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(_getMonsterTable: Center align images) |
Falterfire (talk | contribs) (Tweaked getMonsterMaxHit to allow for the option of ignoring stuns (will be used when making the DungeonDRTable, but by defualt behavior should be unchanged)) |
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end | end | ||
function p._getMonsterMaxHit(monster) | function p._getMonsterMaxHit(monster, doStuns) | ||
-- 2021-06-11 Adjusted for v0.20 stun/sleep changes, where damage multiplier now applies | -- 2021-06-11 Adjusted for v0.20 stun/sleep changes, where damage multiplier now applies | ||
-- to all enemy attacks if stun/sleep is present on at least one special attack | -- to all enemy attacks if stun/sleep is present on at least one special attack | ||
if doStuns == nil then | |||
doStuns = true | |||
elseif type(doStuns) == 'string' then | |||
doStuns = string.upper(doStuns) == 'TRUE' | |||
end | |||
local normalChance = 100 | local normalChance = 100 | ||
local specialMaxHit = 0 | local specialMaxHit = 0 | ||
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end | end | ||
if canStun then damageMultiplier = damageMultiplier * 1.3 end | if canStun and doStuns then damageMultiplier = damageMultiplier * 1.3 end | ||
if canSleep then damageMultiplier = damageMultiplier * 1.2 end | if canSleep and doStuns then damageMultiplier = damageMultiplier * 1.2 end | ||
end | end | ||
--Ensure that if the monster never does a normal attack, the normal max hit is irrelevant | --Ensure that if the monster never does a normal attack, the normal max hit is irrelevant | ||
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function p.getMonsterMaxHit(frame) | function p.getMonsterMaxHit(frame) | ||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | local MonsterName = frame.args ~= nil and frame.args[1] or frame | ||
local doStuns = frame.args ~= nil and frame.args[2] or true | |||
local monster = p.getMonster(MonsterName) | local monster = p.getMonster(MonsterName) | ||
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end | end | ||
return p._getMonsterMaxHit(monster) | return p._getMonsterMaxHit(monster, doStuns) | ||
end | end | ||