Herblore

From Melvor Idle
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Herblore
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Skill ID: melvorD:Herblore
Release Date: 12 February 2020 (v0.12)
Game Version: Melvor Logo.svg Base game
Type: Gathering
Expansions information
Level 99: Melvor Logo.svg Base game
Level 120: Throne of the Herald Expansion
Abyssal 60:
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Into the Abyss Expansion

Herblore is used to make potions that grant bonuses to various skills and combat actions. A single potion has multiple charges and will not be consumed until all the charges are depleted. Potions must first be equipped for use, with each skill having its own potion slot, accessible by selecting the potion icon at the top right of the game screen while on the respective skill page the potion is used in. The automatic re-use of potions can be enabled through the potion menu.

Raising Herblore to

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Level 99

will unlock the Herblore Skillcape for purchase from the Shop. Equipping the Herblore Skillcape doubles potion production. Making a potion normally takes 2 seconds. Purchasing the

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Expanded Knowledge

upgrade reduces this time by 15% to 1.7 seconds, with

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Qimican

reducing the time by another 5%.

Mastery Unlocks

Item Mastery Unlocks

Level Unlock
1 Each Mastery Level +0.2% chance to preserve resources for this Potion only.
1 Unlock Tier I Potion
20 Unlock Tier II Potion
50 Unlock Tier III Potion
90 Unlock Tier IV Potion
99 +5% chance to preserve resources for this Potion only.

Potion Tiers

New tiers of potions are unlocked at certain

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Mastery

levels. Once a tier has been unlocked, new potions brewed will automatically be made at that tier. If you somehow miss a tier, any tier of potion can be obtained through the use of Herblore Potions. All tiers of a potion cost the same materials and reward the same experience, providing additional charges and/or more potent effects as the tier increases. Potions in the bank can be upgraded to the next tier once the player has the appropriate

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Mastery

level at a 3:1 ratio. For example, a player with

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Level 20

can convert three Melee Accuracy Potion Is into one Melee Accuracy Potion II.

Tier
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XP to Tier
I 1 0
II 20 4,470
III 50 101,333
IV 90 5,346,332

Mastery Pool Checkpoints

Pool % Pool XP Bonus
10% 2,600,000 xp +5% Herblore Mastery XP for Melvor Realm only
25% 6,500,000 xp +3% Herblore Skill XP
50% 13,000,000 xp +5% chance to preserve resources in Herblore for Melvor Realm only
95% 24,700,000 xp +10% chance to Double Items in Herblore for Melvor Realm only
Total Mastery Pool XP 26,000,000

Skillcapes

Regular Skillcape

The Herblore Skillcape is the skillcape for the Herblore skill. It can be purchased for 1,000,000GP from the Shop once the player reaches

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Level 99

in the Herblore skill. The Herblore Skillcape offers the following benefits when worn:

x2 Items received from Herblore

Superior Skillcape

The Superior Herblore Skillcape is the superior skillcape for the Herblore skill. It can be purchased for 10,000,000GP from the Shop once the player reaches

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Level 120

in the Herblore skill.

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Level 120

can only be reached if the player owns the Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:

x2 Items received from Herblore, +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled), and +5% Chance To Preserve Potion Charge

Pet

The pet can be unlocked by doing any Herblore action.

PetNameDLCEffect
GronkGronkMelvor Logo.svg +2% Chance to Double Items in Herblore
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Esmé
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-5% Herblore interval for Abyssal Realm only

Herbs

Each potion requires both an herb and a secondary ingredient. Secondary ingredients are typically associated with the skill the potion is paired with (e.g. Secret Stardust Potion and Stardust). Herbs can be acquired primarily through planting their seeds in

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Farming

, but can also be acquired through

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Combat

and

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Thieving

.

Potions

Potions are consumable items that grant various effects to players based on their type. Potions come with charges, with one charge consumed per action, regardless of whether the effect triggers. Potions are crafted using herbs and one or more secondary ingredients. There are four tiers of potions, each offering enhanced benefits like additional charges or stronger effects. Players can upgrade potions to higher tiers once they've reached the required mastery level. Upon unlocking the next mastery level, higher tier potions are automatically crafted.

There are two categories of potions, combat potions and skill potions. Combat potions boost the effectiveness of combat and can only be used during combat.

Herblore-Boosting Potions

There are two potions that can be used while training Herblore

Herblore Potion
PotionTierChargesEffect
Herblore Potion II20+1% Chance to receive a Random Tier of the same Potion in Herblore
Herblore Potion IIII30+2% Chance to receive a Random Tier of the same Potion in Herblore
Herblore Potion IIIIII40+3% Chance to receive a Random Tier of the same Potion in Herblore
Herblore Potion IVIV60+6% Chance to receive a Random Tier of the same Potion in Herblore
Alchemic Practice Potion
PotionTierChargesEffect
TotH.svg Alchemic Practice Potion II10+10% Chance to Double Items in Herblore
TotH.svg Alchemic Practice Potion IIII15+15% Chance to Double Items in Herblore
TotH.svg Alchemic Practice Potion IIIIII20+20% Chance to Double Items in Herblore
TotH.svg Alchemic Practice Potion IVIV30+25% Chance to Double Items in Herblore

Summoning Boosts

This table shows all the

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Summoning

Familiars and Synergies that provide a bonus to Herblore.

Skill Boosts

Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:

  • Increased Skill XP: Increases the amount of experience points (XP) gained.
  • Decreased Skill Interval: Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period.
  • Preservation Chance: Increases the likelihood that resources or items used during skill actions are not consumed.
  • Increased Chance to Double Items: Gives a higher chance of receiving double the items or resources when performing skill-related actions.
  • Increased Mastery XP: Enhances the rate at which mastery XP is gained for a skill.

For more information on general skill boosts that apply to all skills, refer to the Skill Boosts page.