Combat Passive Slot

From Melvor Idle
This page is up to date (v1.3.1).

The Combat Passive Slot is an equipment slot which is unlocked after beating

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Into the Mist

.

After completing the dungeon, an additional equipment slot will become available on all equipment sets. Within this slot, the player can equip most Combat Items with passives, and gain their passive benefit. While an item is required to have some passive effect useful in combat to equip, other passive effects that are beneficial outside of combat will still work, such as Aorpheat's Signet Ring giving a 10% chance to double resources.

You cannot equip Weapons, Capes, Skilling Items (Items with no Combat Benefits), or items which you already have equipped in the same equipment set to this slot.

List of compatible items

Item Passive
Gold Topaz Ring Gold Topaz Ring Passive: +15% GP from Combat and if equipped, something special might drop while training Skills.
Ranger Hat Ranger Hat Passive: +5% Ammo Preservation
Ranger Boots Ranger Boots Passive: +5% Ammo Preservation
Amulet of Looting Amulet of Looting Passive: Auto-loots when equipped
Ancient Wizard Hat Ancient Wizard Hat Passive: +5 Minimum Damage when using Air, Water, Earth or Fire Spells; +6% Accuracy Rating and Maximum Hit when using Surge Spells.
Ancient Wizard Robes Ancient Wizard Robes Passive: +5 Minimum Damage when using Air, Water, Earth or Fire Spells; +6% Accuracy Rating and Maximum Hit when using Surge Spells.
Ancient Wizard Bottoms Ancient Wizard Bottoms Passive: +5 Minimum Damage when using Air, Water, Earth or Fire Spells; +6% Accuracy Rating and Maximum Hit when using Surge Spells.
Ancient Wizard Boots Ancient Wizard Boots Passive: +5 Minimum Damage when using Air, Water, Earth or Fire Spells; +6% Accuracy Rating and Maximum Hit when using Surge Spells.
Aorpheat's Signet Ring Aorpheat's Signet Ring Created by Patreon (Aorpheat)
Passive: When equipped - +100% GP granted from all sources except Alt. Magic, Township and Item Sales, +5% chance to obtain double loot from slain monsters, +10% chance to gain double resources from any skill.
Bone Necklace Bone Necklace Passive: Bones are automatically buried for 200% of their Prayer Point value
Red Party Hat Red Party Hat +1 Bragging Rights
Dragonfire Shield Dragonfire Shield Created by Patreon (Michael7050)
+30 Maximum Hitpoints and -30% damage taken from dragonbreath
Purple Party Hat Purple Party Hat Happy 1st Birthday to Melvor Idle!
Santa Hat Santa Hat +2 Bragging Rights
Christmas Event 2020.
Friendship Bracelet Friendship Bracelet There is nothing more important than those around you. Be kind to each other.
Christmas Event 2020.
Christmas Coal Christmas Coal One of the most beautiful looking rings you will ever find. Small chance to gain coal when killing an enemy.
Christmas Event 2020.
Christmas Sweater Christmas Sweater Hmmm... -1 style points?
Christmas Event 2020.
Christmas Wreath Christmas Wreath Wearing this around your neck is not recommended. But for some reason it gives you Damage Reduction.
Christmas Event 2020.
Yellow Party Hat Yellow Party Hat +1 Bragging Rights
Gold Sapphire Ring Gold Sapphire Ring Passive: +0-30 Reflect Damage (Reflect dmg cannot activate more than once every 2 seconds. Reflect dmg cannot kill an enemy nor provide XP).
Gold Ruby Ring Gold Ruby Ring Passive: +3 Flat Hitpoints Regeneration
Gold Emerald Ring Gold Emerald Ring Passive: +4% Combat Skill XP. Does not work with Slayer or Alt. Magic.
Gold Diamond Ring Gold Diamond Ring Passive: The Protect Item Prayer costs nothing
Silver Topaz Necklace Silver Topaz Necklace Passive: +12 Hidden Attack Level
Silver Sapphire Necklace Silver Sapphire Necklace Passive: +3% Magic lifesteal
Silver Ruby Necklace Silver Ruby Necklace Passive: +8 Hidden Strength Level
Silver Emerald Necklace Silver Emerald Necklace Passive: +6 Hidden Ranged Level and +5% Ammo Preservation
Silver Diamond Necklace Silver Diamond Necklace Passive: +10% of Maximum Hit added to Minimum Hit when using a 2H Melee weapon
Gold Topaz Necklace Gold Topaz Necklace Passive: +10% GP from Combat and +50 GP from Monster drops
Gold Sapphire Necklace Gold Sapphire Necklace Passive: +1% Damage Reduction when fighting Ranged enemies with Melee
Gold Ruby Necklace Gold Ruby Necklace Passive: -2s Hitpoint Regeneration interval and +20% Hitpoint Regeneration
Gold Emerald Necklace Gold Emerald Necklace Passive: +1% Damage Reduction when fighting Magic enemies with Ranged
Gold Diamond Necklace Gold Diamond Necklace Passive: +1% Damage Reduction when fighting Melee enemies with Magic
Slayer Helmet (Basic) Slayer Helmet (Basic) Passive: +5% Slayer Skill XP, +5% Flat Slayer Area Effect Negation, +2% Damage To Slayer Tasks, and +2% Global Slayer Coins (except Item Sales)
Slayer Platebody (Basic) Slayer Platebody (Basic) Passive: +5% Slayer Skill XP, +5% Flat Slayer Area Effect Negation, +2% Damage To Slayer Tasks, and +2% Global Slayer Coins (except Item Sales)
Slayer Helmet (Strong) Slayer Helmet (Strong) Passive: +15% Slayer Skill XP, +10% Flat Slayer Area Effect Negation, +3% Damage To Slayer Tasks, and +3% Global Slayer Coins (except Item Sales)
Slayer Platebody (Strong) Slayer Platebody (Strong) Passive: +15% Slayer Skill XP, +10% Flat Slayer Area Effect Negation, +3% Damage To Slayer Tasks, and +3% Global Slayer Coins (except Item Sales)
Slayer Helmet (Elite) Slayer Helmet (Elite) Passive: +30% Slayer Skill XP, +15% Flat Slayer Area Effect Negation, +4% Damage To Slayer Tasks, and +4% Global Slayer Coins (except Item Sales)
Slayer Platebody (Elite) Slayer Platebody (Elite) Passive: +30% Slayer Skill XP, +15% Flat Slayer Area Effect Negation, +4% Damage To Slayer Tasks, and +4% Global Slayer Coins (except Item Sales)
Mirror Shield Mirror Shield Passive: Grants access to Strange Cave.
Magical Ring Magical Ring Passive: Grants access to High Lands.
Slayer Wizard Hat (Basic) Slayer Wizard Hat (Basic) Passive: +5% Slayer Skill XP, +5% Flat Slayer Area Effect Negation, +2% Damage To Slayer Tasks, and +2% Global Slayer Coins (except Item Sales)
Slayer Wizard Robes (Basic) Slayer Wizard Robes (Basic) Passive: +5% Slayer Skill XP, +5% Flat Slayer Area Effect Negation, +2% Damage To Slayer Tasks, and +2% Global Slayer Coins (except Item Sales)
Slayer Wizard Hat (Strong) Slayer Wizard Hat (Strong) Passive: +15% Slayer Skill XP, +10% Flat Slayer Area Effect Negation, +3% Damage To Slayer Tasks, and +3% Global Slayer Coins (except Item Sales)
Slayer Wizard Robes (Strong) Slayer Wizard Robes (Strong) Passive: +15% Slayer Skill XP, +10% Flat Slayer Area Effect Negation, +3% Damage To Slayer Tasks, and +3% Global Slayer Coins (except Item Sales)
Slayer Wizard Hat (Elite) Slayer Wizard Hat (Elite) Passive: +30% Slayer Skill XP, +15% Flat Slayer Area Effect Negation, +4% Damage To Slayer Tasks, and +4% Global Slayer Coins (except Item Sales)
Slayer Wizard Robes (Elite) Slayer Wizard Robes (Elite) Passive: +30% Slayer Skill XP, +15% Flat Slayer Area Effect Negation, +4% Damage To Slayer Tasks, and +4% Global Slayer Coins (except Item Sales)
Slayer Cowl (Basic) Slayer Cowl (Basic) Passive: +5% Slayer Skill XP, +5% Flat Slayer Area Effect Negation, +2% Damage To Slayer Tasks, and +2% Global Slayer Coins (except Item Sales)
Slayer Leather Body (Basic) Slayer Leather Body (Basic) Passive: +5% Slayer Skill XP, +5% Flat Slayer Area Effect Negation, +2% Damage To Slayer Tasks, and +2% Global Slayer Coins (except Item Sales)
Slayer Cowl (Strong) Slayer Cowl (Strong) Passive: +15% Slayer Skill XP, +10% Flat Slayer Area Effect Negation, +3% Damage To Slayer Tasks, and +3% Global Slayer Coins (except Item Sales)
Slayer Leather Body (Strong) Slayer Leather Body (Strong) Passive: +15% Slayer Skill XP, +10% Flat Slayer Area Effect Negation, +3% Damage To Slayer Tasks, and +3% Global Slayer Coins (except Item Sales)
Slayer Cowl (Elite) Slayer Cowl (Elite) Passive: +30% Slayer Skill XP, +15% Flat Slayer Area Effect Negation, +4% Damage To Slayer Tasks, and +4% Global Slayer Coins (except Item Sales)
Slayer Leather Body (Elite) Slayer Leather Body (Elite) Passive: +30% Slayer Skill XP, +15% Flat Slayer Area Effect Negation, +4% Damage To Slayer Tasks, and +4% Global Slayer Coins (except Item Sales)
Chapeau Noir Chapeau Noir Created by Patreon (ChapeauNoir)
Passive: +10% Chance To Double Loot in Combat and +10% Chance to Double Items in Thieving
Glacia God Helmet Glacia God Helmet Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells.
Glacia God Platelegs Glacia God Platelegs Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells.
Glacia God Platebody Glacia God Platebody Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells.
Glacia God Boots Glacia God Boots Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells.
Glacia God Gloves Glacia God Gloves Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells.
Deadeye Amulet Deadeye Amulet Passive: +25% Ranged Crit chance
Warlock Amulet Warlock Amulet Passive: +10% Magic lifesteal
Guardian Amulet Guardian Amulet Passive: +5% Damage Reduction and +10% Attack Interval. Both are doubled if you are below 50% Hitpoints
Fighter Amulet Fighter Amulet Passive: While you are using Melee attack type, Enemies are Stunned for 1 Attack turn when they deal damage greater than 30% of your maximum hitpoints.
Air Acolyte Wizard Hat Air Acolyte Wizard Hat Passive: +5 Minimum Air Spell Dmg
Air Acolyte Wizard Robes Air Acolyte Wizard Robes Passive: +5 Minimum Air Spell Dmg
Air Acolyte Wizard Bottoms Air Acolyte Wizard Bottoms Passive: +5 Minimum Air Spell Dmg
Air Acolyte Wizard Boots Air Acolyte Wizard Boots Passive: +5 Minimum Air Spell Dmg
Water Acolyte Wizard Hat Water Acolyte Wizard Hat Passive: +5 Minimum Water Spell Dmg
Water Acolyte Wizard Robes Water Acolyte Wizard Robes Passive: +5 Minimum Water Spell Dmg
Water Acolyte Wizard Bottoms Water Acolyte Wizard Bottoms Passive: +5 Minimum Water Spell Dmg
Water Acolyte Wizard Boots Water Acolyte Wizard Boots Passive: +5 Minimum Water Spell Dmg
Earth Acolyte Wizard Hat Earth Acolyte Wizard Hat Passive: +5 Minimum Earth Spell Dmg
Earth Acolyte Wizard Robes Earth Acolyte Wizard Robes Passive: +5 Minimum Earth Spell Dmg
Earth Acolyte Wizard Bottoms Earth Acolyte Wizard Bottoms Passive: +5 Minimum Earth Spell Dmg
Earth Acolyte Wizard Boots Earth Acolyte Wizard Boots Passive: +5 Minimum Earth Spell Dmg
Fire Acolyte Wizard Hat Fire Acolyte Wizard Hat Passive: +5 Minimum Fire Spell Dmg
Fire Acolyte Wizard Robes Fire Acolyte Wizard Robes Passive: +5 Minimum Fire Spell Dmg
Fire Acolyte Wizard Bottoms Fire Acolyte Wizard Bottoms Passive: +5 Minimum Fire Spell Dmg
Fire Acolyte Wizard Boots Fire Acolyte Wizard Boots Passive: +5 Minimum Fire Spell Dmg
Air Adept Wizard Hat Air Adept Wizard Hat Passive: +15 Minimum Air Spell Dmg
Air Adept Wizard Robes Air Adept Wizard Robes Passive: +15 Minimum Air Spell Dmg
Air Adept Wizard Bottoms Air Adept Wizard Bottoms Passive: +15 Minimum Air Spell Dmg
Air Adept Wizard Boots Air Adept Wizard Boots Passive: +15 Minimum Air Spell Dmg
Water Adept Wizard Hat Water Adept Wizard Hat Passive: +15 Minimum Water Spell Dmg
Water Adept Wizard Robes Water Adept Wizard Robes Passive: +15 Minimum Water Spell Dmg
Water Adept Wizard Bottoms Water Adept Wizard Bottoms Passive: +15 Minimum Water Spell Dmg
Water Adept Wizard Boots Water Adept Wizard Boots Passive: +15 Minimum Water Spell Dmg
Earth Adept Wizard Hat Earth Adept Wizard Hat Passive: +15 Minimum Earth Spell Dmg
Earth Adept Wizard Robes Earth Adept Wizard Robes Passive: +15 Minimum Earth Spell Dmg
Earth Adept Wizard Bottoms Earth Adept Wizard Bottoms Passive: +15 Minimum Earth Spell Dmg
Earth Adept Wizard Boots Earth Adept Wizard Boots Passive: +15 Minimum Earth Spell Dmg
Fire Adept Wizard Hat Fire Adept Wizard Hat Passive: +15 Minimum Fire Spell Dmg
Fire Adept Wizard Robes Fire Adept Wizard Robes Passive: +15 Minimum Fire Spell Dmg
Fire Adept Wizard Bottoms Fire Adept Wizard Bottoms Passive: +15 Minimum Fire Spell Dmg
Fire Adept Wizard Boots Fire Adept Wizard Boots Passive: +15 Minimum Fire Spell Dmg
Air Expert Wizard Hat Air Expert Wizard Hat Passive: +20 Minimum Air Spell Dmg
Air Expert Wizard Robes Air Expert Wizard Robes Passive: +20 Minimum Air Spell Dmg
Air Expert Wizard Bottoms Air Expert Wizard Bottoms Passive: +20 Minimum Air Spell Dmg
Air Expert Wizard Boots Air Expert Wizard Boots Passive: +20 Minimum Air Spell Dmg
Water Expert Wizard Hat Water Expert Wizard Hat Passive: +20 Minimum Water Spell Dmg
Water Expert Wizard Robes Water Expert Wizard Robes Passive: +20 Minimum Water Spell Dmg
Water Expert Wizard Bottoms Water Expert Wizard Bottoms Passive: +20 Minimum Water Spell Dmg
Water Expert Wizard Boots Water Expert Wizard Boots Passive: +20 Minimum Water Spell Dmg
Earth Expert Wizard Hat Earth Expert Wizard Hat Passive: +20 Minimum Earth Spell Dmg
Earth Expert Wizard Robes Earth Expert Wizard Robes Passive: +20 Minimum Earth Spell Dmg
Earth Expert Wizard Bottoms Earth Expert Wizard Bottoms Passive: +20 Minimum Earth Spell Dmg
Earth Expert Wizard Boots Earth Expert Wizard Boots Passive: +20 Minimum Earth Spell Dmg
Fire Expert Wizard Hat Fire Expert Wizard Hat Passive: +20 Minimum Fire Spell Dmg
Fire Expert Wizard Robes Fire Expert Wizard Robes Passive: +20 Minimum Fire Spell Dmg
Fire Expert Wizard Bottoms Fire Expert Wizard Bottoms Passive: +20 Minimum Fire Spell Dmg
Fire Expert Wizard Boots Fire Expert Wizard Boots Passive: +20 Minimum Fire Spell Dmg
Desert Hat Desert Hat Passive: Grants access to Arid Plains.
Blazing Lantern Blazing Lantern Passive: Grants access to Shrouded Badlands.
Climbing Boots Climbing Boots Passive: Grants access to Perilous Peaks.
Gloves of Silence Gloves of Silence Passive: +150 GP from Monster drops, +150 GP from Thieving, +50 Stealth while Thieving, and -0.10s Thieving Interval
Shaman Ring Shaman Ring +3% Magic Damage Bonus.
Passive: +6 Flat Hitpoints Regeneration
Sand Treaders Sand Treaders Passive: -0.10s Attack Interval while using Normal Damage
Elder Crown Elder Crown Passive: While using Normal Damage: +10% Lifesteal, +100% Bleed lifesteal, and -0.10s Attack Interval
Recoil Shield Recoil Shield Passive: Reflects up to +25% of damage dealt to you (Reflect dmg cannot activate more than once per enemy turn. Reflect dmg cannot kill an enemy nor provide XP).
Wasteful Ring Wasteful Ring Passive: +5% Auto Eat Threshold and -25% Auto Eat Efficiency
Priest Hat Priest Hat Passive: -1 Prayer Point Cost for Prayers (Cost cannot go below 1) and +10% Chance To Preserve Prayer Points
Slayer Helmet (Master) Slayer Helmet (Master) Passive: +3% Chance To Double Loot in Combat, +3% Chance to Double Items in Thieving, +40% Slayer Skill XP, +20% Flat Slayer Area Effect Negation, +5% Damage To Slayer Tasks, and +5% Global Slayer Coins (except Item Sales)
Slayer Platebody (Master) Slayer Platebody (Master) Passive: +3% Chance To Double Loot in Combat, +3% Chance to Double Items in Thieving, +40% Slayer Skill XP, +20% Flat Slayer Area Effect Negation, +5% Damage To Slayer Tasks, and +5% Global Slayer Coins (except Item Sales)
Slayer Cowl (Master) Slayer Cowl (Master) Passive: +3% Chance To Double Loot in Combat, +3% Chance to Double Items in Thieving, +40% Slayer Skill XP, +20% Flat Slayer Area Effect Negation, +5% Damage To Slayer Tasks, and +5% Global Slayer Coins (except Item Sales)
Slayer Leather Body (Master) Slayer Leather Body (Master) Passive: +3% Chance To Double Loot in Combat, +3% Chance to Double Items in Thieving, +40% Slayer Skill XP, +20% Flat Slayer Area Effect Negation, +5% Damage To Slayer Tasks, and +5% Global Slayer Coins (except Item Sales)
Slayer Wizard Hat (Master) Slayer Wizard Hat (Master) Passive: +3% Chance To Double Loot in Combat, +3% Chance to Double Items in Thieving, +40% Slayer Skill XP, +20% Flat Slayer Area Effect Negation, +5% Damage To Slayer Tasks, and +5% Global Slayer Coins (except Item Sales)
Slayer Wizard Robes (Master) Slayer Wizard Robes (Master) Passive: +3% Chance To Double Loot in Combat, +3% Chance to Double Items in Thieving, +40% Slayer Skill XP, +20% Flat Slayer Area Effect Negation, +5% Damage To Slayer Tasks, and +5% Global Slayer Coins (except Item Sales)
Green Party Hat Green Party Hat +1 Bragging Rights
Hunter's Ring Hunter's Ring Passive: +10% Global Slayer Coins (except Item Sales), +10% Slayer Skill XP, and +10% Flat Slayer Area Effect Negation
Necromancer Hat Necromancer Hat Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP
When all Necromancer gear is equipped: +5% Summoning Skill XP, +5% Summoning Mastery XP, +5 Base Quantity for Summoning Tablet Creation, and -1s Summoning Interval
Necromancer Robes Necromancer Robes Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP
When all Necromancer gear is equipped: +5% Summoning Skill XP, +5% Summoning Mastery XP, +5 Base Quantity for Summoning Tablet Creation, and -1s Summoning Interval
Necromancer Bottoms Necromancer Bottoms Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP
When all Necromancer gear is equipped: +5% Summoning Skill XP, +5% Summoning Mastery XP, +5 Base Quantity for Summoning Tablet Creation, and -1s Summoning Interval
Necromancer Boots Necromancer Boots Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP
When all Necromancer gear is equipped: +5% Summoning Skill XP, +5% Summoning Mastery XP, +5 Base Quantity for Summoning Tablet Creation, and -1s Summoning Interval
Sneak-Ers Sneak-Ers Passive: +40 Stealth while Thieving and +5% Global GP (except Item Sales)
Jeweled Necklace Jeweled Necklace Passive: +5% Global GP (except Item Sales)
Ring of Wealth Ring of Wealth Passive: +7% Chance to Double Items Globally and -3% Chance to Preserve Resources in Skills
Absorbing Shield Absorbing Shield Passive: When hit, lose 5% evasion ratings and gain +1% damage reduction, stacking up to 3 times (lasts until end of fight)
Training Shield Training Shield Passive: +3% Combat Skill XP. Does not work with Slayer or Alt. Magic, +3% of Maximum Hit as Minimum Hit
Knight's Defender Knight's Defender Passive: (MELEE ONLY) While using Normal Damage, -0.10s Attack Interval, -3% Damage Reduction, +7 Melee Attack Bonus
Cave Giant Boots Cave Giant Boots Passive: +5% Melee Maximum Hit and -15% Melee Evasion
Fine Coinpurse Fine Coinpurse Passive: +10% Global GP (except Item Sales)
Gold Crested Shield Gold Crested Shield Passive: +150% GP from Combat
Book of Scholars Book of Scholars Passive: +3% Skill XP for all Skills and -15% Global GP (except Item Sales)
Shield of Melee Power Shield of Melee Power Passive: +10% Melee Maximum Hit and +10% chance to stun when hitting with a Melee attack. Enemies have -5% Damage Reduction.
Shield of Ranged Power Shield of Ranged Power Passive: +10% Ranged Maximum Hit and +10% Ranged critical hit chance. Enemies have -5% Damage Reduction.
Shield of Magic Power Shield of Magic Power Passive: +10% Magic Maximum Hit and +10% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack. Enemies have -5% Damage Reduction.
Ring of Power Ring of Power Passive: +5% of Maximum Hit added to Minimum Hit. Enemies have -5% Damage Reduction.
Nature's Blessing Ring Nature's Blessing Ring Passive: +10 Flat Hitpoints Regeneration.
When equipped with Nature's Wrath Staff: +50% Hitpoint Regeneration, +40 Maximum Hitpoints and +30% of Maximum Hit added to Minimum Hit when using Nature spells.
Scaled Shield Scaled Shield Passive: +10% chance to apply Poison when hit by an attack (once per turn)
Poison Virulence Ring Poison Virulence Ring Passive: -30 Maximum Hitpoints and while using Normal Damage, +20% chance to apply poison when hitting with an attack.
When equipped with Poison Virulence Gloves: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are poisoned; Enemies have -20% Maximum Hit, -20% Global Evasion, -20% Global Accuracy and +20% Attack Interval when they are poisoned.
Poison Virulence Gloves Poison Virulence Gloves Passive: +10% chance to ignore poison.
When equipped with Poison Virulence Ring: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are poisoned; Enemies have -20% Maximum Hit, -20% Global Evasion, -20% Global Accuracy and +20% Attack Interval when they are poisoned.
Burning Madness Ring Burning Madness Ring Passive: +20% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack and -10% Magic Accuracy Rating.
When equipped with Burning Madness Gloves: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are Slowed, Frostburned or Burning.
Burning Madness Gloves Burning Madness Gloves Passive: +10% chance to ignore Slow effects, +10% chance to ignore Frostburn and +10% chance to ignore burn.
When equipped with Burning Madness Ring: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are Slowed, Frostburned or Burning.
Spiked Shell Ring Spiked Shell Ring Passive: +10% Attack Interval and +15% chance to inflict a bleed that does 300% of the attack's damage to attackers when hit (once per turn).
When equipped with Spiked Shell Gloves: +5% Damage Reduction and +30% Global Evasion when you are bleeding.
Spiked Shell Gloves Spiked Shell Gloves Passive: +10% chance to ignore bleed.
When equipped with Spiked Shell Ring: +5% Damage Reduction and +30% Global Evasion when you are bleeding.
Relentless Fury Ring Relentless Fury Ring Passive: +15% chance to stun when hitting with a Melee attack and -10% Global Evasion.
When equipped with Relentless Fury Gloves: +5% chance to increase the length of stun inflicted by 1 turn and +15% chance to ignore Stuns and Freezes.
Relentless Fury Gloves Relentless Fury Gloves Passive: +10% chance to ignore Stuns and Freezes.
When equipped with Relentless Fury Ring: +15% chance to increase the length of stun inflicted by 1 turn and +5% chance to ignore Stun and Freeze.
Prats Hat Prats Hat When equipped with Cape of Prat: +25% Ranged Strength Bonus from Equipment and +25% Ranged Accuracy Rating.
Top Hat Top Hat Passive: +200 GP gained when hitting with an attack
Hunters Hat Hunters Hat Passive: -0.20s Monster Respawn Timer
Necromancers Crown Necromancers Crown Passive: All Bone drops from Combat are doubled
Amulet of Prayers Amulet of Prayers Passive: +10% Chance To Preserve Prayer Points and Gain +1 Prayer Points for each successful Enemy hit on you
Iridium Onyx Ring Iridium Onyx Ring Passive: +1 Flat Melee Accuracy Bonus per 0.10s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped and +1 Flat Melee Strength Bonus per 0.10s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped
Palladium Onyx Ring Palladium Onyx Ring Passive: +4% Damage Reduction when fighting against Ranged
Iridium Oricha Ring Iridium Oricha Ring Passive: +1 Flat Ranged Accuracy Bonus per 0.10s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped and +1 Flat Ranged Strength Bonus per 0.10s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped
Palladium Oricha Ring Palladium Oricha Ring Passive: +4% Damage Reduction when fighting against Magic
Iridium Cerulean Ring Iridium Cerulean Ring Passive: +25% Auto Eat Efficiency
Palladium Cerulean Ring Palladium Cerulean Ring Passive: +8% Damage Reduction when using a Magic 2-Handed Weapon
Iridium Runestone Ring Iridium Runestone Ring Passive: +8% of Maximum Hit added to Minimum Hit
Palladium Runestone Ring Palladium Runestone Ring Passive: +4% Damage Reduction when fighting against Melee
Iridium Zephyte Ring Iridium Zephyte Ring Passive: +0.25% Maximum Hit for each 1% of base target Damage Reduction
Palladium Zephyte Ring Palladium Zephyte Ring Passive: Damage Reduction is halved and +1% Maximum Hit for each 1% of Damage Reduction
Meteorite Warrior Ring Meteorite Warrior Ring When equipped with Meteorite 2H Sword: +10% of Maximum Hit added to Minimum Hit, and +10% Melee Strength Bonus
Meteorite Marksman Ring Meteorite Marksman Ring When equipped with Meteorite Javelins OR Meteorite Bolts: +30% Ammo Preservation and +10% Ranged Strength Bonus from Equipment
Iridium Onyx Necklace Iridium Onyx Necklace Passive: +5% Melee Maximum Hit. This value is tripled if fighting a Ranged Enemy
Palladium Onyx Necklace Palladium Onyx Necklace Passive: +1 Slayer Coins per Enemy Combat Level from Melee Slayer Tasks
Iridium Oricha Necklace Iridium Oricha Necklace Passive: +5% Ranged Maximum Hit. This value is tripled if fighting a Magic Enemy
Palladium Oricha Necklace Palladium Oricha Necklace Passive: +1 Slayer Coins per Enemy Combat Level from Ranged Slayer Tasks
Iridium Cerulean Necklace Iridium Cerulean Necklace Passive: Passive Hitpoint Regeneration is disabled and Increased Lifesteal based on +5% * Current HP Regen Effectiveness (Eg. 5% * 300 = +15% Lifesteal)
Palladium Cerulean Necklace Palladium Cerulean Necklace Passive: -7.50s Hitpoint Regeneration interval and -75% Hitpoint Regeneration
Iridium Runestone Necklace Iridium Runestone Necklace Passive: +5% Magic Maximum Hit. This value is tripled if fighting a Melee Enemy
Palladium Runestone Necklace Palladium Runestone Necklace Passive: +1 Slayer Coins per Enemy Combat Level from Magic Slayer Tasks
Iridium Zephyte Necklace Iridium Zephyte Necklace Passive: +4% Damage Reduction when fighting against a Dungeon Boss
Poison Master Wizard Hat Poison Master Wizard Hat Passive: +5% Magic Accuracy Rating when using Poison Spells
Poison Master Wizard Boots Poison Master Wizard Boots Passive: +5% Magic Accuracy Rating when using Poison Spells
Poison Master Wizard Bottoms Poison Master Wizard Bottoms Passive: +5% Magic Accuracy Rating when using Poison Spells
Poison Master Wizard Robes Poison Master Wizard Robes Passive: +5% Magic Accuracy Rating when using Poison Spells
Infernal Master Wizard Hat Infernal Master Wizard Hat Passive: +5% Magic Accuracy Rating when using Infernal Spells
Infernal Master Wizard Boots Infernal Master Wizard Boots Passive: +5% Magic Accuracy Rating when using Infernal Spells
Infernal Master Wizard Bottoms Infernal Master Wizard Bottoms Passive: +5% Magic Accuracy Rating when using Infernal Spells
Infernal Master Wizard Robes Infernal Master Wizard Robes Passive: +5% Magic Accuracy Rating when using Infernal Spells
Lightning Master Wizard Hat Lightning Master Wizard Hat Passive: +5% Magic Accuracy Rating when using Lightning Spells
Lightning Master Wizard Boots Lightning Master Wizard Boots Passive: +5% Magic Accuracy Rating when using Lightning Spells
Lightning Master Wizard Bottoms Lightning Master Wizard Bottoms Passive: +5% Magic Accuracy Rating when using Lightning Spells
Lightning Master Wizard Robes Lightning Master Wizard Robes Passive: +5% Magic Accuracy Rating when using Lightning Spells
Poison Legendary Wizard Hat Poison Legendary Wizard Hat Passive: +10% Magic Accuracy Rating when using Poison Spells
Poison Legendary Wizard Boots Poison Legendary Wizard Boots Passive: +10% Magic Accuracy Rating when using Poison Spells
Poison Legendary Wizard Bottoms Poison Legendary Wizard Bottoms Passive: +10% Magic Accuracy Rating when using Poison Spells
Poison Legendary Wizard Robes Poison Legendary Wizard Robes Passive: +10% Magic Accuracy Rating when using Poison Spells
Infernal Legendary Wizard Hat Infernal Legendary Wizard Hat Passive: +10% Magic Accuracy Rating when using Infernal Spells
Infernal Legendary Wizard Boots Infernal Legendary Wizard Boots Passive: +10% Magic Accuracy Rating when using Infernal Spells
Infernal Legendary Wizard Bottoms Infernal Legendary Wizard Bottoms Passive: +10% Magic Accuracy Rating when using Infernal Spells
Infernal Legendary Wizard Robes Infernal Legendary Wizard Robes Passive: +10% Magic Accuracy Rating when using Infernal Spells
Lightning Legendary Wizard Hat Lightning Legendary Wizard Hat Passive: +10% Magic Accuracy Rating when using Lightning Spells
Lightning Legendary Wizard Boots Lightning Legendary Wizard Boots Passive: +10% Magic Accuracy Rating when using Lightning Spells
Lightning Legendary Wizard Bottoms Lightning Legendary Wizard Bottoms Passive: +10% Magic Accuracy Rating when using Lightning Spells
Lightning Legendary Wizard Robes Lightning Legendary Wizard Robes Passive: +10% Magic Accuracy Rating when using Lightning Spells
Poison Mythical Wizard Hat Poison Mythical Wizard Hat Passive: +15% Magic Accuracy Rating when using Poison Spells
Poison Mythical Wizard Boots Poison Mythical Wizard Boots Passive: +15% Magic Accuracy Rating when using Poison Spells
Poison Mythical Wizard Bottoms Poison Mythical Wizard Bottoms Passive: +15% Magic Accuracy Rating when using Poison Spells
Poison Mythical Wizard Robes Poison Mythical Wizard Robes Passive: +15% Magic Accuracy Rating when using Poison Spells
Infernal Mythical Wizard Hat Infernal Mythical Wizard Hat Passive: +15% Magic Accuracy Rating when using Infernal Spells
Infernal Mythical Wizard Boots Infernal Mythical Wizard Boots Passive: +15% Magic Accuracy Rating when using Infernal Spells
Infernal Mythical Wizard Bottoms Infernal Mythical Wizard Bottoms Passive: +15% Magic Accuracy Rating when using Infernal Spells
Infernal Mythical Wizard Robes Infernal Mythical Wizard Robes Passive: +15% Magic Accuracy Rating when using Infernal Spells
Lightning Mythical Wizard Hat Lightning Mythical Wizard Hat Passive: +15% Magic Accuracy Rating when using Lightning Spells
Lightning Mythical Wizard Boots Lightning Mythical Wizard Boots Passive: +15% Magic Accuracy Rating when using Lightning Spells
Lightning Mythical Wizard Bottoms Lightning Mythical Wizard Bottoms Passive: +15% Magic Accuracy Rating when using Lightning Spells
Lightning Mythical Wizard Robes Lightning Mythical Wizard Robes Passive: +15% Magic Accuracy Rating when using Lightning Spells
Perfect Sight Legs Perfect Sight Legs Passive: +20% Accuracy Rating
Bundled Protection Body Bundled Protection Body Passive: When hit by an Enemy, gain +5% Damage Reduction for 1 Enemy Turn (Does not Stack)
Poison Lifesteal Amulet Poison Lifesteal Amulet Passive: +50% Poison lifesteal
Burning Protection Platelegs Burning Protection Platelegs Passive: +15% chance to ignore Burn
Ward of Flame Platebody Ward of Flame Platebody Passive: +15% chance to apply Burn when attacking
Blazing Helmet Blazing Helmet Passive: +10% chance to ignore Burn and +15% chance to apply Burn when attacking
Frost Walker Boots Frost Walker Boots Passive: +15% chance to ignore Slow Effects
Freezing Touch Body Freezing Touch Body Passive: +20% chance to apply Frostburn when attacking
Frostshield Amulet Frostshield Amulet While the Target is Slowed or Frozen, +80 Maximum Hitpoints.
Lightning Amulet Lightning Amulet Passive: +20% Reflect Damage and +10% chance to ignore Stun, Freeze or Crystallize
FrostSpark Amulet FrostSpark Amulet Passive: +20% Reflect Damage and +10% chance to ignore Stuns and Freezes. When you are Slowed or Frozen: +80 Maximum Hitpoints and +3% Damage Reduction.
When equipped with Frostspark Boots and Frostspark 1H Sword: +10% chance to ignore Stuns and Freezes, -0.2s Attack Interval, and +15% Maximum Hit
Lightning Boots Lightning Boots While the Target is stunned, -0.3s Attack Interval.
Frostspark Boots Frostspark Boots While the Target is stunned, -0.3s Attack Interval. Also, +30% chance to ignore Slow effects.
When equipped with Frostspark Amulet and Frostspark Sword: +10% chance to ignore Stuns and Freezes, -0.2s Attack Interval, and +15% Maximum Hit
Lightning Aura Helmet Lightning Aura Helmet Passive: When the Enemy is Stunned: +20% of Maximum Hit added to Minimum Hit
Allure Amulet Allure Amulet Passive: +10% chance to ignore Sleep and +5% chance to apply Sleep to the Attacker for 1 Attack turn when hit by an attack
Leviathan Shield Leviathan Shield Passive: When hit, gain a stack of Leviathan: +5% Reflect Damage and +1% Damage Reduction (Stacks up to 5 times)
Gauntlets of Rage Gauntlets of Rage Passive: While using Normal Damage: When hit, gain a stack of Rage: +2% Max Hit and -2% Attack Interval (Stacks up to 10 times)
Ring of Curse Protection Ring of Curse Protection Passive: +20% chance to ignore Curses and +10% Lifesteal if target is Cursed
Mask of Madness Mask of Madness Passive: +20% chance to ignore Curses and Applies the Madness Curse to the Target at the start of a fight
Mask of Torment Mask of Torment Passive: +20% chance to ignore Curses and Applies the Torment Curse to the Target at the start of a fight
Mask of Despair Mask of Despair Passive: +20% chance to ignore Curses and Applies the Despair Curse to the Target at the start of a fight
Voodoo Trinket Voodoo Trinket Passive: Magic Curses can be used without a Magic weapon
Slayer Helmet (Legendary) Slayer Helmet (Legendary) Passive: +4% Chance To Double Loot in Combat, +4% Chance to Double Items in Thieving, +45% Slayer Skill XP, +25% Flat Slayer Area Effect Negation, +6% Damage To Slayer Tasks, and +6% Global Slayer Coins (except Item Sales)
Slayer Platebody (Legendary) Slayer Platebody (Legendary) Passive: +4% Chance To Double Loot in Combat, +4% Chance to Double Items in Thieving, +45% Slayer Skill XP, +25% Flat Slayer Area Effect Negation, +6% Damage To Slayer Tasks, and +6% Global Slayer Coins (except Item Sales)
Slayer Cowl (Legendary) Slayer Cowl (Legendary) Passive: +4% Chance To Double Loot in Combat, +4% Chance to Double Items in Thieving, +45% Slayer Skill XP, +25% Flat Slayer Area Effect Negation, +6% Damage To Slayer Tasks, and +6% Global Slayer Coins (except Item Sales)
Slayer Leather Body (Legendary) Slayer Leather Body (Legendary) Passive: +4% Chance To Double Loot in Combat, +4% Chance to Double Items in Thieving, +45% Slayer Skill XP, +25% Flat Slayer Area Effect Negation, +6% Damage To Slayer Tasks, and +6% Global Slayer Coins (except Item Sales)
Slayer Wizard Hat (Legendary) Slayer Wizard Hat (Legendary) Passive: +4% Chance To Double Loot in Combat, +4% Chance to Double Items in Thieving, +45% Slayer Skill XP, +25% Flat Slayer Area Effect Negation, +6% Damage To Slayer Tasks, and +6% Global Slayer Coins (except Item Sales)
Slayer Wizard Robes (Legendary) Slayer Wizard Robes (Legendary) Passive: +4% Chance To Double Loot in Combat, +4% Chance to Double Items in Thieving, +45% Slayer Skill XP, +25% Flat Slayer Area Effect Negation, +6% Damage To Slayer Tasks, and +6% Global Slayer Coins (except Item Sales)
Slayer Helmet (Mythical) Slayer Helmet (Mythical) Passive: +5% Chance To Double Loot in Combat, +5% Chance to Double Items in Thieving, +50% Slayer Skill XP, +30% Flat Slayer Area Effect Negation, +8% Damage To Slayer Tasks, and +8% Global Slayer Coins (except Item Sales)
Slayer Platebody (Mythical) Slayer Platebody (Mythical) Passive: +5% Chance To Double Loot in Combat, +5% Chance to Double Items in Thieving, +50% Slayer Skill XP, +30% Flat Slayer Area Effect Negation, +8% Damage To Slayer Tasks, and +8% Global Slayer Coins (except Item Sales)
Slayer Cowl (Mythical) Slayer Cowl (Mythical) Passive: +5% Chance To Double Loot in Combat, +5% Chance to Double Items in Thieving, +50% Slayer Skill XP, +30% Flat Slayer Area Effect Negation, +8% Damage To Slayer Tasks, and +8% Global Slayer Coins (except Item Sales)
Slayer Leather Body (Mythical) Slayer Leather Body (Mythical) Passive: +5% Chance To Double Loot in Combat, +5% Chance to Double Items in Thieving, +50% Slayer Skill XP, +30% Flat Slayer Area Effect Negation, +8% Damage To Slayer Tasks, and +8% Global Slayer Coins (except Item Sales)
Slayer Wizard Hat (Mythical) Slayer Wizard Hat (Mythical) Passive: +5% Chance To Double Loot in Combat, +5% Chance to Double Items in Thieving, +50% Slayer Skill XP, +30% Flat Slayer Area Effect Negation, +8% Damage To Slayer Tasks, and +8% Global Slayer Coins (except Item Sales)
Slayer Wizard Robes (Mythical) Slayer Wizard Robes (Mythical) Passive: +5% Chance To Double Loot in Combat, +5% Chance to Double Items in Thieving, +50% Slayer Skill XP, +30% Flat Slayer Area Effect Negation, +8% Damage To Slayer Tasks, and +8% Global Slayer Coins (except Item Sales)
Blood Ring Blood Ring Passive: +25% Bleed lifesteal.
If target is currently Bleeding: +15% Magic Damage Bonus from Equipment, +15% Melee Strength Bonus from Equipment, and +15% Ranged Strength Bonus from Equipment
Meteorite Spellcaster Ring Meteorite Spellcaster Ring Passive: Reduces the Infernal Rune cost of Magic Spells by 6 when equipped in the Ring slot (Cost cannot go below 1).When equipped with Meteorite Staff: +20 minimum Spell damage when using Meteor Shower Archaic Spell and +20% Magic Accuracy Bonus.
Decoy Idol Decoy Idol This is always chosen as the item lost on death.
Circlet of Pain Circlet of Pain Passive: Deal damage to self equal to +5% of your current Hitpoints per hit and +0-40 Reflect Damage
Golden Wreath Golden Wreath Passive: +100 GP gained when earning GP, except from Alt. Magic and Item Sales, +3% non-Combat Skill XP, and +3% Mastery XP in all Skills for Melvor Realm only
Mask of Weakening Mask of Weakening Applies Weakening I curse to the Target at the start of the fight.
Mask of Confusion Mask of Confusion Applies Confusion curse to the Target at the start of the fight.
Old Summoning Amulet Old Summoning Amulet Passive: +10% Summoning Maximum Hit and +10% Chance to preserve Summoning Charges
Ring of Summoning Ring of Summoning Passive: -0.20s Summoning Interval, +8% Summoning Skill XP, and +5% Chance to preserve Summoning Charges
Kings Crown Kings Crown Passive: +40% Global GP (except Item Sales)
Old Pirate Pants Old Pirate Pants Passive: +1 GP gained when hitting with an attack per enemy Combat Level (once per turn)
Ring of Deception Ring of Deception Passive: +15% Chance To Double Loot in Combat and +3% chance to receive no Combat Item drops from Monsters or Dungeons
Merman Pendant Merman Pendant Passive: While using Normal Damage - all player special attacks are disabled, -20% Attack Interval, +50% Max Hit, +75% Accuracy Rating, and -10% Damage Reduction.
Pirate Hook Pirate Hook Passive: -0.20s Attack Interval while using Normal Damage
Haunted Ring Haunted Ring Per Attack Turn you gain +3% Global Accuracy, +5% Lifesteal and +5% Max Hit. This stacks up to 6 times and stacks reset to 0 after maximum stacks reached. When stacks are reset, a random Curse is applied to you and you take self damage equal to 30% current Hitpoints.
Bronze Ring Bronze Ring Passive: +3 Hidden Attack Level, +3 Hidden Strength Level, +3 Hidden Defence Level, +3 Hidden Ranged Level, and +3 Hidden Magic Level
Barrier Touch Shield Barrier Touch Shield Passive: +5% Summoning Familiar damage added as extra damage to Barrier and +20 Flat Barrier damage added to Summon Familiar
Barrier Sapping Shield Barrier Sapping Shield Passive: +10% Summoning Familiar damage added as extra damage to Barrier
Barrier Sapping Gloves Barrier Sapping Gloves Passive: +40 Flat Barrier damage added to Summon Familiar
Barrier Draining Gloves Barrier Draining Gloves Passive: +60 Flat Barrier damage added to Summon Familiar and +5% Summoning Familiar damage added as extra damage to Barrier
Barrier Burn Shield Barrier Burn Shield Passive: +20% Summoning Familiar damage added as extra damage to Barrier and +10% chance to apply Barrier Burn when hitting with a summon attack
Ring of Barrier Touch Ring of Barrier Touch Passive: +10 Flat Barrier damage added to Summon Familiar
Amulet of Barrier Touch Amulet of Barrier Touch Passive: +10 Flat Barrier damage added to Summon Familiar
Barrier Hunter Ring Barrier Hunter Ring Passive: +5% Summoning Familiar damage added as extra damage to Barrier
Barrier Hunter Amulet Barrier Hunter Amulet Passive: +5% Summoning Familiar damage added as extra damage to Barrier
Barrier Eroding Ring Barrier Eroding Ring Passive: +10% Summoning Familiar damage added as extra damage to Barrier
Barrier Eroding Amulet Barrier Eroding Amulet Passive: +10% Summoning Familiar damage added as extra damage to Barrier
Cleansing Ring Cleansing Ring Passive: +15% to apply Cleansed (Immune to all future debuffs and damage over time effects) to self for 2 turns when attacking
Nullifying Amulet Nullifying Amulet Passive: +15% chance to apply Nulled (Prevents the Target from applying buffs or modifier effects to themself) for 1 turns when attacking
Underwater Helmet Underwater Helmet Passive: While using Normal Damage: Each Attack Turn, Attacker's Attack interval is decreased by -1% and the Target is slow by +1% (Stacks 20 times).
Summoner's Blessed Ring Summoner's Blessed Ring Passive: -10% Summoning Familiar Attack Interval
(B) Air Acolyte Wizard Hat (B) Air Acolyte Wizard Hat Passive: +5 Magic Minimum Hit when using Air Spells, +10 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
(B) Air Acolyte Wizard Robes (B) Air Acolyte Wizard Robes Passive: +5 Magic Minimum Hit when using Air Spells, +10 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
(B) Air Acolyte Wizard Bottoms (B) Air Acolyte Wizard Bottoms Passive: +5 Magic Minimum Hit when using Air Spells, +10 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
(B) Water Acolyte Wizard Hat (B) Water Acolyte Wizard Hat Passive: +5 Magic Minimum Hit when using Water Spells, +10 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
(B) Water Acolyte Wizard Robes (B) Water Acolyte Wizard Robes Passive: +5 Magic Minimum Hit when using Water Spells, +10 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
(B) Water Acolyte Wizard Bottoms (B) Water Acolyte Wizard Bottoms Passive: +5 Magic Minimum Hit when using Water Spells, +10 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
(B) Earth Acolyte Wizard Hat (B) Earth Acolyte Wizard Hat Passive: +5 Magic Minimum Hit when using Earth Spells, +10 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
(B) Earth Acolyte Wizard Robes (B) Earth Acolyte Wizard Robes Passive: +5 Magic Minimum Hit when using Earth Spells, +10 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
(B) Earth Acolyte Wizard Bottoms (B) Earth Acolyte Wizard Bottoms Passive: +5 Magic Minimum Hit when using Earth Spells, +10 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
(B) Fire Acolyte Wizard Hat (B) Fire Acolyte Wizard Hat Passive: +5 Magic Minimum Hit when using Fire Spells, +10 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
(B) Fire Acolyte Wizard Robes (B) Fire Acolyte Wizard Robes Passive: +5 Magic Minimum Hit when using Fire Spells, +10 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
(B) Fire Acolyte Wizard Bottoms (B) Fire Acolyte Wizard Bottoms Passive: +5 Magic Minimum Hit when using Fire Spells, +10 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
(B) Air Adept Wizard Hat (B) Air Adept Wizard Hat Passive: +15 Magic Minimum Hit when using Air Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
(B) Air Adept Wizard Robes (B) Air Adept Wizard Robes Passive: +15 Magic Minimum Hit when using Air Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
(B) Air Adept Wizard Bottoms (B) Air Adept Wizard Bottoms Passive: +15 Magic Minimum Hit when using Air Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
(B) Water Adept Wizard Hat (B) Water Adept Wizard Hat Passive: +15 Magic Minimum Hit when using Water Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
(B) Water Adept Wizard Robes (B) Water Adept Wizard Robes Passive: +15 Magic Minimum Hit when using Water Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
(B) Water Adept Wizard Bottoms (B) Water Adept Wizard Bottoms Passive: +15 Magic Minimum Hit when using Water Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
(B) Earth Adept Wizard Hat (B) Earth Adept Wizard Hat Passive: +15 Magic Minimum Hit when using Earth Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
(B) Earth Adept Wizard Robes (B) Earth Adept Wizard Robes Passive: +15 Magic Minimum Hit when using Earth Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
(B) Earth Adept Wizard Bottoms (B) Earth Adept Wizard Bottoms Passive: +15 Magic Minimum Hit when using Earth Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
(B) Fire Adept Wizard Hat (B) Fire Adept Wizard Hat Passive: +15 Magic Minimum Hit when using Fire Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
(B) Fire Adept Wizard Robes (B) Fire Adept Wizard Robes Passive: +15 Magic Minimum Hit when using Fire Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
(B) Fire Adept Wizard Bottoms (B) Fire Adept Wizard Bottoms Passive: +15 Magic Minimum Hit when using Fire Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
(B) Air Expert Wizard Hat (B) Air Expert Wizard Hat Passive: +20 Magic Minimum Hit when using Air Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
(B) Air Expert Wizard Robes (B) Air Expert Wizard Robes Passive: +20 Magic Minimum Hit when using Air Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
(B) Air Expert Wizard Bottoms (B) Air Expert Wizard Bottoms Passive: +20 Magic Minimum Hit when using Air Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
(B) Water Expert Wizard Hat (B) Water Expert Wizard Hat Passive: +20 Magic Minimum Hit when using Water Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
(B) Water Expert Wizard Robes (B) Water Expert Wizard Robes Passive: +20 Magic Minimum Hit when using Water Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
(B) Water Expert Wizard Bottoms (B) Water Expert Wizard Bottoms Passive: +20 Magic Minimum Hit when using Water Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
(B) Earth Expert Wizard Hat (B) Earth Expert Wizard Hat Passive: +20 Magic Minimum Hit when using Earth Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
(B) Earth Expert Wizard Robes (B) Earth Expert Wizard Robes Passive: +20 Magic Minimum Hit when using Earth Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
(B) Earth Expert Wizard Bottoms (B) Earth Expert Wizard Bottoms Passive: +20 Magic Minimum Hit when using Earth Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
(B) Fire Expert Wizard Hat (B) Fire Expert Wizard Hat Passive: +20 Magic Minimum Hit when using Fire Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
(B) Fire Expert Wizard Robes (B) Fire Expert Wizard Robes Passive: +20 Magic Minimum Hit when using Fire Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
(B) Fire Expert Wizard Bottoms (B) Fire Expert Wizard Bottoms Passive: +20 Magic Minimum Hit when using Fire Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +30 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
(B) Ancient Wizard Hat (B) Ancient Wizard Hat Passive: +5 Magic Minimum Hit, +6% Magic Accuracy Rating when using Surge Spells, +6% Magic Max Hit when using Surge Spells, +25% Summoning Familiar damage added as extra damage to Barrier, +40 Flat Barrier damage added to Summon Familiar, and +35% chance to ignore Crystallize
(B) Ancient Wizard Robes (B) Ancient Wizard Robes Passive: +5 Magic Minimum Hit, +6% Magic Accuracy Rating when using Surge Spells, +6% Magic Max Hit when using Surge Spells, +25% Summoning Familiar damage added as extra damage to Barrier, +40 Flat Barrier damage added to Summon Familiar, and +35% chance to ignore Crystallize
(B) Ancient Wizard Bottoms (B) Ancient Wizard Bottoms Passive: +5 Magic Minimum Hit, +6% Magic Accuracy Rating when using Surge Spells, +6% Magic Max Hit when using Surge Spells, +25% Summoning Familiar damage added as extra damage to Barrier, +40 Flat Barrier damage added to Summon Familiar, and +35% chance to ignore Crystallize
Cult Robes Cult Robes Passive: +20 Flat Magic Maximum Hit when using Bolt Spells
Summoner's Defender Summoner's Defender Passive: -10% Summoning Familiar Attack Interval
Knight's Summoning Defender Knight's Summoning Defender Passive: While using Normal Damage - -0.10s Attack Interval, -10% Summoning Familiar Attack Interval, -3% Damage Reduction, +9 Melee Attack Bonus
Glacia God Helmet (B) Glacia God Helmet (B) Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +55 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, and +25 Magic Minimum Hit when using Elemental Spells
Glacia God Platelegs (B) Glacia God Platelegs (B) Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +55 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, and +25 Magic Minimum Hit when using Elemental Spells
Glacia God Platebody (B) Glacia God Platebody (B) Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +55 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, and +25 Magic Minimum Hit when using Elemental Spells
Glacia God Boots (B) Glacia God Boots (B) Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +55 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, and +25 Magic Minimum Hit when using Elemental Spells
Glacia God Helmet (C) Glacia God Helmet (C) Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +55 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, +35% chance to ignore Crystal Sanction, +25 Magic Minimum Hit when using Elemental Spells, and +1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) for 1 Attack turn(s) when attacking
Glacia God Platelegs (C) Glacia God Platelegs (C) Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +55 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, +35% chance to ignore Crystal Sanction, +25 Magic Minimum Hit when using Elemental Spells, and +1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) for 1 Attack turn(s) when attacking
Glacia God Platebody (C) Glacia God Platebody (C) Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +55 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, +35% chance to ignore Crystal Sanction, +25 Magic Minimum Hit when using Elemental Spells, and +1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) for 1 Attack turn(s) when attacking
Glacia God Boots (C) Glacia God Boots (C) Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +55 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, +35% chance to ignore Crystal Sanction, +25 Magic Minimum Hit when using Elemental Spells, and +1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) for 1 Attack turn(s) when attacking
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Obsidian Nightopal Ring I Passive: -25% Melee Evasion, +25% Ranged Evasion, and +25% Magic Evasion
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Obsidian Shadowpearl Ring I Passive: -25% Ranged Evasion, +25% Melee Evasion, and +25% Magic Evasion
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Obsidian Moonstone Ring I Passive: -25% Magic Evasion, +25% Melee Evasion, and +25% Ranged Evasion
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Obsidian Voidheart Ring I Passive: -25% Auto Eat Efficiency and +1% Abyssal Resistance and +2% Lifesteal when hit by an attack (Stacks up to 5 times)
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Obsidian Nightopal Ring II Passive: -20% Melee Evasion, +35% Ranged Evasion, and +35% Magic Evasion
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Obsidian Shadowpearl Ring II Passive: -20% Ranged Evasion, +35% Melee Evasion, and +35% Magic Evasion
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Obsidian Moonstone Ring II Passive: -20% Magic Evasion, +35% Melee Evasion, and +35% Ranged Evasion
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Obsidian Voidheart Ring II Passive: -20% Auto Eat Efficiency and +1% Abyssal Resistance, +3% Lifesteal and +1% Global critical hit chance when hit by an attack (Stacks up to 5 times)
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Obzurian Melee Breaker Ring Passive: -10% Melee Evasion, +50% Ranged Evasion, +50 Magic Evasion and -5% Enemy Abyssal Resistance
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Obzurian Ranged Impactor Ring Passive: -10% Ranged Evasion, +50% Melee Evasion, +50% Magic Evasion, and +30% Global critical hit multiplier
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Obzurian Magic Debilitator Ring Passive: -10% Magic Evasion, +50% Melee Evasion, +50% Ranged Evasion, -5% Enemy Maximum Hitpoints and +5% Enemy Attack Interval
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Obzurian Unnatural Vitality Ring Passive: +75% Global Evasion and Heal 2% of current Hitpoints every 1 turns
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Azurian Nightopal Amulet I Passive: +6% of Maximum Hit added to Minimum Hit and -2% Enemy Abyssal Resistance
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Azurian Shadowpearl Amulet I Passive: +6% Corruption Abyssal XP and -0.1s Attack Interval when Corrupted
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Azurian Moonstone Amulet I Passive: +15% AP from Combat
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Azurian Voidheart Amulet I Passive: -3% Maximum Hitpoints and +15% of Maximum Hit added to Minimum Hit per attack turn (Stacks up to 3 times)
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Azurian Nightopal Amulet II Passive: +12% of Maximum Hit added to Minimum Hit and -4% Enemy Abyssal Resistance
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Azurian Shadowpearl Amulet II Passive: +12% Corruption Abyssal XP and -0.2s Attack Interval when Corrupted
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Azurian Moonstone Amulet II Passive: +30% AP from Combat
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Azurian Voidheart Amulet II Passive: -6% Maximum Hitpoints and +30% of Maximum Hit added to Minimum Hit per attack turn (Stacks up to 3 times)
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Obsidian Nightopal Amulet I Passive: +10% Global Abyssal Slayer Coins (except Item Sales), -10% Global AP (except Item Sales), +10% flat Abyssal Slayer Region effect negation, and +10% Damage to Slayer Tasks when fighting against Abyssal Damage
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Obsidian Shadowpearl Amulet I Passive: +15% Global Evasion and +1% Maximum Hitpoints when you evade an attack (Stacks up to 5 times). Stacks reset when hit by an attack.
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Obsidian Moonstone Amulet I Passive: Start each fight with +100% Accuracy Rating. Lose 20% Accuracy Rating each Attack Turn until the bonus is zero.
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Obsidian Voidheart Amulet I Passive: +1 Soul Points gained when hit by an attack, +5% chance to preserve Soul Points, and +15% Maximum Hit when two Abyssal Prayers are active
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Obsidian Nightopal Amulet II Passive: +20% Global Abyssal Slayer Coins (except Item Sales), -20% Global AP (except Item Sales), +20% flat Abyssal Slayer Region effect negation, and +20% Damage to Slayer Tasks when fighting against Abyssal Damage
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Obsidian Shadowpearl Amulet II Passive: +30% Global Evasion and +2% Maximum Hitpoints when you evade an attack (Stacks up to 5 times). Stacks reset when hit by an attack.
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Obsidian Moonstone Amulet II Passive: Start each fight with +200% Accuracy Rating. Lose 40% Accuracy Rating each Attack Turn until the bonus is zero.
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Obsidian Voidheart Amulet II Passive: +2 Soul Points gained when hit by an attack, +10% chance to preserve Soul Points, and +30% Maximum Hit when two Abyssal Prayers are active
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Obzurian Critical Strike Amulet Passive: +20% Global critical hit chance and -20% Global Evasion
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Obzurian Versatile Hunter Amulet Passive: +200% Accuracy Rating, +200% Global Evasion, and -20% Maximum Hitpoints
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Obzurian Rampant Power Amulet Passive: +1% Maximum Hit, +3% Accuracy Rating and -1% Enemy Abyssal Resistance when hitting with an attack (Stacks up to 10 times)
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Obzurian Unbreakable Defender Amulet Passive: +2% Abyssal Resistance, +30% Reflect Damage and -2% Maximum Hit when hit by an attack (Stacks up to 5 times)
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Abyssal Master Wizard Hat Passive: +75 Magic Minimum Hit when using Abyssal Spells
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Abyssal Master Wizard Robes Passive: +75 Magic Minimum Hit when using Abyssal Spells
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Abyssal Master Wizard Legs Passive: +75 Magic Minimum Hit when using Abyssal Spells
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Abyssal Master Wizard Boots Passive: +75 Magic Minimum Hit when using Abyssal Spells
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Abyssal Master Wizard Hat (U) Passive: +75 Magic Minimum Hit when using Abyssal Spells
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Abyssal Master Wizard Robes (U) Passive: +75 Magic Minimum Hit when using Abyssal Spells
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Abyssal Master Wizard Legs (U) Passive: +75 Magic Minimum Hit when using Abyssal Spells
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Abyssal Master Wizard Boots (U) Passive: +75 Magic Minimum Hit when using Abyssal Spells
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Abyssal Mystic Wizard Hat Passive: +190 Magic Minimum Hit when using Abyssal Spells
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Abyssal Mystic Wizard Robes Passive: +190 Magic Minimum Hit when using Abyssal Spells
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Abyssal Mystic Wizard Legs Passive: +190 Magic Minimum Hit when using Abyssal Spells
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Abyssal Mystic Wizard Boots Passive: +190 Magic Minimum Hit when using Abyssal Spells
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Abyssal Mystic Wizard Hat (U) Passive: +190 Magic Minimum Hit when using Abyssal Spells
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Abyssal Mystic Wizard Robes (U) Passive: +190 Magic Minimum Hit when using Abyssal Spells
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Abyssal Mystic Wizard Legs (U) Passive: +190 Magic Minimum Hit when using Abyssal Spells
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Abyssal Mystic Wizard Boots (U) Passive: +190 Magic Minimum Hit when using Abyssal Spells
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Brume Mystic Wizard Hat Passive: +115 Magic Minimum Hit when using Brume Spells
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Brume Mystic Wizard Robes Passive: +115 Magic Minimum Hit when using Brume Spells
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Brume Mystic Wizard Legs Passive: +115 Magic Minimum Hit when using Brume Spells
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Brume Mystic Wizard Boots Passive: +115 Magic Minimum Hit when using Brume Spells
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Brume Mystic Wizard Hat (U) Passive: +115 Magic Minimum Hit when using Brume Spells
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Brume Mystic Wizard Robes (U) Passive: +115 Magic Minimum Hit when using Brume Spells
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Brume Mystic Wizard Legs (U) Passive: +115 Magic Minimum Hit when using Brume Spells
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Brume Mystic Wizard Boots (U) Passive: +115 Magic Minimum Hit when using Brume Spells
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Abyssal Legendary Wizard Hat Passive: +345 Magic Minimum Hit when using Abyssal Spells
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Abyssal Legendary Wizard Robes Passive: +345 Magic Minimum Hit when using Abyssal Spells
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Abyssal Legendary Wizard Legs Passive: +345 Magic Minimum Hit when using Abyssal Spells
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Abyssal Legendary Wizard Boots Passive: +345 Magic Minimum Hit when using Abyssal Spells
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Abyssal Legendary Wizard Hat (U) Passive: +345 Magic Minimum Hit when using Abyssal Spells
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Abyssal Legendary Wizard Robes (U) Passive: +345 Magic Minimum Hit when using Abyssal Spells
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Abyssal Legendary Wizard Legs (U) Passive: +345 Magic Minimum Hit when using Abyssal Spells
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Abyssal Legendary Wizard Boots (U) Passive: +345 Magic Minimum Hit when using Abyssal Spells
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Brume Legendary Wizard Hat Passive: +270 Magic Minimum Hit when using Brume Spells
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Brume Legendary Wizard Robes Passive: +270 Magic Minimum Hit when using Brume Spells
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Brume Legendary Wizard Legs Passive: +270 Magic Minimum Hit when using Brume Spells
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Brume Legendary Wizard Boots Passive: +270 Magic Minimum Hit when using Brume Spells
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Brume Legendary Wizard Hat (U) Passive: +270 Magic Minimum Hit when using Brume Spells
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Brume Legendary Wizard Robes (U) Passive: +270 Magic Minimum Hit when using Brume Spells
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Brume Legendary Wizard Legs (U) Passive: +270 Magic Minimum Hit when using Brume Spells
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Brume Legendary Wizard Boots (U) Passive: +270 Magic Minimum Hit when using Brume Spells
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Gloom Legendary Wizard Hat Passive: +155 Magic Minimum Hit when using Gloom Spells
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Gloom Legendary Wizard Robes Passive: +155 Magic Minimum Hit when using Gloom Spells
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Gloom Legendary Wizard Legs Passive: +155 Magic Minimum Hit when using Gloom Spells
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Gloom Legendary Wizard Boots Passive: +155 Magic Minimum Hit when using Gloom Spells
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Gloom Legendary Wizard Hat (U) Passive: +155 Magic Minimum Hit when using Gloom Spells
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Gloom Legendary Wizard Robes (U) Passive: +155 Magic Minimum Hit when using Gloom Spells
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Gloom Legendary Wizard Legs (U) Passive: +155 Magic Minimum Hit when using Gloom Spells
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Gloom Legendary Wizard Boots (U) Passive: +155 Magic Minimum Hit when using Gloom Spells
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Abyssal Mythical Wizard Hat Passive: +540 Magic Minimum Hit when using Abyssal Spells
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Abyssal Mythical Wizard Robes Passive: +540 Magic Minimum Hit when using Abyssal Spells
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Abyssal Mythical Wizard Legs Passive: +540 Magic Minimum Hit when using Abyssal Spells
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Abyssal Mythical Wizard Boots Passive: +540 Magic Minimum Hit when using Abyssal Spells
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Abyssal Mythical Wizard Hat (U) Passive: +540 Magic Minimum Hit when using Abyssal Spells
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Abyssal Mythical Wizard Robes (U) Passive: +540 Magic Minimum Hit when using Abyssal Spells
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Abyssal Mythical Wizard Legs (U) Passive: +540 Magic Minimum Hit when using Abyssal Spells
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Abyssal Mythical Wizard Boots (U) Passive: +540 Magic Minimum Hit when using Abyssal Spells
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Brume Mythical Wizard Hat Passive: +465 Magic Minimum Hit when using Brume Spells
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Brume Mythical Wizard Robes Passive: +465 Magic Minimum Hit when using Brume Spells
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Brume Mythical Wizard Legs Passive: +465 Magic Minimum Hit when using Brume Spells
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Brume Mythical Wizard Boots Passive: +465 Magic Minimum Hit when using Brume Spells
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Brume Mythical Wizard Hat (U) Passive: +465 Magic Minimum Hit when using Brume Spells
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Brume Mythical Wizard Robes (U) Passive: +465 Magic Minimum Hit when using Brume Spells
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Brume Mythical Wizard Legs (U) Passive: +465 Magic Minimum Hit when using Brume Spells
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Brume Mythical Wizard Boots (U) Passive: +465 Magic Minimum Hit when using Brume Spells
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Gloom Mythical Wizard Hat Passive: +350 Magic Minimum Hit when using Gloom Spells
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Gloom Mythical Wizard Robes Passive: +350 Magic Minimum Hit when using Gloom Spells
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Gloom Mythical Wizard Legs Passive: +350 Magic Minimum Hit when using Gloom Spells
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Gloom Mythical Wizard Boots Passive: +350 Magic Minimum Hit when using Gloom Spells
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Gloom Mythical Wizard Hat (U) Passive: +350 Magic Minimum Hit when using Gloom Spells
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Gloom Mythical Wizard Robes (U) Passive: +350 Magic Minimum Hit when using Gloom Spells
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Gloom Mythical Wizard Legs (U) Passive: +350 Magic Minimum Hit when using Gloom Spells
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Gloom Mythical Wizard Boots (U) Passive: +350 Magic Minimum Hit when using Gloom Spells
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Wither Mythical Wizard Robes Passive: +195 Magic Minimum Hit when using Wither Spells
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Wither Mythical Wizard Legs Passive: +195 Magic Minimum Hit when using Wither Spells
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Wither Mythical Wizard Boots Passive: +195 Magic Minimum Hit when using Wither Spells
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Wither Mythical Wizard Hat (U) Passive: +195 Magic Minimum Hit when using Wither Spells
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Wither Mythical Wizard Robes (U) Passive: +195 Magic Minimum Hit when using Wither Spells
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Wither Mythical Wizard Legs (U) Passive: +195 Magic Minimum Hit when using Wither Spells
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Wither Mythical Wizard Boots (U) Passive: +195 Magic Minimum Hit when using Wither Spells
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Thorn Defender Passive: While using Abyssal Damage: -0.10 Attack Interval and 0-300 Reflect Damage
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Thorn Legs Passive: 0-300 Reflect Damage while using Abyssal Damage
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Thorn Ward Passive: 0-300 Reflect Damage while using Abyssal Damage
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Weaver's Amulet Passive: +100% chance to apply a 5% Slow for 1 Attack turn(s) when hit by an attack and +100% chance to apply Toxin when hit by an attack
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Crimson Lantern Stick Passive: +4% Corruption Abyssal XP, -0.20s Monster Respawn Timer, and +50 AP from Monster drops
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Blighted Heart Amulet Passive: +5% Maximum Hitpoints, -15% Global Evasion, -15% Global Accuracy, and While the Enemy is affected by Blight: +20% Lifesteal
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Silent Boots Passive: +30% Global Evasion, +10% Abyssal Resistance, +5% Attack Interval, and -5% Maximum Hit
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Voidseeker Glasses Passive: +30% Accuracy Rating, Gives the Enemy: -10% Global Accuracy, -5% Maximum Hit, and -5% Abyssal Resistance
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Signet Ring of Corrupted Souls Passive: When equipped, +150% GP & Abyssal Pieces granted from all sources except Alt. Magic, Township and Item Sales, +15% chance to double loot in Combat, +15% chance to gain double resources from any skill including Thieving, +2 additional quantity of primary resource gained globally.
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Amulet of Power Passive: +3% Melee Maximum Hit
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Elite Amulet of Power Passive: +6% Melee Maximum Hit
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Amulet of Distance Passive: +3% Ranged Maximum Hit
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Elite Amulet of Distance Passive: +6% Ranged Maximum Hit
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Amulet of Enchantment Passive: +3% Magic Maximum Hit
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Elite Amulet of Enchantment Passive: +6% Magic Maximum Hit
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Amulet of Precision Passive: +10% Accuracy Rating
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Elite Amulet of Precision Passive: +20% Accuracy Rating
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Amulet of Corruption Passive: +5% Corruption Abyssal XP
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Elite Amulet of Corruption Passive: +10% Corruption Abyssal XP
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EXalted Ornament of Destruction, Illusion, Umbra & Sorcery Passive: +6% Maximum Hit, +20% Accuracy Rating, and +10% Corruption Abyssal XP
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Blight Warder Body Passive: +10% chance to ignore Blight and +10% chance to apply Blight when hit by an attack
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Toxic Protection Mask Passive: +50% chance to ignore Toxin and +50% chance to ignore Blight
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Soul Harvester Gloves Passive: +3 Soul Points gained per Monster kill
When equipped with Soul Harvester Amulet: +3 Soul Points gained per Monster kill, +5% chance to preserve Soul Points, and -1 Soul Point Cost for Prayers (Soul Point cost cannot go below 1)
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Soul Harvester Amulet Passive: +5% chance to preserve Soul Points and -1 Soul Point Cost for Prayers (Soul Point cost cannot go below 1)
When equipped with Soul Harvester Gloves: +3 Soul Points gained per Monster kill, +5% chance to preserve Soul Points, and -1 Soul Point Cost for Prayers (Soul Point cost cannot go below 1)
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Petrifying Shield Passive: +20% chance to ignore Fear, +10% chance to apply Fear when hit by an attack and +20% Global Evasion when Feared
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Petrifying Ring Passive: +15% chance to apply Fear for 1 turn when hitting with an attack and +10% Maximum Hit when the Enemy is Feared
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Fractured Beast Shield Passive: Start each fight with +10% Abyssal Resistance. Lose 1% Abyssal Resistance each Attack Turn until the bonus is zero.
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Wither Guard Shield Passive: +20% chance to ignore Wither and +20% chance to apply Wither when hit by an attack
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Tortoise Shell Platebody Passive: When hit, gain +2% Abyssal Resistance, stacking up to 3 times (lasts until the end of the fight) and Silenced for 1 turn at the start of a fight
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Echoing Ring Passive: Gain +5% Maximum Hit each time you hit with an attack, stacking up to 4 times (Stacks reset on a miss)
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Echo Walker Boots Passive: Gain -2.50% Attack Interval each time you hit with an attack, stacking up to 4 times (Stacks reset on a miss)
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Echoing Amulet Passive: Gain -2% Attack Interval each time you hit with an attack, stacking up to 4 times (Stacks reset on a miss)
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Eldritch Marker Amulet Passive: +20% chance to ignore Eldritch Curse
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Soulbind Ring Passive: +100% chance to double Soul drops from enemies
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Mind Visage Passive: +50% chance to ignore Fear
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Abyssal Slayer Helmet (Woeful) Passive: +2% Slayer Abyssal XP, +5% flat Abyssal Slayer Region effect negation, +2% Damage To Slayer Tasks, and +2% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Platebody (Woeful) Passive: +2% Slayer Abyssal XP, +5% flat Abyssal Slayer Region effect negation, +2% Damage To Slayer Tasks, and +2% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Cowl (Woeful) Passive: +2% Slayer Abyssal XP, +5% flat Abyssal Slayer Region effect negation, +2% Damage To Slayer Tasks, and +2% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Leather Body (Woeful) Passive: +2% Slayer Abyssal XP, +5% flat Abyssal Slayer Region effect negation, +2% Damage To Slayer Tasks, and +2% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Wizard Hat (Woeful) Passive: +2% Slayer Abyssal XP, +5% flat Abyssal Slayer Region effect negation, +2% Damage To Slayer Tasks, and +2% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Wizard Robes (Woeful) Passive: +2% Slayer Abyssal XP, +5% flat Abyssal Slayer Region effect negation, +2% Damage To Slayer Tasks, and +2% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Helmet (Decayer) Passive: +4% Slayer Abyssal XP, +10% flat Abyssal Slayer Region effect negation, +3% Damage To Slayer Tasks, and +3% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Platebody (Decayer) Passive: +4% Slayer Abyssal XP, +10% flat Abyssal Slayer Region effect negation, +3% Damage To Slayer Tasks, and +3% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Cowl (Decayer) Passive: +4% Slayer Abyssal XP, +10% flat Abyssal Slayer Region effect negation, +3% Damage To Slayer Tasks, and +3% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Leather Body (Decayer) Passive: +4% Slayer Abyssal XP, +10% flat Abyssal Slayer Region effect negation, +3% Damage To Slayer Tasks, and +3% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Wizard Hat (Decayer) Passive: +4% Slayer Abyssal XP, +10% flat Abyssal Slayer Region effect negation, +3% Damage To Slayer Tasks, and +3% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Wizard Robes (Decayer) Passive: +4% Slayer Abyssal XP, +10% flat Abyssal Slayer Region effect negation, +3% Damage To Slayer Tasks, and +3% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Helmet (Fearful) Passive: +6% Slayer Abyssal XP, +15% flat Abyssal Slayer Region effect negation, +4% Damage To Slayer Tasks, and +4% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Platebody (Fearful) Passive: +6% Slayer Abyssal XP, +15% flat Abyssal Slayer Region effect negation, +4% Damage To Slayer Tasks, and +4% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Cowl (Fearful) Passive: +6% Slayer Abyssal XP, +15% flat Abyssal Slayer Region effect negation, +4% Damage To Slayer Tasks, and +4% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Leather Body (Fearful) Passive: +6% Slayer Abyssal XP, +15% flat Abyssal Slayer Region effect negation, +4% Damage To Slayer Tasks, and +4% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Wizard Hat (Fearful) Passive: +6% Slayer Abyssal XP, +15% flat Abyssal Slayer Region effect negation, +4% Damage To Slayer Tasks, and +4% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Wizard Robes (Fearful) Passive: +6% Slayer Abyssal XP, +15% flat Abyssal Slayer Region effect negation, +4% Damage To Slayer Tasks, and +4% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Helmet (Ruiner) Passive: +1% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +20% flat Abyssal Slayer Region effect negation, +5% Damage To Slayer Tasks, and +5% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Platebody (Ruiner) Passive: +1% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +20% flat Abyssal Slayer Region effect negation, +5% Damage To Slayer Tasks, and +5% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Cowl (Ruiner) Passive: +1% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +20% flat Abyssal Slayer Region effect negation, +5% Damage To Slayer Tasks, and +5% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Leather Body (Ruiner) Passive: +1% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +20% flat Abyssal Slayer Region effect negation, +5% Damage To Slayer Tasks, and +5% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Wizard Hat (Ruiner) Passive: +1% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +20% flat Abyssal Slayer Region effect negation, +5% Damage To Slayer Tasks, and +5% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Wizard Robes (Ruiner) Passive: +1% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +20% flat Abyssal Slayer Region effect negation, +5% Damage To Slayer Tasks, and +5% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Helmet (Isolator) Passive: +2% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +30% flat Abyssal Slayer Region effect negation, +6% Damage To Slayer Tasks, and +6% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Platebody (Isolator) Passive: +2% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +30% flat Abyssal Slayer Region effect negation, +6% Damage To Slayer Tasks, and +6% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Cowl (Isolator) Passive: +2% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +30% flat Abyssal Slayer Region effect negation, +6% Damage To Slayer Tasks, and +6% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Leather Body (Isolator) Passive: +2% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +30% flat Abyssal Slayer Region effect negation, +6% Damage To Slayer Tasks, and +6% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Wizard Hat (Isolator) Passive: +2% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +30% flat Abyssal Slayer Region effect negation, +6% Damage To Slayer Tasks, and +6% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Wizard Robes (Isolator) Passive: +2% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +30% flat Abyssal Slayer Region effect negation, +6% Damage To Slayer Tasks, and +6% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Helmet (Dissolver) Passive: +3% Chance To Double Loot in Combat, +12% Slayer Abyssal XP, +40% flat Abyssal Slayer Region effect negation, +7% Damage To Slayer Tasks, and +7% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Platebody (Dissolver) Passive: +3% Chance To Double Loot in Combat, +12% Slayer Abyssal XP, +40% flat Abyssal Slayer Region effect negation, +7% Damage To Slayer Tasks, and +7% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Cowl (Dissolver) Passive: +3% Chance To Double Loot in Combat, +12% Slayer Abyssal XP, +40% flat Abyssal Slayer Region effect negation, +7% Damage To Slayer Tasks, and +7% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Leather Body (Dissolver) Passive: +3% Chance To Double Loot in Combat, +12% Slayer Abyssal XP, +40% flat Abyssal Slayer Region effect negation, +7% Damage To Slayer Tasks, and +7% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Wizard Hat (Dissolver) Passive: +3% Chance To Double Loot in Combat, +12% Slayer Abyssal XP, +40% flat Abyssal Slayer Region effect negation, +7% Damage To Slayer Tasks, and +7% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Wizard Robes (Dissolver) Passive: +3% Chance To Double Loot in Combat, +12% Slayer Abyssal XP, +40% flat Abyssal Slayer Region effect negation, +7% Damage To Slayer Tasks, and +7% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Helmet (Resolver) Passive: +5% Chance To Double Loot in Combat, +15% Slayer Abyssal XP, +50% flat Abyssal Slayer Region effect negation, +8% Damage To Slayer Tasks, and +8% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Platebody (Resolver) Passive: +5% Chance To Double Loot in Combat, +15% Slayer Abyssal XP, +50% flat Abyssal Slayer Region effect negation, +8% Damage To Slayer Tasks, and +8% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Cowl (Resolver) Passive: +5% Chance To Double Loot in Combat, +15% Slayer Abyssal XP, +50% flat Abyssal Slayer Region effect negation, +8% Damage To Slayer Tasks, and +8% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Leather Body (Resolver) Passive: +5% Chance To Double Loot in Combat, +15% Slayer Abyssal XP, +50% flat Abyssal Slayer Region effect negation, +8% Damage To Slayer Tasks, and +8% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Wizard Hat (Resolver) Passive: +5% Chance To Double Loot in Combat, +15% Slayer Abyssal XP, +50% flat Abyssal Slayer Region effect negation, +8% Damage To Slayer Tasks, and +8% Global Abyssal Slayer Coins (except Item Sales)
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Abyssal Slayer Wizard Robes (Resolver) Passive: +5% Chance To Double Loot in Combat, +15% Slayer Abyssal XP, +50% flat Abyssal Slayer Region effect negation, +8% Damage To Slayer Tasks, and +8% Global Abyssal Slayer Coins (except Item Sales)
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Woeful Gloves Passive: Gives the enemy -5% Maximum Hit for 5 of their turns at the start of a fight
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Woeful Platebody Passive: Gives the enemy -1% Maximum Hit when you are hit by an attack (stacks up to 5 times). Lasts until the end of the fight
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Abyss Ring Passive: +5% flat Abyssal Slayer Region effect negation and +10% chance to ignore Fear
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Blighting Platelegs Passive: +15% chance to apply Blight when hit by an attack
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Blighting Amulet Passive: +10% chance to apply Blight when hitting with an attack
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Blighting Gloves Passive: +10% chance to apply Blight. While you are Blighted: +2% Abyssal Resistance.
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Fear Helmet Passive: +3% Abyssal Resistance if using Melee against Magic, Ranged against Melee or Magic against Ranged
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Fear Protection Amulet Passive: +20% chance to ignore Fear
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Powerful Abyss Ring Passive: +10% flat Abyssal Slayer Region effect negation, +15% chance to ignore Fear, and +3% chance to apply Fear when hitting with an attack
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Netherite Gloves Passive: +3% Maximum Hitpoints and +3% Abyssal Resistance if using Melee against Magic, Ranged against Melee or Magic against Ranged
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Eldritch Abyss Ring Passive: +15% flat Abyssal Slayer Region effect negation, +25% chance to ignore Fear, +25% chance to ignore Eldritch Curse, and +5% chance to apply Fear when hitting with an attack