User:Toadmilk/Combat Guide/Atlas of Discovery

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Revision as of 04:58, 29 July 2024 by Toadmilk (talk | contribs) (Begun rewriting the guide in the throne of the herald combat guide style)

Introduction

The following guide takes the player through the combat of the Atlas of Discovery Expansion with as little effort as possible. This guide is targeted at people who have either completed or nearly completed the base game. Completion of at least the Air God Dungeon is recommended to follow the largest portion of this guide.

A lot of the combat for is locked behind both the

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Cartography

and

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Archaeology

skills so progress those if you have locked combat areas/dungeons.

This Guide is NOT designed with the Ancient Relics Game Mode in mind. Players looking for more information about that Game Mode should visit the Ancient Relics Guide.

A simplistic order for completing Combat:

  1. Find Torn Chart
  2. Excavate Ancient Market to get some starting gear
  3. Blind Ghost
  4. Vampiric Bat
  5. Find Ancient Stone Tablet
  6. Golem Territory
  7. Find Old Route Chart
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    Unholy Forest
  9. Find Torn Scrolls
  10. Trickery Temple
  11. Find Lost Cursed Text
  12. Cult Grounds
  13. Upgrade god gear to (B)
  14. Discover Melantis
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    Mermaid Archer
    ,
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    Merman
    ,
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    Merman Guard
  16. Underwater City

How Atlas of Discovery affects Base Game Combat

Barrier Combat

The primary mechanic added to the game in is Barrier, a powerful shield that is entirely immune to player attacks while active. In order to break barriers, the player must utilize

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Summoning

Familiars that deal damage such as the

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Golbin Thief

or

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Unicorn

. Clear speed will be almost entirely determined by how fast you can break the Barrier so make sure to prioritize summon max hit in your builds.

Two-handed weapons are strongly recommended during the entire combat section, unless the alternative is required for Damage Reduction or the alternative simply does more damage. Two-handed weapons generally have a higher hit chance and because the familiar's hit-chance is based on the player's hit chance, the higher the hit chance, the better.

Because the combat mechanics in this expansion are rather complex, and minor changes in enemy, equipment and player stats can make specific items better or worse it is always recommended to use the Combat Simulator to verify how to get the most kills per hour or drops per hour.

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Other Combat Changes

Gem Slot

introduces a new gem equipment slot which allows you to squeeze out higher summon max hit damage with gems like Devouring Barrier Gem or give various non Barrier modifiers such as the Agile Gem which reduces player attack interval.

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Points of Interest

Another mechanic added in is

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Points of Interest. Once mastered in

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Cartography

, they can be travelled to to give the player both positive and negative modifiers.

Reccomended points of interest to use for combat are:

These can also be simulated in the Combat Simulator to avoid the expensive travel costs.

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Unholy Prayers

Unfortunately

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Unholy Prayers

were nerfed so don't worry about those.

Stats and Buffs

Having progressed through combat will make combat significantly easier. This is due to the huge damage increase in the Spectre SynergyIcon.png Spider compared to

Tortoise SynergyIcon.png
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Dragon

, the summon set from

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Necromancers Palace

and the endgame weapons from

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Golden Cloud Mountains

.

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Summoning

There are two main summoning synergies to use in :

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    Level 115
    Spectre SynergyIcon.png Spider for huge summoning max hit damage
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    Level 90
    Tortoise SynergyIcon.png
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    Dragon
    if you haven't unlocked the above synergy

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Gear

Melvor Logo.svg Base Game

Collect the first three god sets from:

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Air God Dungeon

,

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Water God Dungeon

and

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Earth God Dungeon

:

Collecting the fire god set from

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Fire God Dungeon

will also be helpful but not strictly required. It is only for endgame clear speed improvement when you have enough damage reduction already.

Throne of the Herald

Ensure you have the following armour from

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Necromancers Palace

. This will be BIS save for a few items near the end of :

Collect the three weapons from

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Golden Cloud Mountains

as these are the BIS for most encounters:

Acquiring the Superior Max Skillcape will also be helpful.

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Herblore

  • Diamond Luck Potion IV is BIS if you haven't built
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    Waterfall Crossing
    yet
  • Max Hit potions can be a solid and reliable source of increased damage
  • Damage Reduction Potion IV is incredibly useful for meeting DR requirements
  • Penetration Potion IV are potentially the highest amount of raw dps that can be gained from a potion and, once unlocked, can be used as the default combat potion for all Expansion Combat as soon as Ectoplasm is easily farmed
  • Critical Strike Potion IV are about equal to Penetration Potions in most situations, but require a material that is easier to obtain without doing difficult combat

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Prayers

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    Battleborn
    is goated so pretty much always use this
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    Battleheart
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    Valor
    /
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    Avidity
    /
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    Divination
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    Piety
    /
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    Rigour
    /
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    Augury
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    Holy Aegis
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    Stone Skin

Consumables

Make sure to run in Combat Simulator to find out what to use! These are just recommendations.

Atlas of Discovery Combat

Early Game Atlas of Discovery

After collecting the first three god sets from:

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Air God Dungeon

,

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Water God Dungeon

and

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Earth God Dungeon

the player will be well equipped to start combat. Immediate goals are to begin gathering Barrier damaging equipment. The first gear the player will get is actually from the Ancient Market in

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Archaeology

. Remember

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Cartography

and

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Archaeology

are crucial to progressing combat.

Major Goals