Ancient Relics

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Revision as of 18:46, 17 February 2024 by Slash (talk | contribs) (Noted after IDE, unlocks are only for completing TotH dungeons; Small wording changes)
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Ancient Relics.png

Ancient Relics mode is a Game Mode in which players start with a maximum Skill Level cap of Level 10 and must defeat Dungeons to increase it. It includes the following changes:

  • Ancient Relics can be located in all Skills to gain unique permanent modifiers (6 per Skill).
  • Maximum Skill Levels are initially capped at Level 10.
  • Defeat Dungeons to increase maximum Skill Level caps by 15 for five randomized Skills (Choice of 2).
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      Cartography
      and
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      Archaeology
      skill level caps are increased by 20.
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    Combat
    Levels, except
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    Prayer
    and
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    Slayer
    , automatically increase when defeating a Dungeon.
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    Fishing
    and
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    Cooking
    are locked until completion of
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    Impending Darkness Event
    .
  • Skill levels 100+ are locked until completion of
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    Impending Darkness Event
    .
    • Maximum 99 achievable before completion of
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      Impending Darkness Event
      .
    • Atlas of Discovery expansion Skills
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      Cartography
      and
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      Archaeology
      are not locked, and can achieve 120 maximum even before completion of
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      Impending Darkness Event
      .
    • Right after finishing Impending Darkness Event, all skills (except
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      Cartography
      and
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      Archaeology
      ) are capped at 100, and all excess XP earnt after 99 (before Impending Darkness Event) are lost.
    • After Impending Darkness Event, each finished TotH.svg Dungeon increases all combat skills maximum levels (including
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      Slayer
      , but not
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      Prayer
      ) are increased by 3.
    • After Impending Darkness Event, each finished TotH.svg Dungeon allows 6 randomized Skills (Choice of 2) to increase maximum Skill Level, at 8 levels each roll, 100 -> 108 -> 116 -> 120.
      • Finishing base game dungeons after Impending Darkness Event does not allow you to increase skills beyond level 99. Due to a bug, it is highly recommended you do EVERY base game dungeon before completing IDE.
  • Dungeons also provide Food Crates upon completion as a reward.
  • All standard preservation and doubling is disabled. There are limited sources of Preservation from certain Relics.
  • Harsher penalties applied against the player in Combat, according to the
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    Hardcore
    Combat Triangle.

Acquiring Ancient Relics

  • Players can find Ancient Relics by completing an action in a Skill. The drop rate depends on the type of Skill and how many relics the player already has:
    • 1/200,000 (0.0005%) in Non-Combat Skills, rolled once for each available relic. With no relics unlocked, the rate is 1/40,000 (0.0025%).
    • 1/100,000 (0.001%) in Passive Skills, rolled once for each available relic. With no relics unlocked, the rate is 1/20,000 (0.005%).
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        Farming
        will roll for relics on every plot harvested. There is no difference between a single Harvest and using Harvest All.
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        Township
        will roll for relics 10 times every tick (1hr), and once when a building constructed or repaired.
    • 1/133,333 (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is 1/26,666 (0.00375%).
  • All Skills earn one random relic at Levels 20 and 99.
  • Locating all 5 Ancient Relics within a Skill automatically unlocks the Skill's Master Relic (listed as Relic 6 in the List of Ancient Relics below).
  • Lesser Relics can be acquired in all Non-Combat Skills at a rate of 1/1,000 (0.1%). It will drop 300 at a time. Lesser Relics are consumable items that provide an interval decrease or some other combat-related bonus. Lesser Relics count as "Global Rare Items" and thus benefit from things like Clue Chasers Insignia and Woodcutting Relic 5.

List of Ancient Relics

Template:AncientRelicsTable