Laceration

From Melvor Idle
Revision as of 21:55, 20 June 2024 by Ayarez (talk | contribs) (Created page with "{{Incomplete|This is part of the Combat Debuffs. Due to changes in 1.3 these modifiers will have to be redone. <br> In the meantime the Items that apply/negate these Debuffs are unavailable. <br> There is currently an active project up here for if you want to help!}} {{V}} Category:Debuffs Laceration is a Debuff that will make the target take 4% of Attacker's Max Hit as damage every 0.5s. 4 stacks...")
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This page is up to date (v1.3).


Laceration is a Debuff that will make the target take 4% of Attacker's Max Hit as damage every 0.5s. 4 stacks (Max: 25). Last until end of fight.