Module:Skills/Summoning
From Melvor Idle
Documentation for this module may be created at Module:Skills/Summoning/doc
local p = {}
local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local SkillData = GameData.skillData
local Items = require('Module:Items')
local Icons = require('Module:Icons')
function p.getMarkTable(frame)
local result = ''
result = result..'{| class="wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan="2"|Mark!!'..Icons.Icon({'Summoning', type='skill', notext=true})..' Level'
result = result..'!!Discovered in'
local Familiars = GameData.getEntities(SkillData.Summoning.recipes, function(recipe) return true end)
table.sort(Familiars, function(a, b) return a.level < b.level end)
local rowArray = {}
for i, Fam in ipairs(Familiars) do
local item = Items.getItemByID(Fam.productID)
if item ~= nil then
local rowText = '|-'
rowText = rowText..'\r\n|data-sort-value="'..item.name..'"|'..Icons.Icon({item.name, type='mark', notext=true, size='50'})
rowText = rowText..'||'..Icons.Icon({item.name, 'Mark of the ' .. item.name, type='mark', noicon=true})
rowText = rowText..'||style="text-align:right"|'..Fam.level
local discoveredArray = {}
for j, SkillID in ipairs(Fam.skillIDs) do
table.insert(discoveredArray, Icons.Icon({Constants.getSkillName(SkillID), type='skill'}))
end
rowText = rowText..'||'..table.concat(discoveredArray, '<br/>')
table.insert(rowArray, rowText)
end
end
result = result..'\r\n'..table.concat(rowArray, '\r\n')
result = result..'\r\n|}'
return result
end
function p.getTabletTable(frame)
local result = ''
result = result..'{| class="wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan="2"|Name!!'..Icons.Icon({'Summoning', type='skill', notext=true})..' Level'
result = result..'!!Tier!!Effect!!' .. Icons.Icon({'Melee', notext=true, nolink=true}) .. ' Max Hit!!Shard Cost!!Secondary!!Creation XP'
local Familiars = GameData.getEntities(SkillData.Summoning.recipes, function(recipe) return true end)
table.sort(Familiars, function(a, b) return a.level < b.level end)
local rowArray = {}
for i, Fam in ipairs(Familiars) do
local item = Items.getItemByID(Fam.productID)
if item ~= nil then
local maxHit, maxHitText = Items._getItemStat(item, 'summoningMaxhit'), ''
if maxHit ~= nil then
maxHit = maxHit * 10
maxHitText = 'style="text-align:right"; data-sort-value="' .. maxHit .. '"|' .. Shared.formatnum(maxHit)
end
local effectDesc = Constants.getModifiersText(Fam.modifiers, false)
local rowText = '|-'
rowText = rowText..'\r\n|data-sort-value="'..item.name..'"|'..Icons.Icon({item.name, type='item', notext=true, size='50'})
rowText = rowText..'||'..Icons.Icon({item.name, type='item', noicon=true})
rowText = rowText..'||style="text-align:right"|'..Fam.level
rowText = rowText..'||style="text-align:right"|'..Fam.tier
rowText = rowText..'||'..mw.text.listToText(effectDesc, ', ', ' and ')..'||'..maxHitText
-- Create item requirements text
local ShardCostArray, OtherCostArray = {}, {}
-- Shards
for j, cost in ipairs(Fam.itemCosts) do
local shard = Items.getItemByID(cost.id)
if shard ~= nil then
table.insert(ShardCostArray, Icons.Icon({shard.name, type='item', notext=true, qty=cost.quantity}))
end
end
rowText = rowText..'||style="text-align:right"|'..table.concat(ShardCostArray, ', ')..' '
-- Other costs
local recipeGPCost = SkillData.Summoning.recipeGPCost
if Fam.gpCost > 0 then
table.insert(OtherCostArray, Icons.GP(Fam.gpCost))
end
if Fam.scCost > 0 then
table.insert(OtherCostArray, Icons.SC(Fam.scCost))
end
for j, nonShardID in ipairs(Fam.nonShardItemCosts) do
local nonShard = Items.getItemByID(nonShardID)
if nonShard ~= nil then
local itemValue = math.max(nonShard.sellsFor, 20)
local nonShardQty = math.max(1, math.floor(recipeGPCost / itemValue))
table.insert(OtherCostArray, Icons.Icon({nonShard.name, type='item', notext=true, qty=nonShardQty}))
end
end
rowText = rowText..'||style="text-align:right"|'..table.concat(OtherCostArray, "<br/>'''OR''' ")
rowText = rowText..'||style="text-align:right"|'..Fam.baseExperience
table.insert(rowArray, rowText)
end
end
result = result..'\r\n'..table.concat(rowArray, '\r\n')
result = result..'\r\n|}'
return result
end
function p._getSynergyTable(familiarID)
local result = ''
result = result..'{| class="wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan="2"|Familiar 1!!colspan="2"|Familiar 2!!Effect!!Requirements'
local synergyList = GameData.getEntities(SkillData.Summoning.synergies,
function(synergy)
return familiarID == nil or Shared.contains(synergy.summonIDs, familiarID)
end)
table.sort(synergyList, function (a, b) return (a.summonIDs[1] == b.summonIDs[1] and a.summonIDs[2] < b.summonIDs[2]) or a.summonIDs[1] < b.summonIDs[1] end)
local recipesByID, famNames = {}, {}
for i, recipe in ipairs(SkillData.Summoning.recipes) do
recipesByID[recipe.id] = recipe
local item = Items.getItemByID(recipe.productID)
if item ~= nil then
famNames[recipe.id] = item.name
end
end
local rowArray = {}
for i, syn in ipairs(synergyList) do
local Fam1 = recipesByID[syn.summonIDs[1]]
local Fam2 = recipesByID[syn.summonIDs[2]]
if Fam1 ~= nil and Fam2 ~= nil then
local FamName1 = famNames[Fam1.id] or 'Unknown'
local FamName2 = famNames[Fam2.id] or 'Unknown'
local synDesc = syn.customDescription
if synDesc == nil then
-- Generate description from modifiers
synDesc = Constants.getModifiersText(syn.modifiers, false) or ''
end
local rowText = '|-'
rowText = rowText..'\r\n|data-sort-value="'..FamName1..'"|'..Icons.Icon({FamName1, type='item', notext=true, size='30'})
rowText = rowText..'||'..Icons.Icon({FamName1, type='item', noicon=true})
rowText = rowText..'||data-sort-value="'..FamName2..'"|'..Icons.Icon({FamName2, type='item', notext=true, size='30'})
rowText = rowText..'||'..Icons.Icon({FamName2, type='item', noicon=true})
rowText = rowText..'||'..synDesc
local reqArray = {}
local reqLvl = math.max(Fam1.level, Fam2.level)
table.insert(reqArray, Icons._SkillReq('Summoning', reqLvl))
table.insert(reqArray, FamName1..' Mark Level '..(Fam2.tier + 1))
table.insert(reqArray, FamName2..' Mark Level '..(Fam1.tier + 1))
rowText = rowText..'||data-sort-value="'..reqLvl..'"|'..table.concat(reqArray, '<br/>')
table.insert(rowArray, rowText)
end
end
result = result..'\r\n'..table.concat(rowArray, '\r\n')
result = result..'\r\n|}'
return result
end
function p.getSynergyTable(frame)
return p._getSynergyTable()
end
function p.getFamiliarSynergyTable(frame)
local famName = frame.args ~= nil and frame.args[1] or frame
local familiarID = nil
local familiarItem = Items.getItem(famName)
if familiarItem == nil then
return 'ERROR: Not a valid familiar[[Category:Pages with script errors]]'
else
for i, recipe in ipairs(SkillData.Summoning.recipes) do
if recipe.productID == familiarItem.id then
familiarID = recipe.id
break
end
end
if familiarID == nil then
return 'ERROR: Not a valid familiar[[Category:Pages with script errors]]'
else
return p._getSynergyTable(familiarID)
end
end
end
function p._getSkillSummoningBonusTable(skill)
local rowArray = {}
local famNames = {}
-- Familiars
for i, recipe in ipairs(SkillData.Summoning.recipes) do
local item = Items.getItemByID(recipe.productID)
if item ~= nil then
famNames[recipe.id] = item.name
if item.modifiers ~= nil and not Shared.tableIsEmpty(item.modifiers) then
local famSkills = Constants.getModifierSkills(item.modifiers)
if Shared.contains(famSkills, skill) then
table.insert(rowArray, {Fam1 = item.name, Fam2 = nil, Descrip = Constants.getModifiersText(item.modifiers, false)})
end
end
end
end
-- Synergies
for i, syn in ipairs(SkillData.Summoning.synergies) do
local synSkills = Constants.getModifierSkills(syn.modifiers)
if Shared.contains(synSkills, skill) then
local FamName1 = famNames[syn.summonIDs[1]] or 'Unknown'
local FamName2 = famNames[syn.summonIDs[2]] or 'Unknown'
local synDesc = syn.customDescription
if synDesc == nil then
-- Generate description from modifiers
synDesc = Constants.getModifiersText(syn.modifiers, false) or ''
end
table.insert(rowArray, {Fam1 = FamName1, Fam2 = FamName2, Descrip = synDesc})
end
end
if Shared.tableIsEmpty(rowArray) then
return ''
end
local resultPart = {}
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
table.insert(resultPart, '\r\n|- class="headerRow-0"')
table.insert(resultPart, '\r\n!colspan="2"|Familiar 1!!colspan="2"|Familiar 2!!Effect')
for i, rowItem in ipairs(rowArray) do
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|data-sort-value="'..rowItem.Fam1..'"|'..Icons.Icon({rowItem.Fam1, type='item', notext=true, size='30'}))
table.insert(resultPart, '||'..Icons.Icon({rowItem.Fam1, type='item', noicon=true}))
if rowItem.Fam2 ~= nil then
table.insert(resultPart, '||data-sort-value="'..rowItem.Fam2..'"|'..Icons.Icon({rowItem.Fam2, type='item', notext=true, size='30'}))
table.insert(resultPart, '||'..Icons.Icon({rowItem.Fam2, type='item', noicon=true}))
else
table.insert(resultPart, '|| || ')
end
table.insert(resultPart, '||'..(rowItem.Descrip or ' '))
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
function p.getSkillSummoningBonusTable(frame)
local skillName = frame.args ~= nil and frame.args[1] or frame
return p._getSkillSummoningBonusTable(skillName)
end
return p