Tailor

From Melvor Idle
Revision as of 17:01, 1 November 2022 by Gau Cho (talk | contribs) (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that produces Clothing. While the Clothing production may be affected by positive and negative boosts, the Leather consumption is unaffected by boosts. {{TownshipBuildingUpgrades}}")
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This page was last updated for (v1.1).


Tailor
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Building ID: melvorF:Tailor
Requirements:
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Level 15
Base Cost:
Grasslands 2,050
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, 150
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, 113
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, 150 Leather
Snowlands 2,650
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, 150
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, 113
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, 150 Leather, 25 Coal, 100 Clothing
Upgrades To:
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Clothier
Grasslands 10,000
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, 450
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, 450
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, 1,200 Leather
Snowlands 14,000
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, 450
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, 450
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, 1,200 Leather, 150 Coal, 600 Clothing
Maximum Built:
20 per biome, 40 total
Provides:
Grasslands: Clothing +15
Snowlands: Clothing +30
Biomes:
Grasslands
Snowlands

The Tailor is a Township building that produces Clothing. While the Clothing production may be affected by positive and negative boosts, the Leather consumption is unaffected by boosts.


Upgrade Chart

Name
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Tailor
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Clothier
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Outfitter
TotH.svg
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Clothiers Estate
Requirements
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Level 15
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Level 35

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 2,500
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Level 80

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 40,000
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Level 110

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 175,000
Cost Grasslands 2,050
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, 150
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, 113
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, 150 Leather
10,000
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, 450
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, 450
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, 1,200 Leather
44,000
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, 5,000
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, 16,000
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, 1,500 Bar, 15,000 Leather
127,000
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, 15,000
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, 38,000
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, 8,000 Bar, 15,000 Rune Essence, 30,000 Leather
Snowlands 2,650
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, 150
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, 113
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, 150 Leather, 25 Coal, 100 Clothing
14,000
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, 450
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, 450
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, 1,200 Leather, 150 Coal, 600 Clothing
54,000
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, 5,000
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, 16,000
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, 1,500 Bar, 15,000 Leather, 3,200 Coal, 3,200 Clothing
158,000
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, 15,000
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, 50,000
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, 8,000 Bar, 15,000 Rune Essence, 30,000 Leather, 40,000 Coal, 20,000 Clothing
Benefits Grasslands Clothing +15 Clothing +60 Clothing +100 Clothing +180
Snowlands Clothing +30 Clothing +120 Clothing +200 Clothing +360