Module:Skills/Agility
From Melvor Idle
Documentation for this module may be created at Module:Skills/Agility/doc
local p = {}
local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local SkillData = GameData.skillData
local Skills = require('Module:Skills')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
function p.getObstacleByID(obstID)
return GameData.getEntityByID(SkillData.Agility.obstacles, obstID)
end
function p.getObstacle(name)
return GameData.getEntityByName(SkillData.Agility.obstacles, name)
end
function p.getPillar(name)
local result = p.getPillars(
function(x)
return x.name == name
end
)
return result[1]
end
function p.getObstacles(checkFunc)
return GameData.getEntities(SkillData.Agility.obstacles, checkFunc)
end
function p.getPillars(checkFunc)
local result = nil
local keys = { 'pillars', 'elitePillars' }
for i, key in ipairs(keys) do
local pillars = GameData.getEntities(SkillData.Agility[key], checkFunc)
if result == nil then
result = pillars
else
for k, pillar in ipairs(pillars) do
table.insert(result, pillar)
end
end
end
if result == nil then
result = {}
end
return result
end
--- Gets all required levels to build the given obstacle.
function p.getObstacleRequirements(obstacle)
local levelRequirements = {}
-- Add agility level requirement.
levelRequirements['Agility'] = Skills.getRecipeLevel('Agility', obstacle)
-- Add other level requirements.
if type(obstacle.skillRequirements) == 'table' then
for i, skillReq in ipairs(obstacle.skillRequirements) do
local skillName = Constants.getSkillName(skillReq.skillID)
if skillName ~= nil then
levelRequirements[skillName] = skillReq.level
end
end
end
return levelRequirements
end
-- Gets all items and gp/sc costs required to build the given obstacle.
function p.getObstacleCosts(obstacle)
local costs = {}
if obstacle.gpCost > 0 then
costs['GP'] = obstacle.gpCost
end
if obstacle.scCost > 0 then
costs['SC'] = obstacle.scCost
end
for j, itemCost in ipairs(obstacle.itemCosts) do
local item = Items.getItemByID(itemCost.id)
costs[item.name] = itemCost.quantity
end
return costs
end
local function formatObstacleRequirements(obstacle)
local resultPart = {}
local requirements = p.getObstacleRequirements(obstacle)
for skill, level in pairs(requirements) do
table.insert(resultPart, Icons._SkillReq(skill, level))
end
return table.concat(resultPart, '<br/>')
end
local function formatObstacleCosts(obstacle)
local costs = {}
local obstacleCosts = p.getObstacleCosts(obstacle)
-- Make sure SC and GP appear at the top.
if obstacleCosts['GP'] then table.insert(costs, Icons.GP(obstacleCosts['GP'])) end
if obstacleCosts['SC'] then table.insert(costs, Icons.SC(obstacleCosts['SC'])) end
for item, amount in pairs(obstacleCosts) do
if item ~= 'GP' and item ~= 'SC' then
table.insert(costs, Icons.Icon({item, type='item', qty = amount, notext=true}))
end
end
return table.concat(costs, '<br/>')
end
function p.getObstacleCourseTable(frame)
local result = ''
result = '{| class="wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!Slot!!Name!!XP!!GP!!Time!!XP/s!!GP/s!!Bonuses!!Requirements!!Cost'
local catLog = {}
local obstacles = p.getObstacles(function(obst) return true end)
table.sort(obstacles, function(a, b) return a.category < b.category end)
local catCounts = {}
for i, obst in ipairs(obstacles) do
if catCounts[obst.category] == nil then
catCounts[obst.category] = 1
else
catCounts[obst.category] = catCounts[obst.category] + 1
end
end
for i, obst in ipairs(obstacles) do
result = result..'\r\n|-'
result = result..'\r\n|'
if catLog[obst.category] == nil then
local rowspan = catCounts[obst.category]
result = result..'rowspan="'..rowspan..'" style="border:1px solid black"|'..(obst.category + 1)..'||'
catLog[obst.category] = true
end
result = result .. 'id="'..string.gsub(obst.name,' ', '')..'"|'.. Icons.getExpansionIcon(obst.id) .. obst.name
--After the name & category, doing XP, GP, Time, and rates
local XP = obst.baseExperience
local GP = obst.gpReward
local Time = obst.baseInterval / 1000
result = result..'||'..XP..'||data-sort-value="'..GP..'"|'..Icons.GP(GP)
result = result..'||data-sort-value="'..Time..'"|'..Shared.timeString(Time, true)
-- Readded XP/Time and GP/Time (previously commented out)
result = result..'||'..Shared.round(XP / Time, 2, 2)
result = result..'||data-sort-value="'..GP/Time..'"|'..Icons.GP(Shared.round(GP/Time, 2, 2))
local bonuses = {}
--After that, adding the bonuses
for bonusName, bonusValue in pairs(obst.modifiers) do
table.insert(bonuses, Constants._getModifierText(bonusName, bonusValue))
end
if Shared.tableIsEmpty(bonuses) then
table.insert(bonuses, '<span style="color:red">None :(</span>')
end
result = result..'||'..table.concat(bonuses, '<br/>')
--Grabbing requirements to create
result = result..'|| ' .. formatObstacleRequirements(obst)
--Finally, the cost
result = result..'|| data-sort-value="'..obst.gpCost..'"|'..formatObstacleCosts(obst)
end
result = result..'\r\n|}'
return result
end
function p.getPassivePillarTable(frame)
local result = ''
result = '{| class="wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!Name!!Bonuses!!Cost'
local pillars = p.getPillars(function(pillar) return true end)
for i, pill in ipairs(pillars) do
result = result..'\r\n|-'
result = result..'\r\n|' .. 'id="'..string.gsub(pill.name,' ', '')..'"|'..Icons.getExpansionIcon(pill.id) .. pill.name
--After that, adding the bonuses
local bonuses = {}
for bonusName, bonusValue in pairs(pill.modifiers) do
table.insert(bonuses, Constants._getModifierText(bonusName, bonusValue))
end
if Shared.tableIsEmpty(bonuses) then
table.insert(bonuses, '<span style="color:red">None :(</span>')
end
result = result..'||'..table.concat(bonuses, '<br/>')
--Finally, the cost
result = result..'|| data-sort-value="'..pill.gpCost..'"|'..formatObstacleCosts(pill)
end
result = result..'\r\n|}'
return result
end
function p.getObstaclesForItem(itemID)
local costFunc =
function(obst)
for i, itemCost in ipairs(obst.itemCosts) do
if itemCost.id == itemID then
return true
end
end
return false
end
local pillars = p.getPillars(costFunc)
local result = p.getObstacles(costFunc)
if result == nil or Shared.tableIsEmpty(result) then
result = pillars
else
for i, pillar in ipairs(pillars) do
table.insert(result, pillar)
end
end
return result
end
return p