4,951
edits
Falterfire (talk | contribs) (Added link to Slayer page from the other monster box section) |
Falterfire (talk | contribs) (Added logic to make sure if monsters can do a normal attack due to a special not being repeatable in close succession, the max hit is appropriate updated) |
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Line 300: | Line 300: | ||
local specialMaxHit = 0 | local specialMaxHit = 0 | ||
local normalMaxHit = p._getMonsterBaseMaxHit(monster) | local normalMaxHit = p._getMonsterBaseMaxHit(monster) | ||
local hasActiveBuffSpec = false | |||
if monster.hasSpecialAttack then | if monster.hasSpecialAttack then | ||
for i, specID in pairs(monster.specialAttackID) do | for i, specID in pairs(monster.specialAttackID) do | ||
Line 321: | Line 322: | ||
end | end | ||
if thisMax > specialMaxHit then specialMaxHit = thisMax end | if thisMax > specialMaxHit then specialMaxHit = thisMax end | ||
if specAttack.activeBuffs then hasActiveBuffSpec = true end | |||
end | end | ||
end | end | ||
--Ensure that if the monster never does a normal attack, the normal max hit is irrelevant | --Ensure that if the monster never does a normal attack, the normal max hit is irrelevant | ||
if normalChance == 0 then normalMaxHit = 0 end | if normalChance == 0 and not hasActiveBuffSpec then normalMaxHit = 0 end | ||
return math.max(specialMaxHit, normalMaxHit) | return math.max(specialMaxHit, normalMaxHit) | ||
end | end |