User:Toadmilk/Combat Guide/Into the Abyss

From Melvor Idle

Introduction

The following guide takes the player through the combat of the
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Into the Abyss Expansion with as little effort as possible. This guide is targeted at people who have either completed or nearly completed the base game. Completion of at least the Air God Dungeon is recommended to follow the largest portion of this guide. Frequent skill swapping in
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Into the Abyss is a lot more important than in Melvor Logo.svg base game, so if you are struggling to progress try leveling some non-combat skills first.

Skill Trees are also extremely important, make sure you are acquiring the buffs as those points come in to make progression significantly faster.

This Guide is NOT designed with the Ancient Relics Game Mode in mind. Players looking for more information about that Game Mode should visit the Ancient Relics Guide.

A simplistic order for completing
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Combat (WIP):
  1. Farm
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    Abyssal Cow
  2. Complete
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    Depths of Woe


How Into the Abyss affects Combat

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Reversed Combat Triangle

In the Abyssal Realm, the direction of the combat triangle is reversed. Note that if your AR is reduced by the Abyssal Intimidation passive, the combat triangle is applied last.

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    Melee
    is strong against
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    Magic
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    Ranged
    is strong against
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    Melee
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    Magic
    is strong against
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    Ranged

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Abyssal Damage

Abyssal Damage is dealt by all monsters in the
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Into the Abyss Expansion, making Damage Reduction useless. Abyssal Resistance is the stat required to reduce damage by these enemies.

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Combat Simulator

Because the combat mechanics in this expansion are rather complex, and minor changes in enemy, equipment and player stats can make specific items better or worse it is always recommended to use the Combat Simulator to verify how to get the most kills per hour or drops per hour.

Stats and Buffs

Having progressed through TotH.svg Throne of the Herald and AoD.png Atlas of discovery combat will make
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Into the Abyss significantly easier. This is due to TotH.svg powerful starting potions from
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Herblore
,
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Agility
bonuses,
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Astrology
bonuses and
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Summoning
familiars. AoD.png also has many benefits such as the
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Point's of interest added which give many useful combat buffs, some of the
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Unholy Items can be useful too.

Make sure to run in Combat Simulator to find out what to use! These are just recommendations.

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Enhancements

Enhancements are very useful for both non-combat skilling and combat. They are obtained from Strongholds. Before starting
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it is reccomended that you acquire all four Melvor Logo.svg realm enhancements:
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Abyssal Stronghold enhancements will be acquired as progress is made in the expansion.

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Summoning

There are a few useful summoning synergies to have going into
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combat before you get [Familiars]:

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Gear

Melvor Logo.svg Base Game

Collect the first three god sets from:
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Air God Dungeon
,
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Water God Dungeon
and
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Earth God Dungeon
. Collecting the fire god set from
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Fire God Dungeon
will also be helpful but not strictly required. It is only for endgame clear speed improvement when you have enough damage reduction already.

TotH.svg Throne of the Herald

Ensure you have the following armour from
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Necromancers Palace
. This will be BIS save for a few items near the end of AoD.png: Collect the three weapons from
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Golden Cloud Mountains
as these are the BIS for most AoD.png encounters:

Acquiring the Superior Max Skillcape will also be helpful.

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Herblore

  • TotH.svg Critical Strike Potion IV +20% crit chance
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    Shadeveil Potion IV
    +20% crit chance and +50% chance to apply Shadeveil when critically hitting with an attack

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Prayers

Roughly in order of unlock. Be sure to look at dungeon guides.

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    Menace
    +
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    Focused
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    Piercer
    +
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    Terrorize

Consumables

Atlas of Discovery Combat

Early Game Atlas of Discovery

After collecting the first three god sets from:
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Air God Dungeon
,
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Water God Dungeon
and
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Earth God Dungeon
the player will be well equipped to start combat. Immediate goals are to begin gathering Barrier damaging equipment. The first gear the player will get is actually from the Ancient Market in
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Archaeology
. Remember
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Cartography
and
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Archaeology
are crucial to progressing AoD.png Atlas Of Discovery combat.

Major Goals

  1. Excavate Old Summoning Amulet and Ring of Summoning from Ritual Site
  2. Farm Barrier Gem from Ancient Market to create Tortoise (you only need one for gem slot if you have a lot of Spectre SynergyIcon.png Spider already)
  3. Lesser Summoning Amulet from Blind Ghost
  4. Craft Ring of Barrier Touch
  5. Sapping Barrier Gem and Barrier Sapping Gloves from Vampiric Bat
  6. Excavate Ancient Silk from Bazaar to craft Ancient Infernal Cape
  7. Optionally; Max all skills for the Max Skillcape
  8. Excavate Ancient Stone Tablet from Monuments
  9. Farm 11 Draining Barrier Gem from Golem Territory to upgrade your gloves to Barrier Draining Gloves and to equip one in your gem slot

Mid Game Atlas of Discovery

After completing the early game the next goal is to unlock the Cult Grounds dungeon as fast as possible and farm it to upgrade your god gear to (B). The difficulty starts ramping up here. If you are struggling to defeat these dungeons check the individual strategy guides on each dungeons page.

Major Goals

  1. Find Old Route Chart
  2. Complete
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    Unholy Forest
    once
  3. Find Torn Scrolls
  4. Complete Trickery Temple once
  5. Find Lost Cursed Text
  6. Adaptive Summoning Amulet from
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    Cult Imp
  7. Farm Cult Grounds until you have enough Barrier Exalted Shard and Siphoning Barrier Gem to upgrade your air god and then earth god armour to (B). The helmet for both should be skipped if you have the summon set from TotH.svg. Barrier Dust can be farmed from either
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    Cult Imp
    or
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    Cult Member
  8. Equip Summoner's Blessed Ring from Cult Grounds unless you are using the summon set from TotH.svg

Late Game Atlas of Discovery

The main goal of late game is to find Melantis, collect the three weapons from Underwater Ruins, finishing Underwater City and then acquiring endgame clear speed items for the subsequent Lumi pet farms.

Major Goals

  1. Optionally; Finish
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    Into the Mist
    at least once for the passive slot
  2. Discover Melantis through following a trail of clues (solution here for lazy people)
  3. Engulfing Vortex Longbow from
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    Mermaid Archer
    . Devouring Barrier Gem in your gem slot. Optionally; Water Pulse Staff from
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    Merman
    and Hasty Trident from
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    Merman Guard
    can be acquired but they are easily replaced
  4. Underwater City (guide higly reccomended!). Equip Eradicating Gloves (m) as soon as they are found (for those using summon set play around with the Combat Simulator to decide whether to use them or not)
  5. Devouring Barrier Shield for shield slot and Knight's Summoning Defender for passive slot are both reccomended for further farming