Template:GauTest2
Blacksmiths Smithy | ||||
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Building ID: melvorF:Blacksmiths_Smithy | ||||
Requirements: Level 1 | ||||
Base Cost:
| ||||
Upgrades To: Blacksmiths Workshop
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Maximum Built: 20 per biome, 60 total | ||||
Provides: : +7.5 : +7.5 : +15 | ||||
Biomes: Grasslands Mountains Snowlands |
Hunters Cabin |
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Building ID: melvorF:Hunters_Cabin |
Requirements: Level 1 |
Base Cost:
1,300 , 150 , 113 |
Upgrades To: Hunters Lodge 5,200 , 600 , 450 |
Maximum Built: 20 per biome, 60 total |
Provides: : +4.5 : +6.75 : +9 |
Biomes: Forest Swamp Jungle |
Fishermans Dock |
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Building ID: melvorF:Fishermans_Dock |
Requirements: Level 1 |
Base Cost:
1,300 , 150 , 113 |
Upgrades To: Fishermans Pier 4,500 , 450 , 450 |
Maximum Built: 20 per biome, 40 total |
Provides: : +15 : +22.5 |
Biomes: Water Swamp |
Herbalist |
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Building ID: melvorF:Herbalist |
Requirements: Level 1 |
Base Cost:
1,000 , 200 |
Upgrades To: Infirmary 8,000 , 1,600 |
Maximum Built: 20 |
Provides: +2.5 |
Biomes: Valley |
Miners Pit | ||||||
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Building ID: melvorF:Miners_Pit | ||||||
Requirements: Level 1 | ||||||
Base Cost:
| ||||||
Upgrades To: Miners Field
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Maximum Built: 20 per biome, 60 total | ||||||
Provides: : +50, +10, +10 : +25, +5, +5 : +50, +10, +10 | ||||||
Biomes: Desert Mountains Snowlands |
Town Hall |
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Building ID: melvorF:Town_Hall |
Requirements: Level 80 40,000 |
Base Cost:
100,000,000 , 100,000 , 100,000 , 100,000 , 50,000 , 50,000 |
Maximum Built: 8 |
Provides: +10% Township Citizen Tax Rate (Max 80%) |
Biomes: Grasslands |
Storehouse | ||||
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Building ID: melvorF:Storehouse | ||||
Requirements: Level 1 | ||||
Base Cost:
| ||||
Upgrades To: Warehouse
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Maximum Built: 20 per biome, 40 total | ||||
Provides: : +5,000 : +10,000 | ||||
Biomes: Grasslands Snowlands |
Woodcutters Camp |
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Building ID: melvorF:Woodcutters_Camp |
Requirements: Level 1 |
Base Cost:
1,300 , 150 , 113 |
Upgrades To: Logging Camp 2,600 , 300 , 225 |
Maximum Built: 20 per biome, 40 total |
Provides: : +20 : +40 |
Biomes: Forest Jungle |
Carpenters Workshop |
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Building ID: melvorF:Carpenters_Workshop |
Requirements: Level 1 |
Base Cost:
2,550 , 400 , 113 |
Upgrades To: Carpenters Factory 12,000 , 1,600 , 450 , 450 |
Maximum Built: 20 per biome, 40 total |
Provides: : +15 : +30 |
Biomes: Forest Jungle |
Farmland | ||||
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Building ID: melvorF:Farmland | ||||
Requirements: Level 1 | ||||
Base Cost:
| ||||
Upgrades To: Plantation
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Maximum Built: 20 per biome, 40 total | ||||
Provides: : +7.5 : +11.25 | ||||
Biomes: Grasslands Arid Plains |
Gatherers Hut |
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Building ID: melvorF:Gatherers_Hut |
Requirements: Level 1 |
Base Cost:
1,300 , 150 , 113 |
Upgrades To: Gatherers Lodge 4,500 , 450 , 450 |
Maximum Built: 20 per biome, 40 total |
Provides: : +2.5 : +2.5 |
Biomes: Swamp Valley |
School | ||||
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Building ID: melvorF:School | ||||
Requirements: Level 1 | ||||
Base Cost:
| ||||
Upgrades To: Large School
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Maximum Built: 20 per biome, 40 total | ||||
Provides: : +0.1 : +0.15 | ||||
Biomes: Grasslands Snowlands |
Large School | ||||
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Building ID: melvorF:Large_School | ||||
Requirements: Level 35 2,500 | ||||
Base Cost: School
| ||||
Upgrades To: Academy
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Maximum Built: 20 per biome, 40 total | ||||
Provides: : +0.4 : +0.5 | ||||
Biomes: Grasslands Snowlands |
Academy | ||||
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Building ID: melvorF:Academy | ||||
Requirements: Level 80 40,000 | ||||
Base Cost: Large School
| ||||
Upgrades To: Large Academy
| ||||
Maximum Built: 30 per biome, 60 total | ||||
Provides: : +0.75 : +1 | ||||
Biomes: Grasslands Snowlands |
Gardens |
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Building ID: melvorF:Gardens |
Requirements: Level 15 |
Base Cost:
2,500 , 300 , 100 , 100 |
Maximum Built: 100 |
Provides: +0.5 |
Biomes: Grasslands |
Tavern | ||||
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Building ID: melvorF:Tavern | ||||
Requirements: Level 15 | ||||
Base Cost:
| ||||
Maximum Built: 100 per biome, 200 total | ||||
Provides: : +0.5 : +1 | ||||
Biomes: Grasslands Snowlands |
Cemetery |
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Building ID: melvorF:Cemetery |
Requirements: Level 35 2,500 |
Base Cost:
8,500 , 400 , 400 , 400 , 500 |
Maximum Built: 50 |
Provides: +2% Township Potions Production |
Biomes: Grasslands |
Blacksmiths Workshop | ||||
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Building ID: melvorF:Blacksmiths_Workshop | ||||
Requirements: Level 15 | ||||
Base Cost: Blacksmiths Smithy
| ||||
Upgrades To: Blacksmiths Forge
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Maximum Built: 30 per biome, 90 total | ||||
Provides: : +15 : +15 : +30 | ||||
Biomes: Grasslands Mountains Snowlands |
Hunters Lodge |
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Building ID: melvorF:Hunters_Lodge |
Requirements: Level 35 2,500 |
Base Cost: Hunters Cabin 5,200 , 600 , 450 |
Upgrades To: Hunters Villa 13,000 , 900 , 2,800 , 460 |
Maximum Built: 15 per biome, 45 total |
Provides: : +18 : +27 : +36 |
Biomes: Forest Swamp Jungle |
Fishermans Pier |
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Building ID: melvorF:Fishermans_Pier |
Requirements: Level 35 2,500 |
Base Cost: Fishermans Dock 4,500 , 450 , 450 |
Upgrades To: Fishermans Port 13,000 , 900 , 2,800 , 500 |
Maximum Built: 15 per biome, 30 total |
Provides: : +60 : +90 |
Biomes: Water Swamp |
Infirmary |
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Building ID: melvorF:Infirmary |
Requirements: Level 35 2,500 |
Base Cost: Herbalist 8,000 , 1,600 |
Upgrades To: Healing Centre 39,000 , 10,000 , 10,800 , 10,000 |
Maximum Built: 15 |
Provides: +10 |
Biomes: Valley |
Miners Field | ||||||
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Building ID: melvorF:Miners_Field | ||||||
Requirements: Level 15 | ||||||
Base Cost: Miners Pit
| ||||||
Upgrades To: Miners Quarry
| ||||||
Maximum Built: 30 per biome, 90 total | ||||||
Provides: : +75, +20, +20 : +37.5, +10, +10 : +75, +20, +20 | ||||||
Biomes: Desert Mountains Snowlands |
Logging Camp |
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Building ID: melvorF:Logging_Camp |
Requirements: Level 15 |
Base Cost: Woodcutters Camp 2,600 , 300 , 225 |
Upgrades To: Forestry Camp 14,000 , 800 , 2,800 , 700 |
Maximum Built: 30 per biome, 60 total |
Provides: : +40 : +80 |
Biomes: Forest Jungle |
Carpenters Factory |
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Building ID: melvorF:Carpenters_Factory |
Requirements: Level 35 2,500 |
Base Cost: Carpenters Workshop 12,000 , 1,600 , 450 , 450 |
Upgrades To: Carpenters Foundry 35,000 , 4,000 , 900 , 2,800 , 700 , 200 |
Maximum Built: 15 per biome, 30 total |
Provides: : +60 : +120 |
Biomes: Forest Jungle |
Plantation | ||||
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Building ID: melvorF:Plantation | ||||
Requirements: Level 15 | ||||
Base Cost: Farmland
| ||||
Upgrades To: Mill
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Maximum Built: 30 per biome, 60 total | ||||
Provides: : +15 : +22.5 | ||||
Biomes: Grasslands Arid Plains |
Gatherers Lodge |
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Building ID: melvorF:Gatherers_Lodge |
Requirements: Level 35 2,500 |
Base Cost: Gatherers Hut 4,500 , 450 , 450 |
Upgrades To: Gatherers Villa 12,000 , 700 , 2,800 , 500 |
Maximum Built: 15 per biome, 30 total |
Provides: : +10 : +10 |
Biomes: Swamp Valley |
Blacksmiths Forge | ||||
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Building ID: melvorF:Blacksmiths_Forge | ||||
Requirements: Level 60 15,000 | ||||
Base Cost: Blacksmiths Workshop
| ||||
Upgrades To: Blacksmiths Estate
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Maximum Built: 20 per biome, 60 total | ||||
Provides: : +40 : +40 : +80 | ||||
Biomes: Grasslands Mountains Snowlands |
Hunters Villa | ||||
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Building ID: melvorF:Hunters_Villa | ||||
Requirements: Level 60 15,000 | ||||
Base Cost: Hunters Lodge 13,000 , 900 , 2,800 , 460 | ||||
Upgrades To: Hunters Estate
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Maximum Built: 20 per biome, 60 total | ||||
Provides: : +24 : +36 : +48 | ||||
Biomes: Forest Swamp Jungle |
Fishermans Port | ||||
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Building ID: melvorF:Fishermans_Port | ||||
Requirements: Level 60 15,000 | ||||
Base Cost: Fishermans Pier 13,000 , 900 , 2,800 , 500 | ||||
Upgrades To: Fishermans Estate
| ||||
Maximum Built: 20 per biome, 40 total | ||||
Provides: : +120 : +180 | ||||
Biomes: Water Swamp |
Healing Centre |
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Building ID: melvorF:Healing_Centre |
Requirements: Level 80 40,000 |
Base Cost: Infirmary 39,000 , 10,000 , 10,800 , 10,000 |
Upgrades To: Hospital 122,000 , 18,000 , 10,000 |
Maximum Built: 20 |
Provides: +25 |
Biomes: Valley |
Miners Quarry | ||||||
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Building ID: melvorF:Miners_Quarry | ||||||
Requirements: Level 60 15,000 | ||||||
Base Cost: Miners Field
| ||||||
Upgrades To: Miners Estate
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Maximum Built: 20 per biome, 60 total | ||||||
Provides: : +300, +80, +60 : +150, +40, +30 : +300, +80, +60 | ||||||
Biomes: Desert Mountains Snowlands |
Forestry Camp | ||||
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Building ID: melvorF:Forestry_Camp | ||||
Requirements: Level 60 15,000 | ||||
Base Cost: Logging Camp 14,000 , 800 , 2,800 , 700 | ||||
Upgrades To: Forestry Estate
| ||||
Maximum Built: 20 per biome, 40 total | ||||
Provides: : +120 : +240 | ||||
Biomes: Forest Jungle |
Carpenters Foundry | ||||
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Building ID: melvorF:Carpenters_Foundry | ||||
Requirements: Level 60 15,000 | ||||
Base Cost: Carpenters Factory 35,000 , 4,000 , 900 , 2,800 , 700 , 200 | ||||
Upgrades To: Carpenters Estate
| ||||
Maximum Built: 20 per biome, 40 total | ||||
Provides: : +120 : +240 | ||||
Biomes: Forest Jungle |
Mill | ||||
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Building ID: melvorF:Mill | ||||
Requirements: Level 60 15,000 | ||||
Base Cost: Plantation
| ||||
Upgrades To: Farming Estate
| ||||
Maximum Built: 20 per biome, 40 total | ||||
Provides: : +60 : +90 | ||||
Biomes: Grasslands Arid Plains |
Gatherers Villa | ||||
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Building ID: melvorF:Gatherers_Villa | ||||
Requirements: Level 60 15,000 | ||||
Base Cost: Gatherers Lodge 12,000 , 700 , 2,800 , 500 | ||||
Upgrades To: Gatherers Estate
| ||||
Maximum Built: 20 per biome, 40 total | ||||
Provides: : +20 : +20 | ||||
Biomes: Swamp Valley |
Warehouse | ||||
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Building ID: melvorF:Warehouse | ||||
Requirements: Level 35 2,500 | ||||
Base Cost: Storehouse
| ||||
Upgrades To: Repository
| ||||
Maximum Built: 20 per biome, 40 total | ||||
Provides: : +25,000 : +50,000 | ||||
Biomes: Grasslands Snowlands |
Repository | ||||
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Building ID: melvorF:Repository | ||||
Requirements: Level 80 40,000 | ||||
Base Cost: Warehouse
| ||||
Upgrades To: Large Repository
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Maximum Built: 30 per biome, 60 total | ||||
Provides: : +300,000 : +600,000 | ||||
Biomes: Grasslands Snowlands |
Tailor | ||||
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Building ID: melvorF:Tailor | ||||
Requirements: Level 15 | ||||
Base Cost:
| ||||
Upgrades To: Clothier
| ||||
Maximum Built: 20 per biome, 40 total | ||||
Provides: : +15 : +30 | ||||
Biomes: Grasslands Snowlands |
Clothier | ||||
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Building ID: melvorF:Clothier | ||||
Requirements: Level 35 2,500 | ||||
Base Cost: Tailor
| ||||
Upgrades To: Outfitter
| ||||
Maximum Built: 15 per biome, 30 total | ||||
Provides: : +60 : +120 | ||||
Biomes: Grasslands Snowlands |
Outfitter | ||||
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Building ID: melvorF:Outfitter | ||||
Requirements: Level 80 40,000 | ||||
Base Cost: Clothier
| ||||
Upgrades To: Clothiers Estate
| ||||
Maximum Built: 20 per biome, 40 total | ||||
Provides: : +100 : +200 | ||||
Biomes: Grasslands Snowlands |
Prats Hats |
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Building ID: melvorF:Prats_Hats |
Requirements: Level 15 |
Base Cost:
2,600 , 300 , 226 |
Maximum Built: 10 |
Biomes: Grasslands |
Malcs Cats |
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Building ID: melvorF:Malcs_Cats |
Requirements: Level 35 2,500 |
Base Cost:
3,700 , 300 , 450 |
Maximum Built: 10 |
Biomes: Grasslands |
Statue of Worship |
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Building ID: melvorF:Statues |
Requirements: Level 80 40,000 |
Base Cost:
1,000,000 , 35,000 , 10,000 |
Maximum Built: 50 |
Provides: +20 |
Biomes: Grasslands |
Chapel |
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Building ID: melvorF:Chapel |
Requirements: Level 35 2,500 |
Base Cost:
4,200 , 400 , 450 |
Maximum Built: 100 |
Provides: +10 |
Biomes: Grasslands |
Library |
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Building ID: melvorF:Library |
Requirements: Level 35 2,500 |
Base Cost:
8,200 , 700 , 450 |
Maximum Built: 100 |
Provides: +0.25, |
Biomes: Grasslands |
Trading Post | ||||||
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Building ID: melvorF:Trading_Post | ||||||
Requirements: Level 15 | ||||||
Base Cost:
| ||||||
Maximum Built: 50 per biome, 150 total | ||||||
Provides: : -0.33% Township Trader costs : -0.33% Township Trader costs : -0.33% Township Trader costs | ||||||
Biomes: Grasslands Arid Plains Snowlands |
Orchard |
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Building ID: melvorF:Orchard |
Requirements: Level 15 |
Base Cost:
18,000 , 3,000 , 200 , 400 |
Maximum Built: 100 per biome, 200 total |
Provides: : +45 : +90 |
Biomes: Forest Jungle |
Basic Shelter | ||||||
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Building ID: melvorF:Basic_Shelter | ||||||
Requirements: Level 1 | ||||||
Base Cost:
| ||||||
Upgrades To: Wooden Hut
| ||||||
Maximum Built: 20 per biome, 60 total | ||||||
Provides: : +5 : +8 : +10 | ||||||
Biomes: Grasslands Arid Plains Snowlands |
Wooden Hut | ||||||
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Building ID: melvorF:Wooden_Hut | ||||||
Requirements: Level 1 | ||||||
Base Cost: Basic Shelter
| ||||||
Upgrades To: House
| ||||||
Maximum Built: 30 per biome, 90 total | ||||||
Provides: : +10 : +15 : +20 | ||||||
Biomes: Grasslands Arid Plains Snowlands |
House | ||||||
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Building ID: melvorF:House | ||||||
Requirements: Level 15 | ||||||
Base Cost: Wooden Hut
| ||||||
Upgrades To: Cottage
| ||||||
Maximum Built: 20 per biome, 60 total | ||||||
Provides: : +40 : +60 : +80 | ||||||
Biomes: Grasslands Arid Plains Snowlands |
Cottage | ||||||
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Building ID: melvorF:Cottage | ||||||
Requirements: Level 35 2,500 | ||||||
Base Cost: House
| ||||||
Upgrades To: Large Cottage
| ||||||
Maximum Built: 25 per biome, 75 total | ||||||
Provides: : +80 : +120 : +160 | ||||||
Biomes: Grasslands Arid Plains Snowlands |
Large Cottage | ||||||
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Building ID: melvorF:Large_Cottage | ||||||
Requirements: Level 60 15,000 | ||||||
Base Cost: Cottage
| ||||||
Upgrades To: Manor
| ||||||
Maximum Built: 30 per biome, 90 total | ||||||
Provides: : +160, +500 : +240, +500 : +320, +500 | ||||||
Biomes: Grasslands Arid Plains Snowlands |
Lemvor Lemon Stall |
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Building ID: melvorTotH:Lemvor_Lemon_Stall |
Requirements: Level 110 175,000 |
Base Cost:
1 |
Maximum Built: 10 |
Biomes: Grasslands |
Blacksmiths Estate | ||||
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Building ID: melvorTotH:Blacksmiths_Estate | ||||
Requirements: Level 100 80,000 | ||||
Base Cost: Blacksmiths Forge
| ||||
Maximum Built: 25 per biome, 75 total | ||||
Provides: : +75 : +75 : +150 | ||||
Biomes: Grasslands Mountains Snowlands |
Hunters Estate | ||||
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Building ID: melvorTotH:Hunters_Estate | ||||
Requirements: Level 100 80,000 | ||||
Base Cost: Hunters Villa
| ||||
Maximum Built: 25 per biome, 75 total | ||||
Provides: : +36 : +54 : +72 | ||||
Biomes: Forest Swamp Jungle |
Fishermans Estate | ||||
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Building ID: melvorTotH:Fishermans_Estate | ||||
Requirements: Level 110 175,000 | ||||
Base Cost: Fishermans Port
| ||||
Maximum Built: 25 per biome, 50 total | ||||
Provides: : +240 : +360 | ||||
Biomes: Water Swamp |
Hospital |
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Building ID: melvorTotH:Hospital |
Requirements: Level 110 175,000 |
Base Cost: Healing Centre 122,000 , 18,000 , 10,000 |
Maximum Built: 25 |
Provides: +50 |
Biomes: Valley |
Miners Estate | ||||||
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Building ID: melvorTotH:Miners_Estate | ||||||
Requirements: Level 100 80,000 | ||||||
Base Cost: Miners Quarry
| ||||||
Maximum Built: 25 per biome, 75 total | ||||||
Provides: : +600, +160, +100 : +300, +80, +50 : +600, +160, +100 | ||||||
Biomes: Desert Mountains Snowlands |
Forestry Estate | ||||
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Building ID: melvorTotH:Forestry_Estate | ||||
Requirements: Level 100 80,000 | ||||
Base Cost: Forestry Camp
| ||||
Maximum Built: 25 per biome, 50 total | ||||
Provides: : +320 : +640 | ||||
Biomes: Forest Jungle |
Carpenters Estate | ||||
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Building ID: melvorTotH:Carpenters_Estate | ||||
Requirements: Level 100 80,000 | ||||
Base Cost: Carpenters Foundry
| ||||
Maximum Built: 25 per biome, 50 total | ||||
Provides: : +240 : +480 | ||||
Biomes: Forest Jungle |
Farming Estate | ||||
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Building ID: melvorTotH:Farming_Estate | ||||
Requirements: Level 100 80,000 | ||||
Base Cost: Mill
| ||||
Maximum Built: 25 per biome, 50 total | ||||
Provides: : +120 : +180 | ||||
Biomes: Grasslands Arid Plains |
Gatherers Estate | ||||
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Building ID: melvorTotH:Gatherers_Estate | ||||
Requirements: Level 100 80,000 | ||||
Base Cost: Gatherers Villa
| ||||
Maximum Built: 25 per biome, 50 total | ||||
Provides: : +40 : +40 | ||||
Biomes: Swamp Valley |
Clothiers Estate | ||||
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Building ID: melvorTotH:Clothier_Estate | ||||
Requirements: Level 110 175,000 | ||||
Base Cost: Outfitter
| ||||
Maximum Built: 25 per biome, 50 total | ||||
Provides: : +180 : +360 | ||||
Biomes: Grasslands Snowlands |
Large Repository | ||||
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Building ID: melvorTotH:Large_Repository | ||||
Requirements: Level 110 175,000 | ||||
Base Cost: Repository
| ||||
Maximum Built: 40 per biome, 80 total | ||||
Provides: : +600,000 : +1,200,000 | ||||
Biomes: Grasslands Snowlands |
Large Academy | ||||
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Building ID: melvorTotH:Large_Academy | ||||
Requirements: Level 110 175,000 | ||||
Base Cost: Academy
| ||||
Maximum Built: 18 per biome, 36 total | ||||
Provides: : +1.25 : +1.5 | ||||
Biomes: Grasslands Snowlands |
Cool Rocks |
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Building ID: melvorTotH:Cool_Rocks |
Requirements: Level 100 80,000 |
Base Cost:
42,000 , 9,000 , 696,969 , 5,000 |
Maximum Built: 10 |
Biomes: Mountains |
Manor | ||||||
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Building ID: melvorTotH:Manor | ||||||
Requirements: Level 100 80,000 | ||||||
Base Cost: Large Cottage
| ||||||
Upgrades To: Estate
| ||||||
Maximum Built: 35 per biome, 105 total | ||||||
Provides: : +240 : +360 : +480 | ||||||
Biomes: Grasslands Arid Plains Snowlands |
Estate | ||||||
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Building ID: melvorTotH:Estate | ||||||
Requirements: Level 110 175,000 | ||||||
Base Cost: Manor
| ||||||
Maximum Built: 40 per biome, 120 total | ||||||
Provides: : +360 : +540 : +720 | ||||||
Biomes: Grasslands Arid Plains Snowlands |