Module:Prayer
From Melvor Idle
Documentation for this module may be created at Module:Prayer/doc
local p = {}
local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local Modifiers = require('Module:Modifiers')
local Skills = require('Module:Skills')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local ItemSources = require('Module:Items/SourceTables')
function p.getPrayerByID(id)
return GameData.getEntityByID('prayers', id)
end
function p.getPrayer(name)
return GameData.getEntityByName('prayers', name)
end
function p.getPrayers(checkFunc)
return GameData.getEntities('prayers', checkFunc)
end
--Returns the expansion icon for the prayer if it has one
function p.getExpansionIcon(frame)
local prayerName = frame.args ~= nil and frame.args[1] or frame
local prayer = p.getPrayer(prayerName)
if prayer == nil then
return Shared.printError('No prayer named "' .. prayerName .. '" exists in the data module')
end
return Icons.getExpansionIcon(prayer.id)
end
function p.getPrayerCost(prayer)
local costLines = {}
if prayer.pointsPerPlayer > 0 then
local pluralString = prayer.pointsPerPlayer > 1 and 's' or ''
table.insert(costLines, prayer.pointsPerPlayer..' Prayer Point'..pluralString..' per player attack')
end
if prayer.pointsPerEnemy > 0 then
local pluralString = prayer.pointsPerEnemy > 1 and 's' or ''
table.insert(costLines, prayer.pointsPerEnemy..' Prayer Point'..pluralString..' per enemy attack')
end
if prayer.pointsPerRegen > 0 then
local pluralString = prayer.pointsPerRegen > 1 and 's' or ''
table.insert(costLines, prayer.pointsPerRegen..' Prayer Point'..pluralString..' when health regenerates')
end
return table.concat(costLines, '<br/>')
end
function p._getPrayerEffect(prayer, asList)
if asList == nil then asList = false end
local lineSep = (asList and '\n' or '<br>')
local chr = (asList and '* ' or '')
local bonusLines = {}
if prayer.isUnholy then
table.insert(bonusLines, "For each Unholy Mark stack on the enemy:")
end
if type(prayer.modifiers) == 'table' then
local formatLine = function(text) return chr .. text end
table.insert(bonusLines, Modifiers.getModifiersText(prayer.modifiers, false, false, 10, formatLine, lineSep))
end
if type(prayer.enemyModifiers) == 'table' then
local formatLine = function(text) return chr .. 'Gives the enemy: ' .. text end
table.insert(bonusLines, Modifiers.getModifiersText(prayer.enemyModifiers, false, false, 10, formatLine, lineSep))
end
if prayer.pointsPerPlayer > 0 then
-- Prayer XP ratio is 1/3 in game but is divided by 10 here as HP/damage values
-- displayed to the player are multiplied by 10 in the standard game mode
local xpRatio = 1 / 30
local val = xpRatio * prayer.pointsPerPlayer
table.insert(bonusLines, chr .. "+" .. Shared.round(val, 3, 3) .. " Prayer XP per damage done")
end
return table.concat(bonusLines, lineSep)
end
function p.getPrayerEffect(frame)
local prayerName = frame.args ~= nil and frame.args[1] or frame[1]
local asListTxt = frame.args ~= nil and frame.args[2] or frame[2]
local asList = asListTxt ~= nil and asListTxt ~= 'false' and asListTxt ~= 'no'
local prayer = p.getPrayer(prayerName)
if prayer == nil then
return Shared.printError('No prayer named "' .. prayerName .. '" exists in the data module')
end
return p._getPrayerEffect(prayer, asList)
end
function p._getPrayerStat(prayer, statName)
if statName == "prayerCost" then
return p.getPrayerCost(prayer)
elseif statName == "prayerEffect" then
return p._getPrayerEffect(prayer)
elseif statName == "prayerEffectList" then
return p.getPrayerEffect(prayer)
elseif statName == 'prayerLevel' then
return Skills.getRecipeRequirementText('Prayer', prayer)
else
return prayer[statName]
end
end
function p.getPrayerStat(frame)
local prayerName = frame.args ~= nil and frame.args[1] or frame[1]
local statName = frame.args ~= nil and frame.args[2] or frame[2]
local prayer = p.getPrayer(prayerName)
if prayer == nil then
return Shared.printError('No prayer named "' .. prayerName .. '" exists in the data module')
end
return p._getPrayerStat(prayer, statName)
end
function p._getPrayerCategories(prayer)
return '[[Category:Prayers]]'
end
function p.getPrayerCategories(frame)
local prayerName = frame.args ~= nil and frame.args[1] or frame[1]
local prayer = p.getPrayer(prayerName)
if prayer == nil then
return Shared.printError('No prayer named "' .. prayerName .. '" exists in the data module')
end
return p._getPrayerCategories(prayer)
end
-- Returns only the regular prayers.
function p.getPrayerTable(frame)
local func = function(prayer)
return not prayer.isUnholy and not prayer.isAbyssal
end
return p.getPrayerTableFiltered(frame, func)
end
function p.getUnholyPrayerTable(frame)
return p.getPrayerTableFiltered(frame, function(prayer) return prayer.isUnholy end)
end
function p.getAbyssalPrayerTable(frame)
return p.getPrayerTableFiltered(frame, function(prayer) return prayer.isAbyssal end)
end
-- Realm is defined "manually" here to define custom styling
function p.getPrayerTableFiltered(frame, prayerPredicate, realm)
local skillID = 'Prayer'
local realm = realm or 'Melvor Realm'
local result = '{| class="wikitable sortable stickyHeader"'
result = result..'\r\n|-class=headerRow-0'
result = result..'\r\n!colspan="2"|Prayer!!Requirements'
result = result..'!!Effects!!Point Cost'
local prayerList = p.getPrayers(prayerPredicate)
table.sort(prayerList, function(a, b) return Skills.standardRecipeSort(skillID, a, b) end)
for i, prayer in ipairs(prayerList) do
local level = Skills.getRecipeLevel(skillID, prayer)
local reqText = Skills.getRecipeRequirementText(skillID, prayer)
result = result..'\r\n|-'
result = result..'\r\n|'..Icons.Icon({prayer.name, type='prayer', notext=true})
result = result..'||' .. Icons.getExpansionIcon(prayer.id) .. Icons.Icon({prayer.name, type='prayer', noicon=true})
result = result..'||style="text-align:right;" data-sort-value="' .. level .. '"| ' .. reqText
result = result..'||'..p._getPrayerEffect(prayer)
result = result..'||'..p.getPrayerCost(prayer)
end
result = result..'\r\n|}'
return result
end
function p.getBonesTable(frame)
local result = '{| class="wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan="2"|Bone!!Prayer Points!!Sources'
local itemArray = Items.getItems(function(item) return item.prayerPoints ~= nil and item.prayerPoints > 0 end)
table.sort(itemArray, function(a, b) return a.prayerPoints < b.prayerPoints end)
for i, item in ipairs(itemArray) do
result = result..'\r\n|-'
result = result..'\r\n|'..Icons.Icon({item.name, type='item', notext=true})
result = result..'||' .. Icons.getExpansionIcon(item.id) .. Icons.Icon({item.name, type='item', noicon=true})
result = result..'||style="text-align:right;"|'..Shared.formatnum(item.prayerPoints)
result = result..'||'..ItemSources._getItemSources(item, false, false)
end
result = result..'\r\n|}'
return result
end
function p.getSoulsTable(frame)
local result = '{| class="wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan="2"|Soul!!Soul Points!!Sources'
local itemArray = Items.getItems(function(item) return item.soulPoints ~= nil and item.soulPoints > 0 end)
table.sort(itemArray, function(a, b) return a.soulPoints < b.soulPoints end)
for i, item in ipairs(itemArray) do
result = result..'\r\n|-'
result = result..'\r\n|'..Icons.Icon({item.name, type='item', notext=true})
result = result..'||' .. Icons.getExpansionIcon(item.id) .. Icons.Icon({item.name, type='item', noicon=true})
result = result..'||style="text-align:right;"|'..Shared.formatnum(item.soulPoints)
result = result..'||'..ItemSources._getItemSources(item, false, false)
end
result = result..'\r\n|}'
return result
end
return p