4,951
edits
Falterfire (talk | contribs) (Added check to allow for showing monster normal attacks if it sometimes does it as a fallback.) |
Falterfire (talk | contribs) (Added icon for normal attack when doing the override) |
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result = iconText..'1 - '..p._getMonsterBaseMaxHit(monster)..' '..typeText..' Damage' | result = iconText..'1 - '..p._getMonsterBaseMaxHit(monster)..' '..typeText..' Damage' | ||
elseif normalAttackChance > 0 then | elseif normalAttackChance > 0 then | ||
result = '* '..normalAttackChance..'% '..iconText..'1-'..p.getMonsterBaseMaxHit(frame)..' '..typeText..' Damage'..result | result = '* '..normalAttackChance..'% '..iconText..'1 - '..p.getMonsterBaseMaxHit(frame)..' '..typeText..' Damage'..result | ||
elseif hasActiveBuffSpec then | elseif hasActiveBuffSpec then | ||
--If the monster normally has a 0% chance of doing a normal attack but some special attacks can't be repeated, include it | --If the monster normally has a 0% chance of doing a normal attack but some special attacks can't be repeated, include it | ||
--(With a note about when it does it) | --(With a note about when it does it) | ||
result = '* 1 - '..p._getMonsterBaseMaxHit(monster)..' '..typeText..' Damage (Instead of repeating '..table.concat(buffAttacks, ' or ')..' while the buff is already active)'..result | result = '* '..iconText..' 1 - '..p._getMonsterBaseMaxHit(monster)..' '..typeText..' Damage (Instead of repeating '..table.concat(buffAttacks, ' or ')..' while the buff is already active)'..result | ||
end | end | ||