Anonymous

Module:Monsters: Difference between revisions

From Melvor Idle
Fixed some minor issues affecting Magic monster max hits
(Added nolink option to getMonsterStyleIcon)
(Fixed some minor issues affecting Magic monster max hits)
Line 271: Line 271:
   elseif monster.attackType == Constants.attackType.Magic then
   elseif monster.attackType == Constants.attackType.Magic then
     local mSpell = nil
     local mSpell = nil
     if monster.selectedSpell ~= nil then Magic.getSpellByID(monster.selectedSpell) end
     if monster.selectedSpell ~= nil then mSpell = Magic.getSpellByID(monster.selectedSpell) end
     if mSpell == nil then
     if mSpell == nil then
       return math.floor(10 * monster.setMaxHit + (monster.setMaxHit * monster.damageBonusMagic / 100))
       return math.floor(10 * (monster.setMaxHit + (monster.setMaxHit * monster.damageBonusMagic / 100)))
     else
     else
      mw.logObject(mSpell)
       return math.floor(10 * (mSpell.maxHit + (mSpell.maxHit * monster.damageBonusMagic / 100)))
       return math.floor(10 * mSpell.maxHit + (mSpell.maxHit * monster.damageBonusMagic / 100))
     end
     end
   else
   else