Strongholds
This page is up to date (v1.3). |
Strongholds Introduction
Strongholds were Introduced in the free 1.3 Melvor Update ahead of the launch of the ItA DLC. Like dungeons, Strongholds have a fixed monster order but have their own mechanics such as a reversed File:Combat Triangle.png Combat Triangle and File:Pure Damage.png Pure Damage. All Monsters deal a new type of damage called Pure Damage. This means your Damage Reduction gear has no effect. This is a pure DPS combat challenge.
Strongholds Mechanics
Most dungeons are fixed battles with the same order and type of monsters every time they are undertaken. There are a couple exceptions to this, being Into the Mist,
Impending Darkness Event, and
Lair of the Spider Queen, the order in which monsters spawn for these dungeons is explained on the respective dungeon pages. For all dungeons, except God Dungeons, there is no reward for killing individual Monsters in the dungeon and instead the reward is triggered on the completion of each dungeon. For God Dungeons, Shards are rewarded after each killed monster.
Strongholds Limitations
Whilst in a dungeon the player cannot change Food types, change items, or change Equipment sets. After finishing a dungeon, the dungeon must be left in order to change food, items or sets again. The equipment swap restrictions can be removed by purchasing the Dungeon Equipment Swapping upgrade from the Shop for 30,000,000
.
Auto Restart Dungeon
Once a dungeon is completed the game will cease combat and will not restart the dungeon, this can be changed in the Settings of the game. Set "Auto Restart Dungeon" to enable and the dungeon will be reattempted once completed.
Strongholds List
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |