Anonymous

Module:Monsters: Difference between revisions

From Melvor Idle
Tweaked monster drops slightly to show Shards and hide boss drops
(Added range of prices for chest drop tables, fixed column order)
(Tweaked monster drops slightly to show Shards and hide boss drops)
Line 368: Line 368:
   if monster.bones ~= nil then
   if monster.bones ~= nil then
     local bones = Items.getItemByID(monster.bones)
     local bones = Items.getItemByID(monster.bones)
     result = result.."'''Always Drops:'''"
     --Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards
    result = result..'\r\n{|class="wikitable"'
    if (monster.lootTable ~= nil and not monster.isBoss) or Shared.contains(bones.name, 'Shard') then
    result = result..'\r\n!Item !! Qty'
      result = result.."'''Always Drops:'''"
    result = result..'\r\n|-\r\n|'..Icons.Icon({bones.name, type='item'})
      result = result..'\r\n{|class="wikitable"'
    result = result..'||'..(monster.boneQty ~= nil and monster.boneQty or 1)..'\r\n'..'|}'
      result = result..'\r\n!Item !! Qty'
      result = result..'\r\n|-\r\n|'..Icons.Icon({bones.name, type='item'})
      result = result..'||'..(monster.boneQty ~= nil and monster.boneQty or 1)..'\r\n'..'|}'
    end
   end
   end


   if monster.lootTable ~= nil then
   if monster.lootTable ~= nil and not monster.isBoss then
     local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
     local lootChance = monster.lootChance ~= nil and monster.lootChance or 100