Barrier/Guide





Since the combat portion is heavily focused on using familiars, the following is strongly recommended:
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Tortoise
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In case the Throne of the Herald Expansion is owned, the following is a better alternative:
Because the combat mechanics in this expansion are rather complex — and minor changes in enemy, equipment, and player stats can make specific items better or worse — it is always recommended to use the Combat Simulator mod to verify how to get the most kills per hour or drops per hour.
The minimal and recommended requirements for every individual section are listed within the sections below.
Preparing for combat
Required:
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- Discover the Point of Interest
Old Village
- Find
Torn Chart in the
Old Village Dig Site
- Discover the Point of Interest
Ancient Market
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Recommended
Aorpheat's Signet Ring and/or
Ring of Summoning (
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From the Ancient Market, collect a whole bunch of Barrier Gem, the ingredient for the Tortoise tablet recipe. The Tortoise is a must have for all the combat in this expansion. Depending on how many tablets you can make at once, and the preservation chance, more Barrier Gems should be obtained. 1,000–5,000 gems is a good number to aim for, depending on the previous factors.

Entry barrier equipment
Requirements:
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- Discover the Point of Interest
The Eye-Conic Cave
- Discover the Point of Interest
Mucky Cave
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- Any combat equipment.
Recommended
Old Summoning Amulet
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This portion of the guide aims at getting the very entry barrier equipment items, outside of the familiars of course. Gear doesn't matter much at this point, so prefer melee because it doesn't use resources. Use the melee weapon that provides the highest hit-chance.
- From defeating
Blind Ghost in the
Eye-conic Cave combat area:
- Get 2
Barrier Touch Gem.
- Get and equip the
Lesser Summoning Amulet.
- Optionally defeat 100 Blind Ghosts for the Error creating thumbnail: File missingTownship Task.
- Get 2
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Ring of Barrier Touch.
- In the
Mucky Cave combat area:
- From defeating
Vampiric Bat, get and equip the
Sapping Barrier Gem and
Barrier Sapping Gloves.
- Optionally defeat 100
Slime Shooter for the
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- From defeating
Golem Territory
Requirements:
- All items obtained in the previous section.
- Discover the Point of Interest
Monuments
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- Find
Ancient Stone Tablet in the
Monuments Dig Site
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Recommended
Summoning Skillcape or
Maximum Skillcape
Pure Crystal 2H Axe
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For the Golem Territory dungeon, we still do not require any specific (B) armour. Use the familiars made earlier and let them do most of the work. Make sure whatever equipment you are wearing doesn't result in death, and whatever weapon you are using should once again provide the highest hit-chance that you can find. Melee again works fine for this dungeon, as it doesn't consume runes or ammunition.
Optionally, a Summoning or Maximum Skillcape can be worn to save some familiar tablets, but is by no means required.
Run this dungeon until you have obtained 10

All other items/loot received from this dungeon can be ignored. Do not use the familiar weapons. Unless the player is using very inaccurate and/or low level weapons, these will result in significantly lower clears per hour.
Dungeon Rush
The goal of this section is to unlock the Cult Grounds dungeon as fast as possible. The following two dungeons have to be completed once each in order to unlock Cult Grounds. Starting from
Trickery Temple, the combat difficulty starts ramping up quite a bit!
Unholy Forest
Requirements
- All items obtained in the previous section.
- Complete the
Golem Territory Dungeon once
- Discover the Point of Interest
Glacia City Ruins
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- Find
Old Route Chart in the
Glacia City Ruins Dig Site
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Trickery Temple
Requirements
- All items obtained in the previous section.
- Complete the Error creating thumbnail: File missingUnholy Forest Dungeon once
- Discover the Point of Interest
Ritual Site
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- Find
Old Temple Chart in the
Ritual Site Dig Site
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- Discover the Point of Interest
Lost Temple
- Find
Torn Scrolls in the
Lost Temple Dig Site
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The monsters in the Trickery Temple dungeon deal a lot more damage than previous dungeons. On top of that, the enemies there have a reflect mechanic (where part of the damage the player deals is inflicted back upon the player), and a mechanic where the enemies' max hit is based on the player's max hit. All enemies in this dungeon are also magic-based. It is therefore highly recommended to use the ranged combat style, preferably with javelins or throwing knives to lower the player's max hit, though at the expense of clear time.
Even with throwing knives the reflect and enemy max hit still become very high. Always make sure to use the Combat Simulator mod beforehand to ensure you are not going to die! Alternatively, you can also do one clear by manual eating.
Although this dungeon drops the needed Barrier Exalted Shard and
Siphoning Barrier Gem, the next dungeon
Cult Grounds is preferred for farming these, due to the difficult mechanics involved in clearing Trickery Temple.
Upgrading to (B)
This section is about clearing and effectively farming the Cult Grounds dungeon and monsters for
Barrier Dust. The player can progressively upgrade their Aeris God armour pieces to increase the kills per hour with every item upgraded. Progress from here will be much slower than before, as hours of farming will be needed to obtain the required materials.
Requirements
- All of the requirements mentioned above.
- Complete the
Trickery Temple Dungeon once
- Find
Lost Cursed Text in the
Ritual Site Dig Site
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Continue using your Aeris God armour setup for this dungeon, though a crossbow with bolts may now be used, as these monsters do not have the mechanic where they base their max hit off of the player's max hit. As soon as enough Barrier Exalted Shard and
Siphoning Barrier Gem have been obtained to upgrade the first item, it is advised to go collect Barrier Dust. All of the individual armour pieces have the same passive effect, so the order in which they are upgraded doesn't matter. Start with the armour piece that costs the fewest Barrier Shards and Siphoning Gems.
Item | Upgrade Cost |
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4 ![]() 2 ![]() |
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10 ![]() 5 ![]() |
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6 ![]() 3 ![]() |
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5 ![]() 5 ![]() |

Collect enough Barrier Dusts to obtain 2,000 Imbued Dragonite Bar for now. As a base number, 24,000 Barrier Dusts are needed for 2,000 Imbued Dragonite Bars, but this number can be diminished greatly through preservation, doubling, and the imbued bars obtained from the Cult Grounds rewards. Upgrade your armour piece and move back to the Cult Grounds dungeon until enough materials have been obtained for the next upgrade. Repeat this cycle until the full
Aeris God (B) armour set has been obtained. Finally, also upgrade a pair of
(U) Ancient D-hide Vambraces as they are slightly better than the previously used Barrier Draining Gloves.
Recommended starting gear is similar to that of the previous dungeon. Be sure to double check the amulets and rings that offer damage and familiar damage bonus after every Aeris upgrade, as what results in more kills per hour can change!
Slot | Item (most effective → least effective) | ||
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Again, Terran gear is recommended over Ragnar with the assumption that this will be (partially) upgraded into (B).



Melantis?
This section is about unlocking the final combat zone and dungeon from Atlas of Discovery.
Requirements
- All of the requirements mentioned above.
- Complete
Cult Grounds
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Water Expert Wizard Robes
Ancient Infernal Cape
Trickery Mirror.
Melantis is a Point of Interest that first needs to be discovered to unlock the Underwater City and
Underwater Ruins dungeon and combat area.
The player first needs to find Melantis Clue 1 from the
Monuments dig site and follow a trail of clues. Alternatively, you can look for the solution here.
Underwater Ruins
Requirements
- Have followed this guide up until this point, or have obtained all relevant items mentioned in this guide.
- Discover
Melantis
Recommended
- Full (B) god armour for the chosen combat style.
Cloudburst Staff for magic (if
Water Pulse Staff isn't obtained prior.)
Ultima Godsword for melee.
Damage Reduction Potion IV
Fury of the Elemental Zodiacs
Barrier Burn Shield if the passive slot is unlocked.
Summoner's Blessed Ring
The Underwater Ruins contains 4 enemies of which 3 drop weapons that are potentially an upgrade. The monsters also all drop plenty of
Barrier Dust, which allows for easy upgrading of the remaining god armours that haven't been upgraded yet.
The player has a choice of killing the following monsters:
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Engulfing Vortex Longbow
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Water Pulse Staff
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Hasty Trident
These monsters and their drops can be obtained in order, since they are all one part of the combat triangle. For example, the Mermaid Archer can be killed for the longbow, which can then be used on the Merman for the staff which then can be used to obtain the trident from the Merman Guard.
It is strongly recommended to start this section with the Ultima Godsword and killing Mermaid Archers. This is because the Ultima Godsword is a very strong weapon, and the Engulfing Vortex Longbow resulting from this is also a very strong weapon.
Mermaid Archer
The following gear is recommended for the Mermaid Archer, since she has a very high max hit. Getting the Ultima Godsword is highly recommended to start killing Mermaid Archers. Alternatively, Merman Guards can be killed first to obtain the Hasty Trident.
The gear below assumes an optimal situation for the gear that is available at this point. When diverting from this gear, be sure you have auto-eat threshold and damage reduction to idle this enemy!
Merman
The best weapon, by far, for killing Mermans is the Engulfing Vortex Longbow. Therefor it is suggested to get this bow from Mermaid Archers before killing Mermans. Mermans have a significantly lower maximum hit. As a result, the player needs a much lower auto-eat threshold and damage reduction. It is suggested to use a Ranged Strength Potion IV or
Diamond Luck Potion IV, whichever results in more kills per hour.
The gear below assumes an optimal situation for the gear that is available at this point. When diverting from this gear, be sure you have auto-eat threshold and damage reduction to idle this enemy!
Merman Guard
Merman Guards can be killed with the Cloudburst Staff or the
Water Pulse Staff effectively. However, because the Water Pulse Staff provides 8% extra damage reduction over the Cloudburst Staff, a player would need more hitpoints and more damage reduction to idle this enemy effectively.
Additionally, since the Water Pulse Staff cannot miss, a Magic Damage Potion IV can result in more kills per hour over the Cloudburst Staff.
The gear below assumes an optimal situation for the gear that is available at this point. When diverting from this gear, be sure you have auto-eat threshold and damage reduction to idle this enemy!
Underwater City
Requirements
- Complete
Cult Grounds
- Discover
Melantis
Damage Reduction Potion IV
- 70%+ Damage Reduction depending on hitpoints
Recommended
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Relic Shield
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- Agility obstacles that provide damage reduction





The gear below assumes an optimal situation for the gear that is available at this point. When diverting from this gear, be sure you have auto-eat threshold and damage reduction to idle this enemy!