This page is up to date (v1.3).
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Clue Chasers Insignia
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Created by Patreon (Clue Scrolls) 10% increased chance to receive Global Rare Items, Mastery Tokens, Bird Nests from Woodcutting, Gems from Mining, and Coal from Firemaking.
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Item ID: melvorD:Clue_Chasers_Insignia
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Category: Combat
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Type: Armour
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Sells For: 0
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Equipment Slot: Amulet
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Modifiers:
10% increased chance to receive Global Rare Items, Mastery Tokens, Bird Nests from Woodcutting, Gems from Mining, and Coal from Firemaking
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Item Sources:
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Item Uses:
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Part of 100% Completion: Yes
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Clue Chasers Insignia gives +10% chance to obtain global rare items, as well as all Mastery Tokens, Bird Nests from
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Woodcutting, Gems from
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Mining, and Coal from
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Firemaking. It does NOT give a bonus chance to find any rare item from monsters in Combat or NPCs in
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Thieving.
For a comprehensive list of all items affected by Clue Chasers Insignia, see Global Rare Items.
Item Sources
The Clue Chasers Insignia is an Easter Egg item acquired through a special method. This requires the six following items to be in the following order within the very first slots of the leftmost tab of the Bank:
Maple Logs,
Redwood Logs,
Raw Swordfish,
Raw Crab,
Herring,
Burnt Cave Fish.
These items must be manually placed in the aforementioned order, so that the first 6 slots of the Bank contain them. Once the items have been moved to the first 6 slots within the leftmost tab of the Bank, the
Clue Chasers Insignia will be automatically awarded. If the amulet is not awarded immediately, the player should swap two of the items and then swap them back into the correct order.
Check Easter Eggs for more info.
Item
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Source
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Maple Logs
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Killing: ![Wet Monster](/images/thumb/3/39/Wet_Monster_%28monster%29.png/25px-Wet_Monster_%28monster%29.png) , ![Moist Monster](/images/thumb/1/17/Moist_Monster_%28monster%29.png/25px-Moist_Monster_%28monster%29.png) , ![Sweaty Monster](/images/thumb/c/ca/Sweaty_Monster_%28monster%29.png/25px-Sweaty_Monster_%28monster%29.png) , ![Raging Maple](/images/thumb/b/b3/Raging_Maple_%28monster%29.png/25px-Raging_Maple_%28monster%29.png) Opening: ![Pile of Logs](/images/thumb/d/d0/Pile_of_Logs_%28item%29.png/25px-Pile_of_Logs_%28item%29.png) , ![Old Carriage](/images/thumb/b/ba/Old_Carriage_%28item%29.png/25px-Old_Carriage_%28item%29.png) Pickpocketing: Error creating thumbnail: File missing , Error creating thumbnail: File missing , Error creating thumbnail: File missing Error creating thumbnail: File missing Level 45Growing: ![Maple Tree Seeds](/images/thumb/a/ad/Maple_Tree_Seeds_%28item%29.png/25px-Maple_Tree_Seeds_%28item%29.png)
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Redwood Logs
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Opening: ![Pile of Logs](/images/thumb/d/d0/Pile_of_Logs_%28item%29.png/25px-Pile_of_Logs_%28item%29.png) , ![Wood Box II](/images/thumb/1/1a/Wood_Box_II_%28item%29.png/25px-Wood_Box_II_%28item%29.png) , ![Old Carriage](/images/thumb/b/ba/Old_Carriage_%28item%29.png/25px-Old_Carriage_%28item%29.png) Pickpocketing: Error creating thumbnail: File missing , Error creating thumbnail: File missing Error creating thumbnail: File missing Level 90Error creating thumbnail: File missing Level 1Error creating thumbnail: File missing Tasks
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Raw Swordfish
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Pickpocketing: Error creating thumbnail: File missing Error creating thumbnail: File missing Level 50Error creating thumbnail: File missing Level 1
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Raw Crab
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Killing: ![Giant Crab](/images/thumb/e/e1/Giant_Crab_%28monster%29.png/25px-Giant_Crab_%28monster%29.png) , Error creating thumbnail: File missing Pickpocketing: Error creating thumbnail: File missing Error creating thumbnail: File missing Level 60Error creating thumbnail: File missing Level 1
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Herring
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Pickpocketing: Error creating thumbnail: File missing Error creating thumbnail: File missing Level 10Error creating thumbnail: File missing Tasks
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Burnt Cave Fish
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Killing: ![Tentacle](/images/thumb/e/e5/Tentacle_%28monster%29.png/25px-Tentacle_%28monster%29.png)
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Stats
Clue Chasers Insignia does not provide any stat bonuses in combat.
History
Prior to V1.1 (being the release of the Throne of the Herald Expansion), a specific quantity of each item was additionally required - if the player had more than the required quantities then the excess had to be consumed through skill actions or sold. The quantities required were as follows:
42,
23,
16,
15,
8,
4, a reference to the Lost series.