Dungeons
From Melvor Idle
Dungeon Mechanics
Dungeons are fixed battles with the same order and type of monsters every time they are undertaken, there is presently no reward for killing individual monsters in the dungeon and instead the reward is triggered on the completion of each dungeon.
Dungeon Limitations
Whilst in a dungeon you cannot change food types, change items, or change equipment sets. Please ensure that you are prepared for battle before entering the dungeon.
After finishing a dungeon you will need to leave the dungeon in order to change items or sets.
Auto Restart Dungeon
Once a dungeon is completed the game will cease combat and will not restart the dungeon, this can be changed in the settings of the game. Set "Auto Restart Dungeon" to enable and the dungeon will be reattempted once completed.
Dungeon List
Dungeon | Name | Dungeon Difficulty | Monsters | Highest Combat Level Monster | Reward |
---|---|---|---|---|---|
Chicken Coop | Easy | 6 | 39 | Egg Chest | |
Undead Graveyard | Medium | 8 | 71 | Standard Chest | |
Bandit Base | Medium | 7 | 115 | Bandit Chest | |
Hall of Wizards | Hard | 9 | 121 | Magic Chest | |
Spider Forest | Hard | 8 | 158 | Spider Chest | |
Deep Sea Ship | Very Hard | 10 | 177 | Pirate Booty | |
Frozen Cove | Very Hard | 8 | 191 | Frozen Chest | |
Volcanic Cave | Elite | 8 | 677 | Elite Chest Fire Cape |