Ancient Relics

From Melvor Idle
Revision as of 09:36, 21 September 2023 by Krappa (talk | contribs) (Fixed typo and added reference to HC Combat Triangle)
This page was last updated for (v1.2).
Ancient Relics.png

Ancient Relics mode is a Game Mode in which players start with a maximum Skill Level cap of Level 10 and must defeat Dungeons to increase it. It includes the following changes:

  • Ancient Relics can be located in all Skills to gain unique permanent modifiers (6 per Skill).
  • Maximum Skill Levels are initially capped at Level 10.
  • Defeat Dungeons to increase maximum Skill Level for five randomized Skills (Choice of 2).
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    Combat
    Levels, except
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    Prayer
    and
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    Slayer
    , automatically increase when defeating a Dungeon.
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    Fishing
    and
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    Cooking
    are locked until completion of
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    Impending Darkness Event
    .
  • Dungeons also provide Food Crates upon completion as a reward.
  • All preservation and doubling is disabled.
  • Harsher penalties applied against the player in Combat, according to the
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    Hardcore
    Combat Triangle.

Acquiring Ancient Relics

  • Players can find Ancient Relics by gaining XP in a Skill. The drop rate depends on the type of Skill and how many relics the player already has:
    • 1/200,000 (0.0005%) in Non-Combat Skills, rolled once for each available relic. With no relics unlocked, the rate is 1/40,000 (0.0025%).
    • 1/100,000 (0.001%) in Passive Skills, rolled once for each available relic. With no relics unlocked, the rate is 1/20,000 (0.005%).
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        Farming
        will roll for relics on every plot harvested.
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        Township
        will roll for relics 10 times every tick (1hr), and once for each building constructed or repaired.
    • 1/133,333 (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is 1/26,666 (0.00375%).
  • All Skills earn one random relic at Levels 20 and 99.
  • Lesser Relics can be acquired in all Non-Combat Skills at a rate of 1/1,000 (0.1%). It will drop 300 at a time. Lesser Relics are consumable items that provide an interval decrease or some other combat-related bonus.
  • Certain Skills are able to gain back their resource preservation through Ancient Relic bonuses.

List of Ancient Relics

Template:AncientRelicsTable