Game Mode

From Melvor Idle
(Redirected from Gamemodes)

There are multiple different ways to play Melvor Idle. In addition to the official game modes that can be selected when creating a character, there are also community-created game modes that add additional self-imposed restrictions to what a given character is allowed to do.

Official Game Modes

Standard

This is the default Melvor Idle game mode. As the default way of playing the game, it doesn't have any unique modifiers.

Hardcore

Hardcore characters are deleted upon Death and also have several penalties that apply while playing:

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    Hitpoints
    do not passively regenerate
  • The Bank is limited to a maximum of 108 slots - 20 slots are available initially and a further 88 can be purchased from the Shop. If the
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    Into the Abyss Expansion is owned, an additional 88 bank slot can be purchased for 5,000,000AP AP each for a total of 196 purchase-able bank slots. Players can gain additional slots to exceed this limit, either permanently through the use of Bank Slot Tokens,
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    Rosaniya
    , or temporarily while the
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    Pillar of Generosity
    is active.
  • The Combat Triangle penalties for using the combat style that is weak against the current enemy are increased.

Adventure

Adventure mode is a Game Mode in which players start with only a few skills and must work to unlock others. It includes the following changes:

Melvor Realm Changes

  • Skills are locked and must be purchased using
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    GP
    to access
  • Start with only
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    Attack
    ,
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    Strength
    ,
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    Defence
    , and
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    Hitpoints
    unlocked along with 10 Shrimp and a Bronze Sword.
  • Non-Combat skill levels cannot go above your Combat Level.
    • When a skill level reaches its limit, experience can be gained up to the experience required for the next level minus 1 experience point.
    • With a Combat Level at 99 ( 120) or higher, experience in skills is still limited to experience required for the next virtual level minus 1 experience point (e.g., with a combat level at 99, skill experience is limited to 14,391,159).
  • The Combat Triangle penalties for using a combat style the enemy is resistant to are increased (identical to the changes in
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    Hardcore
    mode)
  • Hitpoints, Damage, and Food Healing values are 10x larger than in Standard or Hardcore modes. This is purely a cosmetic change - all gains that are based on HP work as in other modes.

Abyssal Realm Changes

  • All skills are available however they are capped at abyssal level 10. In order to raise the level cap, the player must level all the following Combat Skills:
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    Attack
    ,
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    Strength
    ,
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    Defence
    ,
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    Hitpoints
    ,
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    Ranged
    , and
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    Magic
    . When the lowest level of these skills reaches a number that's divisible by 10 (10, 20, 30, etc) then the player will be able to raise the abyssal level of skills by 10. (e.g., When the combat skills are all level 30 or above, the player may raise a skills' abyssal level cap to 40).
    • Each skill has its own abyssal level cap increase that must be purchased and each purchase will raise the cost of future increases. The Level Cap costs will cap at 1 billion AP at the 60th abyssal level cap increase.
    • For
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      Prayer
      ,
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      Slayer
      , and
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      Corruption
      , the abyssal level cap button is found on the combat screen under "Toggle Skill Progress".
  • Any Abyssal Experience that is gained beyond the abyssal level cap will be stored until the player can raise their abyssal level cap.
  • Game Mode uses the
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    Hardcore
    Reversed Combat Triangle.
  • Hitpoints, Damage, and Food Healing values are 10x larger than in Standard or Hardcore modes. This is purely a cosmetic change - all gains that are based on HP work as in other modes.

Ancient Relics

Ancient Relics mode is a Game Mode in which players start with a maximum Skill Level cap of Level 10 and must defeat Dungeons to increase it. Any experience earned beyond the skill cap -1 experience from the next level will be deleted.

Ancient relics can be located in all Skills to gain unique permanent modifiers. There are 5 Relics that can be found for each skill. Upon locating all 5 Relics, you will immediately be awarded with the Master Relic. A random guaranteed Melvor Realm Relic is awarded when the respective skill reaches level 20 and level 99, given there are still relics to locate for that skill. Similarly, Abyssal Realm Relics are awarded at Abyssal level 10 and Abyssal level 60.

Melvor Realm Changes

  • Lesser Relics can be acquired while doing most Non-Combat skills at a rate of 1/1,000 (0.1%) per action and will always drop 300 at a time.
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    Fishing
    and
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    Cooking
    are locked until
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    Impending Darkness Event
    (IDE) has been completed.
  • Defeating a dungeon for the first time awards you with 5 level cap increases. This allows you to choose between 2 random Non-Combat skills (including
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    Prayer
    and
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    Slayer
    ). Each choice increases the respective skill's level cap by 15 (20 for
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    Cartography
    and
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    Archaeology
    ).
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    Combat
    level caps automatically increase by 5 when defeating a Dungeon for the first time.
  • Before completing the
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    Impending Darkness Event
    , skills can reach a maximum of Level 99, except for Cartography and Archaeology which can reach level 120. When Impending Darkness is completed, every skill will have their level caps set to 100. Archaeology and Cartography will have their caps set to 120.
  • After Impending Darkness, each completed Dungeon will increase all Combat skill caps by 3 (including Slayer). The amount of Random skill increases is bumped up to 6 and award 8 levels each. When
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    Throne of the Herald
    is completed, every skill will have their caps set to 120.
    • Finishing a pre-IDE dungeon after Impending Darkness will not allow you to increase skills beyond level 99. Due to a bug, it is highly recommended you complete the optional dungeons (
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      Miolite Caves
      and
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      Infernal Stronghold
      ) before completing IDE.
  • Dungeons also provide Food Crates upon completion as a reward.
  • All standard preservation and doubling is disabled. There are certain relics that can bypass this limitation for Ammo, Runes. The Fletching Master Relic gives 10% Global Preservation which works for all Non-Combat skills as well as Digsite map charges.
  • Game Mode uses the
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    Hardcore
    Combat Triangle.
  • After
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    Throne of the Herald
    has been defeated, all skills will be capped at 115.126.837 experience (level 121 -1 experience).
  • A number of requirement changes have been made:
    • Barrier dungeons no longer require anything from Archaeology or Cartography. Combat Areas and Slayer Areas are unaffected.
    • Golem Territory requires 1 completion of
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      Frozen Cove
      .
    • Into the Mist no longer requires Slayer.
    • Impending Darkness requires 1 clear of Underwater City.
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      Cooking Upgrade 2
      can be purchased for 5,000,000GP after 1 clear of
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      Bandit Base
      .

Abyssal Realm Changes

  • Lesser Relics can be acquired while doing most Non-Combat skills at a rate of 1/1,000 (0.1%) per action and will always drop 300 at a time.
  • Defeating a dungeon for the first time awards you with 8 level cap increases. This allows you to choose between 2 random Non-Combat skills (including
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    Prayer
    ). Each choice increases the respective skill's level cap by 15.
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    Combat
    level caps automatically increase by 10 when defeating an Abyss for the first time.
  • Upon completion of
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    The Final Depth
    , all Abyssal level caps will be set to 60. Abyssal Experience will be capped at 4,945,300,024 experience (abyssal level 61 -1 experience).
  • Game Mode uses the
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    Hardcore
    Reversed Combat Triangle.

Acquiring Ancient Relics

Ancient Relics can be obtained whenever you gain experience in a skill, even if that experience goes into the void due to level caps. The drop rate of relics depends on the type of Skill and how many relics the player already has. This is because when rolling for a relic, every relic that has not been found (for that skill) will get a roll.

Ancient Relics are rolled for with each action so decreasing action time will increase your chances over time. Melvor Realm combat relics can only be obtained while fighting in Combat Areas, Slayer Areas, Dungeons and Strongholds. Abyssal Realm combat relics can only be obtained in Abyssal Combat Areas, Abyssal Slayer Areas, The Abyss and Abyssal Strongholds.

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Prayer

relics are only rolled while using prayers and

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Slayer

relics are only rolled while on a slayer task.

Melvor Realm Relics

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Corruption

and

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Harvesting

do not have any Melvor Realm Relics.

  • 1/200,000 (0.0005%) in Non-Combat Skills. With no relics unlocked, the rate is 1/40,000 (0.0025%).
    • An action in
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      Archaeology
      is a an action that results in an Artefact. Actions that result in Bones or Nothing will not roll for relics.
  • 1/33,333 (0.003%) for
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    Farming
    . With no relics unlocked, the rate is 1/6,666 (0.015%).
    • Farming will roll for relics on every plot harvested. There is no difference between Harvesting each individual plot and using Harvest All.
  • 1/66,666 (0.0015%) for
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    Township
    . With no relics unlocked, the rate is 1/13,333 (0.0075%).
    • Township will roll for relics 10 times every tick (1 hour), once when a building constructed and whenever a building has been repaired.
  • 1/133,333 (0.00075%) for all Combat Skills. With no relics unlocked, the rate is 1/26,666 (0.00375%).
    • Combat Skills only roll for Ancient Relics when more than 1 damage has been dealt. Rolls are done per attack turn, not per hit.
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      Hitpoints
      relic 4 is an exception with a chance of 1/200,000 (0.0005%).

Abyssal Realm Relics

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Cartography

and

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Archaeology

do not have any Abyssal Realm Relics.

  • 1/400,000 (0.00025%) in Non-Combat Skills. With no relics unlocked, the rate is 1/80,000 (0.00125%).
  • 1/33,333 (0.003%) for
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    Farming
    . With no relics unlocked, the rate is 1/6,666 (0.015%).
    • Farming will roll for relics on every plot harvested. There is no difference between Harvesting each individual plot and using Harvest All.
  • 1/40 (2.5%) for
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    Township
    . With no relics unlocked, the rate is 1/8 (12.5%).
    • Township will roll for abyssal relics once for every Abyssal Wave fight.
  • 1/363,636 (0.000275%) for
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    Slayer
    and
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    Prayer
    . With no relics unlocked, the rate is 1/72,727 (0.001375%).
  • 1/500,000 (0.0002%) for
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    Hitpoints
    . With no relics unlocked, the rate is 1/100,000 (0.001%).
  • 1/266,666 (0.000375%) for all the other Combat Skills. With no relics unlocked, the rate is 1/53,333 (0.001875%).
    • Combat Skills only roll for Ancient Relics when more than 1 damage has been dealt. Rolls are done per attack turn, not per hit.
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      Corruption
      relics are only rolled for when the enemy is corrupted.


Temporary Modes

The following game modes were introduced on a temporary basis in the past, and may no longer be available to play.

Chaos

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Chaos

mode was a game mode released as part of the 2021 April Fools Event. It was a time limited event: new characters could only be made in Chaos Mode until April 11th, 2021, and the game mode was discontinued as part of the Alpha v0.21 update. It included the following features:

  • Item Corruption
  • 25% interval reduction on attack speeds & skill intervals (multiplicative)
  • All enemies have at least 1 random passive
  • All equipped items are lost on death
  • BIG NUMBERS
  • Golbin Raid is not available
  • The Combat Triangle penalties for using a combat style the enemy is resistant to are increased. (Identical to the changes in Hardcore mode)
  • Do not fight a Chicken

Hardcore Adventure Speedrun

The

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Hardcore Adventure Speedrun

Game Mode was introduced as part of the April Fools Event 2022. It was a limited time game mode: Characters could be created for this game mode from April 1st, 2022; and could be played until April, 30th, 2022.

The aim of the game mode was to defeat Bane in the fastest time possible, with the following changes from the standard game mode:

  • Hardcore rules apply
  • Adventure rules apply
  • Double
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    Maximum Hitpoints
    for you and the enemies.
  • -80% Attack Interval for you and the enemies.
  • -80% Skill intervals
  • +800% Global mastery XP
  • -2s Monster Respawn
  • Stability not guaranteed

Internal Suffering Speedrun

The

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Internal Suffering Speedrun

Game Mode was introduced during V1.0.5. It is a limited time game mode which was available to play until August 31 23:59:59 GMT.

The aim of the game mode is to defeat Bane in the fastest time possible, although the mode has some unique mechanics which complicate this:

  • The game mode is safe - Characters are not lost upon death.
  • All skills except
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    Firemaking
    and
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    Farming
    are available from the start.
  • The player's skill level for all skills is initially capped at level 10.
  • This cap can be increased by 10 each time the player chooses to permanently disable any non-combat skill, so the player will be able to reach level 99 once 9 skills have been disabled. Once disabled, a skill may no longer be used.
  • Uses the same Combat Triangle as
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    Hardcore
    mode, except it is reversed -
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    Melee
    beats
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    Magic
    ,
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    Ranged
    beats
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    Melee
    , and
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    Magic
    beats
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    Ranged
    .

This game mode also has modifiers similar to

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Hardcore Adventure Speedrun

, significantly increasing the rate of progression:

  • -80% Attack Interval for both the player and Monsters.
  • -80% Skill intervals
  • +800% Global
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    Mastery
    XP
  • -2s Monster respawn timer

Community Created Variations

The following game modes aren't enforced in-game but instead have a list of rules that players who wish to play them choose to follow voluntarily. Different players may play the same game mode slightly differently or may choose to combine multiple to create an even more difficult challenge.

Some people also combine these game modes, for increased difficulty.

Game Modes

These modes are mostly collections of restrictions, or unique ways to play the game which are widespread enough to be talked about to some degree or another in an agreed-upon way.

Hardcore Combat Only (HCCO)

Hardcore Combat Only (often abbreviated to HCCO) is a game mode in which the player creates a

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Hardcore

character which completely avoids non-combat skills. All gear and food can only be obtained through combat, so success in this game mode requires careful planning in order to grow stronger without dying, especially due to the lack of passive HP regeneration.

PainCO

This is pain: A harder start to HCCO, with additional limitations such as some restricted monsters, being unable to use the shop, and no upgrading of items.

Masochism

This mode is not meant to be easy, nor is it meant to be quick. It is meant so be slow, tedious, and to punish mistakes. Played in Adventure it is designed to make players think heavily about preparation and planning. In addition there are strong bank management aspects involved that can very easily punish mistakes.

Restrictions

12 Bank Slots (12B)

12 Bank Slots (often abbreviated as 12B) is a game mode in which players restrict themselves to the starting 12 bank slots and do not purchase more or use Bank Slot Tokens. Although often combined with Hardcore Combat Only, this game mode can also be played as a regular character.

This game mode can be compared to the UIM challenge on RuneScape.

Bank Completion

Bank Completion (also called Living Bank) is a challenge some people aim for once they start getting into late-game. It's an extension of Item Completion (getting 100% of items in Completion Log), where you have at least one of each item in the bank, effectively requiring you to have 2,494 Bank Slots.

Usually items that do not count for Completion are excluded from this challenge (just as they are in the completion log) since they include event specific time limited items, like the 1st anniversary cake, and would make it impossible to acquire for accounts that missed this to complete the challenge.

Some people might want to push this even further, and have 5 of every item, allowing themselves to fill all Equipment sets, and still have one of each item in their bank. This is often called b5nk, or Ultimate Living Bank.

While it is possible in Normal game mode to get enough slots, it is very hard to do so combined with

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Hardcore

, due to the 108 bank slot cap from shop. One would need to farm and use at least 2,386 Bank Slot Tokens, preferably after hitting the 108-cap.

Combat Drops Only

While often considered as a "more relaxed" version of Combat Only, some people play Combat Drops Only/No Gathering (abbreviated CDO, or NG), where they are only allowed to craft items from resources collected from enemies.

The only skills they are allowed to use are

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Firemaking

,

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Cooking

,

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Smithing

,

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Farming

,

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Fletching

,

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Crafting

,

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Runecrafting

,

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Herblore

,

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Alt. Magic

, and those related to combat. As a note, there is currently no way to level

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Firemaking

, as there is no enemy who drops Normal Logs.

No-Coward

Disallows fleeing from combat. There's no room for both the enemy and yourself to remain alive! Requires a bit of planning ahead.

Shopless

Shopless (SL) is as simple it sounds, this game mode doesn't allow the usage of the shop. This limits the user to the initial bank slots until slaying God Dungeons, no skill upgrades, and no Auto Eat. Usually, the player may use

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Gold Pieces

collected to upgrade gear, but there's no purpose to accumulating

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Slayer Coins

.

Vegan Mode

Vegan players don't like to kill animals nor human beings, but allow themselves to kill monsters (because they're evil, apparently), and plants. Nevertheless, they will still pickpocket the humans, in order to distribute the wealth of the rich.

Skiller

Also called No Combat (NC): Most normal accounts start out as skiller accounts, and some players decide to stick with it. Players in this game mode never touch combat, and just live a peaceful life gathering resources through hard labour.