Module:LevelUpTable/Data

From Melvor Idle
< Module:LevelUpTable
Revision as of 16:35, 20 July 2024 by Ricewind (talk | contribs) (Use FunList module)

Documentation for this module may be created at Module:LevelUpTable/Data/doc

-- SkillData object that acts as an interface for data shared between skills.
local p = {}

local Debug = require('Module:Debug') --  < Remove when module is finished.
local GameData = require('Module:GameData')
local SkillData = GameData.skillData
local Skills = require('Module:Skills')
local Items = require('Module:Items')
local Shared = require('Module:Shared')
local Constants = require('Module:Constants')
local FL = require('Module:FunList')

local UnlockData = {}
UnlockData.__index = UnlockData

function UnlockData.new(id, name, level, skill, category)
    local self = setmetatable({}, UnlockData)
    self.name = name
    self.level = level
    self.skill = skill
    self.category = category or skill
    self.id = id
    self.otherRequirements = nil
    return self
end

function getRealmFromID(obj)
	local ns, _ = Shared.getLocalID(obj.id)
	if ns == 'melvorItA' then
		return 'melvorItA:Abyssal'
	else
		return 'melvorD:Melvor'
	end
end

function getDataSet(skillData, realm)
	return GameData.getEntities(skillData, function(x) return Skills.getRecipeRealm(x) == realm.id end)
end

function getDataSetId(skillData, realm)
	return GameData.getEntities(skillData, function(x) return getRealmFromID(x) == realm.id end)
end

--==== Skill Data Collection ====--
function getWoodcuttingData(realm)
	local skillID = 'Woodcutting'

	return FL.new(SkillData.Woodcutting.trees)
		:where(function(x) return Skills.getRecipeRealm(x) == realm.id end)
		:select(function(x) return UnlockData.new(x.id, x.name, Skills.getRecipeLevel(skillID, x), skillID) end)
		:toTable()
end

function getMiningData(realm)
	local skillID = 'Mining'

	return FL.new(SkillData.Woodcutting.rockData)
		:where(function(x) return Skills.getRecipeRealm(x) == realm.id end)
		:select(function(x) return UnlockData.new(x.id, x.name, Skills.getRecipeLevel(skillID, x), skillID) end)
		:toTable()
end

function getFishingData(realm)
	local skillID = 'Fishing'

	return FL.new(SkillData.Woodcutting.fish)
		:where(function(x) return Skills.getRecipeRealm(x) == realm.id end)
		:select(function(x) return UnlockData.new(x.id, x.name, Skills.getRecipeLevel(skillID, x), skillID) end)
		:toTable()
end

function getThievingData(realm)
	local skillID = 'Thieving'

	return FL.new(SkillData.Woodcutting.npcs)
		:where(function(x) return Skills.getRecipeRealm(x) == realm.id end)
		:select(function(x) return UnlockData.new(x.id, x.name, Skills.getRecipeLevel(skillID, x), skillID) end)
		:toTable()
end

function getFarmingData(realm)
	local skillID = 'Farming'
	-- Create lookup for plot category name.
	local plotLookup = FL.new(SkillData.Farming.categories)
		:toDictionary(function(k) return k.id end,
					  function(v) return v.name end)

	local seeds = FL.new(SkillData.Farming.recipes)
		:where(function(x) return Skills.getRecipeRealm(x) == realm.id end)
		:select(function(x)
			local productItem = Items.getItemByID(x.productId)
			return UnlockData.new(productItem.id, productItem.name, Skills.getRecipeLevel(skillID, x), skillID)		
		end)

	local plots = FL.new(SkillData.Farming.plots)
		:where(function(x) return getRealmFromID(x) == realm.id end)
		:select(function(x) 
			return UnlockData.new(x.id, plotLookup[x.categoryID], Skills.getRecipeLevel(skillID, x), skillID, "Farming Plot")
		end)

	return seeds:concat(plots)
				:toTable()
end

function getAstrologyData(realm)
	local skillID = 'Astrology'

	return FL.new(SkillData.Woodcutting.recipes)
		:where(function(x) return Skills.getRecipeRealm(x) == realm.id end)
		:select(function(x) return UnlockData.new(x.id, x.name, Skills.getRecipeLevel(skillID, x), skillID) end)
		:toTable()
end

function getAgilityData(realm)
	local skillID = 'Agility'
	local pillarLevels = {
		melvorF = 99,
		melvorTotH = 120,
		melvorItA = 60
	}
	
	local pillars = FL.new(SkillData.Agility.pillars)
		:where(function(x) return Skills.getRecipeRealm(x) == realm.id end)
		:select(function(x)
			local ns, _ = Shared.getLocalID(x.id)
			return UnlockData.new(x.id, x.name, pillarLevels[ns], skillID)	
		end)

	return pillars:concat(getAgilityRequirements(skillID, realm))
				  :toTable()
end

function getFiremakingData(realm)
	local skillID = 'Firemaking'

	return FL.new(SkillData.Firemaking.logs)
		:where(function(x) return Skills.getRecipeRealm(x) == realm.id end)
		:select(function(x) 
			local logs = Items.getItemByID(x.logID)
			return UnlockData.new(x.id, logs.name, Skills.getRecipeLevel(skillID, x), skillID)
		end):toTable()
end

function getCookingData(realm)
	local skillID = 'Cooking'

	return FL.new(SkillData.Cooking.recipes)
		:where(function(x) return Skills.getRecipeRealm(x) == realm.id end)
		:select(function(x)
			local foodItem = Items.getItemByID(x.productID)
			return UnlockData.new(foodItem.id, foodItem.name, Skills.getRecipeLevel(skillID, x), skillID, x.categoryID)			
		end):toTable()
end

function getSmithingData(realm)
	local skillID = 'Smithing'
	
	return FL.new(SkillData.Smithing.recipes)
		:where(function(x) return Skills.getRecipeRealm(x) == realm.id end)
		:select(function(x)
			local product = Items.getItemByID(x.productID)
			return UnlockData.new(product.id, product.name, Skills.getRecipeLevel(skillID, x), skillID, x.categoryID)			
		end):toTable()
end

function getFletchingData(realm)
	local skillID = 'Fletching'
	
	return FL.new(SkillData.Fletching.recipes)
		:where(function(x) return Skills.getRecipeRealm(x) == realm.id end)	
		:select(function(x)
			local product = Items.getItemByID(x.productID)
			return UnlockData.new(product.id, product.name, Skills.getRecipeLevel(skillID, x), skillID)
		end):toTable()
end

function getCraftingData(realm)
	local skillID = 'Crafting'
	
	return FL.new(SkillData.Crafting.recipes)
		:where(function(x) return Skills.getRecipeRealm(x) == realm.id end)
		:select(function(x)
			local product = Items.getItemByID(x.productID)
			return UnlockData.new(product.id, product.name, Skills.getRecipeLevel(skillID, x), skillID)
		end):toTable()
end

function getRunecraftingData(realm)
	local skillID = 'Runecrafting'
	
	return FL.new(SkillData.Runecrafting.recipes)
		:where(function(x) return Skills.getRecipeRealm(x) == realm.id end)
		:select(function(x)
			local product = Items.getItemByID(x.productID)
			return UnlockData.new(product.id, product.name, Skills.getRecipeLevel(skillID, x), skillID)		
		end):toTable()
end

function getHerbloreData(realm)
	local skillID = 'Herblore'
	local data = getDataSet(SkillData.Herblore.recipes, realm)
	
	function getLastPotion(potion)
		local lastID = FL.new(potion.potionIDs):last()
		return Items.getItemByID(lastID)
	end
	
	return FL.new(SkillData.Herblore.recipes)
		:where(function(x) return Skills.getRecipeRealm(x) == realm.id end)
		:select(function(x)
			local lastPot = getLastPotion(x)
			return UnlockData.new(lastPot.id, lastPot.name, Skills.getRecipeLevel(skillID, x), skillID)
		end):toTable()
end

function getSummoningData(realm)
	local skillID = 'Summoning'
	
	return FL.new(SkillData.Summoning.recipes)
		:where(function(x) return Skills.getRecipeRealm(x) == realm.id end)
		:select(function(x)
			local product = Items.getItemByID(x.productID)
			return UnlockData.new(x.id, product.name, Skills.getRecipeLevel(skillID, x), skillID)			
		end):toTable()
end

--==== Other Requirements Collection ====--
function getAstrologyRequirements(skill, realm)
	-- Only Abyssal Astrology has level unlock requirements as of V1.3
	local skillID = Constants.getSkillID(skill)
	local AstroID = 'Astrology'
	-- Find if this constellation has the provided skill as an unlock requirement.
	function getUnlockReqs(constellation)
		if constellation.abyssalModifiers == nil then return nil end
		local mod = FL.new(constellation.abyssalModifiers):firstOrDefault(function(mod)
				return mod.unlockRequirements ~= nil and 
					   FL.new(mod.unlockRequirements):any(function(req) return req.skillID == skillID end)
		end, nil)
		
		return mod and mod.unlockRequirements or nil
	end

	return FL.new(SkillData.Astrology.recipes)
		:where(function(x) return Skills.getRecipeRealm(x) == realm.id and getUnlockReqs(x)	end)
		:select(function(const) 
			local unlockReqs = FL.new(getUnlockReqs(const))
			local myUnlocks = unlockReqs:first(function(req) return req.skillID == skillID end)
			local otherUnlocks = unlockReqs:where(function(req) return req.skillID ~= skillID end)
		
			local data = UnlockData.new(const.id, const.name, myUnlocks.level, skill, "Astrology")
			data.otherRequirements = {}
			table.insert(data.otherRequirements, UnlockData.new(const.id, const.name, Skills.getRecipeLevel(AstroID, const), AstroID))
			for _, req in pairs(otherUnlocks) do
				table.insert(data.otherRequirements, UnlockData.new(const.id, const.name, req.level, req.type))
			end
			return data			
		end):toTable()
end

function getAgilityRequirements(skill, realm)
	local skillID = Constants.getSkillID(skill)
	local AgilitySkillID = Constants.getSkillID('Agility')
	local AgilityID = 'Agility'

	-- Filter obstacles by realm.
	local obstacles = FL.new(SkillData.Agility.obstacles)
		:where(function(x) return Skills.getRecipeRealm(x) == realm.id end)
		
	-- If the skill is something other than the Agility skill, filter obstacles that contain
	-- the provided skill as a requirement.
	if skill ~= AgilityID then
		obstacles:where(function(obstacle)
			return obstacle.skillRequirements ~= nil and
			FL.new(obstacle.skillRequirements):any(function(req) return req.skillID == skillID end)
		end)
	end

	-- Add agility skill requirement to requirements list.
	return obstacles:select(function(o)
		local reqs = FL.new(o.skillRequirements)
			:select(function(req) return { level = req.level, skillID = req.skillID } end)
			:append({ level = Skills.getRecipeLevelRealm('Agility', o), skillID = AgilitySkillID})

		local myUnlock = reqs:first(function(req) return req.skillID == skillID end)
		local otherUnlocks = reqs:where(function(req) return req.skillID ~= skillID end)
		
		local data = UnlockData.new(o.id, o.name, myUnlock.level, skill, 'AgilityObstacle')
		data.otherRequirements = otherUnlocks:select(function(req)
			local _, skillName = GameData.getLocalID(req.skillID)
			return UnlockData.new(o.id, o.name, req.level, skillName)
		end):toTable()

		return data
	end):toTable()
end

function p.test()
	local realmName = 'Abyssal Realm'
	local realm = Skills.getRealmFromName(realmName)
	Debug.log(getAstrologyRequirements('Herblore', realm))
end

p.UnlockData = UnlockData
return p