Game Mode

From Melvor Idle
Revision as of 17:04, 22 September 2023 by Krappa (talk | contribs) (Add reference to Ancient Relics game mode)
This page was last updated for (v1.1.2).

There are multiple different ways to play Melvor Idle. In addition to the official game modes that can be selected when creating a character, there are also community-created game modes that add additional self-imposed restrictions to what a given character is allowed to do.

Official Game Modes

Standard

This is the default Melvor Idle game mode. As the default way of playing the game, it doesn't have any unique modifiers.

Hardcore

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Hardcore

mode is a more challenging version of the game. It includes the following challenges:

  • Hardcore characters are deleted upon death
  • Passive
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    Hitpoints
    regeneration is disabled.
  • Bank slots cannot be purchased from the Shop after the player reaches 108 bank slots, although more bank slots can still be acquired through the use of Bank Slot Tokens.
  • The Combat Triangle penalties for using a combat style the enemy is resistant to are increased.

Adventure

Adventure mode is a version of the game in which players start with only a few skills and must work to unlock others. It includes the following changes:

  • Skills are locked and must be purchased using
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    GP
    to access
  • Start with only
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    Attack
    ,
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    Strength
    ,
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    Defence
    , and
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    Hitpoints
    unlocked along with 10 Shrimp and a Bronze Dagger.
  • Non-Combat skill levels cannot go above your Combat Level.
  • The Combat Triangle penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode)
  • Hitpoints, Damage, and Food Healing values are 10x larger than standard (this is a visual change, it has no actual impact on combat mechanics).

Ancient Relics

Ancient Relics mode is a randomised version of the game. It includes the following challenges:

  • Ancient Relics can be located in all Skills to gain unique permanent modifiers (6 per Skill).
  • Maximum Skill Levels are initially capped at Level 10.
  • Defeat Dungeons to increase maximum Skill Level for five randomized Skills (Choice of 2).
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    Combat
    Levels, except
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    Prayer
    and
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    Slayer
    , automatically increase when defeating a Dungeon.
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    Fishing
    and
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    Cooking
    are locked until completion of
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    Impending Darkness Event
    .
  • Dungeons also provide Food Crates upon completion as a reward.
  • All preservation and doubling is disabled.
  • Harsher penalties applied against the player in Combat, according to the
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    Hardcore
    Combat Triangle.

Temporary Modes

The following game modes were introduced on a temporary basis in the past, and may no longer be available to play.

Chaos

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Chaos

mode was a game mode released as part of the 2021 April Fools Event. It was a time limited event: new characters could only be made in Chaos Mode until April 11th, 2021, and the game mode was discontinued as part of the Alpha v0.21 update. It included the following features:

  • Item Corruption
  • 25% interval reduction on attack speeds & skill intervals (multiplicative)
  • All enemies have at least 1 random passive
  • All equipped items are lost on death
  • BIG NUMBERS
  • Golbin Raid is not available
  • The Combat Triangle penalties for using a combat style the enemy is resistant to are increased. (Identical to the changes in Hardcore mode)
  • Do not fight a Chicken

Hardcore Adventure Speedrun

The

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Hardcore Adventure Speedrun

Game Mode was introduced as part of the April Fools Event 2022. It was a limited time game mode: Characters could be created for this game mode from April 1st, 2022; and could be played until April, 30th, 2022.

The aim of the game mode was to defeat Bane in the fastest time possible, with the following changes from the standard game mode:

  • Hardcore rules apply
  • Adventure rules apply
  • Double
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    Maximum Hitpoints
    for you and the enemies.
  • -80% Attack Interval for you and the enemies.
  • -80% Skill intervals
  • +800% Global mastery XP
  • -2s Monster Respawn
  • Stability not guaranteed

Internal Suffering Speedrun

The

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Internal Suffering Speedrun

Game Mode was introduced during V1.0.5. It is a limited time game mode which was available to play until August 31 23:59:59 GMT.

The aim of the game mode is to defeat Bane in the fastest time possible, although the mode has some unique mechanics which complicate this:

  • The game mode is safe - Characters are not lost upon death.
  • All skills except
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    Firemaking
    and
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    Farming
    are available from the start.
  • The player's skill level for all skills is initially capped at level 10.
  • This cap can be increased by 10 each time the player chooses to permanently disable any non-combat skill, so the player will be able to reach level 99 once 9 skills have been disabled. Once disabled, a skill may no longer be used.
  • Uses the same Combat Triangle as
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    Hardcore
    mode, except it is reversed -
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    Melee
    beats
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    Magic
    ,
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    Ranged
    beats
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    Melee
    , and
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    Magic
    beats
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    Ranged
    .

This game mode also has modifiers similar to

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Hardcore Adventure Speedrun

, significantly increasing the rate of progression:

  • -80% Attack Interval for both the player and Monsters.
  • -80% Skill intervals
  • +800% Global
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    Mastery
    XP
  • -2s Monster respawn timer

Community Created Variations

The following game modes aren't enforced in-game but instead have a list of rules that players who wish to play them choose to follow voluntarily. Different players may play the same game mode slightly differently or may choose to combine multiple to create an even more difficult challenge.

Some people also combine these game modes, for increased difficulty.

Game Modes

These modes are mostly collections of restrictions, or unique ways to play the game which are widespread enough to be talked about to some degree or another in an agreed-upon way.

Hardcore Combat Only (HCCO)

Hardcore Combat Only (often abbreviated to HCCO) is a game mode in which the player creates a

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Hardcore

character which completely avoids non-combat skills. All gear and food can only be obtained through combat, so success in this game mode requires careful planning in order to grow stronger without dying, especially due to the lack of passive HP regeneration.

PainCO

This is pain: A harder start to HCCO, with additional limitations such as some restricted monsters, being unable to use the shop, and no upgrading of items.

Masochism

This mode is not meant to be easy, nor is it meant to be quick. It is meant so be slow, tedious, and to punish mistakes. Played in Adventure it is designed to make players think about preparation, planning, and thinking ahead. In addition there are strong bank management aspects involved that can very easily punish mistakes.

Restrictions

12 Bank Slots (12B)

12 Bank Slots (often abbreviated as 12B) is a game mode in which players restrict themselves to the starting 12 bank slots and do not purchase more or use Bank Slot Tokens. Although often combined with Hardcore Combat Only, this game mode can also be played as a regular character.

This game mode can be compared to the UIM challenge on RuneScape.

Bank Completion

Bank Completion (also called Living Bank) is a challenge some people aim for once they start getting into late-game. It's an extension of Item Completion (getting 100% of items in Completion Log), where you have at least one of each item in the bank, effectively requiring you to have 1,125 Bank Slots.

Usually items that do not count for Completion are excluded from this challenge (just as they are in the completion log) since they include event specific time limited items, like the 1st anniversary cake, and would make it impossible to acquire for accounts that missed this to complete the challenge.

Some people might want to push this even further, and have 5 of every item, allowing themselves to fill all Equipment sets, and still have one of each item in their bank. This is often called b5nk, or Ultimate Living Bank.

While it is possible in Normal game mode to get enough slots, it is very hard to do so combined with

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Hardcore

, due to the 108 bank slot cap from shop. One would need to farm and use at least 1,017 Bank Slot Tokens, preferably after hitting the 108-cap.

Combat Drops Only

While often considered as a "more relaxed" version of Combat Only, some people play Combat Drops Only/No Gathering (abbreviated CDO, or NG), where they are only allowed to craft items from resources collected from enemies.

The only skills they are allowed to use are

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Firemaking

,

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Cooking

,

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Smithing

,

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Farming

,

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Fletching

,

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Crafting

,

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Runecrafting

,

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Herblore

,

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Alt. Magic

, and those related to combat. As a note, there is currently no way to level

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Firemaking

, as there is no enemy who drops Normal Logs.

No-Coward

Disallows fleeing from combat. There's no room for both the enemy and yourself to remain alive! Requires a bit of planning ahead.

Shopless

Shopless (SL) is as simple it sounds, this game mode doesn't allow the usage of the shop. This limits the user to the initial bank slots until slaying God Dungeons, no skill upgrades, and no Auto Eat. Usually, the player may use

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Gold Pieces

collected to upgrade gear, but there's no purpose to accumulating

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Slayer Coins

.

Vegan Mode

Vegan players don't like to kill animals nor human beings, but allow themselves to kill monsters (because they're evil, apparently), and plants. Nevertheless, they will still pickpocket the humans, in order to distribute the wealth of the rich.

Skiller

Also called No Combat (NC): Most normal accounts start out as skiller accounts, and some players decide to stick with it. Players in this game mode never touch combat, and just live a peaceful life gathering resources through hard labour.