • Error creating thumbnail: File missing Alternative Magic • Error creating thumbnail: File missing Cartography • Error creating thumbnail: File missing Archaeology • Error creating thumbnail: File missing Harvesting
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Other: Error creating thumbnail: File missing Beginners Guide • Guides • Error creating thumbnail: File missing Bank • Error creating thumbnail: File missing Combat • Error creating thumbnail: File missing Mastery • Error creating thumbnail: File missing Money Making • Error creating thumbnail: File missing Shop • Easter Eggs • Pets • Error creating thumbnail: File missing Golbin Raid • Error creating thumbnail: File missing Full Version • Throne of the Herald • Atlas of Discovery • Error creating thumbnail: File missing Into the Abyss
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |